1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "util/u_inlines.h" 27 #include "util/u_math.h" 28 #include "util/u_memory.h" 29 #include "util/u_bitmask.h" 30 #include "tgsi/tgsi_parse.h" 31 #include "draw/draw_context.h" 32 33 #include "svga_context.h" 34 #include "svga_hw_reg.h" 35 #include "svga_cmd.h" 36 #include "svga_debug.h" 37 #include "svga_shader.h" 38 39 40 static void * 41 svga_create_fs_state(struct pipe_context *pipe, 42 const struct pipe_shader_state *templ) 43 { 44 struct svga_context *svga = svga_context(pipe); 45 struct svga_fragment_shader *fs; 46 47 fs = CALLOC_STRUCT(svga_fragment_shader); 48 if (!fs) 49 return NULL; 50 51 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEFS); 52 53 fs->base.tokens = tgsi_dup_tokens(templ->tokens); 54 55 /* Collect basic info that we'll need later: 56 */ 57 tgsi_scan_shader(fs->base.tokens, &fs->base.info); 58 59 fs->base.id = svga->debug.shader_id++; 60 61 fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info); 62 63 svga_remap_generics(fs->generic_inputs, fs->generic_remap_table); 64 65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); 66 67 SVGA_STATS_TIME_POP(svga_sws(svga)); 68 return fs; 69 } 70 71 72 static void 73 svga_bind_fs_state(struct pipe_context *pipe, void *shader) 74 { 75 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; 76 struct svga_context *svga = svga_context(pipe); 77 78 svga->curr.fs = fs; 79 svga->dirty |= SVGA_NEW_FS; 80 } 81 82 83 static void 84 svga_delete_fs_state(struct pipe_context *pipe, void *shader) 85 { 86 struct svga_context *svga = svga_context(pipe); 87 struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; 88 struct svga_shader_variant *variant, *tmp; 89 enum pipe_error ret; 90 91 svga_hwtnl_flush_retry(svga); 92 93 assert(fs->base.parent == NULL); 94 95 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); 96 97 for (variant = fs->base.variants; variant; variant = tmp) { 98 tmp = variant->next; 99 100 /* Check if deleting currently bound shader */ 101 if (variant == svga->state.hw_draw.fs) { 102 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); 103 if (ret != PIPE_OK) { 104 svga_context_flush(svga, NULL); 105 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_PS, NULL); 106 assert(ret == PIPE_OK); 107 } 108 svga->state.hw_draw.fs = NULL; 109 } 110 111 ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant); 112 if (ret != PIPE_OK) { 113 svga_context_flush(svga, NULL); 114 ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant); 115 assert(ret == PIPE_OK); 116 } 117 } 118 119 FREE((void *)fs->base.tokens); 120 FREE(fs); 121 } 122 123 124 void 125 svga_init_fs_functions(struct svga_context *svga) 126 { 127 svga->pipe.create_fs_state = svga_create_fs_state; 128 svga->pipe.bind_fs_state = svga_bind_fs_state; 129 svga->pipe.delete_fs_state = svga_delete_fs_state; 130 } 131