1 /* 2 * Copyright 2015 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include "util/u_format.h" 25 #include "util/u_surface.h" 26 #include "util/u_blitter.h" 27 #include "vc4_context.h" 28 29 static struct pipe_surface * 30 vc4_get_blit_surface(struct pipe_context *pctx, 31 struct pipe_resource *prsc, unsigned level) 32 { 33 struct pipe_surface tmpl; 34 35 memset(&tmpl, 0, sizeof(tmpl)); 36 tmpl.format = prsc->format; 37 tmpl.u.tex.level = level; 38 tmpl.u.tex.first_layer = 0; 39 tmpl.u.tex.last_layer = 0; 40 41 return pctx->create_surface(pctx, prsc, &tmpl); 42 } 43 44 static bool 45 is_tile_unaligned(unsigned size, unsigned tile_size) 46 { 47 return size & (tile_size - 1); 48 } 49 50 static bool 51 vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) 52 { 53 struct vc4_context *vc4 = vc4_context(pctx); 54 bool msaa = (info->src.resource->nr_samples > 1 || 55 info->dst.resource->nr_samples > 1); 56 int tile_width = msaa ? 32 : 64; 57 int tile_height = msaa ? 32 : 64; 58 59 if (util_format_is_depth_or_stencil(info->dst.resource->format)) 60 return false; 61 62 if (info->scissor_enable) 63 return false; 64 65 if ((info->mask & PIPE_MASK_RGBA) == 0) 66 return false; 67 68 if (info->dst.box.x != info->src.box.x || 69 info->dst.box.y != info->src.box.y || 70 info->dst.box.width != info->src.box.width || 71 info->dst.box.height != info->src.box.height) { 72 return false; 73 } 74 75 int dst_surface_width = u_minify(info->dst.resource->width0, 76 info->dst.level); 77 int dst_surface_height = u_minify(info->dst.resource->height0, 78 info->dst.level); 79 if (is_tile_unaligned(info->dst.box.x, tile_width) || 80 is_tile_unaligned(info->dst.box.y, tile_height) || 81 (is_tile_unaligned(info->dst.box.width, tile_width) && 82 info->dst.box.x + info->dst.box.width != dst_surface_width) || 83 (is_tile_unaligned(info->dst.box.height, tile_height) && 84 info->dst.box.y + info->dst.box.height != dst_surface_height)) { 85 return false; 86 } 87 88 /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the 89 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our 90 * destination surface) to determine the stride. This may be wrong 91 * when reading from texture miplevels > 0, which are stored in 92 * POT-sized areas. For MSAA, the tile addresses are computed 93 * explicitly by the RCL, but still use the destination width to 94 * determine the stride (which could be fixed by explicitly supplying 95 * it in the ABI). 96 */ 97 struct vc4_resource *rsc = vc4_resource(info->src.resource); 98 99 uint32_t stride; 100 101 if (info->src.resource->nr_samples > 1) 102 stride = align(dst_surface_width, 32) * 4 * rsc->cpp; 103 else if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T) 104 stride = align(dst_surface_width * rsc->cpp, 128); 105 else 106 stride = align(dst_surface_width * rsc->cpp, 16); 107 108 if (stride != rsc->slices[info->src.level].stride) 109 return false; 110 111 if (info->dst.resource->format != info->src.resource->format) 112 return false; 113 114 if (false) { 115 fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n", 116 info->src.box.x, 117 info->src.box.y, 118 info->dst.box.x, 119 info->dst.box.y, 120 info->dst.box.width, 121 info->dst.box.height); 122 } 123 124 struct pipe_surface *dst_surf = 125 vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level); 126 struct pipe_surface *src_surf = 127 vc4_get_blit_surface(pctx, info->src.resource, info->src.level); 128 129 vc4_flush_jobs_reading_resource(vc4, info->src.resource); 130 131 struct vc4_job *job = vc4_get_job(vc4, dst_surf, NULL); 132 pipe_surface_reference(&job->color_read, src_surf); 133 134 /* If we're resolving from MSAA to single sample, we still need to run 135 * the engine in MSAA mode for the load. 136 */ 137 if (!job->msaa && info->src.resource->nr_samples > 1) { 138 job->msaa = true; 139 job->tile_width = 32; 140 job->tile_height = 32; 141 } 142 143 job->draw_min_x = info->dst.box.x; 144 job->draw_min_y = info->dst.box.y; 145 job->draw_max_x = info->dst.box.x + info->dst.box.width; 146 job->draw_max_y = info->dst.box.y + info->dst.box.height; 147 job->draw_width = dst_surf->width; 148 job->draw_height = dst_surf->height; 149 150 job->tile_width = tile_width; 151 job->tile_height = tile_height; 152 job->msaa = msaa; 153 job->needs_flush = true; 154 job->resolve |= PIPE_CLEAR_COLOR; 155 156 vc4_job_submit(vc4, job); 157 158 pipe_surface_reference(&dst_surf, NULL); 159 pipe_surface_reference(&src_surf, NULL); 160 161 return true; 162 } 163 164 void 165 vc4_blitter_save(struct vc4_context *vc4) 166 { 167 util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); 168 util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx); 169 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); 170 util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer); 171 util_blitter_save_viewport(vc4->blitter, &vc4->viewport); 172 util_blitter_save_scissor(vc4->blitter, &vc4->scissor); 173 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); 174 util_blitter_save_blend(vc4->blitter, vc4->blend); 175 util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa); 176 util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref); 177 util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask); 178 util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer); 179 util_blitter_save_fragment_sampler_states(vc4->blitter, 180 vc4->fragtex.num_samplers, 181 (void **)vc4->fragtex.samplers); 182 util_blitter_save_fragment_sampler_views(vc4->blitter, 183 vc4->fragtex.num_textures, vc4->fragtex.textures); 184 } 185 186 static bool 187 vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) 188 { 189 struct vc4_context *vc4 = vc4_context(ctx); 190 191 if (!util_blitter_is_blit_supported(vc4->blitter, info)) { 192 fprintf(stderr, "blit unsupported %s -> %s\n", 193 util_format_short_name(info->src.resource->format), 194 util_format_short_name(info->dst.resource->format)); 195 return false; 196 } 197 198 vc4_blitter_save(vc4); 199 util_blitter_blit(vc4->blitter, info); 200 201 return true; 202 } 203 204 /* Optimal hardware path for blitting pixels. 205 * Scaling, format conversion, up- and downsampling (resolve) are allowed. 206 */ 207 void 208 vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) 209 { 210 struct pipe_blit_info info = *blit_info; 211 212 if (vc4_tile_blit(pctx, blit_info)) 213 return; 214 215 if (util_try_blit_via_copy_region(pctx, &info)) { 216 return; /* done */ 217 } 218 219 if (info.mask & PIPE_MASK_S) { 220 fprintf(stderr, "cannot blit stencil, skipping\n"); 221 info.mask &= ~PIPE_MASK_S; 222 } 223 224 vc4_render_blit(pctx, &info); 225 } 226