1 /********************************************************** 2 * Copyright 2014 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "draw/draw_context.h" 27 #include "util/u_inlines.h" 28 #include "util/u_memory.h" 29 #include "util/u_bitmask.h" 30 #include "tgsi/tgsi_parse.h" 31 #include "tgsi/tgsi_text.h" 32 33 #include "svga_context.h" 34 #include "svga_cmd.h" 35 #include "svga_debug.h" 36 #include "svga_shader.h" 37 #include "svga_streamout.h" 38 39 static void * 40 svga_create_gs_state(struct pipe_context *pipe, 41 const struct pipe_shader_state *templ) 42 { 43 struct svga_context *svga = svga_context(pipe); 44 struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader); 45 46 if (!gs) 47 return NULL; 48 49 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEGS); 50 51 gs->base.tokens = tgsi_dup_tokens(templ->tokens); 52 53 /* Collect basic info that we'll need later: 54 */ 55 tgsi_scan_shader(gs->base.tokens, &gs->base.info); 56 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); 58 59 gs->base.id = svga->debug.shader_id++; 60 61 gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info); 62 63 /* check for any stream output declarations */ 64 if (templ->stream_output.num_outputs) { 65 gs->base.stream_output = svga_create_stream_output(svga, &gs->base, 66 &templ->stream_output); 67 } 68 69 SVGA_STATS_TIME_POP(svga_sws(svga)); 70 return gs; 71 } 72 73 74 static void 75 svga_bind_gs_state(struct pipe_context *pipe, void *shader) 76 { 77 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; 78 struct svga_context *svga = svga_context(pipe); 79 80 svga->curr.user_gs = gs; 81 svga->dirty |= SVGA_NEW_GS; 82 } 83 84 85 static void 86 svga_delete_gs_state(struct pipe_context *pipe, void *shader) 87 { 88 struct svga_context *svga = svga_context(pipe); 89 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; 90 struct svga_geometry_shader *next_gs; 91 struct svga_shader_variant *variant, *tmp; 92 enum pipe_error ret; 93 94 svga_hwtnl_flush_retry(svga); 95 96 /* Start deletion from the original geometry shader state */ 97 if (gs->base.parent != NULL) 98 gs = (struct svga_geometry_shader *)gs->base.parent; 99 100 /* Free the list of geometry shaders */ 101 while (gs) { 102 next_gs = (struct svga_geometry_shader *)gs->base.next; 103 104 if (gs->base.stream_output != NULL) 105 svga_delete_stream_output(svga, gs->base.stream_output); 106 107 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); 108 109 for (variant = gs->base.variants; variant; variant = tmp) { 110 tmp = variant->next; 111 112 /* Check if deleting currently bound shader */ 113 if (variant == svga->state.hw_draw.gs) { 114 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL); 115 if (ret != PIPE_OK) { 116 svga_context_flush(svga, NULL); 117 ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL); 118 assert(ret == PIPE_OK); 119 } 120 svga->state.hw_draw.gs = NULL; 121 } 122 123 ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, variant); 124 if (ret != PIPE_OK) { 125 svga_context_flush(svga, NULL); 126 ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, 127 variant); 128 assert(ret == PIPE_OK); 129 } 130 } 131 132 FREE((void *)gs->base.tokens); 133 FREE(gs); 134 gs = next_gs; 135 } 136 } 137 138 139 void 140 svga_init_gs_functions(struct svga_context *svga) 141 { 142 svga->pipe.create_gs_state = svga_create_gs_state; 143 svga->pipe.bind_gs_state = svga_bind_gs_state; 144 svga->pipe.delete_gs_state = svga_delete_gs_state; 145 } 146