HomeSort by relevance Sort by last modified time
    Searched refs:msaa (Results 1 - 16 of 16) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/
vc4_blit.c 54 bool msaa = (info->src.resource->nr_samples > 1 || local
56 int tile_width = msaa ? 32 : 64;
57 int tile_height = msaa ? 32 : 64;
92 * POT-sized areas. For MSAA, the tile addresses are computed
134 /* If we're resolving from MSAA to single sample, we still need to run
135 * the engine in MSAA mode for the load.
137 if (!job->msaa && info->src.resource->nr_samples > 1) {
138 job->msaa = true;
152 job->msaa = msaa;
    [all...]
vc4_emit.c 90 if (job->msaa || vc4->prog.fs->disable_early_z)
98 if (!job->msaa) {
vc4_job.c 182 job->msaa = true;
191 job->msaa = true;
198 if (job->msaa) {
424 if (job->msaa) {
vc4_context.h 264 /** @{ Tile information, depending on MSAA and float color buffer. */
270 /** Whether the current rendering is in a 4X MSAA tile buffer. */
271 bool msaa; member in struct:vc4_job
vc4_nir_lower_blend.c 537 if (c->fs_key->sample_alpha_to_one && c->fs_key->msaa)
666 if (c->fs_key->msaa && blend_depends_on_dst_color(c)) {
vc4_draw.c 94 cl_u8(&bcl, job->msaa ? VC4_BIN_CONFIG_MS_MODE_4X : 0);
vc4_qir.h 360 bool msaa; member in struct:vc4_fs_key
vc4_program.c 358 * Emits a lowered TXF_MS from an MSAA texture.
    [all...]
  /external/skqp/tools/viewer/
Viewer.cpp 81 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing.");
166 const char* kMSAAStateName = "MSAA";
564 int msaa = fWindow->sampleCount(); local
565 if (msaa > 1) {
566 title.appendf(" MSAA: %i", msaa);
687 // Don't allow the window to re-attach. If we're in MSAA mode, the params we grabbed above
    [all...]
  /external/skia/tools/viewer/
Viewer.cpp 67 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing.");
154 const char* kMSAAStateName = "MSAA";
712 int msaa = fWindow->sampleCount(); local
713 if (msaa > 1) {
714 title.appendf(" MSAA: %i", msaa);
835 // Don't allow the window to re-attach. If we're in MSAA mode, the params we grabbed above
    [all...]
  /external/vulkan-validation-layers/layers/
shader_validation.cpp 1268 auto msaa = type.word(6); local
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 1176 const bool msaa = numSamples > 1; local
    [all...]
  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp 793 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
796 if (!msaa)
989 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
    [all...]
  /external/deqp/modules/gles3/functional/
es3fClippingTests.cpp 796 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
799 if (!msaa)
993 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_vgpu10.c 5420 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture); local
    [all...]
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/layers/
core_validation.cpp 2709 auto msaa = type.word(6); local
    [all...]

Completed in 582 milliseconds