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      1 #undef INTERFACE
      2 /*
      3  * Copyright (C) 2002 Jason Edmeades
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #ifndef __WINE_D3D8_H
     21 #define __WINE_D3D8_H
     22 
     23 #ifndef DIRECT3D_VERSION
     24 #define DIRECT3D_VERSION  0x0800
     25 #endif
     26 
     27 #include <stdlib.h>
     28 
     29 #define COM_NO_WINDOWS_H
     30 #include <objbase.h>
     31 #include <windows.h>
     32 #include <d3d8types.h>
     33 #include <d3d8caps.h>
     34 
     35 /*****************************************************************************
     36  * Behavior Flags for IDirect3D8::CreateDevice
     37  */
     38 #define D3DCREATE_FPU_PRESERVE                  __MSABI_LONG(0x00000002)
     39 #define D3DCREATE_MULTITHREADED                 __MSABI_LONG(0x00000004)
     40 #define D3DCREATE_PUREDEVICE                    __MSABI_LONG(0x00000010)
     41 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000020)
     42 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000040)
     43 #define D3DCREATE_MIXED_VERTEXPROCESSING        __MSABI_LONG(0x00000080)
     44 
     45 /*****************************************************************************
     46  * Flags for SetPrivateData
     47  */
     48 #define D3DSPD_IUNKNOWN                         __MSABI_LONG(0x00000001)
     49 
     50 /*****************************************************************************
     51  * #defines and error codes
     52  */
     53 #define D3D_SDK_VERSION              220
     54 #define D3DADAPTER_DEFAULT           0
     55 #define D3DENUM_NO_WHQL_LEVEL        2
     56 
     57 #define _FACD3D  0x876
     58 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
     59 
     60 /*
     61  * Direct3D Errors
     62  */
     63 #define D3D_OK                                  S_OK
     64 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
     65 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
     66 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
     67 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
     68 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
     69 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
     70 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
     71 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
     72 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
     73 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
     74 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
     75 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
     76 
     77 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
     78 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
     79 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
     80 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
     81 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
     82 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
     83 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
     84 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
     85 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
     86 
     87 /*****************************************************************************
     88  * Predeclare the interfaces
     89  */
     90 DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
     91 typedef struct IDirect3D8 *LPDIRECT3D8;
     92 
     93 DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
     94 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
     95 
     96 DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
     97 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
     98 
     99 DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
    100 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
    101 
    102 DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
    103 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
    104 
    105 DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
    106 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
    107 
    108 DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
    109 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
    110 
    111 DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
    112 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
    113 
    114 DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
    115 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
    116 
    117 DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
    118 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
    119 
    120 DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
    121 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
    122 
    123 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
    124 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
    125 
    126 /*****************************************************************************
    127  * IDirect3D8 interface
    128  */
    129 #undef INTERFACE
    130 #define INTERFACE IDirect3D8
    131 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
    132 {
    133     /*** IUnknown methods ***/
    134     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    135     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    136     STDMETHOD_(ULONG,Release)(THIS) PURE;
    137     /*** IDirect3D8 methods ***/
    138     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
    139     STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
    140     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
    141     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
    142     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
    143     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
    144     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, WINBOOL  Windowed) PURE;
    145     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
    146     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, WINBOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
    147     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
    148     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
    149     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
    150     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
    151 };
    152 #undef INTERFACE
    153 
    154 #if !defined(__cplusplus) || defined(CINTERFACE)
    155 /*** IUnknown methods ***/
    156 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
    157 #define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
    158 #define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
    159 /*** IDirect3D8 methods ***/
    160 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
    161 #define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
    162 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
    163 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
    164 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
    165 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
    166 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
    167 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
    168 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
    169 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
    170 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
    171 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
    172 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
    173 #else
    174 /*** IUnknown methods ***/
    175 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
    176 #define IDirect3D8_AddRef(p)                                (p)->AddRef()
    177 #define IDirect3D8_Release(p)                               (p)->Release()
    178 /*** IDirect3D8 methods ***/
    179 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
    180 #define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
    181 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
    182 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
    183 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
    184 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
    185 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
    186 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
    187 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
    188 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
    189 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
    190 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
    191 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
    192 #endif
    193 
    194 /*****************************************************************************
    195  * IDirect3DVolume8 interface
    196  */
    197 #define INTERFACE IDirect3DVolume8
    198 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
    199 {
    200     /*** IUnknown methods ***/
    201     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    202     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    203     STDMETHOD_(ULONG,Release)(THIS) PURE;
    204     /*** IDirect3DVolume8 methods ***/
    205     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    206     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    207     STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
    208     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    209     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
    210     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
    211     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
    212     STDMETHOD(UnlockBox)(THIS) PURE;
    213 };
    214 #undef INTERFACE
    215 
    216 #if !defined(__cplusplus) || defined(CINTERFACE)
    217 /*** IUnknown methods ***/
    218 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    219 #define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    220 #define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
    221 /*** IDirect3DVolume8 methods ***/
    222 #define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    223 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    224 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    225 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    226 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
    227 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
    228 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
    229 #define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
    230 #else
    231 /*** IUnknown methods ***/
    232 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    233 #define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
    234 #define IDirect3DVolume8_Release(p)                   (p)->Release()
    235 /*** IDirect3DVolume8 methods ***/
    236 #define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
    237 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    238 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    239 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    240 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
    241 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
    242 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
    243 #define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
    244 #endif
    245 
    246 /*****************************************************************************
    247  * IDirect3DSwapChain8 interface
    248  */
    249 #define INTERFACE IDirect3DSwapChain8
    250 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
    251 {
    252     /*** IUnknown methods ***/
    253     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    254     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    255     STDMETHOD_(ULONG,Release)(THIS) PURE;
    256     /*** IDirect3DSwapChain8 methods ***/
    257     STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
    258             const RGNDATA *dirty_region) PURE;
    259     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
    260 };
    261 #undef INTERFACE
    262 
    263 #if !defined(__cplusplus) || defined(CINTERFACE)
    264 /*** IUnknown methods ***/
    265 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    266 #define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    267 #define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
    268 /*** IDirect3DSwapChain8 methods ***/
    269 #define IDirect3DSwapChain8_Present(p,a,b,c,d)           (p)->lpVtbl->Present(p,a,b,c,d)
    270 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
    271 #else
    272 /*** IUnknown methods ***/
    273 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    274 #define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
    275 #define IDirect3DSwapChain8_Release(p)                   (p)->Release()
    276 /*** IDirect3DSwapChain8 methods ***/
    277 #define IDirect3DSwapChain8_Present(p,a,b,c,d)           (p)->Present(a,b,c,d)
    278 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
    279 #endif
    280 
    281 /*****************************************************************************
    282  * IDirect3DSurface8 interface
    283  */
    284 #define INTERFACE IDirect3DSurface8
    285 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
    286 {
    287     /*** IUnknown methods ***/
    288     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    289     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    290     STDMETHOD_(ULONG,Release)(THIS) PURE;
    291     /*** IDirect3DSurface8 methods ***/
    292     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    293     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    294     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
    295     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    296     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
    297     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
    298     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
    299     STDMETHOD(UnlockRect)(THIS) PURE;
    300 };
    301 #undef INTERFACE
    302 
    303 #if !defined(__cplusplus) || defined(CINTERFACE)
    304 /*** IUnknown methods ***/
    305 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    306 #define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    307 #define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
    308 /*** IDirect3DSurface8 methods ***/
    309 #define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    310 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    311 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    312 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    313 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
    314 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
    315 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
    316 #define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
    317 #else
    318 /*** IUnknown methods ***/
    319 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    320 #define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
    321 #define IDirect3DSurface8_Release(p)                   (p)->Release()
    322 /*** IDirect3DSurface8 methods ***/
    323 #define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
    324 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    325 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    326 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    327 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
    328 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
    329 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
    330 #define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
    331 #endif
    332 
    333 /*****************************************************************************
    334  * IDirect3DResource8 interface
    335  */
    336 #define INTERFACE IDirect3DResource8
    337 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
    338 {
    339     /*** IUnknown methods ***/
    340     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    341     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    342     STDMETHOD_(ULONG,Release)(THIS) PURE;
    343     /*** IDirect3DResource8 methods ***/
    344     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    345     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    346     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    347     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    348     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    349     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    350     STDMETHOD_(void,PreLoad)(THIS) PURE;
    351     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    352 };
    353 #undef INTERFACE
    354 
    355 #if !defined(__cplusplus) || defined(CINTERFACE)
    356 /*** IUnknown methods ***/
    357 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    358 #define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    359 #define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
    360 /*** IDirect3DResource8 methods ***/
    361 #define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    362 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    363 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    364 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    365 #define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    366 #define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    367 #define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    368 #define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
    369 #else
    370 /*** IUnknown methods ***/
    371 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    372 #define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
    373 #define IDirect3DResource8_Release(p)                   (p)->Release()
    374 /*** IDirect3DResource8 methods ***/
    375 #define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
    376 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    377 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    378 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    379 #define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
    380 #define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
    381 #define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
    382 #define IDirect3DResource8_GetType(p)                   (p)->GetType()
    383 #endif
    384 
    385 /*****************************************************************************
    386  * IDirect3DVertexBuffer8 interface
    387  */
    388 #define INTERFACE IDirect3DVertexBuffer8
    389 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
    390 {
    391     /*** IUnknown methods ***/
    392     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    393     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    394     STDMETHOD_(ULONG,Release)(THIS) PURE;
    395     /*** IDirect3DResource8 methods ***/
    396     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    397     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    398     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    399     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    400     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    401     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    402     STDMETHOD_(void,PreLoad)(THIS) PURE;
    403     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    404     /*** IDirect3DVertexBuffer8 methods ***/
    405     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
    406     STDMETHOD(Unlock)(THIS) PURE;
    407     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
    408 };
    409 #undef INTERFACE
    410 
    411 #if !defined(__cplusplus) || defined(CINTERFACE)
    412 /*** IUnknown methods ***/
    413 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    414 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    415 #define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
    416 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
    417 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    418 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    419 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    420 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    421 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    422 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    423 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    424 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
    425 /*** IDirect3DVertexBuffer8 methods ***/
    426 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
    427 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
    428 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
    429 #else
    430 /*** IUnknown methods ***/
    431 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    432 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
    433 #define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
    434 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
    435 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
    436 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    437 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    438 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    439 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
    440 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
    441 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
    442 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
    443 /*** IDirect3DVertexBuffer8 methods ***/
    444 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
    445 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
    446 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
    447 #endif
    448 
    449 /*****************************************************************************
    450  * IDirect3DIndexBuffer8 interface
    451  */
    452 #define INTERFACE IDirect3DIndexBuffer8
    453 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
    454 {
    455     /*** IUnknown methods ***/
    456     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    457     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    458     STDMETHOD_(ULONG,Release)(THIS) PURE;
    459     /*** IDirect3DResource8 methods ***/
    460     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    461     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    462     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    463     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    464     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    465     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    466     STDMETHOD_(void,PreLoad)(THIS) PURE;
    467     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    468     /*** IDirect3DIndexBuffer8 methods ***/
    469     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
    470     STDMETHOD(Unlock)(THIS) PURE;
    471     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
    472 };
    473 #undef INTERFACE
    474 
    475 #if !defined(__cplusplus) || defined(CINTERFACE)
    476 /*** IUnknown methods ***/
    477 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    478 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    479 #define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
    480 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
    481 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    482 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    483 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    484 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    485 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    486 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    487 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    488 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
    489 /*** IDirect3DIndexBuffer8 methods ***/
    490 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
    491 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
    492 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
    493 #else
    494 /*** IUnknown methods ***/
    495 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    496 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
    497 #define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
    498 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
    499 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
    500 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    501 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    502 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    503 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
    504 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
    505 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
    506 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
    507 /*** IDirect3DIndexBuffer8 methods ***/
    508 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
    509 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
    510 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
    511 #endif
    512 
    513 /*****************************************************************************
    514  * IDirect3DBaseTexture8 interface
    515  */
    516 #define INTERFACE IDirect3DBaseTexture8
    517 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
    518 {
    519     /*** IUnknown methods ***/
    520     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    521     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    522     STDMETHOD_(ULONG,Release)(THIS) PURE;
    523     /*** IDirect3DResource8 methods ***/
    524     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    525     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    526     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    527     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    528     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    529     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    530     STDMETHOD_(void,PreLoad)(THIS) PURE;
    531     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    532     /*** IDirect3DBaseTexture8 methods ***/
    533     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    534     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    535     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    536 };
    537 #undef INTERFACE
    538 
    539 #if !defined(__cplusplus) || defined(CINTERFACE)
    540 /*** IUnknown methods ***/
    541 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    542 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    543 #define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
    544 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
    545 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    546 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    547 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    548 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    549 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    550 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    551 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    552 #define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
    553 /*** IDirect3DBaseTexture8 methods ***/
    554 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
    555 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
    556 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
    557 #else
    558 /*** IUnknown methods ***/
    559 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    560 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
    561 #define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
    562 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
    563 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
    564 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    565 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    566 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    567 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
    568 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
    569 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
    570 #define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
    571 /*** IDirect3DBaseTexture8 methods ***/
    572 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
    573 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
    574 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
    575 #endif
    576 
    577 /*****************************************************************************
    578  * IDirect3DCubeTexture8 interface
    579  */
    580 #define INTERFACE IDirect3DCubeTexture8
    581 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
    582 {
    583     /*** IUnknown methods ***/
    584     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    585     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    586     STDMETHOD_(ULONG,Release)(THIS) PURE;
    587     /*** IDirect3DResource8 methods ***/
    588     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    589     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    590     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    591     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    592     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    593     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    594     STDMETHOD_(void,PreLoad)(THIS) PURE;
    595     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    596     /*** IDirect3DBaseTexture8 methods ***/
    597     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    598     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    599     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    600     /*** IDirect3DCubeTexture8 methods ***/
    601     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
    602     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
    603     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
    604             const RECT *rect, DWORD flags) PURE;
    605     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
    606     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
    607 };
    608 #undef INTERFACE
    609 
    610 #if !defined(__cplusplus) || defined(CINTERFACE)
    611 /*** IUnknown methods ***/
    612 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    613 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    614 #define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
    615 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
    616 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    617 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    618 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    619 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    620 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    621 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    622 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    623 #define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
    624 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
    625 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
    626 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
    627 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
    628 /*** IDirect3DCubeTexture8 methods ***/
    629 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
    630 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
    631 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
    632 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
    633 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
    634 #else
    635 /*** IUnknown methods ***/
    636 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    637 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
    638 #define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
    639 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
    640 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
    641 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    642 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    643 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    644 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
    645 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
    646 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
    647 #define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
    648 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
    649 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
    650 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
    651 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
    652 /*** IDirect3DCubeTexture8 methods ***/
    653 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
    654 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
    655 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
    656 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
    657 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
    658 #endif
    659 
    660 /*****************************************************************************
    661  * IDirect3DTexture8 interface
    662  */
    663 #define INTERFACE IDirect3DTexture8
    664 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
    665 {
    666     /*** IUnknown methods ***/
    667     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    668     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    669     STDMETHOD_(ULONG,Release)(THIS) PURE;
    670     /*** IDirect3DResource8 methods ***/
    671     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    672     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    673     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    674     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    675     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    676     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    677     STDMETHOD_(void,PreLoad)(THIS) PURE;
    678     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    679     /*** IDirect3DBaseTexture8 methods ***/
    680     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    681     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    682     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    683     /*** IDirect3DTexture8 methods ***/
    684     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
    685     STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
    686     STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
    687     STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
    688     STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
    689 };
    690 #undef INTERFACE
    691 
    692 #if !defined(__cplusplus) || defined(CINTERFACE)
    693 /*** IUnknown methods ***/
    694 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    695 #define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    696 #define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
    697 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
    698 #define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    699 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    700 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    701 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    702 #define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    703 #define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    704 #define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    705 #define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
    706 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
    707 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
    708 #define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
    709 #define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
    710 /*** IDirect3DTexture8 methods ***/
    711 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
    712 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
    713 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
    714 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
    715 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
    716 #else
    717 /*** IUnknown methods ***/
    718 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    719 #define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
    720 #define IDirect3DTexture8_Release(p)                   (p)->Release()
    721 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
    722 #define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
    723 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    724 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    725 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    726 #define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
    727 #define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
    728 #define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
    729 #define IDirect3DTexture8_GetType(p)                   (p)->GetType()
    730 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
    731 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
    732 #define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
    733 #define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
    734 /*** IDirect3DTexture8 methods ***/
    735 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
    736 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
    737 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
    738 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
    739 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
    740 #endif
    741 
    742 /*****************************************************************************
    743  * IDirect3DVolumeTexture8 interface
    744  */
    745 #define INTERFACE IDirect3DVolumeTexture8
    746 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
    747 {
    748     /*** IUnknown methods ***/
    749     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    750     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    751     STDMETHOD_(ULONG,Release)(THIS) PURE;
    752     /*** IDirect3DResource8 methods ***/
    753     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    754     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
    755     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    756     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    757     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    758     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    759     STDMETHOD_(void,PreLoad)(THIS) PURE;
    760     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    761     /*** IDirect3DBaseTexture8 methods ***/
    762     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    763     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    764     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    765     /*** IDirect3DVolumeTexture8 methods ***/
    766     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
    767     STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
    768     STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
    769     STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
    770     STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
    771 };
    772 #undef INTERFACE
    773 
    774 #if !defined(__cplusplus) || defined(CINTERFACE)
    775 /*** IUnknown methods ***/
    776 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
    777 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
    778 #define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
    779 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
    780 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
    781 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    782 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
    783 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
    784 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
    785 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
    786 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
    787 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
    788 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
    789 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
    790 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
    791 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
    792 /*** IDirect3DVolumeTexture8 methods ***/
    793 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
    794 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
    795 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
    796 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
    797 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
    798 #else
    799 /*** IUnknown methods ***/
    800 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
    801 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
    802 #define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
    803 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
    804 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
    805 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
    806 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
    807 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
    808 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
    809 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
    810 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
    811 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
    812 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
    813 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
    814 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
    815 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
    816 /*** IDirect3DVolumeTexture8 methods ***/
    817 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
    818 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
    819 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
    820 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
    821 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
    822 #endif
    823 
    824 /*****************************************************************************
    825  * IDirect3DDevice8 interface
    826  */
    827 #define INTERFACE IDirect3DDevice8
    828 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
    829 {
    830     /*** IUnknown methods ***/
    831     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    832     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    833     STDMETHOD_(ULONG,Release)(THIS) PURE;
    834     /*** IDirect3DDevice8 methods ***/
    835     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
    836     STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
    837     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
    838     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
    839     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
    840     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
    841     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
    842     STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
    843     STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
    844     STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL  bShow) PURE;
    845     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
    846     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
    847     STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
    848             const RGNDATA *dirty_region) PURE;
    849     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
    850     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
    851     STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
    852     STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
    853     STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
    854     STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
    855     STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
    856     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
    857     STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
    858     STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,WINBOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
    859     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
    860     STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
    861     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
    862             UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
    863     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
    864     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
    865     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
    866     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
    867     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
    868     STDMETHOD(BeginScene)(THIS) PURE;
    869     STDMETHOD(EndScene)(THIS) PURE;
    870     STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
    871             float z, DWORD stencil) PURE;
    872     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
    873     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
    874     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
    875     STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
    876     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
    877     STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
    878     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
    879     STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
    880     STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
    881     STDMETHOD(LightEnable)(THIS_ DWORD  Index,WINBOOL  Enable) PURE;
    882     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,WINBOOL * pEnable) PURE;
    883     STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
    884     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
    885     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
    886     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
    887     STDMETHOD(BeginStateBlock)(THIS) PURE;
    888     STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
    889     STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
    890     STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
    891     STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
    892     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
    893     STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
    894     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
    895     STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
    896     STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
    897     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
    898     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
    899     STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
    900     STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
    901     STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
    902     STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
    903     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
    904     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
    905     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
    906     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
    907     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
    908             const void *data, UINT stride) PURE;
    909     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
    910             UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
    911             const void *data, UINT stride) PURE;
    912     STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
    913     STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
    914             DWORD *shader, DWORD usage) PURE;
    915     STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
    916     STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
    917     STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
    918     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
    919     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
    920     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
    921     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
    922     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
    923     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
    924     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
    925     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
    926     STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
    927     STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
    928     STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
    929     STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
    930     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
    931     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
    932     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
    933     STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
    934             const D3DRECTPATCH_INFO *patch_info) PURE;
    935     STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
    936             const D3DTRIPATCH_INFO *patch_info) PURE;
    937     STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
    938 };
    939 #undef INTERFACE
    940 
    941 #if !defined(__cplusplus) || defined(CINTERFACE)
    942 /*** IUnknown methods ***/
    943 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
    944 #define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
    945 #define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
    946 /*** IDirect3DDevice8 methods ***/
    947 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
    948 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
    949 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
    950 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
    951 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
    952 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
    953 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
    954 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
    955 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
    956 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
    957 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
    958 #define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
    959 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
    960 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
    961 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
    962 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
    963 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
    964 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
    965 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
    966 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
    967 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
    968 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
    969 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
    970 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
    971 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
    972 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
    973 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
    974 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
    975 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
    976 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
    977 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
    978 #define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
    979 #define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
    980 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
    981 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
    982 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
    983 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
    984 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
    985 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
    986 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
    987 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
    988 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
    989 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
    990 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
    991 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
    992 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
    993 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
    994 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
    995 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
    996 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
    997 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
    998 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
    999 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
   1000 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
   1001 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
   1002 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
   1003 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
   1004 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
   1005 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
   1006 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
   1007 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
   1008 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
   1009 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
   1010 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
   1011 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
   1012 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
   1013 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
   1014 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
   1015 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
   1016 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
   1017 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
   1018 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->processVertices(p,a,b,c,d,e)
   1019 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
   1020 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
   1021 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
   1022 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
   1023 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
   1024 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
   1025 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
   1026 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
   1027 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
   1028 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
   1029 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
   1030 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
   1031 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
   1032 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
   1033 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
   1034 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
   1035 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
   1036 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
   1037 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
   1038 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
   1039 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
   1040 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
   1041 #else
   1042 /*** IUnknown methods ***/
   1043 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
   1044 #define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
   1045 #define IDirect3DDevice8_Release(p)                                (p)->Release()
   1046 /*** IDirect3DDevice8 methods ***/
   1047 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
   1048 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
   1049 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
   1050 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
   1051 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
   1052 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
   1053 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
   1054 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
   1055 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
   1056 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
   1057 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
   1058 #define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
   1059 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
   1060 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
   1061 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
   1062 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
   1063 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
   1064 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
   1065 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
   1066 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
   1067 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
   1068 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
   1069 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
   1070 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
   1071 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
   1072 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
   1073 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
   1074 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
   1075 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
   1076 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
   1077 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
   1078 #define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
   1079 #define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
   1080 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
   1081 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
   1082 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
   1083 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
   1084 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
   1085 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
   1086 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
   1087 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
   1088 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
   1089 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
   1090 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
   1091 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
   1092 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
   1093 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
   1094 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
   1095 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
   1096 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
   1097 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
   1098 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
   1099 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
   1100 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
   1101 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
   1102 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
   1103 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
   1104 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
   1105 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
   1106 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
   1107 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
   1108 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
   1109 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
   1110 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
   1111 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
   1112 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
   1113 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
   1114 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
   1115 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
   1116 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
   1117 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
   1118 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
   1119 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
   1120 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
   1121 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
   1122 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
   1123 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
   1124 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
   1125 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
   1126 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
   1127 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
   1128 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
   1129 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
   1130 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
   1131 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
   1132 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
   1133 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
   1134 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
   1135 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
   1136 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
   1137 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
   1138 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
   1139 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
   1140 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
   1141 #endif
   1142 
   1143 #ifdef __cplusplus
   1144 extern "C" {
   1145 #endif  /* defined(__cplusplus) */
   1146 
   1147 /* Define the main entrypoint as well */
   1148 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
   1149 
   1150 #ifdef __cplusplus
   1151 } /* extern "C" */
   1152 #endif /* defined(__cplusplus) */
   1153 
   1154 #endif /* __WINE_D3D8_H */
   1155