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    Searched refs:FaceType (Results 1 - 18 of 18) sorted by null

  /external/deqp/framework/referencerenderer/
rrDefs.hpp 34 enum FaceType
rrShadingContext.cpp 29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
rrRasterizer.hpp 135 FaceType getVisibleFace (void) const { return m_face; }
158 FaceType m_face; //!< Triangle orientation, eg. visible face.
rrShadingContext.hpp 40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
48 FaceType visibleFace; //!< Which face (front or back) is visible
rrFragmentOperations.hpp 106 FaceType fragmentFacing,
rrRenderer.cpp     [all...]
rrFragmentOperations.cpp     [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
cubetexture9.c 205 D3DCUBEMAP_FACES FaceType,
209 const unsigned s = Level * 6 + FaceType;
211 DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
212 This, FaceType, Level, ppCubeMapSurface);
217 user_assert(FaceType < 6, D3DERR_INVALIDCALL);
227 D3DCUBEMAP_FACES FaceType,
233 const unsigned s = Level * 6 + FaceType;
235 DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
236 This, FaceType, Level, pLockedRect, pRect, Flags);
241 user_assert(FaceType < 6, D3DERR_INVALIDCALL)
    [all...]
cubetexture9.h 58 D3DCUBEMAP_FACES FaceType,
64 D3DCUBEMAP_FACES FaceType,
72 D3DCUBEMAP_FACES FaceType,
77 D3DCUBEMAP_FACES FaceType,
nine_lock.c 443 D3DCUBEMAP_FACES FaceType,
449 r = NineCubeTexture9_GetCubeMapSurface(This, FaceType, Level, ppCubeMapSurface);
457 D3DCUBEMAP_FACES FaceType,
465 r = NineCubeTexture9_LockRect(This, FaceType, Level, pLockedRect, pRect, Flags);
472 D3DCUBEMAP_FACES FaceType,
477 r = NineCubeTexture9_UnlockRect(This, FaceType, Level);
484 D3DCUBEMAP_FACES FaceType,
489 r = NineCubeTexture9_AddDirtyRect(This, FaceType, pDirtyRect);
    [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 133 rr::FaceType faceType,
glsFragmentOpUtil.cpp 216 rr::FaceType faceType,
219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state);
231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK;
264 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
274 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 98 rr::FaceType visibleFace; //!< Quad visible face.
817 rr::FaceType visibleFace;
867 rr::FaceType visible = functionCases[ndx].visibleFace;
868 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT;
900 rr::FaceType visibleFace;
939 rr::FaceType visible = opCombinationCases[ndx].visibleFace;
940 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 98 rr::FaceType visibleFace; //!< Quad visible face.
817 rr::FaceType visibleFace;
867 rr::FaceType visible = functionCases[ndx].visibleFace;
868 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT;
900 rr::FaceType visibleFace;
939 rr::FaceType visible = opCombinationCases[ndx].visibleFace;
940 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT;
    [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 153 virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
154 virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
155 virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
156 virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
    [all...]
  /external/swiftshader/include/Direct3D/
d3d8.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8.h     [all...]
d3d9.h     [all...]

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