/external/swiftshader/src/D3D9/ |
Direct3DSwapChain9.cpp | 323 if(presentParameters->BackBufferFormat == D3DFMT_UNKNOWN) 328 presentParameters->BackBufferFormat = displayMode.Format; 355 backBuffer[i] = new Direct3DSurface9(device, this, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->BackBufferFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_RENDERTARGET);
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Direct3D9Ex.cpp | 120 long Direct3D9Ex::CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) 122 TRACE("unsigned int adapter = %d, D3DDEVTYPE checkType = %d, D3DFORMAT displayFormat = %d, D3DFORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFormat, windowed); 130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); 134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); 138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); 259 fullscreenDisplayMode.Format = presentParameters->BackBufferFormat;
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/external/mesa3d/src/gallium/state_trackers/nine/ |
adapter9.h | 82 D3DFORMAT BackBufferFormat,
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swapchain9.c | 162 "BackBufferFormat: %s\n" 175 d3dformat_to_string(pParams->BackBufferFormat), 189 if (pParams->BackBufferFormat == D3DFMT_UNKNOWN) { 190 pParams->BackBufferFormat = D3DFMT_A8R8G8B8; 225 hr = d3dmultisample_type_check(This->screen, pParams->BackBufferFormat, 233 pf = d3d9_to_pipe_format_checked(This->screen, pParams->BackBufferFormat, 313 pParams->BackBufferFormat, 332 desc.Format = pParams->BackBufferFormat; [all...] |
adapter9.c | 189 D3DFORMAT BackBufferFormat, 196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s " 199 d3dformat_to_string(BackBufferFormat), bWindowed); 201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed), 216 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D, 220 DBG("Unsupported Adapter/BackBufferFormat.\n"); [all...] |
/external/mesa3d/include/d3dadapter/ |
d3dadapter9.h | 41 HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 76 HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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/external/swiftshader/src/D3D8/ |
Direct3DSwapChain8.cpp | 180 backBuffer[i] = new Direct3DSurface8(device, this, width, height, presentParameters->BackBufferFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, lockable, D3DUSAGE_RENDERTARGET);
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/external/webrtc/webrtc/modules/video_render/windows/ |
video_render_direct3d9.cc | 380 pd3dpp->BackBufferFormat = d3ddm.Format; 456 _d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; [all...] |
/external/swiftshader/include/Direct3D/ |
d3d8types.h | [all...] |
d3d8.h | 179 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
[all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | [all...] |
d3d9types.h | [all...] |
d3d9.h | 198 STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL bWindowed) PURE; 280 STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL bWindowed) PURE; [all...] |
d3d8.h | 144 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL Windowed) PURE; [all...] |
/external/mesa3d/include/D3D9/ |
d3d9types.h | [all...] |
d3d9.h | 91 virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0; 452 HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); [all...] |