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Searched
full:corner
(Results
176 - 200
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1638
) sorted by null
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/external/valgrind/memcheck/tests/s390x/
cu42.c
13
0x0000, 0xd7ff, /*
corner
cases */
14
0xdc00, 0xffff, /*
corner
cases */
20
0x00010000, 0x0010ffff, /*
corner
cases */
/frameworks/base/graphics/java/android/graphics/drawable/shapes/
RoundRectShape.java
27
* Creates a rounded-
corner
rectangle. Optionally, an inset (rounded) rectangle
48
* The first two floats are for the top-left
corner
55
* The first two floats are for the top-left
corner
/frameworks/support/compat/src/main/java/androidx/core/widget/
PopupWindowCompat.java
52
*
corner
of the anchor view offset by the specified x and y coordinates.
56
*
corner
of the popup is pinned at the top left
corner
of the anchor view.</p>
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderRendering.hpp
235
* * A) (Bottom-left
corner
, top-left
corner
, bottom-right
corner
), use
237
* * B) (Bottom-right
corner
, top-left
corner
, top-right
corner
), use
450
* * TL represent top-left
corner
of the triangle's bounding box;
451
* * TR represent top-right
corner
of the triangle's bounding box;
452
* * BL represent bottom-left
corner
of the triangle's bounding box;
453
* * BR represent bottom-right
corner
of the triangle's bounding box
[
all
...]
/external/skia/src/core/
SkRRect.cpp
137
// the radii is 0 the
corner
is square. However, the other radii
181
// If f < 1, then all
corner
radii are reduced by multiplying them by f."
213
index = kUpperLeft_Corner; // any
corner
will do in this case
217
// UL
corner
224
// LL
corner
231
// UR
corner
238
// LR
corner
313
// if either radius is zero the
corner
is square so both have to
314
// be non-zero to have a rounded
corner
404
// Now scale each
corner
[
all
...]
/external/skia/src/effects/
SkRRectsGaussianEdgeMaskFilter.cpp
20
* The round rects must have the same radii at each
corner
and the x&y radii
89
// When the blurRadius is larger than the
corner
radius we want to use it to
91
// the center of the
corner
's circle. When using the blurRadius the inset amount
269
// the fractional position from the
corner
inset point to the
corner
's circle
272
// portion of a
corner
. The second is used everywhere else.
287
// When the blurRadius is larger than the
corner
radius we want to use it to
289
// use the center of the
corner
's circle. When using the blurRadius the inset
448
// The
corner
radii of the two round rects (rx1, ry1, rx2, ry2)
451
// non-circular
corner
round rects & ellipses
[
all
...]
/external/skqp/src/core/
SkRRect.cpp
137
// the radii is 0 the
corner
is square. However, the other radii
181
// If f < 1, then all
corner
radii are reduced by multiplying them by f."
213
index = kUpperLeft_Corner; // any
corner
will do in this case
217
// UL
corner
224
// LL
corner
231
// UR
corner
238
// LR
corner
313
// if either radius is zero the
corner
is square so both have to
314
// be non-zero to have a rounded
corner
404
// Now scale each
corner
[
all
...]
/external/skqp/src/effects/
SkRRectsGaussianEdgeMaskFilter.cpp
20
* The round rects must have the same radii at each
corner
and the x&y radii
89
// When the blurRadius is larger than the
corner
radius we want to use it to
91
// the center of the
corner
's circle. When using the blurRadius the inset amount
269
// the fractional position from the
corner
inset point to the
corner
's circle
272
// portion of a
corner
. The second is used everywhere else.
287
// When the blurRadius is larger than the
corner
radius we want to use it to
289
// use the center of the
corner
's circle. When using the blurRadius the inset
446
// The
corner
radii of the two round rects (rx1, ry1, rx2, ry2)
449
// non-circular
corner
round rects & ellipses
[
all
...]
/external/libxkbcommon/xkbcommon/test/data/keymaps/
quartz.xkb
810
corner
= 1,
815
corner
= 1,
820
corner
= 1,
825
corner
= 1,
830
corner
= 1,
835
corner
= 1,
840
corner
= 1,
845
corner
= 1,
850
corner
= 1,
855
corner
= 1,
[
all
...]
/device/google/marlin/camera/QCamera2/HAL3/
QCamera3CropRegionMapper.cpp
120
* @crop_left : x coordinate of top left
corner
of rectangle
121
* @crop_top : y coordinate of top left
corner
of rectangle
151
* @crop_left : x coordinate of top left
corner
of rectangle
152
* @crop_top : y coordinate of top left
corner
of rectangle
187
* @left : x coordinate of top left
corner
of rectangle
188
* @top : y coordinate of top left
corner
of rectangle
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampSamplingTexture.hpp
224
* - (-1, -1) for bottom-left
corner
of the viewport;
225
* - (-1, 2) for top-left
corner
of the viewport;
226
* - ( 2, 2) for top-right
corner
of the viewport;
227
* - ( 2, -1) for bottom-right
corner
of the viewport;
260
* Values in the brackets correspond to UV space. Top-left
corner
corresponds
261
* to bottom-left
corner
of the data in GL orientation (that is: as retrieved
/external/tensorflow/tensorflow/core/util/
tensor_slice_reader_test.cc
78
// slice #0 is the bottom left
corner
84
// slice #1 is the bottom right
corner
203
// slice #0 is the bottom left
corner
209
// slice #1 is the bottom right
corner
335
// slice #0 is the bottom left
corner
341
// slice #1 is the bottom right
corner
/hardware/qcom/camera/msm8998/QCamera2/HAL3/
QCamera3CropRegionMapper.cpp
120
* @crop_left : x coordinate of top left
corner
of rectangle
121
* @crop_top : y coordinate of top left
corner
of rectangle
151
* @crop_left : x coordinate of top left
corner
of rectangle
152
* @crop_top : y coordinate of top left
corner
of rectangle
187
* @left : x coordinate of top left
corner
of rectangle
188
* @top : y coordinate of top left
corner
of rectangle
/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
layered_filter_f32_helper.rsh
79
// Locates the top left
corner
of the window surrounding this pixel.
127
// Locates the top left
corner
of the window surrounding this pixel.
164
// Locates the top left
corner
of the window surrounding this pixel.
/external/libjpeg-turbo/
transupp.h
58
* left
corner
of the selected region must fall on an iMCU boundary. If this
60
*
corner
up and/or left to make it so, simultaneously increasing the region
61
* dimensions to keep the lower right crop
corner
unchanged. (Thus, the
/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/Terminal/
Terminal_Suite.py
94
"""bounds - the boundary rectangle for the window, relative to the upper left
corner
of the screen """
138
"""origin - the lower left coordinates of the window, relative to the lower left
corner
of the screen """
142
"""position - the upper left coordinates of the window, relative to the upper left
corner
of the screen """
/external/skia/gm/
rrects.cpp
225
// circular
corner
tabs
231
// small radius circular
corner
tabs
235
// single circular
corner
cases
/external/skqp/gm/
rrects.cpp
225
// circular
corner
tabs
231
// small radius circular
corner
tabs
235
// single circular
corner
cases
/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h
96
#define LVM_EQNB_MIN_LPF_FREQ 1000 /*EQNB Minimum Low Pass
Corner
frequency*/
97
#define LVM_EQNB_MIN_HPF_FREQ 20 /*EQNB Minimum High Pass
Corner
frequency*/
98
#define LVM_EQNB_MAX_HPF_FREQ 1000 /*EQNB Maximum High Pass
Corner
frequency*/
/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
layered_filter_f32_helper.rsh
79
// Locates the top left
corner
of the window surrounding this pixel.
127
// Locates the top left
corner
of the window surrounding this pixel.
164
// Locates the top left
corner
of the window surrounding this pixel.
/prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/Terminal/
Terminal_Suite.py
94
"""bounds - the boundary rectangle for the window, relative to the upper left
corner
of the screen """
138
"""origin - the lower left coordinates of the window, relative to the lower left
corner
of the screen """
142
"""position - the upper left coordinates of the window, relative to the upper left
corner
of the screen """
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/Terminal/
Terminal_Suite.py
94
"""bounds - the boundary rectangle for the window, relative to the upper left
corner
of the screen """
138
"""origin - the lower left coordinates of the window, relative to the lower left
corner
of the screen """
142
"""position - the upper left coordinates of the window, relative to the upper left
corner
of the screen """
/developers/build/prebuilts/gradle/RevealEffectBasic/Application/src/main/java/com/example/android/revealeffectbasic/
RevealEffectBasicFragment.java
58
// the top left
corner
until the whole view is covered.
/developers/samples/android/ui/views/RevealEffect/RevealEffectBasic/Application/src/main/java/com/example/android/revealeffectbasic/
RevealEffectBasicFragment.java
58
// the top left
corner
until the whole view is covered.
/development/samples/Snake/src/com/example/android/snake/
BackgroundView.java
37
{ 0, 1, 2, 0, 3, 4, 0, 1, 4 //
Corner
points for triangles (with offset = 2)
Completed in 1695 milliseconds
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