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      1 /*==========================================================================;
      2  *
      3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
      4  *
      5  *  File:   d3d8.h
      6  *  Content:    Direct3D include file
      7  *
      8  ****************************************************************************/
      9 
     10 #ifndef _D3D8_H_
     11 #define _D3D8_H_
     12 
     13 #ifndef DIRECT3D_VERSION
     14 #define DIRECT3D_VERSION         0x0800
     15 #endif  //DIRECT3D_VERSION
     16 
     17 // include this file content only if compiling for DX8 interfaces
     18 #if(DIRECT3D_VERSION >= 0x0800)
     19 
     20 
     21 /* This identifier is passed to Direct3DCreate8 in order to ensure that an
     22  * application was built against the correct header files. This number is
     23  * incremented whenever a header (or other) change would require applications
     24  * to be rebuilt. If the version doesn't match, Direct3DCreate8 will fail.
     25  * (The number itself has no meaning.)*/
     26 
     27 #define D3D_SDK_VERSION 220
     28 
     29 
     30 #include <stdlib.h>
     31 
     32 #define COM_NO_WINDOWS_H
     33 #include <objbase.h>
     34 
     35 #include <windows.h>
     36 
     37 #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
     38     #define HMONITOR_DECLARED
     39     DECLARE_HANDLE(HMONITOR);
     40 #endif
     41 
     42 #define D3DAPI WINAPI
     43 
     44 /*
     45  * Interface IID's
     46  */
     47 #if defined( _WIN32 ) && !defined( _NO_COM)
     48 
     49 /* IID_IDirect3D8 */
     50 /* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
     51 DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
     52 
     53 /* IID_IDirect3DDevice8 */
     54 /* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
     55 DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
     56 
     57 /* IID_IDirect3DResource8 */
     58 /* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
     59 DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
     60 
     61 /* IID_IDirect3DBaseTexture8 */
     62 /* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
     63 DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
     64 
     65 /* IID_IDirect3DTexture8 */
     66 /* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
     67 DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
     68 
     69 /* IID_IDirect3DCubeTexture8 */
     70 /* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
     71 DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
     72 
     73 /* IID_IDirect3DVolumeTexture8 */
     74 /* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
     75 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
     76 
     77 /* IID_IDirect3DVertexBuffer8 */
     78 /* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
     79 DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
     80 
     81 /* IID_IDirect3DIndexBuffer8 */
     82 /* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
     83 DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
     84 
     85 /* IID_IDirect3DSurface8 */
     86 /* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
     87 DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
     88 
     89 /* IID_IDirect3DVolume8 */
     90 /* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
     91 DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
     92 
     93 /* IID_IDirect3DSwapChain8 */
     94 /* {928C088B-76B9-4C6B-A536-A590853876CD} */
     95 DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
     96 
     97 #endif
     98 
     99 #ifdef __cplusplus
    100 
    101 interface IDirect3D8;
    102 interface IDirect3DDevice8;
    103 
    104 interface IDirect3DResource8;
    105 interface IDirect3DBaseTexture8;
    106 interface IDirect3DTexture8;
    107 interface IDirect3DVolumeTexture8;
    108 interface IDirect3DCubeTexture8;
    109 
    110 interface IDirect3DVertexBuffer8;
    111 interface IDirect3DIndexBuffer8;
    112 
    113 interface IDirect3DSurface8;
    114 interface IDirect3DVolume8;
    115 
    116 interface IDirect3DSwapChain8;
    117 
    118 #endif
    119 
    120 
    121 typedef interface IDirect3D8                IDirect3D8;
    122 typedef interface IDirect3DDevice8          IDirect3DDevice8;
    123 typedef interface IDirect3DResource8        IDirect3DResource8;
    124 typedef interface IDirect3DBaseTexture8     IDirect3DBaseTexture8;
    125 typedef interface IDirect3DTexture8         IDirect3DTexture8;
    126 typedef interface IDirect3DVolumeTexture8   IDirect3DVolumeTexture8;
    127 typedef interface IDirect3DCubeTexture8     IDirect3DCubeTexture8;
    128 typedef interface IDirect3DVertexBuffer8    IDirect3DVertexBuffer8;
    129 typedef interface IDirect3DIndexBuffer8     IDirect3DIndexBuffer8;
    130 typedef interface IDirect3DSurface8         IDirect3DSurface8;
    131 typedef interface IDirect3DVolume8          IDirect3DVolume8;
    132 typedef interface IDirect3DSwapChain8       IDirect3DSwapChain8;
    133 
    134 #include "d3d8types.h"
    135 #include "d3d8caps.h"
    136 
    137 
    138 #ifdef __cplusplus
    139 extern "C" {
    140 #endif
    141 
    142 /*
    143  * DLL Function for creating a Direct3D8 object. This object supports
    144  * enumeration and allows the creation of Direct3DDevice8 objects.
    145  * Pass the value of the constant D3D_SDK_VERSION to this function, so
    146  * that the run-time can validate that your application was compiled
    147  * against the right headers.
    148  */
    149 
    150 IDirect3D8 * WINAPI Direct3DCreate8(UINT SDKVersion);
    151 
    152 
    153 /*
    154  * Direct3D interfaces
    155  */
    156 
    157 
    158 
    159 
    160 
    161 
    162 #undef INTERFACE
    163 #define INTERFACE IDirect3D8
    164 
    165 DECLARE_INTERFACE_(IDirect3D8, IUnknown)
    166 {
    167     /*** IUnknown methods ***/
    168     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    169     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    170     STDMETHOD_(ULONG,Release)(THIS) PURE;
    171 
    172     /*** IDirect3D8 methods ***/
    173     STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
    174     STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
    175     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER8* pIdentifier) PURE;
    176     STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
    177     STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,UINT Mode,D3DDISPLAYMODE* pMode) PURE;
    178     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE;
    179     STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE CheckType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL Windowed) PURE;
    180     STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE;
    181     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
    182     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE;
    183     STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS8* pCaps) PURE;
    184     STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
    185     STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice8** ppReturnedDeviceInterface) PURE;
    186 };
    187 
    188 typedef struct IDirect3D8 *LPDIRECT3D8, *PDIRECT3D8;
    189 
    190 #if !defined(__cplusplus) || defined(CINTERFACE)
    191 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    192 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
    193 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
    194 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
    195 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
    196 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
    197 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
    198 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
    199 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
    200 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
    201 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
    202 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
    203 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
    204 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
    205 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
    206 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
    207 #else
    208 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    209 #define IDirect3D8_AddRef(p) (p)->AddRef()
    210 #define IDirect3D8_Release(p) (p)->Release()
    211 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
    212 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
    213 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
    214 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
    215 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
    216 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
    217 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
    218 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
    219 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
    220 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
    221 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
    222 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
    223 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
    224 #endif
    225 
    226 
    227 
    228 
    229 
    230 
    231 
    232 
    233 
    234 
    235 
    236 
    237 
    238 
    239 
    240 
    241 
    242 
    243 
    244 #undef INTERFACE
    245 #define INTERFACE IDirect3DDevice8
    246 
    247 DECLARE_INTERFACE_(IDirect3DDevice8, IUnknown)
    248 {
    249     /*** IUnknown methods ***/
    250     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    251     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    252     STDMETHOD_(ULONG,Release)(THIS) PURE;
    253 
    254     /*** IDirect3DDevice8 methods ***/
    255     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
    256     STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
    257     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
    258     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;
    259     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8* pCaps) PURE;
    260     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
    261     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
    262     STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface8* pCursorBitmap) PURE;
    263     STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
    264     STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
    265     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain8** pSwapChain) PURE;
    266     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
    267     STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
    268     STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
    269     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
    270     STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
    271     STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE;
    272     STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture) PURE;
    273     STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture) PURE;
    274     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture) PURE;
    275     STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer) PURE;
    276     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer) PURE;
    277     STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface) PURE;
    278     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface) PURE;
    279     STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface) PURE;
    280     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;
    281     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture) PURE;
    282     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8* pDestSurface) PURE;
    283     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil) PURE;
    284     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8** ppRenderTarget) PURE;
    285     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8** ppZStencilSurface) PURE;
    286     STDMETHOD(BeginScene)(THIS) PURE;
    287     STDMETHOD(EndScene)(THIS) PURE;
    288     STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
    289     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
    290     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
    291     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
    292     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8* pViewport) PURE;
    293     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8* pViewport) PURE;
    294     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8* pMaterial) PURE;
    295     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8* pMaterial) PURE;
    296     STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8*) PURE;
    297     STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8*) PURE;
    298     STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
    299     STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
    300     STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
    301     STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
    302     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
    303     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
    304     STDMETHOD(BeginStateBlock)(THIS) PURE;
    305     STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
    306     STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
    307     STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
    308     STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
    309     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;
    310     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8* pClipStatus) PURE;
    311     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8* pClipStatus) PURE;
    312     STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8** ppTexture) PURE;
    313     STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
    314     STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
    315     STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
    316     STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
    317     STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
    318     STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
    319     STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
    320     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
    321     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
    322     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
    323     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
    324     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
    325     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
    326     STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;
    327     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
    328     STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
    329     STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
    330     STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
    331     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
    332     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
    333     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
    334     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
    335     STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;
    336     STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;
    337     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;
    338     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;
    339     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;
    340     STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
    341     STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
    342     STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
    343     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;
    344     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;
    345     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;
    346     STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
    347     STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
    348     STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
    349 };
    350 
    351 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8, *PDIRECT3DDEVICE8;
    352 
    353 #if !defined(__cplusplus) || defined(CINTERFACE)
    354 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    355 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
    356 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
    357 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
    358 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
    359 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
    360 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
    361 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
    362 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
    363 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
    364 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
    365 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
    366 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
    367 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
    368 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
    369 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
    370 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
    371 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
    372 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
    373 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
    374 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
    375 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
    376 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
    377 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
    378 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
    379 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
    380 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
    381 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
    382 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
    383 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
    384 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
    385 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
    386 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
    387 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
    388 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
    389 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
    390 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
    391 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
    392 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
    393 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
    394 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
    395 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
    396 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
    397 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
    398 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
    399 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
    400 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
    401 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
    402 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
    403 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
    404 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
    405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
    406 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
    407 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
    408 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
    409 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
    410 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
    411 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
    412 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
    413 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
    414 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
    415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
    416 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
    417 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
    418 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
    419 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
    420 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
    421 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
    422 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
    423 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
    424 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
    425 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
    426 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
    427 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
    428 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
    429 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
    430 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
    431 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
    432 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
    433 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
    434 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
    435 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
    436 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
    437 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
    438 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
    439 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
    440 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
    441 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
    442 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
    443 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
    444 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
    445 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
    446 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
    447 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
    448 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
    449 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
    450 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
    451 #else
    452 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    453 #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
    454 #define IDirect3DDevice8_Release(p) (p)->Release()
    455 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
    456 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
    457 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
    458 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
    459 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
    460 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
    461 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
    462 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
    463 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
    464 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
    465 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
    466 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
    467 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
    468 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
    469 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
    470 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
    471 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
    472 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
    473 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
    474 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
    475 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
    476 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
    477 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
    478 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
    479 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
    480 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
    481 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
    482 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
    483 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
    484 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
    485 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
    486 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
    487 #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
    488 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
    489 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
    490 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
    491 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
    492 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
    493 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
    494 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
    495 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
    496 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
    497 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
    498 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
    499 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
    500 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
    501 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
    502 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
    503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
    504 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
    505 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
    506 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
    507 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
    508 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
    509 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
    510 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
    511 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
    512 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
    513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
    514 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
    515 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
    516 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
    517 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
    518 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
    519 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
    520 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
    521 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
    522 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
    523 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
    524 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
    525 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
    526 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e)
    527 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
    528 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
    529 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
    530 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
    531 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
    532 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
    533 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
    534 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
    535 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
    536 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
    537 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
    538 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
    539 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
    540 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
    541 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
    542 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
    543 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
    544 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
    545 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
    546 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
    547 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
    548 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
    549 #endif
    550 
    551 
    552 
    553 #undef INTERFACE
    554 #define INTERFACE IDirect3DSwapChain8
    555 
    556 DECLARE_INTERFACE_(IDirect3DSwapChain8, IUnknown)
    557 {
    558     /*** IUnknown methods ***/
    559     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    560     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    561     STDMETHOD_(ULONG,Release)(THIS) PURE;
    562 
    563     /*** IDirect3DSwapChain8 methods ***/
    564     STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
    565     STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer) PURE;
    566 };
    567 
    568 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
    569 
    570 #if !defined(__cplusplus) || defined(CINTERFACE)
    571 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    572 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
    573 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
    574 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
    575 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
    576 #else
    577 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    578 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
    579 #define IDirect3DSwapChain8_Release(p) (p)->Release()
    580 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
    581 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
    582 #endif
    583 
    584 
    585 
    586 #undef INTERFACE
    587 #define INTERFACE IDirect3DResource8
    588 
    589 DECLARE_INTERFACE_(IDirect3DResource8, IUnknown)
    590 {
    591     /*** IUnknown methods ***/
    592     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    593     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    594     STDMETHOD_(ULONG,Release)(THIS) PURE;
    595 
    596     /*** IDirect3DResource8 methods ***/
    597     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
    598     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    599     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    600     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    601     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    602     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    603     STDMETHOD_(void, PreLoad)(THIS) PURE;
    604     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    605 };
    606 
    607 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
    608 
    609 #if !defined(__cplusplus) || defined(CINTERFACE)
    610 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    611 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
    612 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
    613 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
    614 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    615 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
    616 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
    617 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
    618 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
    619 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
    620 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
    621 #else
    622 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    623 #define IDirect3DResource8_AddRef(p) (p)->AddRef()
    624 #define IDirect3DResource8_Release(p) (p)->Release()
    625 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
    626 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
    627 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
    628 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
    629 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
    630 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
    631 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
    632 #define IDirect3DResource8_GetType(p) (p)->GetType()
    633 #endif
    634 
    635 
    636 
    637 
    638 #undef INTERFACE
    639 #define INTERFACE IDirect3DBaseTexture8
    640 
    641 DECLARE_INTERFACE_(IDirect3DBaseTexture8, IDirect3DResource8)
    642 {
    643     /*** IUnknown methods ***/
    644     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    645     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    646     STDMETHOD_(ULONG,Release)(THIS) PURE;
    647 
    648     /*** IDirect3DResource8 methods ***/
    649     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
    650     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    651     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    652     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    653     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    654     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    655     STDMETHOD_(void, PreLoad)(THIS) PURE;
    656     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    657     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    658     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    659     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    660 };
    661 
    662 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
    663 
    664 #if !defined(__cplusplus) || defined(CINTERFACE)
    665 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    666 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
    667 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
    668 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
    669 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    670 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
    671 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
    672 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
    673 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
    674 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
    675 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
    676 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
    677 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
    678 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
    679 #else
    680 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    681 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
    682 #define IDirect3DBaseTexture8_Release(p) (p)->Release()
    683 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
    684 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
    685 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
    686 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
    687 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
    688 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
    689 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
    690 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
    691 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
    692 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
    693 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
    694 #endif
    695 
    696 
    697 
    698 
    699 
    700 #undef INTERFACE
    701 #define INTERFACE IDirect3DTexture8
    702 
    703 DECLARE_INTERFACE_(IDirect3DTexture8, IDirect3DBaseTexture8)
    704 {
    705     /*** IUnknown methods ***/
    706     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    707     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    708     STDMETHOD_(ULONG,Release)(THIS) PURE;
    709 
    710     /*** IDirect3DBaseTexture8 methods ***/
    711     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
    712     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    713     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    714     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    715     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    716     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    717     STDMETHOD_(void, PreLoad)(THIS) PURE;
    718     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    719     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    720     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    721     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    722     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
    723     STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8** ppSurfaceLevel) PURE;
    724     STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
    725     STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
    726     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
    727 };
    728 
    729 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
    730 
    731 #if !defined(__cplusplus) || defined(CINTERFACE)
    732 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    733 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
    734 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
    735 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
    736 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    737 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
    738 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
    739 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
    740 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
    741 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
    742 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
    743 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
    744 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
    745 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
    746 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
    747 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
    748 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
    749 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
    750 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
    751 #else
    752 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    753 #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
    754 #define IDirect3DTexture8_Release(p) (p)->Release()
    755 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
    756 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
    757 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
    758 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
    759 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
    760 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
    761 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
    762 #define IDirect3DTexture8_GetType(p) (p)->GetType()
    763 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
    764 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
    765 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
    766 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
    767 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
    768 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
    769 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
    770 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
    771 #endif
    772 
    773 
    774 
    775 
    776 
    777 #undef INTERFACE
    778 #define INTERFACE IDirect3DVolumeTexture8
    779 
    780 DECLARE_INTERFACE_(IDirect3DVolumeTexture8, IDirect3DBaseTexture8)
    781 {
    782     /*** IUnknown methods ***/
    783     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    784     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    785     STDMETHOD_(ULONG,Release)(THIS) PURE;
    786 
    787     /*** IDirect3DBaseTexture8 methods ***/
    788     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
    789     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    790     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    791     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    792     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    793     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    794     STDMETHOD_(void, PreLoad)(THIS) PURE;
    795     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    796     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    797     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    798     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    799     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) PURE;
    800     STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8** ppVolumeLevel) PURE;
    801     STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
    802     STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
    803     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
    804 };
    805 
    806 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
    807 
    808 #if !defined(__cplusplus) || defined(CINTERFACE)
    809 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    810 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
    811 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
    812 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
    813 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    814 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
    815 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
    816 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
    817 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
    818 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
    819 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
    820 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
    821 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
    822 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
    823 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
    824 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
    825 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
    826 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
    827 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
    828 #else
    829 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    830 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
    831 #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
    832 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
    833 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
    834 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
    835 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
    836 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
    837 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
    838 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
    839 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
    840 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
    841 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
    842 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
    843 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
    844 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
    845 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
    846 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
    847 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
    848 #endif
    849 
    850 
    851 
    852 
    853 
    854 #undef INTERFACE
    855 #define INTERFACE IDirect3DCubeTexture8
    856 
    857 DECLARE_INTERFACE_(IDirect3DCubeTexture8, IDirect3DBaseTexture8)
    858 {
    859     /*** IUnknown methods ***/
    860     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    861     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    862     STDMETHOD_(ULONG,Release)(THIS) PURE;
    863 
    864     /*** IDirect3DBaseTexture8 methods ***/
    865     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
    866     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    867     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    868     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    869     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    870     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    871     STDMETHOD_(void, PreLoad)(THIS) PURE;
    872     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    873     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
    874     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
    875     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
    876     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE;
    877     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface) PURE;
    878     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
    879     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
    880     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE;
    881 };
    882 
    883 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
    884 
    885 #if !defined(__cplusplus) || defined(CINTERFACE)
    886 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    887 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
    888 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
    889 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
    890 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    891 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
    892 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
    893 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
    894 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
    895 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
    896 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
    897 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
    898 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
    899 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
    900 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
    901 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
    902 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
    903 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
    904 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
    905 #else
    906 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    907 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
    908 #define IDirect3DCubeTexture8_Release(p) (p)->Release()
    909 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
    910 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
    911 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
    912 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
    913 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
    914 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
    915 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
    916 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
    917 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
    918 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
    919 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
    920 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
    921 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
    922 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
    923 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
    924 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
    925 #endif
    926 
    927 
    928 
    929 
    930 #undef INTERFACE
    931 #define INTERFACE IDirect3DVertexBuffer8
    932 
    933 DECLARE_INTERFACE_(IDirect3DVertexBuffer8, IDirect3DResource8)
    934 {
    935     /*** IUnknown methods ***/
    936     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    937     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    938     STDMETHOD_(ULONG,Release)(THIS) PURE;
    939 
    940     /*** IDirect3DResource8 methods ***/
    941     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
    942     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
    943     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
    944     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
    945     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
    946     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
    947     STDMETHOD_(void, PreLoad)(THIS) PURE;
    948     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
    949     STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
    950     STDMETHOD(Unlock)(THIS) PURE;
    951     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE;
    952 };
    953 
    954 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
    955 
    956 #if !defined(__cplusplus) || defined(CINTERFACE)
    957 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    958 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
    959 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
    960 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
    961 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
    962 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
    963 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
    964 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
    965 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
    966 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
    967 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
    968 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
    969 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
    970 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
    971 #else
    972 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    973 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
    974 #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
    975 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
    976 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
    977 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
    978 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
    979 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
    980 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
    981 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
    982 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
    983 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
    984 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
    985 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
    986 #endif
    987 
    988 
    989 
    990 
    991 #undef INTERFACE
    992 #define INTERFACE IDirect3DIndexBuffer8
    993 
    994 DECLARE_INTERFACE_(IDirect3DIndexBuffer8, IDirect3DResource8)
    995 {
    996     /*** IUnknown methods ***/
    997     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
    998     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    999     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1000 
   1001     /*** IDirect3DResource8 methods ***/
   1002     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
   1003     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
   1004     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
   1005     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
   1006     STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
   1007     STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
   1008     STDMETHOD_(void, PreLoad)(THIS) PURE;
   1009     STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
   1010     STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
   1011     STDMETHOD(Unlock)(THIS) PURE;
   1012     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE;
   1013 };
   1014 
   1015 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
   1016 
   1017 #if !defined(__cplusplus) || defined(CINTERFACE)
   1018 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1019 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
   1020 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
   1021 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
   1022 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
   1023 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
   1024 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
   1025 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
   1026 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
   1027 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
   1028 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
   1029 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
   1030 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
   1031 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
   1032 #else
   1033 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1034 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
   1035 #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
   1036 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
   1037 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
   1038 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
   1039 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
   1040 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
   1041 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
   1042 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
   1043 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
   1044 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
   1045 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
   1046 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
   1047 #endif
   1048 
   1049 
   1050 
   1051 
   1052 #undef INTERFACE
   1053 #define INTERFACE IDirect3DSurface8
   1054 
   1055 DECLARE_INTERFACE_(IDirect3DSurface8, IUnknown)
   1056 {
   1057     /*** IUnknown methods ***/
   1058     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
   1059     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1060     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1061 
   1062     /*** IDirect3DSurface8 methods ***/
   1063     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
   1064     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
   1065     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
   1066     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
   1067     STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
   1068     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE;
   1069     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE;
   1070     STDMETHOD(UnlockRect)(THIS) PURE;
   1071 };
   1072 
   1073 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
   1074 
   1075 #if !defined(__cplusplus) || defined(CINTERFACE)
   1076 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1077 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
   1078 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
   1079 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
   1080 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
   1081 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
   1082 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
   1083 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
   1084 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
   1085 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
   1086 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
   1087 #else
   1088 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1089 #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
   1090 #define IDirect3DSurface8_Release(p) (p)->Release()
   1091 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
   1092 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
   1093 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
   1094 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
   1095 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
   1096 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
   1097 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
   1098 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
   1099 #endif
   1100 
   1101 
   1102 
   1103 
   1104 #undef INTERFACE
   1105 #define INTERFACE IDirect3DVolume8
   1106 
   1107 DECLARE_INTERFACE_(IDirect3DVolume8, IUnknown)
   1108 {
   1109     /*** IUnknown methods ***/
   1110     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
   1111     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1112     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1113 
   1114     /*** IDirect3DVolume8 methods ***/
   1115     STDMETHOD(GetDevice)(THIS_ IDirect3DDevice8** ppDevice) PURE;
   1116     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
   1117     STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE;
   1118     STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
   1119     STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE;
   1120     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) PURE;
   1121     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) PURE;
   1122     STDMETHOD(UnlockBox)(THIS) PURE;
   1123 };
   1124 
   1125 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
   1126 
   1127 #if !defined(__cplusplus) || defined(CINTERFACE)
   1128 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1129 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
   1130 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
   1131 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
   1132 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
   1133 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
   1134 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
   1135 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
   1136 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
   1137 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
   1138 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
   1139 #else
   1140 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1141 #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
   1142 #define IDirect3DVolume8_Release(p) (p)->Release()
   1143 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
   1144 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
   1145 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
   1146 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
   1147 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
   1148 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
   1149 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
   1150 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
   1151 #endif
   1152 
   1153 /****************************************************************************
   1154  * Flags for SetPrivateData method on all D3D8 interfaces
   1155  *
   1156  * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
   1157  * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
   1158  * pointer and Release when the private data is destroyed. The data will be
   1159  * destroyed when another SetPrivateData with the same GUID is set, when
   1160  * FreePrivateData is called, or when the D3D8 object is freed.
   1161  ****************************************************************************/
   1162 #define D3DSPD_IUNKNOWN                         0x00000001L
   1163 
   1164 /****************************************************************************
   1165  *
   1166  * Parameter for IDirect3D8 Enum and GetCaps8 functions to get the info for
   1167  * the current mode only.
   1168  *
   1169  ****************************************************************************/
   1170 
   1171 #define D3DCURRENT_DISPLAY_MODE                 0x00EFFFFFL
   1172 
   1173 /****************************************************************************
   1174  *
   1175  * Flags for IDirect3D8::CreateDevice's BehaviorFlags
   1176  *
   1177  ****************************************************************************/
   1178 
   1179 #define D3DCREATE_FPU_PRESERVE                  0x00000002L
   1180 #define D3DCREATE_MULTITHREADED                 0x00000004L
   1181 
   1182 #define D3DCREATE_PUREDEVICE                    0x00000010L
   1183 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
   1184 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
   1185 #define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
   1186 
   1187 #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100L
   1188 
   1189 
   1190 /****************************************************************************
   1191  *
   1192  * Parameter for IDirect3D8::CreateDevice's iAdapter
   1193  *
   1194  ****************************************************************************/
   1195 
   1196 #define D3DADAPTER_DEFAULT                     0
   1197 
   1198 /****************************************************************************
   1199  *
   1200  * Flags for IDirect3D8::EnumAdapters
   1201  *
   1202  ****************************************************************************/
   1203 
   1204 #define D3DENUM_NO_WHQL_LEVEL                   0x00000002L
   1205 
   1206 /****************************************************************************
   1207  *
   1208  * Maximum number of back-buffers supported in DX8
   1209  *
   1210  ****************************************************************************/
   1211 
   1212 #define D3DPRESENT_BACK_BUFFERS_MAX             3L
   1213 
   1214 /****************************************************************************
   1215  *
   1216  * Flags for IDirect3DDevice8::SetGammaRamp
   1217  *
   1218  ****************************************************************************/
   1219 
   1220 #define D3DSGR_NO_CALIBRATION                  0x00000000L
   1221 #define D3DSGR_CALIBRATE                       0x00000001L
   1222 
   1223 /****************************************************************************
   1224  *
   1225  * Flags for IDirect3DDevice8::SetCursorPosition
   1226  *
   1227  ****************************************************************************/
   1228 
   1229 #define D3DCURSOR_IMMEDIATE_UPDATE             0x00000001L
   1230 
   1231 /****************************************************************************
   1232  *
   1233  * Flags for DrawPrimitive/DrawIndexedPrimitive
   1234  *   Also valid for Begin/BeginIndexed
   1235  *   Also valid for VertexBuffer::CreateVertexBuffer
   1236  ****************************************************************************/
   1237 
   1238 
   1239 /*
   1240  *  DirectDraw error codes
   1241  */
   1242 #define _FACD3D  0x876
   1243 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
   1244 
   1245 /*
   1246  * Direct3D Errors
   1247  */
   1248 #define D3D_OK                              S_OK
   1249 
   1250 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
   1251 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
   1252 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
   1253 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
   1254 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
   1255 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
   1256 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
   1257 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
   1258 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
   1259 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
   1260 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
   1261 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
   1262 
   1263 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
   1264 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
   1265 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
   1266 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
   1267 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
   1268 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
   1269 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
   1270 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
   1271 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
   1272 
   1273 #ifdef __cplusplus
   1274 };
   1275 #endif
   1276 
   1277 #endif /* (DIRECT3D_VERSION >= 0x0800) */
   1278 #endif /* _D3D_H_ */
   1279 
   1280