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    Searched refs:slerp (Results 1 - 16 of 16) sorted by null

  /external/eigen/demos/opengl/
camera.h 29 orientation.slerp(alpha,other.orientation));
quaternion_demo.cpp 122 // quaternion slerp
124 { return a.slerp(t,b); }
188 // Euler angles slerp
606 but = new QRadioButton("quaternion slerp");
  /external/eigen/Eigen/src/Geometry/
Rotation2D.h 130 EIGEN_DEVICE_FUNC inline Rotation2D slerp(const Scalar& t, const Rotation2D& other) const function in class:Eigen::Rotation2D
Quaternion.h 154 template<class OtherDerived> EIGEN_DEVICE_FUNC Quaternion<Scalar> slerp(const Scalar& t, const QuaternionBase<OtherDerived>& other) const;
716 * see also http://en.wikipedia.org/wiki/Slerp.
721 QuaternionBase<Derived>::slerp(const Scalar& t, const QuaternionBase<OtherDerived>& other) const function in class:Eigen::QuaternionBase
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_quat.hpp 218 /// For short path spherical linear interpolation, use the slerp function.
225 /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
252 detail::fquatSIMD slerp(
279 /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
compatibility.hpp 73 template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions. function in namespace:glm
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
simd_quat.hpp 218 /// For short path spherical linear interpolation, use the slerp function.
225 /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
252 detail::fquatSIMD slerp(
279 /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
compatibility.hpp 73 template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions. function in namespace:glm
  /external/eigen/test/
geo_transformations.cpp 460 VERIFY_IS_APPROX(s0, (R0.slerp(0, R1)).angle());
461 VERIFY_IS_APPROX( angleToVec(R1.smallestPositiveAngle()), angleToVec((R0.slerp(1, R1)).smallestPositiveAngle()) );
462 VERIFY_IS_APPROX(R0.smallestPositiveAngle(), (R0.slerp(0.5, R0)).smallestPositiveAngle());
465 VERIFY_IS_MUCH_SMALLER_THAN((R0.slerp(0.5, R0.inverse())).smallestAngle(), Scalar(1));
467 VERIFY_IS_APPROX(Scalar(EIGEN_PI), (R0.slerp(0.5, R0.inverse())).smallestPositiveAngle());
474 Scalar a1 = R0.slerp(Scalar(k)/Scalar(path_steps), R1).angle();
475 Scalar a2 = R0.slerp(Scalar(k+1)/Scalar(path_steps), R1).angle();
geo_quaternion.cpp 37 QuatType q = q0.slerp(t,q1);
  /external/eigen/bench/
quat_slerp.cpp 19 return a.slerp(t,b);
  /frameworks/native/libs/math/include/math/
TQuatHelpers.h 245 QUATERNION<T> PURE slerp(const QUATERNION<T>& p, const QUATERNION<T>& q, T t) { function in class:android::details::TQuatFunctions
  /external/vulkan-validation-layers/libs/glm/gtc/
quaternion.hpp 191 /// For short path spherical linear interpolation, use the slerp function.
198 /// @see - slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a)
228 GLM_FUNC_DECL detail::tquat<T, P> slerp(
  /frameworks/native/libs/math/tests/
quat_test.cpp 260 quatd qs = slerp(qa, qb, 0.5);
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtc/
quaternion.hpp 191 /// For short path spherical linear interpolation, use the slerp function.
198 /// @see - slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a)
228 GLM_FUNC_DECL detail::tquat<T, P> slerp(
  /external/libxcam/xcore/
vec_mat.h 1035 inline Quaternion<T> slerp(T r, const Quaternion<T>& quat) const { function in class:XCam::Quaternion
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