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      1 /*
      2  * Copyright  2014 Broadcom
      3  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     22  * IN THE SOFTWARE.
     23  */
     24 
     25 #include "util/u_blit.h"
     26 #include "util/u_memory.h"
     27 #include "util/u_format.h"
     28 #include "util/u_inlines.h"
     29 #include "util/u_surface.h"
     30 #include "util/u_upload_mgr.h"
     31 
     32 #include "vc4_screen.h"
     33 #include "vc4_context.h"
     34 #include "vc4_resource.h"
     35 #include "vc4_tiling.h"
     36 
     37 static bool miptree_debug = false;
     38 
     39 static bool
     40 vc4_resource_bo_alloc(struct vc4_resource *rsc)
     41 {
     42         struct pipe_resource *prsc = &rsc->base.b;
     43         struct pipe_screen *pscreen = prsc->screen;
     44         struct vc4_bo *bo;
     45 
     46         if (miptree_debug) {
     47                 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
     48                         rsc,
     49                         rsc->slices[0].size,
     50                         rsc->slices[0].offset,
     51                         rsc->slices[0].offset +
     52                         rsc->slices[0].size +
     53                         rsc->cube_map_stride * (prsc->array_size - 1));
     54         }
     55 
     56         bo = vc4_bo_alloc(vc4_screen(pscreen),
     57                           rsc->slices[0].offset +
     58                           rsc->slices[0].size +
     59                           rsc->cube_map_stride * (prsc->array_size - 1),
     60                           "resource");
     61         if (bo) {
     62                 vc4_bo_unreference(&rsc->bo);
     63                 rsc->bo = bo;
     64                 return true;
     65         } else {
     66                 return false;
     67         }
     68 }
     69 
     70 static void
     71 vc4_resource_transfer_unmap(struct pipe_context *pctx,
     72                             struct pipe_transfer *ptrans)
     73 {
     74         struct vc4_context *vc4 = vc4_context(pctx);
     75         struct vc4_transfer *trans = vc4_transfer(ptrans);
     76 
     77         if (trans->map) {
     78                 struct vc4_resource *rsc;
     79                 struct vc4_resource_slice *slice;
     80                 if (trans->ss_resource) {
     81                         rsc = vc4_resource(trans->ss_resource);
     82                         slice = &rsc->slices[0];
     83                 } else {
     84                         rsc = vc4_resource(ptrans->resource);
     85                         slice = &rsc->slices[ptrans->level];
     86                 }
     87 
     88                 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
     89                         vc4_store_tiled_image(rsc->bo->map + slice->offset +
     90                                               ptrans->box.z * rsc->cube_map_stride,
     91                                               slice->stride,
     92                                               trans->map, ptrans->stride,
     93                                               slice->tiling, rsc->cpp,
     94                                               &ptrans->box);
     95                 }
     96                 free(trans->map);
     97         }
     98 
     99         if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
    100                 struct pipe_blit_info blit;
    101                 memset(&blit, 0, sizeof(blit));
    102 
    103                 blit.src.resource = trans->ss_resource;
    104                 blit.src.format = trans->ss_resource->format;
    105                 blit.src.box.width = trans->ss_box.width;
    106                 blit.src.box.height = trans->ss_box.height;
    107                 blit.src.box.depth = 1;
    108 
    109                 blit.dst.resource = ptrans->resource;
    110                 blit.dst.format = ptrans->resource->format;
    111                 blit.dst.level = ptrans->level;
    112                 blit.dst.box = trans->ss_box;
    113 
    114                 blit.mask = util_format_get_mask(ptrans->resource->format);
    115                 blit.filter = PIPE_TEX_FILTER_NEAREST;
    116 
    117                 pctx->blit(pctx, &blit);
    118 
    119                 pipe_resource_reference(&trans->ss_resource, NULL);
    120         }
    121 
    122         pipe_resource_reference(&ptrans->resource, NULL);
    123         slab_free(&vc4->transfer_pool, ptrans);
    124 }
    125 
    126 static struct pipe_resource *
    127 vc4_get_temp_resource(struct pipe_context *pctx,
    128                       struct pipe_resource *prsc,
    129                       const struct pipe_box *box)
    130 {
    131         struct pipe_resource temp_setup;
    132 
    133         memset(&temp_setup, 0, sizeof(temp_setup));
    134         temp_setup.target = prsc->target;
    135         temp_setup.format = prsc->format;
    136         temp_setup.width0 = box->width;
    137         temp_setup.height0 = box->height;
    138         temp_setup.depth0 = 1;
    139         temp_setup.array_size = 1;
    140 
    141         return pctx->screen->resource_create(pctx->screen, &temp_setup);
    142 }
    143 
    144 static void *
    145 vc4_resource_transfer_map(struct pipe_context *pctx,
    146                           struct pipe_resource *prsc,
    147                           unsigned level, unsigned usage,
    148                           const struct pipe_box *box,
    149                           struct pipe_transfer **pptrans)
    150 {
    151         struct vc4_context *vc4 = vc4_context(pctx);
    152         struct vc4_resource *rsc = vc4_resource(prsc);
    153         struct vc4_transfer *trans;
    154         struct pipe_transfer *ptrans;
    155         enum pipe_format format = prsc->format;
    156         char *buf;
    157 
    158         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
    159          * being mapped.
    160          */
    161         if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
    162             !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
    163             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) &&
    164             prsc->last_level == 0 &&
    165             prsc->width0 == box->width &&
    166             prsc->height0 == box->height &&
    167             prsc->depth0 == box->depth &&
    168             prsc->array_size == 1) {
    169                 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
    170         }
    171 
    172         if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
    173                 if (vc4_resource_bo_alloc(rsc)) {
    174                         /* If it might be bound as one of our vertex buffers,
    175                          * make sure we re-emit vertex buffer state.
    176                          */
    177                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
    178                                 vc4->dirty |= VC4_DIRTY_VTXBUF;
    179                 } else {
    180                         /* If we failed to reallocate, flush users so that we
    181                          * don't violate any syncing requirements.
    182                          */
    183                         vc4_flush_jobs_reading_resource(vc4, prsc);
    184                 }
    185         } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
    186                 /* If we're writing and the buffer is being used by the CL, we
    187                  * have to flush the CL first.  If we're only reading, we need
    188                  * to flush if the CL has written our buffer.
    189                  */
    190                 if (usage & PIPE_TRANSFER_WRITE)
    191                         vc4_flush_jobs_reading_resource(vc4, prsc);
    192                 else
    193                         vc4_flush_jobs_writing_resource(vc4, prsc);
    194         }
    195 
    196         if (usage & PIPE_TRANSFER_WRITE) {
    197                 rsc->writes++;
    198                 rsc->initialized_buffers = ~0;
    199         }
    200 
    201         trans = slab_alloc(&vc4->transfer_pool);
    202         if (!trans)
    203                 return NULL;
    204 
    205         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
    206 
    207         /* slab_alloc_st() doesn't zero: */
    208         memset(trans, 0, sizeof(*trans));
    209         ptrans = &trans->base;
    210 
    211         pipe_resource_reference(&ptrans->resource, prsc);
    212         ptrans->level = level;
    213         ptrans->usage = usage;
    214         ptrans->box = *box;
    215 
    216         /* If the resource is multisampled, we need to resolve to single
    217          * sample.  This seems like it should be handled at a higher layer.
    218          */
    219         if (prsc->nr_samples > 1) {
    220                 trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
    221                 if (!trans->ss_resource)
    222                         goto fail;
    223                 assert(!trans->ss_resource->nr_samples);
    224 
    225                 /* The ptrans->box gets modified for tile alignment, so save
    226                  * the original box for unmap time.
    227                  */
    228                 trans->ss_box = *box;
    229 
    230                 if (usage & PIPE_TRANSFER_READ) {
    231                         struct pipe_blit_info blit;
    232                         memset(&blit, 0, sizeof(blit));
    233 
    234                         blit.src.resource = ptrans->resource;
    235                         blit.src.format = ptrans->resource->format;
    236                         blit.src.level = ptrans->level;
    237                         blit.src.box = trans->ss_box;
    238 
    239                         blit.dst.resource = trans->ss_resource;
    240                         blit.dst.format = trans->ss_resource->format;
    241                         blit.dst.box.width = trans->ss_box.width;
    242                         blit.dst.box.height = trans->ss_box.height;
    243                         blit.dst.box.depth = 1;
    244 
    245                         blit.mask = util_format_get_mask(prsc->format);
    246                         blit.filter = PIPE_TEX_FILTER_NEAREST;
    247 
    248                         pctx->blit(pctx, &blit);
    249                         vc4_flush_jobs_writing_resource(vc4, blit.dst.resource);
    250                 }
    251 
    252                 /* The rest of the mapping process should use our temporary. */
    253                 prsc = trans->ss_resource;
    254                 rsc = vc4_resource(prsc);
    255                 ptrans->box.x = 0;
    256                 ptrans->box.y = 0;
    257                 ptrans->box.z = 0;
    258         }
    259 
    260         /* Note that the current kernel implementation is synchronous, so no
    261          * need to do syncing stuff here yet.
    262          */
    263 
    264         if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
    265                 buf = vc4_bo_map_unsynchronized(rsc->bo);
    266         else
    267                 buf = vc4_bo_map(rsc->bo);
    268         if (!buf) {
    269                 fprintf(stderr, "Failed to map bo\n");
    270                 goto fail;
    271         }
    272 
    273         *pptrans = ptrans;
    274 
    275         struct vc4_resource_slice *slice = &rsc->slices[level];
    276         if (rsc->tiled) {
    277                 uint32_t utile_w = vc4_utile_width(rsc->cpp);
    278                 uint32_t utile_h = vc4_utile_height(rsc->cpp);
    279 
    280                 /* No direct mappings of tiled, since we need to manually
    281                  * tile/untile.
    282                  */
    283                 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
    284                         return NULL;
    285 
    286                 if (format == PIPE_FORMAT_ETC1_RGB8) {
    287                         /* ETC1 is arranged as 64-bit blocks, where each block
    288                          * is 4x4 pixels.  Texture tiling operates on the
    289                          * 64-bit block the way it would an uncompressed
    290                          * pixels.
    291                          */
    292                         assert(!(ptrans->box.x & 3));
    293                         assert(!(ptrans->box.y & 3));
    294                         ptrans->box.x >>= 2;
    295                         ptrans->box.y >>= 2;
    296                         ptrans->box.width = (ptrans->box.width + 3) >> 2;
    297                         ptrans->box.height = (ptrans->box.height + 3) >> 2;
    298                 }
    299 
    300                 /* We need to align the box to utile boundaries, since that's
    301                  * what load/store operates on.  This may cause us to need to
    302                  * read out the original contents in that border area.  Right
    303                  * now we just read out the entire contents, including the
    304                  * middle area that will just get overwritten.
    305                  */
    306                 uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
    307                 uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
    308                 bool needs_load = (usage & PIPE_TRANSFER_READ) != 0;
    309 
    310                 if (box_start_x) {
    311                         ptrans->box.width += box_start_x;
    312                         ptrans->box.x -= box_start_x;
    313                         needs_load = true;
    314                 }
    315                 if (box_start_y) {
    316                         ptrans->box.height += box_start_y;
    317                         ptrans->box.y -= box_start_y;
    318                         needs_load = true;
    319                 }
    320                 if (ptrans->box.width & (utile_w - 1)) {
    321                         /* We only need to force a load if our border region
    322                          * we're extending into is actually part of the
    323                          * texture.
    324                          */
    325                         uint32_t slice_width = u_minify(prsc->width0, level);
    326                         if (ptrans->box.x + ptrans->box.width != slice_width)
    327                                 needs_load = true;
    328                         ptrans->box.width = align(ptrans->box.width, utile_w);
    329                 }
    330                 if (ptrans->box.height & (utile_h - 1)) {
    331                         uint32_t slice_height = u_minify(prsc->height0, level);
    332                         if (ptrans->box.y + ptrans->box.height != slice_height)
    333                                 needs_load = true;
    334                         ptrans->box.height = align(ptrans->box.height, utile_h);
    335                 }
    336 
    337                 ptrans->stride = ptrans->box.width * rsc->cpp;
    338                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
    339 
    340                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
    341 
    342                 if (needs_load) {
    343                         vc4_load_tiled_image(trans->map, ptrans->stride,
    344                                              buf + slice->offset +
    345                                              ptrans->box.z * rsc->cube_map_stride,
    346                                              slice->stride,
    347                                              slice->tiling, rsc->cpp,
    348                                              &ptrans->box);
    349                 }
    350                 return (trans->map +
    351                         box_start_x * rsc->cpp +
    352                         box_start_y * ptrans->stride);
    353         } else {
    354                 ptrans->stride = slice->stride;
    355                 ptrans->layer_stride = ptrans->stride;
    356 
    357                 return buf + slice->offset +
    358                         ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
    359                         ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
    360                         ptrans->box.z * rsc->cube_map_stride;
    361         }
    362 
    363 
    364 fail:
    365         vc4_resource_transfer_unmap(pctx, ptrans);
    366         return NULL;
    367 }
    368 
    369 static void
    370 vc4_resource_destroy(struct pipe_screen *pscreen,
    371                      struct pipe_resource *prsc)
    372 {
    373         struct vc4_resource *rsc = vc4_resource(prsc);
    374         pipe_resource_reference(&rsc->shadow_parent, NULL);
    375         vc4_bo_unreference(&rsc->bo);
    376         free(rsc);
    377 }
    378 
    379 static boolean
    380 vc4_resource_get_handle(struct pipe_screen *pscreen,
    381                         struct pipe_resource *prsc,
    382                         struct winsys_handle *handle)
    383 {
    384         struct vc4_resource *rsc = vc4_resource(prsc);
    385 
    386         return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
    387                                         handle);
    388 }
    389 
    390 static const struct u_resource_vtbl vc4_resource_vtbl = {
    391         .resource_get_handle      = vc4_resource_get_handle,
    392         .resource_destroy         = vc4_resource_destroy,
    393         .transfer_map             = vc4_resource_transfer_map,
    394         .transfer_flush_region    = u_default_transfer_flush_region,
    395         .transfer_unmap           = vc4_resource_transfer_unmap,
    396 };
    397 
    398 static void
    399 vc4_setup_slices(struct vc4_resource *rsc)
    400 {
    401         struct pipe_resource *prsc = &rsc->base.b;
    402         uint32_t width = prsc->width0;
    403         uint32_t height = prsc->height0;
    404         if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
    405                 width = (width + 3) >> 2;
    406                 height = (height + 3) >> 2;
    407         }
    408 
    409         uint32_t pot_width = util_next_power_of_two(width);
    410         uint32_t pot_height = util_next_power_of_two(height);
    411         uint32_t offset = 0;
    412         uint32_t utile_w = vc4_utile_width(rsc->cpp);
    413         uint32_t utile_h = vc4_utile_height(rsc->cpp);
    414 
    415         for (int i = prsc->last_level; i >= 0; i--) {
    416                 struct vc4_resource_slice *slice = &rsc->slices[i];
    417 
    418                 uint32_t level_width, level_height;
    419                 if (i == 0) {
    420                         level_width = width;
    421                         level_height = height;
    422                 } else {
    423                         level_width = u_minify(pot_width, i);
    424                         level_height = u_minify(pot_height, i);
    425                 }
    426 
    427                 if (!rsc->tiled) {
    428                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
    429                         if (prsc->nr_samples > 1) {
    430                                 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
    431                                 level_width = align(level_width, 32);
    432                                 level_height = align(level_height, 32);
    433                         } else {
    434                                 level_width = align(level_width, utile_w);
    435                         }
    436                 } else {
    437                         if (vc4_size_is_lt(level_width, level_height,
    438                                            rsc->cpp)) {
    439                                 slice->tiling = VC4_TILING_FORMAT_LT;
    440                                 level_width = align(level_width, utile_w);
    441                                 level_height = align(level_height, utile_h);
    442                         } else {
    443                                 slice->tiling = VC4_TILING_FORMAT_T;
    444                                 level_width = align(level_width,
    445                                                     4 * 2 * utile_w);
    446                                 level_height = align(level_height,
    447                                                      4 * 2 * utile_h);
    448                         }
    449                 }
    450 
    451                 slice->offset = offset;
    452                 slice->stride = (level_width * rsc->cpp *
    453                                  MAX2(prsc->nr_samples, 1));
    454                 slice->size = level_height * slice->stride;
    455 
    456                 offset += slice->size;
    457 
    458                 if (miptree_debug) {
    459                         static const char tiling_chars[] = {
    460                                 [VC4_TILING_FORMAT_LINEAR] = 'R',
    461                                 [VC4_TILING_FORMAT_LT] = 'L',
    462                                 [VC4_TILING_FORMAT_T] = 'T'
    463                         };
    464                         fprintf(stderr,
    465                                 "rsc setup %p (format %s: vc4 %d), %dx%d: "
    466                                 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
    467                                 rsc,
    468                                 util_format_short_name(prsc->format),
    469                                 rsc->vc4_format,
    470                                 prsc->width0, prsc->height0,
    471                                 i, tiling_chars[slice->tiling],
    472                                 level_width, level_height,
    473                                 slice->stride, slice->offset);
    474                 }
    475         }
    476 
    477         /* The texture base pointer that has to point to level 0 doesn't have
    478          * intra-page bits, so we have to align it, and thus shift up all the
    479          * smaller slices.
    480          */
    481         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
    482                                       rsc->slices[0].offset);
    483         if (page_align_offset) {
    484                 for (int i = 0; i <= prsc->last_level; i++)
    485                         rsc->slices[i].offset += page_align_offset;
    486         }
    487 
    488         /* Cube map faces appear as whole miptrees at a page-aligned offset
    489          * from the first face's miptree.
    490          */
    491         if (prsc->target == PIPE_TEXTURE_CUBE) {
    492                 rsc->cube_map_stride = align(rsc->slices[0].offset +
    493                                              rsc->slices[0].size, 4096);
    494         }
    495 }
    496 
    497 static struct vc4_resource *
    498 vc4_resource_setup(struct pipe_screen *pscreen,
    499                    const struct pipe_resource *tmpl)
    500 {
    501         struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
    502         if (!rsc)
    503                 return NULL;
    504         struct pipe_resource *prsc = &rsc->base.b;
    505 
    506         *prsc = *tmpl;
    507 
    508         pipe_reference_init(&prsc->reference, 1);
    509         prsc->screen = pscreen;
    510 
    511         rsc->base.vtbl = &vc4_resource_vtbl;
    512         if (prsc->nr_samples <= 1)
    513                 rsc->cpp = util_format_get_blocksize(tmpl->format);
    514         else
    515                 rsc->cpp = sizeof(uint32_t);
    516 
    517         assert(rsc->cpp);
    518 
    519         return rsc;
    520 }
    521 
    522 static enum vc4_texture_data_type
    523 get_resource_texture_format(struct pipe_resource *prsc)
    524 {
    525         struct vc4_resource *rsc = vc4_resource(prsc);
    526         uint8_t format = vc4_get_tex_format(prsc->format);
    527 
    528         if (!rsc->tiled) {
    529                 if (prsc->nr_samples > 1) {
    530                         return ~0;
    531                 } else {
    532                         assert(format == VC4_TEXTURE_TYPE_RGBA8888);
    533                         return VC4_TEXTURE_TYPE_RGBA32R;
    534                 }
    535         }
    536 
    537         return format;
    538 }
    539 
    540 struct pipe_resource *
    541 vc4_resource_create(struct pipe_screen *pscreen,
    542                     const struct pipe_resource *tmpl)
    543 {
    544         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
    545         struct pipe_resource *prsc = &rsc->base.b;
    546 
    547         /* We have to make shared be untiled, since we don't have any way to
    548          * communicate metadata about tiling currently.
    549          */
    550         if (tmpl->target == PIPE_BUFFER ||
    551             tmpl->nr_samples > 1 ||
    552             (tmpl->bind & (PIPE_BIND_SCANOUT |
    553                            PIPE_BIND_LINEAR |
    554                            PIPE_BIND_SHARED |
    555                            PIPE_BIND_CURSOR))) {
    556                 rsc->tiled = false;
    557         } else {
    558                 rsc->tiled = true;
    559         }
    560 
    561         if (tmpl->target != PIPE_BUFFER)
    562                 rsc->vc4_format = get_resource_texture_format(prsc);
    563 
    564         vc4_setup_slices(rsc);
    565         if (!vc4_resource_bo_alloc(rsc))
    566                 goto fail;
    567 
    568         return prsc;
    569 fail:
    570         vc4_resource_destroy(pscreen, prsc);
    571         return NULL;
    572 }
    573 
    574 static struct pipe_resource *
    575 vc4_resource_from_handle(struct pipe_screen *pscreen,
    576                          const struct pipe_resource *tmpl,
    577                          struct winsys_handle *handle,
    578                          unsigned usage)
    579 {
    580         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
    581         struct pipe_resource *prsc = &rsc->base.b;
    582         struct vc4_resource_slice *slice = &rsc->slices[0];
    583         uint32_t expected_stride =
    584             align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp;
    585 
    586         if (!rsc)
    587                 return NULL;
    588 
    589         if (handle->stride != expected_stride) {
    590                 static bool warned = false;
    591                 if (!warned) {
    592                         warned = true;
    593                         fprintf(stderr,
    594                                 "Attempting to import %dx%d %s with "
    595                                 "unsupported stride %d instead of %d\n",
    596                                 prsc->width0, prsc->height0,
    597                                 util_format_short_name(prsc->format),
    598                                 handle->stride,
    599                                 expected_stride);
    600                 }
    601                 goto fail;
    602         }
    603 
    604         rsc->tiled = false;
    605         rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
    606         if (!rsc->bo)
    607                 goto fail;
    608 
    609         slice->stride = handle->stride;
    610         slice->tiling = VC4_TILING_FORMAT_LINEAR;
    611 
    612         rsc->vc4_format = get_resource_texture_format(prsc);
    613 
    614         if (miptree_debug) {
    615                 fprintf(stderr,
    616                         "rsc import %p (format %d), %dx%d: "
    617                         "level 0 (R) -> stride %d@0x%08x\n",
    618                         rsc, rsc->vc4_format,
    619                         prsc->width0, prsc->height0,
    620                         slice->stride, slice->offset);
    621         }
    622 
    623         return prsc;
    624 
    625 fail:
    626         vc4_resource_destroy(pscreen, prsc);
    627         return NULL;
    628 }
    629 
    630 static struct pipe_surface *
    631 vc4_create_surface(struct pipe_context *pctx,
    632                    struct pipe_resource *ptex,
    633                    const struct pipe_surface *surf_tmpl)
    634 {
    635         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
    636         struct vc4_resource *rsc = vc4_resource(ptex);
    637 
    638         if (!surface)
    639                 return NULL;
    640 
    641         assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
    642 
    643         struct pipe_surface *psurf = &surface->base;
    644         unsigned level = surf_tmpl->u.tex.level;
    645 
    646         pipe_reference_init(&psurf->reference, 1);
    647         pipe_resource_reference(&psurf->texture, ptex);
    648 
    649         psurf->context = pctx;
    650         psurf->format = surf_tmpl->format;
    651         psurf->width = u_minify(ptex->width0, level);
    652         psurf->height = u_minify(ptex->height0, level);
    653         psurf->u.tex.level = level;
    654         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
    655         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
    656         surface->offset = (rsc->slices[level].offset +
    657                            psurf->u.tex.first_layer * rsc->cube_map_stride);
    658         surface->tiling = rsc->slices[level].tiling;
    659 
    660         return &surface->base;
    661 }
    662 
    663 static void
    664 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
    665 {
    666         pipe_resource_reference(&psurf->texture, NULL);
    667         FREE(psurf);
    668 }
    669 
    670 static void
    671 vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
    672 {
    673         struct pipe_resource *prsc = psurf->texture;
    674         struct vc4_resource *rsc = vc4_resource(prsc);
    675         uint32_t *map = vc4_bo_map(rsc->bo);
    676         uint32_t stride = rsc->slices[0].stride / 4;
    677         uint32_t width = psurf->width;
    678         uint32_t height = psurf->height;
    679         uint32_t chunk_w = width / 79;
    680         uint32_t chunk_h = height / 40;
    681         uint32_t found_colors[10];
    682         uint32_t num_found_colors = 0;
    683 
    684         if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
    685                 fprintf(stderr, "%s: Unsupported format %s\n",
    686                         __func__, util_format_short_name(psurf->format));
    687                 return;
    688         }
    689 
    690         for (int by = 0; by < height; by += chunk_h) {
    691                 for (int bx = 0; bx < width; bx += chunk_w) {
    692                         int all_found_color = -1; /* nothing found */
    693 
    694                         for (int y = by; y < MIN2(height, by + chunk_h); y++) {
    695                                 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
    696                                         uint32_t pix = map[y * stride + x];
    697 
    698                                         int i;
    699                                         for (i = 0; i < num_found_colors; i++) {
    700                                                 if (pix == found_colors[i])
    701                                                         break;
    702                                         }
    703                                         if (i == num_found_colors &&
    704                                             num_found_colors <
    705                                             ARRAY_SIZE(found_colors)) {
    706                                                 found_colors[num_found_colors++] = pix;
    707                                         }
    708 
    709                                         if (i < num_found_colors) {
    710                                                 if (all_found_color == -1)
    711                                                         all_found_color = i;
    712                                                 else if (i != all_found_color)
    713                                                         all_found_color = ARRAY_SIZE(found_colors);
    714                                         }
    715                                 }
    716                         }
    717                         /* If all pixels for this chunk have a consistent
    718                          * value, then print a character for it.  Either a
    719                          * fixed name (particularly common for piglit tests),
    720                          * or a runtime-generated number.
    721                          */
    722                         if (all_found_color >= 0 &&
    723                             all_found_color < ARRAY_SIZE(found_colors)) {
    724                                 static const struct {
    725                                         uint32_t val;
    726                                         const char *c;
    727                                 } named_colors[] = {
    728                                         { 0xff000000, "" },
    729                                         { 0x00000000, "" },
    730                                         { 0xffff0000, "r" },
    731                                         { 0xff00ff00, "g" },
    732                                         { 0xff0000ff, "b" },
    733                                         { 0xffffffff, "w" },
    734                                 };
    735                                 int i;
    736                                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
    737                                         if (named_colors[i].val ==
    738                                             found_colors[all_found_color]) {
    739                                                 fprintf(stderr, "%s",
    740                                                         named_colors[i].c);
    741                                                 break;
    742                                         }
    743                                 }
    744                                 /* For unnamed colors, print a number and the
    745                                  * numbers will have values printed at the
    746                                  * end.
    747                                  */
    748                                 if (i == ARRAY_SIZE(named_colors)) {
    749                                         fprintf(stderr, "%c",
    750                                                 '0' + all_found_color);
    751                                 }
    752                         } else {
    753                                 /* If there's no consistent color, print this.
    754                                  */
    755                                 fprintf(stderr, ".");
    756                         }
    757                 }
    758                 fprintf(stderr, "\n");
    759         }
    760 
    761         for (int i = 0; i < num_found_colors; i++) {
    762                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
    763         }
    764 }
    765 
    766 static uint32_t
    767 vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
    768                             uint32_t x, uint32_t y, uint32_t sample)
    769 {
    770         struct pipe_resource *prsc = psurf->texture;
    771         struct vc4_resource *rsc = vc4_resource(prsc);
    772         uint32_t tile_w = 32, tile_h = 32;
    773         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
    774 
    775         uint32_t tile_x = x / tile_w;
    776         uint32_t tile_y = y / tile_h;
    777         uint32_t *tile = (vc4_bo_map(rsc->bo) +
    778                           VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
    779         uint32_t subtile_x = x % tile_w;
    780         uint32_t subtile_y = y % tile_h;
    781 
    782         uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
    783         uint32_t tile_stride = quad_samples * tile_w / 2;
    784 
    785         return *((uint32_t *)tile +
    786                  (subtile_y >> 1) * tile_stride +
    787                  (subtile_x >> 1) * quad_samples +
    788                  ((subtile_y & 1) << 1) +
    789                  (subtile_x & 1) +
    790                  sample);
    791 }
    792 
    793 static void
    794 vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
    795                            uint32_t start_x, uint32_t start_y,
    796                            uint32_t w, uint32_t h)
    797 {
    798         bool all_same_color = true;
    799         uint32_t all_pix = 0;
    800 
    801         for (int y = start_y; y < start_y + h; y++) {
    802                 for (int x = start_x; x < start_x + w; x++) {
    803                         for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
    804                                 uint32_t pix = vc4_surface_msaa_get_sample(psurf,
    805                                                                            x, y,
    806                                                                            s);
    807                                 if (x == start_x && y == start_y)
    808                                         all_pix = pix;
    809                                 else if (all_pix != pix)
    810                                         all_same_color = false;
    811                         }
    812                 }
    813         }
    814         if (all_same_color) {
    815                 static const struct {
    816                         uint32_t val;
    817                         const char *c;
    818                 } named_colors[] = {
    819                         { 0xff000000, "" },
    820                         { 0x00000000, "" },
    821                         { 0xffff0000, "r" },
    822                         { 0xff00ff00, "g" },
    823                         { 0xff0000ff, "b" },
    824                         { 0xffffffff, "w" },
    825                 };
    826                 int i;
    827                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
    828                         if (named_colors[i].val == all_pix) {
    829                                 fprintf(stderr, "%s",
    830                                         named_colors[i].c);
    831                                 return;
    832                         }
    833                 }
    834                 fprintf(stderr, "x");
    835         } else {
    836                 fprintf(stderr, ".");
    837         }
    838 }
    839 
    840 static void
    841 vc4_dump_surface_msaa(struct pipe_surface *psurf)
    842 {
    843         uint32_t tile_w = 32, tile_h = 32;
    844         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
    845         uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
    846         uint32_t char_w = 140, char_h = 60;
    847         uint32_t char_w_per_tile = char_w / tiles_w - 1;
    848         uint32_t char_h_per_tile = char_h / tiles_h - 1;
    849         uint32_t found_colors[10];
    850         uint32_t num_found_colors = 0;
    851 
    852         fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
    853                 psurf->width, psurf->height, psurf->texture->nr_samples);
    854 
    855         for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
    856                 fprintf(stderr, "-");
    857         fprintf(stderr, "\n");
    858 
    859         for (int ty = 0; ty < psurf->height; ty += tile_h) {
    860                 for (int y = 0; y < char_h_per_tile; y++) {
    861 
    862                         for (int tx = 0; tx < psurf->width; tx += tile_w) {
    863                                 for (int x = 0; x < char_w_per_tile; x++) {
    864                                         uint32_t bx1 = (x * tile_w /
    865                                                         char_w_per_tile);
    866                                         uint32_t bx2 = ((x + 1) * tile_w /
    867                                                         char_w_per_tile);
    868                                         uint32_t by1 = (y * tile_h /
    869                                                         char_h_per_tile);
    870                                         uint32_t by2 = ((y + 1) * tile_h /
    871                                                         char_h_per_tile);
    872 
    873                                         vc4_dump_surface_msaa_char(psurf,
    874                                                                    tx + bx1,
    875                                                                    ty + by1,
    876                                                                    bx2 - bx1,
    877                                                                    by2 - by1);
    878                                 }
    879                                 fprintf(stderr, "|");
    880                         }
    881                         fprintf(stderr, "\n");
    882                 }
    883 
    884                 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
    885                         fprintf(stderr, "-");
    886                 fprintf(stderr, "\n");
    887         }
    888 
    889         for (int i = 0; i < num_found_colors; i++) {
    890                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
    891         }
    892 }
    893 
    894 /** Debug routine to dump the contents of an 8888 surface to the console */
    895 void
    896 vc4_dump_surface(struct pipe_surface *psurf)
    897 {
    898         if (!psurf)
    899                 return;
    900 
    901         if (psurf->texture->nr_samples > 1)
    902                 vc4_dump_surface_msaa(psurf);
    903         else
    904                 vc4_dump_surface_non_msaa(psurf);
    905 }
    906 
    907 static void
    908 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
    909 {
    910         /* All calls to flush_resource are followed by a flush of the context,
    911          * so there's nothing to do.
    912          */
    913 }
    914 
    915 void
    916 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
    917                                     struct pipe_sampler_view *view)
    918 {
    919         struct vc4_resource *shadow = vc4_resource(view->texture);
    920         struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
    921         assert(orig);
    922 
    923         if (shadow->writes == orig->writes && orig->bo->private)
    924                 return;
    925 
    926         perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
    927                    orig->base.b.width0, orig->base.b.height0,
    928                    view->u.tex.first_level,
    929                    view->u.tex.first_level ? "base level" : "raster layout");
    930 
    931         for (int i = 0; i <= shadow->base.b.last_level; i++) {
    932                 unsigned width = u_minify(shadow->base.b.width0, i);
    933                 unsigned height = u_minify(shadow->base.b.height0, i);
    934                 struct pipe_blit_info info = {
    935                         .dst = {
    936                                 .resource = &shadow->base.b,
    937                                 .level = i,
    938                                 .box = {
    939                                         .x = 0,
    940                                         .y = 0,
    941                                         .z = 0,
    942                                         .width = width,
    943                                         .height = height,
    944                                         .depth = 1,
    945                                 },
    946                                 .format = shadow->base.b.format,
    947                         },
    948                         .src = {
    949                                 .resource = &orig->base.b,
    950                                 .level = view->u.tex.first_level + i,
    951                                 .box = {
    952                                         .x = 0,
    953                                         .y = 0,
    954                                         .z = 0,
    955                                         .width = width,
    956                                         .height = height,
    957                                         .depth = 1,
    958                                 },
    959                                 .format = orig->base.b.format,
    960                         },
    961                         .mask = ~0,
    962                 };
    963                 pctx->blit(pctx, &info);
    964         }
    965 
    966         shadow->writes = orig->writes;
    967 }
    968 
    969 /**
    970  * Converts a 4-byte index buffer to 2 bytes.
    971  *
    972  * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
    973  * include 4-byte index support, and we have to shrink it down.
    974  *
    975  * There's no fallback support for when indices end up being larger than 2^16,
    976  * though it will at least assertion fail.  Also, if the original index data
    977  * was in user memory, it would be nice to not have uploaded it to a VBO
    978  * before translating.
    979  */
    980 struct pipe_resource *
    981 vc4_get_shadow_index_buffer(struct pipe_context *pctx,
    982                             const struct pipe_index_buffer *ib,
    983                             uint32_t count,
    984                             uint32_t *shadow_offset)
    985 {
    986         struct vc4_context *vc4 = vc4_context(pctx);
    987         struct vc4_resource *orig = vc4_resource(ib->buffer);
    988         perf_debug("Fallback conversion for %d uint indices\n", count);
    989 
    990         void *data;
    991         struct pipe_resource *shadow_rsc = NULL;
    992         u_upload_alloc(vc4->uploader, 0, count * 2, 4,
    993                        shadow_offset, &shadow_rsc, &data);
    994         uint16_t *dst = data;
    995 
    996         struct pipe_transfer *src_transfer = NULL;
    997         const uint32_t *src;
    998         if (ib->user_buffer) {
    999                 src = ib->user_buffer;
   1000         } else {
   1001                 src = pipe_buffer_map_range(pctx, &orig->base.b,
   1002                                             ib->offset,
   1003                                             count * 4,
   1004                                             PIPE_TRANSFER_READ, &src_transfer);
   1005         }
   1006 
   1007         for (int i = 0; i < count; i++) {
   1008                 uint32_t src_index = src[i];
   1009                 assert(src_index <= 0xffff);
   1010                 dst[i] = src_index;
   1011         }
   1012 
   1013         if (src_transfer)
   1014                 pctx->transfer_unmap(pctx, src_transfer);
   1015 
   1016         return shadow_rsc;
   1017 }
   1018 
   1019 void
   1020 vc4_resource_screen_init(struct pipe_screen *pscreen)
   1021 {
   1022         pscreen->resource_create = vc4_resource_create;
   1023         pscreen->resource_from_handle = vc4_resource_from_handle;
   1024         pscreen->resource_get_handle = u_resource_get_handle_vtbl;
   1025         pscreen->resource_destroy = u_resource_destroy_vtbl;
   1026 }
   1027 
   1028 void
   1029 vc4_resource_context_init(struct pipe_context *pctx)
   1030 {
   1031         pctx->transfer_map = u_transfer_map_vtbl;
   1032         pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
   1033         pctx->transfer_unmap = u_transfer_unmap_vtbl;
   1034         pctx->buffer_subdata = u_default_buffer_subdata;
   1035         pctx->texture_subdata = u_default_texture_subdata;
   1036         pctx->create_surface = vc4_create_surface;
   1037         pctx->surface_destroy = vc4_surface_destroy;
   1038         pctx->resource_copy_region = util_resource_copy_region;
   1039         pctx->blit = vc4_blit;
   1040         pctx->flush_resource = vc4_flush_resource;
   1041 }
   1042