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    Searched refs:BackBufferFormat (Results 1 - 16 of 16) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DSwapChain9.cpp 323 if(presentParameters->BackBufferFormat == D3DFMT_UNKNOWN)
328 presentParameters->BackBufferFormat = displayMode.Format;
355 backBuffer[i] = new Direct3DSurface9(device, this, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->BackBufferFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_RENDERTARGET);
Direct3D9Ex.cpp 120 long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed)
122 TRACE("unsigned int adapter = %d, D3DDEVTYPE checkType = %d, D3DFORMAT displayFormat = %d, D3DFORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed);
130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed);
138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed);
259 fullscreenDisplayMode.Format = presentParameters->BackBufferFormat;
  /external/mesa3d/src/gallium/state_trackers/nine/
adapter9.h 82 D3DFORMAT BackBufferFormat,
swapchain9.c 162 "BackBufferFormat: %s\n"
175 d3dformat_to_string(pParams->BackBufferFormat),
189 if (pParams->BackBufferFormat == D3DFMT_UNKNOWN) {
190 pParams->BackBufferFormat = D3DFMT_A8R8G8B8;
225 hr = d3dmultisample_type_check(This->screen, pParams->BackBufferFormat,
233 pf = d3d9_to_pipe_format_checked(This->screen, pParams->BackBufferFormat,
313 pParams->BackBufferFormat,
332 desc.Format = pParams->BackBufferFormat;
    [all...]
adapter9.c 189 D3DFORMAT BackBufferFormat,
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
199 d3dformat_to_string(BackBufferFormat), bWindowed);
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
216 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
220 DBG("Unsupported Adapter/BackBufferFormat.\n");
    [all...]
  /external/mesa3d/include/d3dadapter/
d3dadapter9.h 41 HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
76 HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
  /external/swiftshader/src/D3D8/
Direct3DSwapChain8.cpp 180 backBuffer[i] = new Direct3DSurface8(device, this, width, height, presentParameters->BackBufferFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, lockable, D3DUSAGE_RENDERTARGET);
  /external/webrtc/webrtc/modules/video_render/windows/
video_render_direct3d9.cc 380 pd3dpp->BackBufferFormat = d3ddm.Format;
456 _d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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  /external/swiftshader/include/Direct3D/
d3d8types.h     [all...]
d3d8.h 179 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]
d3d9.h 198 STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL bWindowed) PURE;
280 STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL bWindowed) PURE;
    [all...]
d3d8.h 144 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL Windowed) PURE;
    [all...]
  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]
d3d9.h 91 virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
452 HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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