/external/mesa3d/src/mesa/main/ |
texstorage.h | 38 GLenum internalformat, GLsizei width, 70 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, 75 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, 80 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, 84 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, 89 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, 94 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, 100 GLenum internalformat, 105 GLenum internalformat, 110 GLenum internalformat, [all...] |
genmipmap.c | 79 GLenum internalformat) 92 return internalformat == GL_RGBA || internalformat == GL_RGB || 93 internalformat == GL_LUMINANCE_ALPHA || 94 internalformat == GL_LUMINANCE || internalformat == GL_ALPHA || 95 internalformat == GL_BGRA_EXT || 96 (_mesa_is_es3_color_renderable(internalformat) && 97 _mesa_is_es3_texture_filterable(ctx, internalformat)); 100 return (!_mesa_is_enum_format_integer(internalformat) & [all...] |
texstorage.c | 144 GLenum internalFormat, mesa_format texFormat) 164 0, internalFormat, texFormat); 220 GLenum internalformat) 223 switch (internalformat) { 258 return _mesa_base_tex_format(ctx, internalformat) > 0; 308 GLsizei levels, GLenum internalformat, 325 if (_mesa_is_compressed_format(ctx, internalformat)) { 327 if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) { 329 "glTex%sStorage%dD(internalformat = %s)", suffix, dims, 330 _mesa_enum_to_string(internalformat)); [all...] |
formatquery.c | 41 _is_renderable(struct gl_context *ctx, GLenum internalformat) 51 if (internalformat != GL_RGB && internalformat != GL_RGBA && 52 _mesa_base_fbo_format(ctx, internalformat) == 0) 62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat, 256 * "If the <internalformat> parameter to GetInternalformativ is not 260 if (!query2 && !_is_renderable(ctx, internalformat)) { 262 "glGetInternalformativ(internalformat=%s)", 263 _mesa_enum_to_string(internalformat)); 453 GLenum internalformat, GLenum pname [all...] |
formatquery.h | 33 GLenum internalFormat, int samples[16]); 37 GLenum internalFormat, GLenum pname, 41 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, 45 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
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textureview.h | 38 * Lookup format view class based on internalformat 39 * \return VIEW_CLASS if internalformat found in table, false otherwise. 43 GLenum internalformat); 47 GLenum internalformat,
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genmipmap.h | 40 GLenum internalformat);
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colortab.h | 34 _mesa_ColorTable( GLenum target, GLenum internalformat, 42 _mesa_CopyColorTable(GLenum target, GLenum internalformat,
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GLESv2Validation.h | 40 bool rboFormat(GL2Encoder* ctx, GLenum internalformat); 55 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 57 bool isCompressedFormat(GLenum internalformat); 58 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat); 62 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat); 63 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat); 64 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat); 65 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat); 72 bool pixelInternalFormat(GLenum internalformat);
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GLESv2Validation.cpp | 112 bool rboFormat(GL2Encoder* ctx, GLenum internalformat) { 115 switch (internalformat) { 355 GLsizei compressedTexImageSize(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 361 switch (internalformat) { 379 bool isCompressedFormat(GLenum internalformat) { 384 switch (internalformat) { 429 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat) { 443 switch (internalformat) { 509 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat) { 510 switch (internalformat) { [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
utilities.h | 41 GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target); 43 bool IsColorRenderable(GLint internalformat); 44 bool IsDepthRenderable(GLint internalformat); 45 bool IsStencilRenderable(GLint internalformat); 47 GLuint GetAlphaSize(GLint internalformat); 48 GLuint GetRedSize(GLint internalformat); 49 GLuint GetGreenSize(GLint internalformat); 50 GLuint GetBlueSize(GLint internalformat); 51 GLuint GetDepthSize(GLint internalformat); 52 GLuint GetStencilSize(GLint internalformat); [all...] |
utilities.cpp | 35 bool IsSizedInternalFormat(GLint internalformat) 37 switch(internalformat) 137 GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target) 173 if((GLenum)internalformat != format) 175 if(gl::IsUnsizedInternalFormat(internalformat)) 180 if(!IsSizedInternalFormat(internalformat)) 186 if((GLenum)internalformat == format) 188 // Validate format, type, and unsized internalformat combinations [OpenGL ES 1.1 Table 3.3] 246 // Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2] 248 #define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break [all...] |
Renderbuffer.cpp | 286 Colorbuffer::Colorbuffer(int width, int height, GLenum internalformat, GLsizei samples) : mRenderTarget(nullptr) 298 mRenderTarget = egl::Image::create(width, height, internalformat, supportedSamples, false); 309 format = internalformat; 364 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLenum internalformat, GLsizei samples) : mDepthStencil(nullptr) 376 mDepthStencil = egl::Image::create(width, height, internalformat, supportedSamples, false); 387 format = internalformat; 433 Depthbuffer::Depthbuffer(int width, int height, GLenum internalformat, GLsizei samples) : DepthStencilbuffer(width, height, internalformat, samples)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.h | 46 bool IsSizedInternalFormat(GLint internalformat); // Not compressed. 58 GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target, GLint clientVersion); 61 bool IsColorRenderable(GLint internalformat, GLint clientVersion); 62 bool IsDepthRenderable(GLint internalformat, GLint clientVersion); 63 bool IsStencilRenderable(GLint internalformat, GLint clientVersion); 64 bool IsMipmappable(GLint internalformat, GLint clientVersion); 66 GLuint GetAlphaSize(GLint internalformat); 67 GLuint GetRedSize(GLint internalformat); 68 GLuint GetGreenSize(GLint internalformat); 69 GLuint GetBlueSize(GLint internalformat); [all...] |
utilities.cpp | 326 bool IsCompressed(GLint internalformat, GLint clientVersion) 328 switch(internalformat) 381 bool IsSizedInternalFormat(GLint internalformat) 383 switch(internalformat) 657 GLint internalformat = colorbuffer->getFormat(); local 659 if(IsNormalizedInteger(internalformat)) 678 else if(IsFloatFormat(internalformat)) 687 else if(IsSignedNonNormalizedInteger(internalformat)) 696 else if(IsUnsignedNonNormalizedInteger(internalformat)) 705 else UNREACHABLE(internalformat); [all...] |
/external/swiftshader/src/OpenGL/common/ |
Image.hpp | 52 GLint GetSizedInternalFormat(GLint internalFormat, GLenum type); 55 bool IsUnsizedInternalFormat(GLint internalformat); 56 GLenum GetBaseInternalFormat(GLint internalformat); 95 Image(Texture *parentTexture, GLsizei width, GLsizei height, GLint internalformat) 96 : sw::Surface(parentTexture->getResource(), width, height, 1, 0, 1, gl::SelectInternalFormat(internalformat), true, true), 97 width(width), height(height), depth(1), internalformat(internalformat), parentTexture(parentTexture) 105 Image(Texture *parentTexture, GLsizei width, GLsizei height, GLsizei depth, int border, GLint internalformat) 106 : sw::Surface(parentTexture->getResource(), width, height, depth, border, 1, gl::SelectInternalFormat(internalformat), true, true), 107 width(width), height(height), depth(depth), internalformat(internalformat), parentTexture(parentTexture 221 const GLint internalformat; member in class:egl::Image [all...] |
Image.cpp | 172 bool IsUnsizedInternalFormat(GLint internalformat) 174 switch(internalformat) 199 GLenum GetBaseInternalFormat(GLint internalformat) 201 switch(internalformat) 275 UNREACHABLE(internalformat); 282 GLint GetSizedInternalFormat(GLint internalformat, GLenum type) 284 if(!IsUnsizedInternalFormat(internalformat)) 286 return internalformat; 289 switch(internalformat) 441 UNREACHABLE(internalformat); [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLUtils.java | 49 throw new IllegalArgumentException("Unknown internalformat"); 94 * @param internalformat 98 public static void texImage2D(int target, int level, int internalformat, 106 if (native_texImage2D(target, level, internalformat, bitmap, -1, border)!=0) { 114 * internalformat of the bitmap must be compatible with the specified 115 * type and internalformat parameters. 119 * @param internalformat 124 public static void texImage2D(int target, int level, int internalformat, 132 if (native_texImage2D(target, level, internalformat, bitmap, type, border)!=0) { 138 * A version of texImage2D that determines the internalFormat and typ [all...] |
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
TextureSharedData.h | 31 GLint internalformat; member in struct:TextureRec
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/external/mesa3d/src/glx/apple/ |
apple_xgl_api.h | 35 void __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
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/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageLoadStoreTests.cpp | 206 bool Equal(const vec4& v0, const vec4& v1, GLenum internalformat) 208 if (internalformat == GL_RGBA16_SNORM || internalformat == GL_RG16_SNORM || internalformat == GL_R16_SNORM) 212 else if (internalformat == GL_RGBA8_SNORM || internalformat == GL_RG8_SNORM || internalformat == GL_R8_SNORM) [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 183 bool Equal(const vec4& v0, const vec4& v1, GLenum internalformat) 185 if (internalformat == GL_RGBA8_SNORM || internalformat == GL_RGBA8) 212 bool CompareValues(T* map_data, int kSize, const T& expected_value, GLenum internalformat = 0, int layers = 1) 216 if (!Equal(map_data[i], expected_value, internalformat)) 227 bool CompareValues(bool always, T* map_data, int kSize, const T& expected_value, GLenum internalformat = 0, 230 (void)internalformat; 810 ShortByteData(int size, const T& value, GLenum internalformat, GLenum format) 821 if (Shorts(internalformat)) 831 if (Bytes(internalformat)) [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTTextureAPI.cpp | 39 @Modified: internalformat 47 static const void PVRTGetOGLES2TextureFormat(const PVRTextureHeaderV3& sTextureHeader, PVRTuint32& internalformat, PVRTuint32& format, PVRTuint32& type) 55 internalformat=0; 68 internalformat=GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; 73 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; 78 internalformat=GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; 83 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; 89 internalformat=GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG; 94 internalformat=GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; 99 internalformat=GL_ETC1_RGB8_OES [all...] |
/external/mesa3d/src/glx/ |
renderpix.c | 120 __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, 143 __GLX_PUT_LONG(4, internalformat); 173 __GLX_PUT_LONG(4, internalformat);
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/external/swiftshader/src/OpenGL/libGL/ |
utilities.h | 55 bool IsColorRenderable(GLenum internalformat); 56 bool IsDepthRenderable(GLenum internalformat); 57 bool IsStencilRenderable(GLenum internalformat);
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