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  /external/swiftshader/third_party/LLVM/lib/Support/
SmallPtrSet.cpp 96 // Set this as a tombstone.
108 const void *const *Tombstone = 0;
115 // Return a tombstone if we've seen one so far, or the empty bucket if
118 return Tombstone ? Tombstone : Array+Bucket;
120 // If this is a tombstone, remember it. If Ptr ends up not in the set, we
122 if (Array[Bucket] == getTombstoneMarker() && !Tombstone)
123 Tombstone = Array+Bucket; // Remember the first tombstone found.
125 // It's a hash collision or a tombstone. Reprobe
    [all...]
  /external/llvm/lib/Support/
SmallPtrSet.cpp 82 // Set this as a tombstone.
93 const void *const *Tombstone = nullptr;
96 // Return a tombstone if we've seen one so far, or the empty bucket if
99 return Tombstone ? Tombstone : Array+Bucket;
105 // If this is a tombstone, remember it. If Ptr ends up not in the set, we
107 if (Array[Bucket] == getTombstoneMarker() && !Tombstone)
108 Tombstone = Array+Bucket; // Remember the first tombstone found.
110 // It's a hash collision or a tombstone. Reprobe
    [all...]
  /external/swiftshader/third_party/llvm-subzero/lib/Support/
SmallPtrSet.cpp 83 // Set this as a tombstone.
94 const void *const *Tombstone = nullptr;
97 // Return a tombstone if we've seen one so far, or the empty bucket if
100 return Tombstone ? Tombstone : Array+Bucket;
106 // If this is a tombstone, remember it. If Ptr ends up not in the set, we
108 if (Array[Bucket] == getTombstoneMarker() && !Tombstone)
109 Tombstone = Array+Bucket; // Remember the first tombstone found.
111 // It's a hash collision or a tombstone. Reprobe
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/ADT/
DenseMap.h 560 // If we are writing over a tombstone, remember this.
570 /// true, otherwise it returns a bucket with an empty marker or tombstone and
583 // FoundTombstone - Keep track of whether we find a tombstone while probing.
589 "Empty/Tombstone value shouldn't be inserted into map!");
604 // If we've already seen a tombstone while probing, fill it in instead
610 // If this is a tombstone, remember it. If Val ends up not in the map, we
614 FoundTombstone = ThisBucket; // Remember the first tombstone found.
616 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /external/swiftshader/third_party/LLVM/include/llvm/ADT/
DenseMap.h 301 // If we are writing over a tombstone, remember this.
322 /// true, otherwise it returns a bucket with an empty marker or tombstone and
334 // FoundTombstone - Keep track of whether we find a tombstone while probing.
340 "Empty/Tombstone value shouldn't be inserted into map!");
353 // If we've already seen a tombstone while probing, fill it in instead
360 // If this is a tombstone, remember it. If Val ends up not in the map, we
363 FoundTombstone = ThisBucket; // Remember the first tombstone found.
365 // Otherwise, it's a hash collision or a tombstone, continue quadratic
535 const KeyT Tombstone = KeyInfoT::getTombstoneKey();
539 KeyInfoT::isEqual(Ptr->first, Tombstone)))
    [all...]
  /external/llvm/include/llvm/ADT/
DenseMap.h 500 // If we are writing over a tombstone, remember this.
510 /// true, otherwise it returns a bucket with an empty marker or tombstone and
523 // FoundTombstone - Keep track of whether we find a tombstone while probing.
529 "Empty/Tombstone value shouldn't be inserted into map!");
544 // If we've already seen a tombstone while probing, fill it in instead
550 // If this is a tombstone, remember it. If Val ends up not in the map, we
554 FoundTombstone = ThisBucket; // Remember the first tombstone found.
556 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /external/swiftshader/third_party/llvm-subzero/include/llvm/ADT/
DenseMap.h 498 // If we are writing over a tombstone, remember this.
508 /// true, otherwise it returns a bucket with an empty marker or tombstone and
521 // FoundTombstone - Keep track of whether we find a tombstone while probing.
527 "Empty/Tombstone value shouldn't be inserted into map!");
542 // If we've already seen a tombstone while probing, fill it in instead
548 // If this is a tombstone, remember it. If Val ends up not in the map, we
552 FoundTombstone = ThisBucket; // Remember the first tombstone found.
554 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/
DenseMap.h 503 // If we are writing over a tombstone, remember this.
513 /// true, otherwise it returns a bucket with an empty marker or tombstone and
526 // FoundTombstone - Keep track of whether we find a tombstone while probing.
532 "Empty/Tombstone value shouldn't be inserted into map!");
547 // If we've already seen a tombstone while probing, fill it in instead
553 // If this is a tombstone, remember it. If Val ends up not in the map, we
557 FoundTombstone = ThisBucket; // Remember the first tombstone found.
559 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/ADT/
DenseMap.h 519 // If we are writing over a tombstone, remember this.
529 /// true, otherwise it returns a bucket with an empty marker or tombstone and
542 // FoundTombstone - Keep track of whether we find a tombstone while probing.
548 "Empty/Tombstone value shouldn't be inserted into map!");
563 // If we've already seen a tombstone while probing, fill it in instead
569 // If this is a tombstone, remember it. If Val ends up not in the map, we
573 FoundTombstone = ThisBucket; // Remember the first tombstone found.
575 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/ADT/
DenseMap.h 519 // If we are writing over a tombstone, remember this.
529 /// true, otherwise it returns a bucket with an empty marker or tombstone and
542 // FoundTombstone - Keep track of whether we find a tombstone while probing.
548 "Empty/Tombstone value shouldn't be inserted into map!");
563 // If we've already seen a tombstone while probing, fill it in instead
569 // If this is a tombstone, remember it. If Val ends up not in the map, we
573 FoundTombstone = ThisBucket; // Remember the first tombstone found.
575 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4053586/prebuilt_include/llvm/include/llvm/ADT/
DenseMap.h 503 // If we are writing over a tombstone, remember this.
513 /// true, otherwise it returns a bucket with an empty marker or tombstone and
526 // FoundTombstone - Keep track of whether we find a tombstone while probing.
532 "Empty/Tombstone value shouldn't be inserted into map!");
547 // If we've already seen a tombstone while probing, fill it in instead
553 // If this is a tombstone, remember it. If Val ends up not in the map, we
557 FoundTombstone = ThisBucket; // Remember the first tombstone found.
559 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/ADT/
DenseMap.h 519 // If we are writing over a tombstone, remember this.
529 /// true, otherwise it returns a bucket with an empty marker or tombstone and
542 // FoundTombstone - Keep track of whether we find a tombstone while probing.
548 "Empty/Tombstone value shouldn't be inserted into map!");
563 // If we've already seen a tombstone while probing, fill it in instead
569 // If this is a tombstone, remember it. If Val ends up not in the map, we
573 FoundTombstone = ThisBucket; // Remember the first tombstone found.
575 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/ADT/
DenseMap.h 519 // If we are writing over a tombstone, remember this.
529 /// true, otherwise it returns a bucket with an empty marker or tombstone and
542 // FoundTombstone - Keep track of whether we find a tombstone while probing.
548 "Empty/Tombstone value shouldn't be inserted into map!");
563 // If we've already seen a tombstone while probing, fill it in instead
569 // If this is a tombstone, remember it. If Val ends up not in the map, we
573 FoundTombstone = ThisBucket; // Remember the first tombstone found.
575 // Otherwise, it's a hash collision or a tombstone, continue quadratic
    [all...]
  /external/llvm/lib/TableGen/
Record.cpp 37 /// good way to indicate tombstone or empty keys for strings, we want
39 /// not expected to take on certain values (those of the tombstone and
65 TableGenStringKey Tombstone("<<<TOMBSTONE KEY>>>");
66 return Tombstone;
    [all...]
  /external/swiftshader/third_party/LLVM/lib/TableGen/
Record.cpp 34 /// good way to indicate tombstone or empty keys for strings, we want
36 /// not expected to take on certain values (those of the tombstone and
60 TableGenStringKey Tombstone("<<<TOMBSTONE KEY>>>");
61 return Tombstone;
    [all...]

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