1 /* 2 * Copyright (C) 2009-2010 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27 #include <stdbool.h> 28 #include "main/state.h" 29 #include "nouveau_driver.h" 30 #include "nouveau_context.h" 31 #include "nouveau_fbo.h" 32 #include "nouveau_util.h" 33 #include "nv_object.xml.h" 34 #include "nv10_3d.xml.h" 35 #include "nv04_driver.h" 36 #include "nv10_driver.h" 37 38 static GLboolean 39 use_fast_zclear(struct gl_context *ctx, GLbitfield buffers) 40 { 41 struct nouveau_context *nctx = to_nouveau_context(ctx); 42 struct gl_framebuffer *fb = ctx->DrawBuffer; 43 44 if (buffers & BUFFER_BIT_STENCIL) { 45 /* 46 * The stencil test is bypassed when fast Z clears are 47 * enabled. 48 */ 49 nctx->hierz.clear_blocked = GL_TRUE; 50 context_dirty(ctx, ZCLEAR); 51 return GL_FALSE; 52 } 53 54 return !nctx->hierz.clear_blocked && 55 fb->_Xmax == fb->Width && fb->_Xmin == 0 && 56 fb->_Ymax == fb->Height && fb->_Ymin == 0; 57 } 58 59 GLboolean 60 nv10_use_viewport_zclear(struct gl_context *ctx) 61 { 62 struct nouveau_context *nctx = to_nouveau_context(ctx); 63 struct gl_framebuffer *fb = ctx->DrawBuffer; 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; 65 66 return context_eng3d(ctx)->oclass < NV17_3D_CLASS && 67 !nctx->hierz.clear_blocked && depthRb && 68 (_mesa_get_format_bits(depthRb->Format, 69 GL_DEPTH_BITS) >= 24); 70 } 71 72 float 73 nv10_transform_depth(struct gl_context *ctx, float z) 74 { 75 struct nouveau_context *nctx = to_nouveau_context(ctx); 76 77 if (nv10_use_viewport_zclear(ctx)) 78 return 2097152.0 * (z + (nctx->hierz.clear_seq & 7)); 79 else 80 return ctx->DrawBuffer->_DepthMaxF * z; 81 } 82 83 static void 84 nv10_zclear(struct gl_context *ctx, GLbitfield *buffers) 85 { 86 /* 87 * Pre-nv17 cards don't have native support for fast Z clears, 88 * but in some cases we can still "clear" the Z buffer without 89 * actually blitting to it if we're willing to sacrifice a few 90 * bits of depth precision. 91 * 92 * Each time a clear is requested we modify the viewport 93 * transform in such a way that the old contents of the depth 94 * buffer are clamped to the requested clear value when 95 * they're read by the GPU. 96 */ 97 struct nouveau_context *nctx = to_nouveau_context(ctx); 98 struct gl_framebuffer *fb = ctx->DrawBuffer; 99 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); 100 struct nouveau_surface *s = &to_nouveau_renderbuffer( 101 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 102 103 if (nv10_use_viewport_zclear(ctx)) { 104 int x, y, w, h; 105 float z = ctx->Depth.Clear; 106 uint32_t value = pack_zs_f(s->format, z, 0); 107 108 get_scissors(fb, &x, &y, &w, &h); 109 *buffers &= ~BUFFER_BIT_DEPTH; 110 111 if (use_fast_zclear(ctx, *buffers)) { 112 if (nfb->hierz.clear_value != value) { 113 /* Don't fast clear if we're changing 114 * the depth value. */ 115 nfb->hierz.clear_value = value; 116 117 } else if (z == 0.0) { 118 nctx->hierz.clear_seq++; 119 context_dirty(ctx, ZCLEAR); 120 121 if ((nctx->hierz.clear_seq & 7) != 0 && 122 nctx->hierz.clear_seq != 1) 123 /* We didn't wrap around -- no need to 124 * clear the depth buffer for real. */ 125 return; 126 127 } else if (z == 1.0) { 128 nctx->hierz.clear_seq--; 129 context_dirty(ctx, ZCLEAR); 130 131 if ((nctx->hierz.clear_seq & 7) != 7) 132 /* No wrap around */ 133 return; 134 } 135 } 136 137 value = pack_zs_f(s->format, 138 (z + (nctx->hierz.clear_seq & 7)) / 8, 0); 139 context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h); 140 } 141 } 142 143 static void 144 nv17_zclear(struct gl_context *ctx, GLbitfield *buffers) 145 { 146 struct nouveau_context *nctx = to_nouveau_context(ctx); 147 struct nouveau_pushbuf *push = context_push(ctx); 148 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer( 149 ctx->DrawBuffer); 150 struct nouveau_surface *s = &to_nouveau_renderbuffer( 151 nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 152 153 /* Clear the hierarchical depth buffer */ 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); 155 PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0)); 156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); 157 PUSH_DATA (push, 1); 158 159 /* Mark the depth buffer as cleared */ 160 if (use_fast_zclear(ctx, *buffers)) { 161 if (nctx->hierz.clear_seq) 162 *buffers &= ~BUFFER_BIT_DEPTH; 163 164 nfb->hierz.clear_value = 165 pack_zs_f(s->format, ctx->Depth.Clear, 0); 166 nctx->hierz.clear_seq++; 167 168 context_dirty(ctx, ZCLEAR); 169 } 170 } 171 172 static void 173 nv10_clear(struct gl_context *ctx, GLbitfield buffers) 174 { 175 struct nouveau_context *nctx = to_nouveau_context(ctx); 176 struct nouveau_pushbuf *push = context_push(ctx); 177 178 nouveau_validate_framebuffer(ctx); 179 180 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); 181 if (nouveau_pushbuf_validate(push)) { 182 nouveau_pushbuf_bufctx(push, NULL); 183 return; 184 } 185 186 if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { 187 if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) 188 nv17_zclear(ctx, &buffers); 189 else 190 nv10_zclear(ctx, &buffers); 191 192 /* Emit the zclear state if it's dirty */ 193 _mesa_update_state(ctx); 194 } 195 196 nouveau_pushbuf_bufctx(push, NULL); 197 nouveau_clear(ctx, buffers); 198 } 199 200 static void 201 nv10_hwctx_init(struct gl_context *ctx) 202 { 203 struct nouveau_pushbuf *push = context_push(ctx); 204 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; 205 struct nv04_fifo *fifo = hw->chan->data; 206 int i; 207 208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 209 PUSH_DATA (push, hw->eng3d->handle); 210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); 211 PUSH_DATA (push, hw->ntfy->handle); 212 213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); 214 PUSH_DATA (push, fifo->vram); 215 PUSH_DATA (push, fifo->gart); 216 PUSH_DATA (push, fifo->gart); 217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); 218 PUSH_DATA (push, fifo->vram); 219 PUSH_DATA (push, fifo->vram); 220 221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 222 PUSH_DATA (push, 0); 223 224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 225 PUSH_DATA (push, 0); 226 PUSH_DATA (push, 0); 227 228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 229 PUSH_DATA (push, 0x7ff << 16 | 0x800); 230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); 231 PUSH_DATA (push, 0x7ff << 16 | 0x800); 232 233 for (i = 1; i < 8; i++) { 234 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); 235 PUSH_DATA (push, 0); 236 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); 237 PUSH_DATA (push, 0); 238 } 239 240 BEGIN_NV04(push, SUBC_3D(0x290), 1); 241 PUSH_DATA (push, 0x10 << 16 | 1); 242 BEGIN_NV04(push, SUBC_3D(0x3f4), 1); 243 PUSH_DATA (push, 0); 244 245 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 246 PUSH_DATA (push, 0); 247 248 if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) { 249 BEGIN_NV04(push, NV17_3D(UNK01AC), 2); 250 PUSH_DATA (push, fifo->vram); 251 PUSH_DATA (push, fifo->vram); 252 253 BEGIN_NV04(push, SUBC_3D(0xd84), 1); 254 PUSH_DATA (push, 0x3); 255 256 BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); 257 PUSH_DATA (push, 1); 258 } 259 260 if (context_eng3d(ctx)->oclass >= NV15_3D_CLASS) { 261 BEGIN_NV04(push, SUBC_3D(0x120), 3); 262 PUSH_DATA (push, 0); 263 PUSH_DATA (push, 1); 264 PUSH_DATA (push, 2); 265 266 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 267 PUSH_DATA (push, 0); 268 } 269 270 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 271 PUSH_DATA (push, 0); 272 273 /* Set state */ 274 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); 275 PUSH_DATA (push, 0); 276 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); 277 PUSH_DATA (push, 0); 278 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); 279 PUSH_DATA (push, 0x207); 280 PUSH_DATA (push, 0); 281 BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); 282 PUSH_DATA (push, 0); 283 PUSH_DATA (push, 0); 284 285 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); 286 PUSH_DATA (push, 0); 287 BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); 288 PUSH_DATA (push, 1); 289 PUSH_DATA (push, 0); 290 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 291 PUSH_DATA (push, 0); 292 BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); 293 PUSH_DATA (push, 0); 294 PUSH_DATA (push, 0); 295 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); 296 PUSH_DATA (push, 1); 297 PUSH_DATA (push, 0); 298 PUSH_DATA (push, 0); 299 PUSH_DATA (push, 0x8006); 300 BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); 301 PUSH_DATA (push, 0xff); 302 PUSH_DATA (push, 0x207); 303 PUSH_DATA (push, 0); 304 PUSH_DATA (push, 0xff); 305 PUSH_DATA (push, 0x1e00); 306 PUSH_DATA (push, 0x1e00); 307 PUSH_DATA (push, 0x1e00); 308 PUSH_DATA (push, 0x1d01); 309 BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); 310 PUSH_DATA (push, 0); 311 BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); 312 PUSH_DATA (push, 0); 313 PUSH_DATA (push, 0); 314 BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); 315 PUSH_DATA (push, 0); 316 BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); 317 PUSH_DATA (push, 0); 318 BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); 319 PUSH_DATA (push, 0); 320 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); 321 PUSH_DATA (push, 0); 322 PUSH_DATA (push, 0); 323 PUSH_DATA (push, 0); 324 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); 325 PUSH_DATA (push, 0x201); 326 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); 327 PUSH_DATA (push, 0); 328 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); 329 PUSH_DATA (push, 0); 330 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); 331 PUSH_DATA (push, 0); 332 PUSH_DATA (push, 0); 333 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); 334 PUSH_DATA (push, 8); 335 BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); 336 PUSH_DATA (push, 0); 337 PUSH_DATA (push, 0); 338 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); 339 PUSH_DATA (push, 8); 340 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 341 PUSH_DATA (push, 0); 342 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); 343 PUSH_DATA (push, 0x1b02); 344 PUSH_DATA (push, 0x1b02); 345 BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); 346 PUSH_DATA (push, 0x405); 347 PUSH_DATA (push, 0x901); 348 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); 349 PUSH_DATA (push, 0); 350 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); 351 PUSH_DATA (push, 0); 352 BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); 353 for (i = 0; i < 8; i++) 354 PUSH_DATA (push, 0); 355 356 BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); 357 PUSH_DATA (push, 0); 358 PUSH_DATA (push, 0); 359 BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); 360 PUSH_DATA (push, 0x3fc00000); /* -1.50 */ 361 PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ 362 PUSH_DATA (push, 0); /* 0.00 */ 363 364 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 365 PUSH_DATA (push, 0); 366 367 BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); 368 PUSH_DATA (push, 0x802); 369 PUSH_DATA (push, 2); 370 /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when 371 * using texturing, except when using the texture matrix 372 */ 373 BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); 374 PUSH_DATA (push, 6); 375 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); 376 PUSH_DATA (push, 0x01010101); 377 378 /* Set vertex component */ 379 BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); 380 PUSH_DATAf(push, 1.0); 381 PUSH_DATAf(push, 0.0); 382 PUSH_DATAf(push, 0.0); 383 PUSH_DATAf(push, 1.0); 384 BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); 385 PUSH_DATA (push, 0); 386 PUSH_DATA (push, 0); 387 PUSH_DATA (push, 0); 388 BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); 389 PUSH_DATA (push, 0); 390 PUSH_DATA (push, 0); 391 PUSH_DATAf(push, 1.0); 392 BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); 393 PUSH_DATAf(push, 0.0); 394 PUSH_DATAf(push, 0.0); 395 PUSH_DATAf(push, 0.0); 396 PUSH_DATAf(push, 1.0); 397 BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); 398 PUSH_DATAf(push, 0.0); 399 PUSH_DATAf(push, 0.0); 400 PUSH_DATAf(push, 0.0); 401 PUSH_DATAf(push, 1.0); 402 BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); 403 PUSH_DATAf(push, 0.0); 404 BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); 405 PUSH_DATA (push, 1); 406 407 BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); 408 PUSH_DATAf(push, 0.0); 409 PUSH_DATAf(push, 16777216.0); 410 411 PUSH_KICK (push); 412 } 413 414 static void 415 nv10_context_destroy(struct gl_context *ctx) 416 { 417 struct nouveau_context *nctx = to_nouveau_context(ctx); 418 419 nv04_surface_takedown(ctx); 420 nv10_swtnl_destroy(ctx); 421 nv10_vbo_destroy(ctx); 422 423 nouveau_object_del(&nctx->hw.eng3d); 424 425 nouveau_context_deinit(ctx); 426 free(ctx); 427 } 428 429 static struct gl_context * 430 nv10_context_create(struct nouveau_screen *screen, gl_api api, 431 const struct gl_config *visual, 432 struct gl_context *share_ctx) 433 { 434 struct nouveau_context *nctx; 435 struct gl_context *ctx; 436 unsigned celsius_class; 437 int ret; 438 439 nctx = CALLOC_STRUCT(nouveau_context); 440 if (!nctx) 441 return NULL; 442 443 ctx = &nctx->base; 444 445 if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) 446 goto fail; 447 448 ctx->Extensions.ARB_texture_env_crossbar = true; 449 ctx->Extensions.ARB_texture_env_combine = true; 450 ctx->Extensions.ARB_texture_env_dot3 = true; 451 ctx->Extensions.EXT_texture_env_dot3 = true; 452 ctx->Extensions.NV_fog_distance = true; 453 ctx->Extensions.NV_texture_rectangle = true; 454 if (ctx->Mesa_DXTn) { 455 ctx->Extensions.EXT_texture_compression_s3tc = true; 456 ctx->Extensions.ANGLE_texture_compression_dxt = true; 457 } 458 459 /* GL constants. */ 460 ctx->Const.MaxTextureLevels = 12; 461 ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; 462 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV10_TEXTURE_UNITS; 463 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; 464 ctx->Const.MaxTextureMaxAnisotropy = 2; 465 ctx->Const.MaxTextureLodBias = 15; 466 ctx->Driver.Clear = nv10_clear; 467 468 /* 2D engine. */ 469 ret = nv04_surface_init(ctx); 470 if (!ret) 471 goto fail; 472 473 /* 3D engine. */ 474 if (context_chipset(ctx) >= 0x17 && context_chipset(ctx) != 0x1a) 475 celsius_class = NV17_3D_CLASS; 476 else if (context_chipset(ctx) >= 0x11) 477 celsius_class = NV15_3D_CLASS; 478 else 479 celsius_class = NV10_3D_CLASS; 480 481 ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class, 482 NULL, 0, &nctx->hw.eng3d); 483 if (ret) 484 goto fail; 485 486 nv10_hwctx_init(ctx); 487 nv10_vbo_init(ctx); 488 nv10_swtnl_init(ctx); 489 490 return ctx; 491 492 fail: 493 nv10_context_destroy(ctx); 494 return NULL; 495 } 496 497 const struct nouveau_driver nv10_driver = { 498 .context_create = nv10_context_create, 499 .context_destroy = nv10_context_destroy, 500 .surface_copy = nv04_surface_copy, 501 .surface_fill = nv04_surface_fill, 502 .emit = (nouveau_state_func[]) { 503 nv10_emit_alpha_func, 504 nv10_emit_blend_color, 505 nv10_emit_blend_equation, 506 nv10_emit_blend_func, 507 nv10_emit_clip_plane, 508 nv10_emit_clip_plane, 509 nv10_emit_clip_plane, 510 nv10_emit_clip_plane, 511 nv10_emit_clip_plane, 512 nv10_emit_clip_plane, 513 nv10_emit_color_mask, 514 nv10_emit_color_material, 515 nv10_emit_cull_face, 516 nv10_emit_front_face, 517 nv10_emit_depth, 518 nv10_emit_dither, 519 nv10_emit_frag, 520 nv10_emit_framebuffer, 521 nv10_emit_fog, 522 nv10_emit_light_enable, 523 nv10_emit_light_model, 524 nv10_emit_light_source, 525 nv10_emit_light_source, 526 nv10_emit_light_source, 527 nv10_emit_light_source, 528 nv10_emit_light_source, 529 nv10_emit_light_source, 530 nv10_emit_light_source, 531 nv10_emit_light_source, 532 nv10_emit_line_stipple, 533 nv10_emit_line_mode, 534 nv10_emit_logic_opcode, 535 nv10_emit_material_ambient, 536 nouveau_emit_nothing, 537 nv10_emit_material_diffuse, 538 nouveau_emit_nothing, 539 nv10_emit_material_specular, 540 nouveau_emit_nothing, 541 nv10_emit_material_shininess, 542 nouveau_emit_nothing, 543 nv10_emit_modelview, 544 nv10_emit_point_mode, 545 nv10_emit_point_parameter, 546 nv10_emit_polygon_mode, 547 nv10_emit_polygon_offset, 548 nv10_emit_polygon_stipple, 549 nv10_emit_projection, 550 nv10_emit_render_mode, 551 nv10_emit_scissor, 552 nv10_emit_shade_model, 553 nv10_emit_stencil_func, 554 nv10_emit_stencil_mask, 555 nv10_emit_stencil_op, 556 nv10_emit_tex_env, 557 nv10_emit_tex_env, 558 nouveau_emit_nothing, 559 nouveau_emit_nothing, 560 nv10_emit_tex_gen, 561 nv10_emit_tex_gen, 562 nouveau_emit_nothing, 563 nouveau_emit_nothing, 564 nv10_emit_tex_mat, 565 nv10_emit_tex_mat, 566 nouveau_emit_nothing, 567 nouveau_emit_nothing, 568 nv10_emit_tex_obj, 569 nv10_emit_tex_obj, 570 nouveau_emit_nothing, 571 nouveau_emit_nothing, 572 nv10_emit_viewport, 573 nv10_emit_zclear 574 }, 575 .num_emit = NUM_NV10_STATE, 576 }; 577