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  /external/valgrind/memcheck/tests/s390x/
cu42.c 13 0x0000, 0xd7ff, /* corner cases */
14 0xdc00, 0xffff, /* corner cases */
20 0x00010000, 0x0010ffff, /* corner cases */
  /frameworks/base/graphics/java/android/graphics/drawable/shapes/
RoundRectShape.java 27 * Creates a rounded-corner rectangle. Optionally, an inset (rounded) rectangle
48 * The first two floats are for the top-left corner
55 * The first two floats are for the top-left corner
  /frameworks/support/compat/src/main/java/androidx/core/widget/
PopupWindowCompat.java 52 * corner of the anchor view offset by the specified x and y coordinates.
56 * corner of the popup is pinned at the top left corner of the anchor view.</p>
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderRendering.hpp 235 * * A) (Bottom-left corner, top-left corner, bottom-right corner), use
237 * * B) (Bottom-right corner, top-left corner, top-right corner), use
450 * * TL represent top-left corner of the triangle's bounding box;
451 * * TR represent top-right corner of the triangle's bounding box;
452 * * BL represent bottom-left corner of the triangle's bounding box;
453 * * BR represent bottom-right corner of the triangle's bounding box
    [all...]
  /external/skia/src/core/
SkRRect.cpp 137 // the radii is 0 the corner is square. However, the other radii
181 // If f < 1, then all corner radii are reduced by multiplying them by f."
213 index = kUpperLeft_Corner; // any corner will do in this case
217 // UL corner
224 // LL corner
231 // UR corner
238 // LR corner
313 // if either radius is zero the corner is square so both have to
314 // be non-zero to have a rounded corner
404 // Now scale each corner
    [all...]
  /external/skia/src/effects/
SkRRectsGaussianEdgeMaskFilter.cpp 20 * The round rects must have the same radii at each corner and the x&y radii
89 // When the blurRadius is larger than the corner radius we want to use it to
91 // the center of the corner's circle. When using the blurRadius the inset amount
269 // the fractional position from the corner inset point to the corner's circle
272 // portion of a corner. The second is used everywhere else.
287 // When the blurRadius is larger than the corner radius we want to use it to
289 // use the center of the corner's circle. When using the blurRadius the inset
448 // The corner radii of the two round rects (rx1, ry1, rx2, ry2)
451 // non-circular corner round rects & ellipses
    [all...]
  /external/skqp/src/core/
SkRRect.cpp 137 // the radii is 0 the corner is square. However, the other radii
181 // If f < 1, then all corner radii are reduced by multiplying them by f."
213 index = kUpperLeft_Corner; // any corner will do in this case
217 // UL corner
224 // LL corner
231 // UR corner
238 // LR corner
313 // if either radius is zero the corner is square so both have to
314 // be non-zero to have a rounded corner
404 // Now scale each corner
    [all...]
  /external/skqp/src/effects/
SkRRectsGaussianEdgeMaskFilter.cpp 20 * The round rects must have the same radii at each corner and the x&y radii
89 // When the blurRadius is larger than the corner radius we want to use it to
91 // the center of the corner's circle. When using the blurRadius the inset amount
269 // the fractional position from the corner inset point to the corner's circle
272 // portion of a corner. The second is used everywhere else.
287 // When the blurRadius is larger than the corner radius we want to use it to
289 // use the center of the corner's circle. When using the blurRadius the inset
446 // The corner radii of the two round rects (rx1, ry1, rx2, ry2)
449 // non-circular corner round rects & ellipses
    [all...]
  /external/libxkbcommon/xkbcommon/test/data/keymaps/
quartz.xkb 810 corner= 1,
815 corner= 1,
820 corner= 1,
825 corner= 1,
830 corner= 1,
835 corner= 1,
840 corner= 1,
845 corner= 1,
850 corner= 1,
855 corner= 1,
    [all...]
  /device/google/marlin/camera/QCamera2/HAL3/
QCamera3CropRegionMapper.cpp 120 * @crop_left : x coordinate of top left corner of rectangle
121 * @crop_top : y coordinate of top left corner of rectangle
151 * @crop_left : x coordinate of top left corner of rectangle
152 * @crop_top : y coordinate of top left corner of rectangle
187 * @left : x coordinate of top left corner of rectangle
188 * @top : y coordinate of top left corner of rectangle
  /external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampSamplingTexture.hpp 224 * - (-1, -1) for bottom-left corner of the viewport;
225 * - (-1, 2) for top-left corner of the viewport;
226 * - ( 2, 2) for top-right corner of the viewport;
227 * - ( 2, -1) for bottom-right corner of the viewport;
260 * Values in the brackets correspond to UV space. Top-left corner corresponds
261 * to bottom-left corner of the data in GL orientation (that is: as retrieved
  /external/tensorflow/tensorflow/core/util/
tensor_slice_reader_test.cc 78 // slice #0 is the bottom left corner
84 // slice #1 is the bottom right corner
203 // slice #0 is the bottom left corner
209 // slice #1 is the bottom right corner
335 // slice #0 is the bottom left corner
341 // slice #1 is the bottom right corner
  /hardware/qcom/camera/msm8998/QCamera2/HAL3/
QCamera3CropRegionMapper.cpp 120 * @crop_left : x coordinate of top left corner of rectangle
121 * @crop_top : y coordinate of top left corner of rectangle
151 * @crop_left : x coordinate of top left corner of rectangle
152 * @crop_top : y coordinate of top left corner of rectangle
187 * @left : x coordinate of top left corner of rectangle
188 * @top : y coordinate of top left corner of rectangle
  /cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
layered_filter_f32_helper.rsh 79 // Locates the top left corner of the window surrounding this pixel.
127 // Locates the top left corner of the window surrounding this pixel.
164 // Locates the top left corner of the window surrounding this pixel.
  /external/libjpeg-turbo/
transupp.h 58 * left corner of the selected region must fall on an iMCU boundary. If this
60 * corner up and/or left to make it so, simultaneously increasing the region
61 * dimensions to keep the lower right crop corner unchanged. (Thus, the
  /external/python/cpython2/Lib/plat-mac/lib-scriptpackages/Terminal/
Terminal_Suite.py 94 """bounds - the boundary rectangle for the window, relative to the upper left corner of the screen """
138 """origin - the lower left coordinates of the window, relative to the lower left corner of the screen """
142 """position - the upper left coordinates of the window, relative to the upper left corner of the screen """
  /external/skia/gm/
rrects.cpp 225 // circular corner tabs
231 // small radius circular corner tabs
235 // single circular corner cases
  /external/skqp/gm/
rrects.cpp 225 // circular corner tabs
231 // small radius circular corner tabs
235 // single circular corner cases
  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h 96 #define LVM_EQNB_MIN_LPF_FREQ 1000 /*EQNB Minimum Low Pass Corner frequency*/
97 #define LVM_EQNB_MIN_HPF_FREQ 20 /*EQNB Minimum High Pass Corner frequency*/
98 #define LVM_EQNB_MAX_HPF_FREQ 1000 /*EQNB Maximum High Pass Corner frequency*/
  /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
layered_filter_f32_helper.rsh 79 // Locates the top left corner of the window surrounding this pixel.
127 // Locates the top left corner of the window surrounding this pixel.
164 // Locates the top left corner of the window surrounding this pixel.
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/Terminal/
Terminal_Suite.py 94 """bounds - the boundary rectangle for the window, relative to the upper left corner of the screen """
138 """origin - the lower left coordinates of the window, relative to the lower left corner of the screen """
142 """position - the upper left coordinates of the window, relative to the upper left corner of the screen """
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Terminal/
Terminal_Suite.py 94 """bounds - the boundary rectangle for the window, relative to the upper left corner of the screen """
138 """origin - the lower left coordinates of the window, relative to the lower left corner of the screen """
142 """position - the upper left coordinates of the window, relative to the upper left corner of the screen """
  /developers/build/prebuilts/gradle/RevealEffectBasic/Application/src/main/java/com/example/android/revealeffectbasic/
RevealEffectBasicFragment.java 58 // the top left corner until the whole view is covered.
  /developers/samples/android/ui/views/RevealEffect/RevealEffectBasic/Application/src/main/java/com/example/android/revealeffectbasic/
RevealEffectBasicFragment.java 58 // the top left corner until the whole view is covered.
  /development/samples/Snake/src/com/example/android/snake/
BackgroundView.java 37 { 0, 1, 2, 0, 3, 4, 0, 1, 4 // Corner points for triangles (with offset = 2)

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