Home | History | Annotate | Download | only in vc4
      1 /*
      2  * Copyright  2014 Broadcom
      3  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     22  * IN THE SOFTWARE.
     23  */
     24 
     25 #include "pipe/p_state.h"
     26 #include "util/u_inlines.h"
     27 #include "util/u_math.h"
     28 #include "util/u_memory.h"
     29 #include "util/u_helpers.h"
     30 
     31 #include "vc4_context.h"
     32 
     33 static void *
     34 vc4_generic_cso_state_create(const void *src, uint32_t size)
     35 {
     36         void *dst = calloc(1, size);
     37         if (!dst)
     38                 return NULL;
     39         memcpy(dst, src, size);
     40         return dst;
     41 }
     42 
     43 static void
     44 vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
     45 {
     46         free(hwcso);
     47 }
     48 
     49 static void
     50 vc4_set_blend_color(struct pipe_context *pctx,
     51                     const struct pipe_blend_color *blend_color)
     52 {
     53         struct vc4_context *vc4 = vc4_context(pctx);
     54         vc4->blend_color.f = *blend_color;
     55         for (int i = 0; i < 4; i++)
     56                 vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
     57         vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
     58 }
     59 
     60 static void
     61 vc4_set_stencil_ref(struct pipe_context *pctx,
     62                     const struct pipe_stencil_ref *stencil_ref)
     63 {
     64         struct vc4_context *vc4 = vc4_context(pctx);
     65         vc4->stencil_ref =* stencil_ref;
     66         vc4->dirty |= VC4_DIRTY_STENCIL_REF;
     67 }
     68 
     69 static void
     70 vc4_set_clip_state(struct pipe_context *pctx,
     71                    const struct pipe_clip_state *clip)
     72 {
     73         struct vc4_context *vc4 = vc4_context(pctx);
     74         vc4->clip = *clip;
     75         vc4->dirty |= VC4_DIRTY_CLIP;
     76 }
     77 
     78 static void
     79 vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
     80 {
     81         struct vc4_context *vc4 = vc4_context(pctx);
     82         vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
     83         vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
     84 }
     85 
     86 static uint16_t
     87 float_to_187_half(float f)
     88 {
     89         return fui(f) >> 16;
     90 }
     91 
     92 static void *
     93 vc4_create_rasterizer_state(struct pipe_context *pctx,
     94                             const struct pipe_rasterizer_state *cso)
     95 {
     96         struct vc4_rasterizer_state *so;
     97 
     98         so = CALLOC_STRUCT(vc4_rasterizer_state);
     99         if (!so)
    100                 return NULL;
    101 
    102         so->base = *cso;
    103 
    104         if (!(cso->cull_face & PIPE_FACE_FRONT))
    105                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
    106         if (!(cso->cull_face & PIPE_FACE_BACK))
    107                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
    108 
    109         /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
    110          * BCM21553).
    111          */
    112         so->point_size = MAX2(cso->point_size, .125f);
    113 
    114         if (cso->front_ccw)
    115                 so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
    116 
    117         if (cso->offset_tri) {
    118                 so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
    119 
    120                 so->offset_units = float_to_187_half(cso->offset_units);
    121                 so->offset_factor = float_to_187_half(cso->offset_scale);
    122         }
    123 
    124         if (cso->multisample)
    125                 so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
    126 
    127         return so;
    128 }
    129 
    130 /* Blend state is baked into shaders. */
    131 static void *
    132 vc4_create_blend_state(struct pipe_context *pctx,
    133                        const struct pipe_blend_state *cso)
    134 {
    135         return vc4_generic_cso_state_create(cso, sizeof(*cso));
    136 }
    137 
    138 /**
    139  * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
    140  * values, so you don't have to do a separate writemask setup.
    141  */
    142 static uint8_t
    143 tlb_stencil_setup_writemask(uint8_t mask)
    144 {
    145         switch (mask) {
    146         case 0x1: return 0;
    147         case 0x3: return 1;
    148         case 0xf: return 2;
    149         case 0xff: return 3;
    150         default: return 0xff;
    151         }
    152 }
    153 
    154 static uint32_t
    155 tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
    156                        uint8_t writemask_bits)
    157 {
    158         static const uint8_t op_map[] = {
    159                 [PIPE_STENCIL_OP_ZERO] = 0,
    160                 [PIPE_STENCIL_OP_KEEP] = 1,
    161                 [PIPE_STENCIL_OP_REPLACE] = 2,
    162                 [PIPE_STENCIL_OP_INCR] = 3,
    163                 [PIPE_STENCIL_OP_DECR] = 4,
    164                 [PIPE_STENCIL_OP_INVERT] = 5,
    165                 [PIPE_STENCIL_OP_INCR_WRAP] = 6,
    166                 [PIPE_STENCIL_OP_DECR_WRAP] = 7,
    167         };
    168         uint32_t bits = 0;
    169 
    170         if (writemask_bits != 0xff)
    171                 bits |= writemask_bits << 28;
    172         bits |= op_map[state->zfail_op] << 25;
    173         bits |= op_map[state->zpass_op] << 22;
    174         bits |= op_map[state->fail_op] << 19;
    175         bits |= state->func << 16;
    176         /* Ref is filled in at uniform upload time */
    177         bits |= state->valuemask << 0;
    178 
    179         return bits;
    180 }
    181 
    182 static void *
    183 vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
    184                                      const struct pipe_depth_stencil_alpha_state *cso)
    185 {
    186         struct vc4_depth_stencil_alpha_state *so;
    187 
    188         so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
    189         if (!so)
    190                 return NULL;
    191 
    192         so->base = *cso;
    193 
    194         /* We always keep the early Z state correct, since a later state using
    195          * early Z may want it.
    196          */
    197         so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
    198 
    199         if (cso->depth.enabled) {
    200                 if (cso->depth.writemask) {
    201                         so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
    202                 }
    203                 so->config_bits[1] |= (cso->depth.func <<
    204                                        VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
    205 
    206                 /* We only handle early Z in the < direction because otherwise
    207                  * we'd have to runtime guess which direction to set in the
    208                  * render config.
    209                  */
    210                 if ((cso->depth.func == PIPE_FUNC_LESS ||
    211                      cso->depth.func == PIPE_FUNC_LEQUAL) &&
    212                     (!cso->stencil[0].enabled ||
    213                      (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
    214                       (!cso->stencil[1].enabled ||
    215                        cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
    216                         so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
    217                 }
    218         } else {
    219                 so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
    220                                        VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
    221         }
    222 
    223         if (cso->stencil[0].enabled) {
    224                 const struct pipe_stencil_state *front = &cso->stencil[0];
    225                 const struct pipe_stencil_state *back = &cso->stencil[1];
    226 
    227                 uint8_t front_writemask_bits =
    228                         tlb_stencil_setup_writemask(front->writemask);
    229                 uint8_t back_writemask = front->writemask;
    230                 uint8_t back_writemask_bits = front_writemask_bits;
    231 
    232                 so->stencil_uniforms[0] =
    233                         tlb_stencil_setup_bits(front, front_writemask_bits);
    234                 if (back->enabled) {
    235                         back_writemask = back->writemask;
    236                         back_writemask_bits =
    237                                 tlb_stencil_setup_writemask(back->writemask);
    238 
    239                         so->stencil_uniforms[0] |= (1 << 30);
    240                         so->stencil_uniforms[1] =
    241                                 tlb_stencil_setup_bits(back, back_writemask_bits);
    242                         so->stencil_uniforms[1] |= (2 << 30);
    243                 } else {
    244                         so->stencil_uniforms[0] |= (3 << 30);
    245                 }
    246 
    247                 if (front_writemask_bits == 0xff ||
    248                     back_writemask_bits == 0xff) {
    249                         so->stencil_uniforms[2] = (front->writemask |
    250                                                    (back_writemask << 8));
    251                 }
    252         }
    253 
    254         return so;
    255 }
    256 
    257 static void
    258 vc4_set_polygon_stipple(struct pipe_context *pctx,
    259                         const struct pipe_poly_stipple *stipple)
    260 {
    261         struct vc4_context *vc4 = vc4_context(pctx);
    262         vc4->stipple = *stipple;
    263         vc4->dirty |= VC4_DIRTY_STIPPLE;
    264 }
    265 
    266 static void
    267 vc4_set_scissor_states(struct pipe_context *pctx,
    268                        unsigned start_slot,
    269                        unsigned num_scissors,
    270                        const struct pipe_scissor_state *scissor)
    271 {
    272         struct vc4_context *vc4 = vc4_context(pctx);
    273 
    274         vc4->scissor = *scissor;
    275         vc4->dirty |= VC4_DIRTY_SCISSOR;
    276 }
    277 
    278 static void
    279 vc4_set_viewport_states(struct pipe_context *pctx,
    280                         unsigned start_slot,
    281                         unsigned num_viewports,
    282                         const struct pipe_viewport_state *viewport)
    283 {
    284         struct vc4_context *vc4 = vc4_context(pctx);
    285         vc4->viewport = *viewport;
    286         vc4->dirty |= VC4_DIRTY_VIEWPORT;
    287 }
    288 
    289 static void
    290 vc4_set_vertex_buffers(struct pipe_context *pctx,
    291                        unsigned start_slot, unsigned count,
    292                        const struct pipe_vertex_buffer *vb)
    293 {
    294         struct vc4_context *vc4 = vc4_context(pctx);
    295         struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
    296 
    297         util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
    298                                      start_slot, count);
    299         so->count = util_last_bit(so->enabled_mask);
    300 
    301         vc4->dirty |= VC4_DIRTY_VTXBUF;
    302 }
    303 
    304 static void
    305 vc4_set_index_buffer(struct pipe_context *pctx,
    306                      const struct pipe_index_buffer *ib)
    307 {
    308         struct vc4_context *vc4 = vc4_context(pctx);
    309 
    310         if (ib) {
    311                 pipe_resource_reference(&vc4->indexbuf.buffer, ib->buffer);
    312                 vc4->indexbuf.index_size = ib->index_size;
    313                 vc4->indexbuf.offset = ib->offset;
    314                 vc4->indexbuf.user_buffer = ib->user_buffer;
    315         } else {
    316                 pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
    317         }
    318 
    319         vc4->dirty |= VC4_DIRTY_INDEXBUF;
    320 }
    321 
    322 static void
    323 vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
    324 {
    325         struct vc4_context *vc4 = vc4_context(pctx);
    326         vc4->blend = hwcso;
    327         vc4->dirty |= VC4_DIRTY_BLEND;
    328 }
    329 
    330 static void
    331 vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
    332 {
    333         struct vc4_context *vc4 = vc4_context(pctx);
    334         struct vc4_rasterizer_state *rast = hwcso;
    335 
    336         if (vc4->rasterizer && rast &&
    337             vc4->rasterizer->base.flatshade != rast->base.flatshade) {
    338                 vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
    339         }
    340 
    341         vc4->rasterizer = hwcso;
    342         vc4->dirty |= VC4_DIRTY_RASTERIZER;
    343 }
    344 
    345 static void
    346 vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
    347 {
    348         struct vc4_context *vc4 = vc4_context(pctx);
    349         vc4->zsa = hwcso;
    350         vc4->dirty |= VC4_DIRTY_ZSA;
    351 }
    352 
    353 static void *
    354 vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
    355                         const struct pipe_vertex_element *elements)
    356 {
    357         struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
    358 
    359         if (!so)
    360                 return NULL;
    361 
    362         memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
    363         so->num_elements = num_elements;
    364 
    365         return so;
    366 }
    367 
    368 static void
    369 vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
    370 {
    371         struct vc4_context *vc4 = vc4_context(pctx);
    372         vc4->vtx = hwcso;
    373         vc4->dirty |= VC4_DIRTY_VTXSTATE;
    374 }
    375 
    376 static void
    377 vc4_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
    378                         const struct pipe_constant_buffer *cb)
    379 {
    380         struct vc4_context *vc4 = vc4_context(pctx);
    381         struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
    382 
    383         assert(index == 0);
    384 
    385         /* Note that the state tracker can unbind constant buffers by
    386          * passing NULL here.
    387          */
    388         if (unlikely(!cb)) {
    389                 so->enabled_mask &= ~(1 << index);
    390                 so->dirty_mask &= ~(1 << index);
    391                 return;
    392         }
    393 
    394         assert(!cb->buffer);
    395         so->cb[index].buffer_offset = cb->buffer_offset;
    396         so->cb[index].buffer_size   = cb->buffer_size;
    397         so->cb[index].user_buffer   = cb->user_buffer;
    398 
    399         so->enabled_mask |= 1 << index;
    400         so->dirty_mask |= 1 << index;
    401         vc4->dirty |= VC4_DIRTY_CONSTBUF;
    402 }
    403 
    404 static void
    405 vc4_set_framebuffer_state(struct pipe_context *pctx,
    406                           const struct pipe_framebuffer_state *framebuffer)
    407 {
    408         struct vc4_context *vc4 = vc4_context(pctx);
    409         struct pipe_framebuffer_state *cso = &vc4->framebuffer;
    410         unsigned i;
    411 
    412         vc4->job = NULL;
    413 
    414         for (i = 0; i < framebuffer->nr_cbufs; i++)
    415                 pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
    416         for (; i < vc4->framebuffer.nr_cbufs; i++)
    417                 pipe_surface_reference(&cso->cbufs[i], NULL);
    418 
    419         cso->nr_cbufs = framebuffer->nr_cbufs;
    420 
    421         pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
    422 
    423         cso->width = framebuffer->width;
    424         cso->height = framebuffer->height;
    425 
    426         /* Nonzero texture mipmap levels are laid out as if they were in
    427          * power-of-two-sized spaces.  The renderbuffer config infers its
    428          * stride from the width parameter, so we need to configure our
    429          * framebuffer.  Note that if the z/color buffers were mismatched
    430          * sizes, we wouldn't be able to do this.
    431          */
    432         if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
    433                 struct vc4_resource *rsc =
    434                         vc4_resource(cso->cbufs[0]->texture);
    435                 cso->width =
    436                         (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
    437                          rsc->cpp);
    438         } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
    439                 struct vc4_resource *rsc =
    440                         vc4_resource(cso->zsbuf->texture);
    441                 cso->width =
    442                         (rsc->slices[cso->zsbuf->u.tex.level].stride /
    443                          rsc->cpp);
    444         }
    445 
    446         vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
    447 }
    448 
    449 static struct vc4_texture_stateobj *
    450 vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
    451 {
    452         switch (shader) {
    453         case PIPE_SHADER_FRAGMENT:
    454                 vc4->dirty |= VC4_DIRTY_FRAGTEX;
    455                 return &vc4->fragtex;
    456                 break;
    457         case PIPE_SHADER_VERTEX:
    458                 vc4->dirty |= VC4_DIRTY_VERTTEX;
    459                 return &vc4->verttex;
    460                 break;
    461         default:
    462                 fprintf(stderr, "Unknown shader target %d\n", shader);
    463                 abort();
    464         }
    465 }
    466 
    467 static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
    468 {
    469         switch (p_wrap) {
    470         case PIPE_TEX_WRAP_REPEAT:
    471                 return 0;
    472         case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
    473                 return 1;
    474         case PIPE_TEX_WRAP_MIRROR_REPEAT:
    475                 return 2;
    476         case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
    477                 return 3;
    478         case PIPE_TEX_WRAP_CLAMP:
    479                 return (using_nearest ? 1 : 3);
    480         default:
    481                 fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
    482                 assert(!"not reached");
    483                 return 0;
    484         }
    485 }
    486 
    487 static void *
    488 vc4_create_sampler_state(struct pipe_context *pctx,
    489                          const struct pipe_sampler_state *cso)
    490 {
    491         static const uint8_t minfilter_map[6] = {
    492                 VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
    493                 VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
    494                 VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
    495                 VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
    496                 VC4_TEX_P1_MINFILT_NEAREST,
    497                 VC4_TEX_P1_MINFILT_LINEAR,
    498         };
    499         static const uint32_t magfilter_map[] = {
    500                 [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
    501                 [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
    502         };
    503         bool either_nearest =
    504                 (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
    505                  cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
    506         struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
    507 
    508         if (!so)
    509                 return NULL;
    510 
    511         memcpy(so, cso, sizeof(*cso));
    512 
    513         so->texture_p1 =
    514                 (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
    515                                VC4_TEX_P1_MAGFILT) |
    516                  VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
    517                                              cso->min_img_filter],
    518                                VC4_TEX_P1_MINFILT) |
    519                  VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
    520                                VC4_TEX_P1_WRAP_S) |
    521                  VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
    522                                VC4_TEX_P1_WRAP_T));
    523 
    524         return so;
    525 }
    526 
    527 static void
    528 vc4_sampler_states_bind(struct pipe_context *pctx,
    529                         enum pipe_shader_type shader, unsigned start,
    530                         unsigned nr, void **hwcso)
    531 {
    532         struct vc4_context *vc4 = vc4_context(pctx);
    533         struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
    534 
    535         assert(start == 0);
    536         unsigned i;
    537         unsigned new_nr = 0;
    538 
    539         for (i = 0; i < nr; i++) {
    540                 if (hwcso[i])
    541                         new_nr = i + 1;
    542                 stage_tex->samplers[i] = hwcso[i];
    543         }
    544 
    545         for (; i < stage_tex->num_samplers; i++) {
    546                 stage_tex->samplers[i] = NULL;
    547         }
    548 
    549         stage_tex->num_samplers = new_nr;
    550 }
    551 
    552 static struct pipe_sampler_view *
    553 vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
    554                         const struct pipe_sampler_view *cso)
    555 {
    556         struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
    557         struct vc4_resource *rsc = vc4_resource(prsc);
    558 
    559         if (!so)
    560                 return NULL;
    561 
    562         so->base = *cso;
    563 
    564         pipe_reference(NULL, &prsc->reference);
    565 
    566         /* There is no hardware level clamping, and the start address of a
    567          * texture may be misaligned, so in that case we have to copy to a
    568          * temporary.
    569          *
    570          * Also, Raspberry Pi doesn't support sampling from raster textures,
    571          * so we also have to copy to a temporary then.
    572          */
    573         if ((cso->u.tex.first_level &&
    574              (cso->u.tex.first_level != cso->u.tex.last_level)) ||
    575             rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
    576                 struct vc4_resource *shadow_parent = vc4_resource(prsc);
    577                 struct pipe_resource tmpl = shadow_parent->base.b;
    578                 struct vc4_resource *clone;
    579 
    580                 tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
    581                 tmpl.width0 = u_minify(tmpl.width0, cso->u.tex.first_level);
    582                 tmpl.height0 = u_minify(tmpl.height0, cso->u.tex.first_level);
    583                 tmpl.last_level = cso->u.tex.last_level - cso->u.tex.first_level;
    584 
    585                 prsc = vc4_resource_create(pctx->screen, &tmpl);
    586                 if (!prsc) {
    587                         free(so);
    588                         return NULL;
    589                 }
    590                 rsc = vc4_resource(prsc);
    591                 clone = vc4_resource(prsc);
    592                 clone->shadow_parent = &shadow_parent->base.b;
    593                 /* Flag it as needing update of the contents from the parent. */
    594                 clone->writes = shadow_parent->writes - 1;
    595 
    596                 assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
    597         } else if (cso->u.tex.first_level) {
    598                 so->force_first_level = true;
    599         }
    600         so->base.texture = prsc;
    601         so->base.reference.count = 1;
    602         so->base.context = pctx;
    603 
    604         so->texture_p0 =
    605                 (VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
    606                  VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
    607                  VC4_SET_FIELD(so->force_first_level ?
    608                                cso->u.tex.last_level :
    609                                cso->u.tex.last_level -
    610                                cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
    611                  VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
    612                                VC4_TEX_P0_CMMODE));
    613         so->texture_p1 =
    614                 (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
    615                  VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
    616                  VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
    617 
    618         if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
    619                 so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
    620 
    621         return &so->base;
    622 }
    623 
    624 static void
    625 vc4_sampler_view_destroy(struct pipe_context *pctx,
    626                          struct pipe_sampler_view *view)
    627 {
    628         pipe_resource_reference(&view->texture, NULL);
    629         free(view);
    630 }
    631 
    632 static void
    633 vc4_set_sampler_views(struct pipe_context *pctx,
    634                       enum pipe_shader_type shader,
    635                       unsigned start, unsigned nr,
    636                       struct pipe_sampler_view **views)
    637 {
    638         struct vc4_context *vc4 = vc4_context(pctx);
    639         struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
    640         unsigned i;
    641         unsigned new_nr = 0;
    642 
    643         assert(start == 0);
    644 
    645         for (i = 0; i < nr; i++) {
    646                 if (views[i])
    647                         new_nr = i + 1;
    648                 pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
    649         }
    650 
    651         for (; i < stage_tex->num_textures; i++) {
    652                 pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
    653         }
    654 
    655         stage_tex->num_textures = new_nr;
    656 }
    657 
    658 void
    659 vc4_state_init(struct pipe_context *pctx)
    660 {
    661         pctx->set_blend_color = vc4_set_blend_color;
    662         pctx->set_stencil_ref = vc4_set_stencil_ref;
    663         pctx->set_clip_state = vc4_set_clip_state;
    664         pctx->set_sample_mask = vc4_set_sample_mask;
    665         pctx->set_constant_buffer = vc4_set_constant_buffer;
    666         pctx->set_framebuffer_state = vc4_set_framebuffer_state;
    667         pctx->set_polygon_stipple = vc4_set_polygon_stipple;
    668         pctx->set_scissor_states = vc4_set_scissor_states;
    669         pctx->set_viewport_states = vc4_set_viewport_states;
    670 
    671         pctx->set_vertex_buffers = vc4_set_vertex_buffers;
    672         pctx->set_index_buffer = vc4_set_index_buffer;
    673 
    674         pctx->create_blend_state = vc4_create_blend_state;
    675         pctx->bind_blend_state = vc4_blend_state_bind;
    676         pctx->delete_blend_state = vc4_generic_cso_state_delete;
    677 
    678         pctx->create_rasterizer_state = vc4_create_rasterizer_state;
    679         pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
    680         pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
    681 
    682         pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
    683         pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
    684         pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
    685 
    686         pctx->create_vertex_elements_state = vc4_vertex_state_create;
    687         pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
    688         pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
    689 
    690         pctx->create_sampler_state = vc4_create_sampler_state;
    691         pctx->delete_sampler_state = vc4_generic_cso_state_delete;
    692         pctx->bind_sampler_states = vc4_sampler_states_bind;
    693 
    694         pctx->create_sampler_view = vc4_create_sampler_view;
    695         pctx->sampler_view_destroy = vc4_sampler_view_destroy;
    696         pctx->set_sampler_views = vc4_set_sampler_views;
    697 }
    698