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    Searched refs:pTexture (Results 1 - 15 of 15) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTBackground.h 64 @param[in] pTexture Texture to use
67 EPVRTError Draw(ID3D11ShaderResourceView *pTexture);
PVRTModelPOD.cpp     [all...]
PVRTPFXParser.h 222 SPVRTPFXParserTexture* pTexture; // The RTT target for this pass.
PVRTModelPOD.h 231 PVRTint32 nIdxTexDiffuse; /*!< Idx into pTexture for the diffuse texture */
232 PVRTint32 nIdxTexAmbient; /*!< Idx into pTexture for the ambient texture */
233 PVRTint32 nIdxTexSpecularColour; /*!< Idx into pTexture for the specular colour texture */
234 PVRTint32 nIdxTexSpecularLevel; /*!< Idx into pTexture for the specular level texture */
235 PVRTint32 nIdxTexBump; /*!< Idx into pTexture for the bump map */
236 PVRTint32 nIdxTexEmissive; /*!< Idx into pTexture for the emissive texture */
237 PVRTint32 nIdxTexGlossiness; /*!< Idx into pTexture for the glossiness texture */
238 PVRTint32 nIdxTexOpacity; /*!< Idx into pTexture for the opacity texture */
239 PVRTint32 nIdxTexReflection; /*!< Idx into pTexture for the reflection texture */
240 PVRTint32 nIdxTexRefraction; /*!< Idx into pTexture for the refraction texture *
    [all...]
PVRTPFXParser.cpp 371 pTexture(NULL)
946 if(m_RenderPasses[ul].pTexture->Name == m_psEffect[uj].Textures[uk].Name)
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  /external/webrtc/webrtc/modules/video_render/windows/
video_render_direct3d9.h 199 int SetTransparentColor(LPDIRECT3DTEXTURE9 pTexture,
video_render_direct3d9.cc 668 int VideoRenderDirect3D9::SetTransparentColor(LPDIRECT3DTEXTURE9 pTexture,
674 if (!pTexture)
678 if (SUCCEEDED(pTexture->LockRect(0, &lr, NULL, D3DLOCK_DISCARD)))
700 pTexture->UnlockRect(0);
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 163 CPVRTString sTextureName = m_Scene.pTexture[pMaterial->nIdxTexDiffuse].pszName;
  /external/mesa3d/src/gallium/state_trackers/nine/
device9.h 560 IDirect3DBaseTexture9 *pTexture );
nine_lock.c     [all...]
device9.c     [all...]
  /external/mesa3d/include/D3D9/
d3d9.h 223 virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d9.h     [all...]
d3d8.h     [all...]
  /external/swiftshader/include/Direct3D/
d3d8.h 313 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8* pTexture) PURE;
    [all...]

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