/external/deqp/framework/referencerenderer/ |
rrDefs.hpp | 34 enum FaceType
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rrShadingContext.cpp | 29 FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
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rrRasterizer.hpp | 135 FaceType getVisibleFace (void) const { return m_face; } 158 FaceType m_face; //!< Triangle orientation, eg. visible face.
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rrShadingContext.hpp | 40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_); 48 FaceType visibleFace; //!< Which face (front or back) is visible
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rrFragmentOperations.hpp | 106 FaceType fragmentFacing,
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rrRenderer.cpp | [all...] |
rrFragmentOperations.cpp | [all...] |
/external/mesa3d/src/gallium/state_trackers/nine/ |
cubetexture9.c | 205 D3DCUBEMAP_FACES FaceType, 209 const unsigned s = Level * 6 + FaceType; 211 DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n", 212 This, FaceType, Level, ppCubeMapSurface); 217 user_assert(FaceType < 6, D3DERR_INVALIDCALL); 227 D3DCUBEMAP_FACES FaceType, 233 const unsigned s = Level * 6 + FaceType; 235 DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n", 236 This, FaceType, Level, pLockedRect, pRect, Flags); 241 user_assert(FaceType < 6, D3DERR_INVALIDCALL) [all...] |
cubetexture9.h | 58 D3DCUBEMAP_FACES FaceType, 64 D3DCUBEMAP_FACES FaceType, 72 D3DCUBEMAP_FACES FaceType, 77 D3DCUBEMAP_FACES FaceType,
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nine_lock.c | 443 D3DCUBEMAP_FACES FaceType, 449 r = NineCubeTexture9_GetCubeMapSurface(This, FaceType, Level, ppCubeMapSurface); 457 D3DCUBEMAP_FACES FaceType, 465 r = NineCubeTexture9_LockRect(This, FaceType, Level, pLockedRect, pRect, Flags); 472 D3DCUBEMAP_FACES FaceType, 477 r = NineCubeTexture9_UnlockRect(This, FaceType, Level); 484 D3DCUBEMAP_FACES FaceType, 489 r = NineCubeTexture9_AddDirtyRect(This, FaceType, pDirtyRect); [all...] |
/external/deqp/modules/glshared/ |
glsFragmentOpUtil.hpp | 133 rr::FaceType faceType,
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glsFragmentOpUtil.cpp | 216 rr::FaceType faceType, 219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; 264 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state); 274 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilTests.cpp | 98 rr::FaceType visibleFace; //!< Quad visible face. 817 rr::FaceType visibleFace; 867 rr::FaceType visible = functionCases[ndx].visibleFace; 868 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; 900 rr::FaceType visibleFace; 939 rr::FaceType visible = opCombinationCases[ndx].visibleFace; 940 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 98 rr::FaceType visibleFace; //!< Quad visible face. 817 rr::FaceType visibleFace; 867 rr::FaceType visible = functionCases[ndx].visibleFace; 868 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; 900 rr::FaceType visibleFace; 939 rr::FaceType visible = opCombinationCases[ndx].visibleFace; 940 rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; [all...] |
/external/mesa3d/include/D3D9/ |
d3d9.h | 153 virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0; 154 virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 155 virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0; 156 virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0; [all...] |
/external/swiftshader/include/Direct3D/ |
d3d8.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8.h | [all...] |
d3d9.h | [all...] |