1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18 package android.filterpacks.imageproc; 19 20 import android.filterfw.core.Filter; 21 import android.filterfw.core.FilterContext; 22 import android.filterfw.core.Frame; 23 import android.filterfw.core.FrameFormat; 24 import android.filterfw.core.GenerateFieldPort; 25 import android.filterfw.core.GLFrame; 26 import android.filterfw.core.ShaderProgram; 27 import android.filterfw.geometry.Quad; 28 import android.filterfw.format.ImageFormat; 29 import android.filterfw.format.ObjectFormat; 30 31 import android.opengl.GLES20; 32 33 /** 34 * @hide 35 */ 36 public class DrawRectFilter extends Filter { 37 38 @GenerateFieldPort(name = "colorRed", hasDefault = true) 39 private float mColorRed = 0.8f; 40 41 @GenerateFieldPort(name = "colorGreen", hasDefault = true) 42 private float mColorGreen = 0.8f; 43 44 @GenerateFieldPort(name = "colorBlue", hasDefault = true) 45 private float mColorBlue = 0.0f; 46 47 private final String mVertexShader = 48 "attribute vec4 aPosition;\n" + 49 "void main() {\n" + 50 " gl_Position = aPosition;\n" + 51 "}\n"; 52 53 private final String mFixedColorFragmentShader = 54 "precision mediump float;\n" + 55 "uniform vec4 color;\n" + 56 "void main() {\n" + 57 " gl_FragColor = color;\n" + 58 "}\n"; 59 60 private ShaderProgram mProgram; 61 62 63 public DrawRectFilter(String name) { 64 super(name); 65 } 66 67 @Override 68 public void setupPorts() { 69 addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA, 70 FrameFormat.TARGET_GPU)); 71 addMaskedInputPort("box", ObjectFormat.fromClass(Quad.class, FrameFormat.TARGET_SIMPLE)); 72 addOutputBasedOnInput("image", "image"); 73 } 74 75 @Override 76 public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { 77 return inputFormat; 78 } 79 80 @Override 81 public void prepare(FilterContext context) { 82 mProgram = new ShaderProgram(context, mVertexShader, mFixedColorFragmentShader); 83 } 84 85 @Override 86 public void process(FilterContext env) { 87 // Get input frame 88 Frame imageFrame = pullInput("image"); 89 Frame boxFrame = pullInput("box"); 90 91 // Get the box 92 Quad box = (Quad)boxFrame.getObjectValue(); 93 box = box.scaled(2.0f).translated(-1.0f, -1.0f); 94 95 // Create output frame with copy of input 96 GLFrame output = (GLFrame)env.getFrameManager().duplicateFrame(imageFrame); 97 98 // Draw onto output 99 output.focus(); 100 renderBox(box); 101 102 // Push output 103 pushOutput("image", output); 104 105 // Release pushed frame 106 output.release(); 107 } 108 109 private void renderBox(Quad box) { 110 final int FLOAT_SIZE = 4; 111 112 // Get current values 113 float[] color = {mColorRed, mColorGreen, mColorBlue, 1f}; 114 float[] vertexValues = { box.p0.x, box.p0.y, 115 box.p1.x, box.p1.y, 116 box.p3.x, box.p3.y, 117 box.p2.x, box.p2.y }; 118 119 // Set the program variables 120 mProgram.setHostValue("color", color); 121 mProgram.setAttributeValues("aPosition", vertexValues, 2); 122 mProgram.setVertexCount(4); 123 124 // Draw 125 mProgram.beginDrawing(); 126 GLES20.glLineWidth(1.0f); 127 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4); 128 } 129 } 130