/external/valgrind/perf/ |
many-loss-records.c | 2 // Nb: it must be run with --leak-resolution=high to show the quadratic
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/external/webrtc/webrtc/modules/audio_processing/intelligibility/ |
intelligibility_enhancer.h | 130 // Analytically solves quadratic for optimal gains given |lambda|.
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/frameworks/av/services/camera/libcameraservice/device3/ |
DistortionMapper.h | 126 // [E12(u)-E43(u)] x [E12(u)-P] = 0 gives a quadratic equation in u; the solution in the range
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/frameworks/support/compat/src/main/java/androidx/core/graphics/ |
PathParser.java | 524 case 'q': // Draws a quadratic Bézier (relative) 531 case 'Q': // Draws a quadratic Bézier 538 case 't': // Draws a quadratic Bézier curve(reflective control point)(relative) 553 case 'T': // Draws a quadratic Bézier curve (reflective control point)
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
Paper.java | 156 /* Use linear interpolation for absorb, quadratic for others */
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/prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/ |
fuse.go | 11 // Fuse from end to beginning, to avoid quadratic behavior in fuseBlockPlain. See issue 13554.
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/prebuilts/go/darwin-x86/test/ |
maplinear.go | 8 // Test that maps don't go quadratic for NaNs and other values.
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/prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/ |
fuse.go | 11 // Fuse from end to beginning, to avoid quadratic behavior in fuseBlockPlain. See issue 13554.
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/prebuilts/go/linux-x86/test/ |
maplinear.go | 8 // Test that maps don't go quadratic for NaNs and other values.
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/external/ImageMagick/www/Magick++/ |
Drawable.html | [all...] |
/external/skia/src/gpu/ |
GrDistanceFieldGenFromVector.cpp | 442 // It is used to calculate segment side of a quadratic bezier. 452 // The direction of the quadratic segment/scanline in the canonical space. 453 // 1: The quadratic segment/scanline going from negative x-axis to positive x-axis. 455 // -1: The quadratic segment/scanline going from positive x-axis to negative x-axis. 569 // The scanline is the tangent line of current quadratic segment.
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GrPathUtils.cpp | 355 // p is the candidate quadratic control point. 422 // control points are very close to the baseline vector. If so then we just pick quadratic 675 // For the case when a cubic bezier is actually a quadratic. We duplicate k in l so that the 680 // In the quadratic case we can simply assign fixed values at each control point: 739 // This could technically also happen if the curve were quadratic, but SkClassifyCubic
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/external/skqp/src/gpu/ |
GrDistanceFieldGenFromVector.cpp | 442 // It is used to calculate segment side of a quadratic bezier. 452 // The direction of the quadratic segment/scanline in the canonical space. 453 // 1: The quadratic segment/scanline going from negative x-axis to positive x-axis. 455 // -1: The quadratic segment/scanline going from positive x-axis to negative x-axis. 569 // The scanline is the tangent line of current quadratic segment.
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GrPathUtils.cpp | 355 // p is the candidate quadratic control point. 422 // control points are very close to the baseline vector. If so then we just pick quadratic 675 // For the case when a cubic bezier is actually a quadratic. We duplicate k in l so that the 680 // In the quadratic case we can simply assign fixed values at each control point: 739 // This could technically also happen if the curve were quadratic, but SkClassifyCubic
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/external/wpa_supplicant_8/src/common/ |
sae.c | 213 * whether it is a quadratic residue modulo p to avoid leaking 233 * LGR(num, p) = 1 ==> quadratic residue 241 * LGR(num, p) = -1 ==> quadratic residue 448 * Create a random quadratic residue (qr) and quadratic non-residue [all...] |
/external/tensorflow/tensorflow/python/ops/losses/ |
losses_impl.py | 393 changes from a quadratic to linear. 418 quadratic = math_ops.minimum(abs_error, delta) 423 # nonzero contribution to the gradient from the quadratic term. 424 linear = (abs_error - quadratic) 425 losses = 0.5 * quadratic * quadratic + delta * linear [all...] |
/external/adhd/cras/src/dsp/ |
biquad.c | 105 * gives a quadratic divided by the same quadratic, with poles
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/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/solvers/ |
BrentSolver.java | 354 // Inverse quadratic interpolation. 367 // Inverse quadratic interpolation gives a value
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MullerSolver.java | 223 // Muller's method employs quadratic interpolation through 362 // quadratic interpolation through x0, x1, x2
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/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/ |
ContinuousOutputModel.java | 306 // estimate the index using a reverse quadratic polynom 308 // compute index = P(time) rather than solving a quadratic equation)
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/external/boringssl/src/include/openssl/ |
ec.h | 85 // where the octet z specifies which solution of the quadratic equation y 94 // where z specifies which solution of the quadratic equation y is. This is
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/external/llvm/lib/Target/SystemZ/ |
SystemZLongBranch.cpp | 17 // quadratic in the number of blocks; relaxing branch N can make branch N-1 27 // shortening is also quadratic in the worst case; shortening branch N
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/external/skia/src/pathops/ |
SkDCubicLineIntersection.cpp | 15 Analogous to line-quadratic intersection, solve line-cubic intersection by 120 // see parallel routine in line quadratic intersections
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/external/skia/src/shaders/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 80 // to solve for t bruteforcely using a quadratic equation, this case implies that the quadratic
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/external/skia/src/utils/ |
SkPatchUtils.cpp | 56 * For the cubic case the first difference gives as a result a quadratic polynomial to which we can 59 * position keeps the sampled value while the next ones keep the quadratic, linear and constant
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