/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5AtomicCountersArrayIndexing.cpp | 101 glw::GLuint bufferData[m_atomic_counters_array_size]; 104 bufferData[index] = index; 109 gl.bufferData(GL_ATOMIC_COUNTER_BUFFER, m_atomic_counters_array_size * sizeof(glw::GLuint), bufferData, 140 glw::GLuint* bufferData = 148 if (expectedResult != bufferData[0] || expectedResult + 1 != bufferData[1] || expectedResult + 2 != bufferData[2] || 149 expectedResult + 3 != bufferData[3]) 154 << " (" << bufferData[0] << " ," << bufferData[1] << " ," << bufferData[2] << " , [all...] |
esextcGPUShader5PreciseQualifier.cpp | 155 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_COPY); 168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); 175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); 368 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_positions, GL_STATIC_DRAW); 372 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, vertex_data_weights, GL_STATIC_DRAW);
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esextcGPUShader5FmaPrecision.cpp | 200 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_a), m_data_a, GL_STATIC_READ); 205 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_b), m_data_b, GL_STATIC_READ); 210 gl.bufferData(GL_ARRAY_BUFFER, sizeof(m_data_c), m_data_c, GL_STATIC_READ); 246 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY); 251 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY);
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esextcGPUShader5UniformBlocksArrayIndexing.cpp | 146 gl.bufferData(GL_ARRAY_BUFFER, m_n_position_components * sizeof(glw::GLfloat) * nVaryings, DE_NULL, 198 gl.bufferData(GL_UNIFORM_BUFFER, m_n_position_components * sizeof(float),
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/external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/ |
PlayerBufferPeriodActivity.java | 42 int[] bufferData = bundle.getIntArray("playerBufferPeriodArray"); 44 histogramView.setBufferPeriodArray(bufferData);
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RecorderBufferPeriodActivity.java | 44 int[] bufferData = bundle.getIntArray("recorderBufferPeriodArray"); 46 histogramView.setBufferPeriodArray(bufferData);
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PerformanceMeasurement.java | 48 public PerformanceMeasurement(int expectedBufferPeriod, int[] bufferData) { 49 mBufferData = bufferData;
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/external/swiftshader/src/OpenGL/libGL/ |
Buffer.h | 41 void bufferData(const void *data, GLsizeiptr size, GLenum usage);
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Buffer.cpp | 42 void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Buffer.h | 39 void bufferData(const void *data, GLsizeiptr size, GLenum usage);
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Buffer.cpp | 43 void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 215 ctx.bufferData(ctx.ARRAY_BUFFER, normals, ctx.STATIC_DRAW); 219 ctx.bufferData(ctx.ARRAY_BUFFER, texCoords, ctx.STATIC_DRAW); 223 ctx.bufferData(ctx.ARRAY_BUFFER, vertices, ctx.STATIC_DRAW); 229 ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, indices, ctx.STATIC_DRAW); 301 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(normalData), ctx.STATIC_DRAW); 305 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(texCoordData), ctx.STATIC_DRAW); 309 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(geometryData), ctx.STATIC_DRAW); 314 ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexData), ctx.STREAM_DRAW); 497 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(normalArray), obj.ctx.STATIC_DRAW); 501 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(textureArray), obj.ctx.STATIC_DRAW) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 78 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW); 89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); 102 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW);
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/external/deqp/modules/egl/ |
teglAndroidUtil.cpp | 146 void* bufferData = DE_NULL; 153 checkStatus(graphicBuffer.lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, &bufferData)); 155 PixelBufferAccess nativeBuffer(texFormat, 64, 64, 1, bufferData);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Buffer.cpp | 47 void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
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Buffer.h | 39 void bufferData(const void *data, GLsizeiptr size, GLenum usage);
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/external/deqp/external/openglcts/modules/gl/ |
gl4cIndirectParametersTests.cpp | 123 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 10 * sizeof(GLint), data, GL_DYNAMIC_DRAW); 197 gl.bufferData(GL_ARRAY_BUFFER, 10 * sizeof(GLint), data, GL_DYNAMIC_DRAW); 369 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW); 379 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 2 * sizeof(DrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 389 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 100 * sizeof(GLushort), parameters, GL_STATIC_DRAW); 552 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW); 562 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(GLushort), elements, GL_STATIC_DRAW); 572 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(DrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 582 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 2 * sizeof(GLushort), parameters, GL_STATIC_DRAW);
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gl4cShaderDrawParametersTests.cpp | 187 gl.bufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), vertices, GL_STATIC_DRAW); 197 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(GLushort), elements, GL_STATIC_DRAW); 436 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 1 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 481 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 1 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 640 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 693 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 756 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 4 * sizeof(SDPDrawArraysIndirectCommand), indirect, GL_STATIC_DRAW); 766 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 3 * sizeof(GLushort), parameters, GL_STATIC_DRAW); 826 gl.bufferData(GL_DRAW_INDIRECT_BUFFER, 3 * sizeof(SDPDrawElementsIndirectCommand), indirect, GL_STATIC_DRAW); 836 gl.bufferData(GL_PARAMETER_BUFFER_ARB, 3 * sizeof(GLushort), parameters, GL_STATIC_DRAW) [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderAdjacency.cpp | 320 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_geometry_bo_size * 4, 0, GL_DYNAMIC_DRAW); 322 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_geometry_bo_size * 4, 0, GL_DYNAMIC_DRAW); 324 gl.bufferData(GL_ARRAY_BUFFER, m_test_data.m_vertex_data_bo_size, m_test_data.m_vertex_data, GL_DYNAMIC_DRAW); 334 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_test_data.m_index_data_bo_size, m_test_data.m_index_data,
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esextcGeometryShaderPrimitiveQueries.cpp | 375 gl.bufferData(GL_ARRAY_BUFFER, 380 gl.bufferData(GL_ARRAY_BUFFER,
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderMaxPatchVertices.cpp | 436 gl.bufferData(GL_ARRAY_BUFFER, m_gl_max_patch_vertices * 4 /* components */ * sizeof(glw::GLfloat), 460 gl.bufferData(GL_ARRAY_BUFFER, m_gl_max_patch_vertices * 4 /* components */ * sizeof(glw::GLint), 503 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 511 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 528 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 536 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
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/cts/tests/tests/nativehardware/jni/ |
AHardwareBufferTest.cpp | 312 void* bufferData = NULL; 314 NULL, &bufferData); 316 EXPECT_TRUE(bufferData != NULL);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferMAXSizeValidation.cpp | 85 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_max_tex_buffer_size * sizeof(glw::GLubyte), DE_NULL, GL_DYNAMIC_DRAW); 133 gl.bufferData(GL_ARRAY_BUFFER, m_n_vec_components * sizeof(glw::GLuint), 0, GL_DYNAMIC_COPY);
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esextcTextureBufferParamValueIntToFloatConversion.cpp | 99 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_size * sizeof(glw::GLubyte), &dataBuffer[0], 136 gl.bufferData(GL_ARRAY_BUFFER, m_texture_buffer_size * sizeof(glw::GLfloat), 0, GL_DYNAMIC_COPY);
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/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW); 375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW); 392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW); 410 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW); 434 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]), GL_STATIC_DRAW); 446 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicIndexData[0]), GL_STATIC_DRAW); 460 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticIndexData[0]), GL_STATIC_DRAW); 472 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_staticIndexData[0]), GL_STATIC_DRAW); [all...] |