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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Buffer.cpp: Implements the Buffer class, representing storage of vertex and/or
     16 // index data. Implements GL buffer objects and related functionality.
     17 // [OpenGL ES 2.0.24] section 2.9 page 21.
     18 
     19 #include "Buffer.h"
     20 
     21 #include "main.h"
     22 #include "VertexDataManager.h"
     23 #include "IndexDataManager.h"
     24 
     25 namespace es2
     26 {
     27 
     28 Buffer::Buffer(GLuint name) : NamedObject(name)
     29 {
     30 	mContents = 0;
     31 	mSize = 0;
     32 	mUsage = GL_STATIC_DRAW;
     33 	mIsMapped = false;
     34 	mOffset = 0;
     35 	mLength = 0;
     36 	mAccess = 0;
     37 }
     38 
     39 Buffer::~Buffer()
     40 {
     41 	if(mContents)
     42 	{
     43 		mContents->destruct();
     44 	}
     45 }
     46 
     47 void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
     48 {
     49 	if(mContents)
     50 	{
     51 		mContents->destruct();
     52 		mContents = 0;
     53 	}
     54 
     55 	mSize = size;
     56 	mUsage = usage;
     57 
     58 	if(size > 0)
     59 	{
     60 		const int padding = 1024;   // For SIMD processing of vertices
     61 		mContents = new sw::Resource(size + padding);
     62 
     63 		if(!mContents)
     64 		{
     65 			return error(GL_OUT_OF_MEMORY);
     66 		}
     67 
     68 		if(data)
     69 		{
     70 			char *buffer = (char*)mContents->data();
     71 			memcpy(buffer + mOffset, data, size);
     72 		}
     73 	}
     74 }
     75 
     76 void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
     77 {
     78 	if(mContents && data)
     79 	{
     80 		char *buffer = (char*)mContents->lock(sw::PUBLIC);
     81 		memcpy(buffer + offset, data, size);
     82 		mContents->unlock();
     83 	}
     84 }
     85 
     86 void* Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
     87 {
     88 	if(mContents)
     89 	{
     90 		char* buffer = (char*)mContents->lock(sw::PUBLIC);
     91 		mIsMapped = true;
     92 		mOffset = offset;
     93 		mLength = length;
     94 		mAccess = access;
     95 		return buffer + offset;
     96 	}
     97 	return nullptr;
     98 }
     99 
    100 bool Buffer::unmap()
    101 {
    102 	if(mContents)
    103 	{
    104 		mContents->unlock();
    105 	}
    106 	mIsMapped = false;
    107 	mOffset = 0;
    108 	mLength = 0;
    109 	mAccess = 0;
    110 	return true;
    111 }
    112 
    113 sw::Resource *Buffer::getResource()
    114 {
    115 	return mContents;
    116 }
    117 
    118 }
    119