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    Searched refs:swtnl (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c 46 struct draw_context *draw = svga->swtnl.draw;
65 svga->swtnl.new_vbuf = TRUE;
114 draw_flush(svga->swtnl.draw);
155 svga->swtnl.backend = svga_vbuf_render_create(svga);
156 if(!svga->swtnl.backend)
162 svga->swtnl.draw = draw_create(&svga->pipe);
163 if (svga->swtnl.draw == NULL)
167 draw_set_rasterize_stage(svga->swtnl.draw,
168 draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend ))
    [all...]
svga_swtnl_state.c 93 draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp);
102 draw_flush( svga->swtnl.draw );
105 draw_bind_vertex_shader(svga->swtnl.draw,
109 draw_bind_fragment_shader(svga->swtnl.draw,
113 draw_set_vertex_buffers(svga->swtnl.draw, 0,
118 draw_set_vertex_elements(svga->swtnl.draw,
123 draw_set_clip_state(svga->swtnl.draw,
132 draw_set_rasterizer_state(svga->swtnl.draw,
142 draw_set_zs_format(svga->swtnl.draw,
222 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend)
    [all...]
svga_swtnl_backend.c 75 svga->swtnl.new_vdecl = TRUE;
78 if (svga->swtnl.new_vbuf)
80 svga->swtnl.new_vbuf = FALSE;
108 svga->swtnl.new_vdecl = TRUE;
116 if (svga->swtnl.new_vdecl)
182 debug_printf("swtnl vertex data:\n");
217 if (!svga->swtnl.new_vdecl)
231 svga->swtnl.new_vbuf = TRUE;
271 svga->swtnl.new_vdecl = FALSE;
305 svga->swtnl.new_vbuf = TRUE
    [all...]
svga_pipe_fs.c 65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
95 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
svga_pipe_gs.c 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ);
107 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);
svga_pipe_vs.c 124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
186 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
svga_state_need_swtnl.c 176 * we don't need swtnl. This causes the vdecl code to pickup
191 svga->swtnl.new_vdecl = TRUE;
200 "need swtnl",
svga_context.h 414 * updating state within a swtnl call.
457 } swtnl; member in struct:svga_context
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_swtnl_t.c 155 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local
157 nouveau_bo_ref(NULL, &swtnl->vbo);
158 swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo,
159 &swtnl->offset);
160 swtnl->vertex_count = 0;
167 struct nouveau_swtnl_state *swtnl = &render->swtnl; local
175 nouveau_bo_ref(swtnl->vbo, &a->bo)
202 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local
    [all...]
nouveau_render.h 68 struct nouveau_swtnl_state swtnl; member in struct:nouveau_render_state

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