/external/swiftshader/src/OpenGL/libGLES_CM/ |
libGLES_CM.hpp | 26 class FrameBuffer; 47 void (*glBindFramebuffer)(GLenum target, GLuint framebuffer); 48 void (*glBindFramebufferOES)(GLenum target, GLuint framebuffer); 134 GLboolean (*glIsFramebufferOES)(GLuint framebuffer); 226 sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
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/frameworks/base/rs/java/android/renderscript/ |
ProgramStore.java | 23 * the graphics hardware handles writes to the framebuffer. 31 * framebuffer</li> 116 * pixels already in the framebuffer is computed during the 217 * framebuffer 388 * stored in the framebuffer
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/sdk/apps/SdkController/src/com/android/tools/sdkcontroller/activities/ |
MultiTouchActivity.java | 258 * This query is used to deliver framebuffer updates in the emulator. The 292 * Framebuffer is in JPEG format. 302 * Framebuffer is in a raw RGB format. 306 // Advance stream to the beginning of framebuffer data. 334 Log.w(TAG, "Invalid framebuffer format: " + format);
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/device/linaro/bootloader/edk2/MdeModulePkg/Library/FrameBufferBltLib/ |
FrameBufferBltLib.c | 30 UINT8 *FrameBuffer;
92 @param[in] FrameBuffer Pointer to the start of the frame buffer.
107 IN VOID *FrameBuffer,
149 Configure->FrameBuffer = (UINT8*) FrameBuffer;
261 Destination = Configure->FrameBuffer + Offset;
275 Destination = Configure->FrameBuffer + Offset;
385 Source = Configure->FrameBuffer + Offset;
490 Destination = Configure->FrameBuffer + Offset;
581 Source = Configure->FrameBuffer + Offset; [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRendering.cpp | 402 /* Initialize framebuffer objects */ 408 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create framebuffer object(s)!"); 426 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure framebuffer object(s)!"); 444 /* Bind the iteration-specific framebuffer */ 520 /* Configure the read framebuffer's read buffer, depending on whether the attachment 546 /* Make sure read framebuffer was configured successfully */ 547 GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting read framebuffer!"); 565 "Could not setup texture object for draw framebuffer color attachment."); 570 "Could not attach texture object to draw framebuffer color attachment."); 575 GLU_EXPECT_NO_ERROR(gl.getError(), "Error blitting from read framebuffer to draw framebuffer.") [all...] |
/external/skia/src/gpu/gl/ |
GrGLTestInterface.h | 25 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} 287 virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } 288 virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 289 virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 290 virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {} 291 virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} 292 virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {} 294 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} 295 virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} 296 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) { [all...] |
/external/skqp/include/gpu/gl/ |
GrGLFunctions.h | 24 typedef GrGLvoid (* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); 320 typedef GrGLenum (* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target); 321 typedef GrGLvoid (* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); 322 typedef GrGLvoid (* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); 323 typedef GrGLvoid (* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset); 324 typedef GrGLvoid (* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); 325 typedef GrGLvoid (* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params); 327 typedef GrGLvoid (* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode); 328 typedef GrGLvoid (* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) (…) [all...] |
/external/skqp/src/gpu/gl/ |
GrGLTestInterface.h | 25 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} 287 virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } 288 virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 289 virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} 290 virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {} 291 virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} 292 virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {} 294 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} 295 virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} 296 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) { [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.h | 58 class Framebuffer; 564 void deleteFramebuffer(GLuint framebuffer); 590 void bindReadFramebuffer(GLuint framebuffer); 591 void bindDrawFramebuffer(GLuint framebuffer); 605 void setFramebufferZero(Framebuffer *framebuffer); 619 Framebuffer *getFramebuffer(GLuint handle) const; 650 Framebuffer *getReadFramebuffer() const; 651 Framebuffer *getDrawFramebuffer() const; 719 void detachFramebuffer(GLuint framebuffer); [all...] |
/external/autotest/client/cros/graphics/ |
drm.py | 208 Whether this CRTC has an associated framebuffer. 215 Obtain the framebuffer, if one is associated. 224 raise RuntimeError("CRTC %d doesn't have a framebuffer!" % 310 A DRM modesetting framebuffer. 327 s = "<Framebuffer (%dx%d (pitch %d bytes), %d bits/pixel, depth %d)" 345 Map the framebuffer. 370 Unmap the framebuffer.
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/external/deqp/external/openglcts/modules/gl/ |
gl3cClipDistance.hpp | 111 /** @class Framebuffer 113 * @brief OpenGL's Framebuffer encapsulation class. 115 * @note Created framebuffer is red-color-only and float type. 117 class Framebuffer 120 Framebuffer(const glw::Functions& gl, const glw::GLsizei size_x, const glw::GLsizei size_y); 121 ~Framebuffer(); 135 /* Framebuffer class */
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gl4cBufferStorageTests.cpp | 178 /** Represents framebuffer 181 class Framebuffer 186 Framebuffer(deqp::Context& context); 187 ~Framebuffer(); 866 /* Framebuffer constants */ 867 const GLuint Framebuffer::m_invalid_id = -1; 873 Framebuffer::Framebuffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context) 881 Framebuffer::~Framebuffer() [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPixelBufferObjectTests.cpp | 388 GLuint framebuffer = 0; local 394 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer)); 399 GLU_CHECK_CALL(glGenFramebuffers(1, &framebuffer)); 405 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer)); 558 if (framebuffer) 559 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer)); 601 TestCaseGroup* nativeFramebufferGroup = new TestCaseGroup(m_context, "native", "Tests with reading from native framebuffer");
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/external/libdrm/ |
xf86drmMode.h | 58 * need to create the memory object of the framebuffer yourself with the ttm 259 uint32_t x, y; /**< Position on the framebuffer */ 356 * FrameBuffer manipulation. 360 * Retrive information about framebuffer bufferId 365 * Creates a new framebuffer with an buffer object as its scanout buffer. 383 * Destroies the given framebuffer. 388 * Mark a region of a framebuffer as dirty.
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_context.c | 142 util_unreference_framebuffer_state(&nv50->framebuffer); 199 assert(nv50->framebuffer.nr_cbufs <= PIPE_MAX_COLOR_BUFS); 200 for (i = 0; i < nv50->framebuffer.nr_cbufs; ++i) { 201 if (nv50->framebuffer.cbufs[i] && 202 nv50->framebuffer.cbufs[i]->texture == res) { 211 if (nv50->framebuffer.zsbuf && 212 nv50->framebuffer.zsbuf->texture == res) {
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/device/linaro/hikey/gralloc960/ |
alloc_device.cpp | 67 // allocate the framebuffer 68 if (m->framebuffer == NULL) 70 // initialize the framebuffer, the framebuffer is mapped once and forever. 80 /* framebufferSize is used for allocating the handle to the framebuffer and refers 81 * to the size of the actual framebuffer. 106 uintptr_t framebufferVaddr = (uintptr_t)m->framebuffer->base; 118 // The entire framebuffer memory is already mapped, now create a buffer object for parts of this memory 120 (void*)framebufferVaddr, 0, m->framebuffer->shallow_fbdev_fd, 121 (framebufferVaddr - (uintptr_t)m->framebuffer->base)) [all...] |
/external/deqp/external/openglcts/modules/glesext/ |
esextcTestCaseBase.cpp | [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleDependenciesTests.cpp | 231 /* Set up a framebuffer object */ 235 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a framebuffer object"); 256 /* Make sure the draw framebuffer is considered incomplete */ 261 m_testCtx.getLog() << tcu::TestLog::Message << "Draw framebuffer's completeness status is: " << fbo_status 388 /* Set up a framebuffer object */ 392 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up a framebuffer object"); 404 /* Make sure the draw framebuffer is considered incomplete */ 409 m_testCtx.getLog() << tcu::TestLog::Message << "Draw framebuffer's completeness status is: " << fbo_status 427 m_testCtx.getLog() << tcu::TestLog::Message << "Draw framebuffer's completeness status is: " << fbo_status 441 /* Make sure the draw framebuffer is considered incomplete * [all...] |
es31cTextureStorageMultisampleFunctionalTests.cpp | 52 "Verifies that blitting from a multi-sampled framebuffer object " 53 "to a single-sampled framebuffer object does not generate an error.") 181 /* Set up framebuffer objects */ 187 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up framebuffer objects"); 206 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up source framebuffer's attachments"); 222 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up draw framebuffer's attachments"); 552 /* Configure draw framebuffer */ 555 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure draw framebuffer for depth data rendering"); 622 /* Update draw framebuffer configuration */ 826 /* Set up framebuffer objects * [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderPrimitiveCoverage.cpp | 158 /* A clear color used to set up framebuffer */ 319 /* Delete framebuffer and renderbuffer objects */ 457 /** Initializes a framebuffer object. 466 /* Framebuffer setup */ 474 * framebuffer object */ 488 * the framebuffer object */ 504 /* Check framebuffer completness */ 507 TCU_FAIL("Test framebuffer has been reported as incomplete"); 556 * buffers of the framebuffer: fragment shader stores vec4(1) in the color attachment 656 /* Draw to framebuffer */ [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_state.c | 406 const struct pipe_framebuffer_state *framebuffer) 409 struct pipe_framebuffer_state *cso = &vc4->framebuffer; 414 for (i = 0; i < framebuffer->nr_cbufs; i++) 415 pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); 416 for (; i < vc4->framebuffer.nr_cbufs; i++) 419 cso->nr_cbufs = framebuffer->nr_cbufs; 421 pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf); 423 cso->width = framebuffer->width; 424 cso->height = framebuffer->height; 429 * framebuffer. Note that if the z/color buffers were mismatche [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_manager.c | 36 #include "main/framebuffer.h" 62 * Return NULL if the struct gl_framebuffer is a user-created framebuffer. 175 * Validate a framebuffer to make sure up-to-date pipe_textures are used. 286 * Add a renderbuffer to the framebuffer. 412 * Create a framebuffer from a manager interface. 432 * For desktop GL, sRGB framebuffer write is controlled by both the 433 * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should 442 * For GLES, however, sRGB framebuffer write is controlled only by the 443 * capability of the framebuffer. There is GL_EXT_sRGB_write_control to 485 * Reference a framebuffer [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 380 // Framebuffer control. 390 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); 393 // Framebuffer state. 395 // \note Actually spec explictly says 0 but on some platforms (iOS) no default framebuffer exists. 414 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer default state reset failed"); 417 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); 1011 const deUint32 framebuffer = renderCtx.getDefaultFramebuffer(); local [all...] |
/external/drm_hwcomposer/ |
drmdisplaycompositor.cpp | 331 ALOGE("Failed to wait for framebuffer release %d", ret); 338 "Failed to allocate framebuffer because the display resolution could " 346 ALOGE("Failed to allocate framebuffer with size %dx%d", width, height); 359 ALOGE("Failed to import framebuffer for display %d", ret); 372 ALOGE("Failed to prepare framebuffer for squash %d", ret); 389 ALOGE("Failed to create squash framebuffer release fence %d", ret); 406 ALOGE("Failed to prepare framebuffer for pre-composite %d", ret); 423 ALOGE("Failed to create pre-composite framebuffer release fence %d", ret); 495 ALOGE("Failed to import old squashed framebuffer %d", ret); 507 ALOGE("Failed to create squash framebuffer release fence %d", ret) [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
nvc0_surface.c | 697 struct pipe_framebuffer_state *fb = &nvc0->framebuffer; 953 nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ); 954 nvc0->framebuffer.nr_cbufs = 1; 955 nvc0->framebuffer.zsbuf = NULL; 956 nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width; 957 nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height; [all...] |