/external/skqp/gm/ |
tonalshadows.cpp | 49 SkPoint3 lightPos = { 75, -400, 600 }; 54 lightPos.fX = 75; 62 lightPos, kLightWidth, 67 lightPos.fX += 120; 71 lightPos.fY += 200;
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shadowutils.cpp | 14 void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color, SkPoint3 lightPos, 18 SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha, 48 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; 79 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, 81 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, 84 SkShadowUtils::DrawShadow(canvas, path, kHeight, lightPos, kLightR, 123 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
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/external/skia/samplecode/ |
SampleShadowReference.cpp | 86 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { 101 lightPos, lightWidth, 129 SkPoint3 lightPos = { 175, -800, kDP * 600 }; 140 lightPos, kLightWidth, kSpotAlpha); 143 lightPos.fX += 320; 151 lightPos, kLightWidth, kSpotAlpha); 154 lightPos.fX += 320; 162 lightPos, kLightWidth, kSpotAlpha); 165 lightPos.fX += 320; 173 lightPos, kLightWidth, kSpotAlpha) [all...] |
SampleShadowColor.cpp | 101 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { 116 lightPos, lightWidth, 133 lightPos, lightWidth, 139 lightPos, lightWidth, 152 lightPos, lightWidth, 202 SkPoint3 lightPos = { 75, -400, 600 }; 207 lightPos.fX = 75; 215 lightPos, kLightWidth, kSpotAlpha); 218 lightPos.fX += 120; 222 lightPos.fY += 200 [all...] |
SampleAndroidShadows.cpp | 142 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { 160 SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, 184 SkPoint3 lightPos = fLightPos; 191 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 197 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 203 lightPos, kLightWidth, fAnimAlpha*0.5f); 209 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 215 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 221 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 233 lightPos, kLightWidth, .5f) [all...] |
SampleShadowUtils.cpp | 133 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, 152 lightPos, lightWidth, 176 static constexpr SkPoint3 lightPos = { 250, 400, 500 }; 211 lightPos, kLightR, kSpotAlpha, flags); 236 this->drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos, 254 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
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/external/skqp/samplecode/ |
SampleShadowReference.cpp | 86 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { 98 lightPos, lightWidth, 126 SkPoint3 lightPos = { 175, -800, kDP * 600 }; 137 lightPos, kLightWidth, kSpotAlpha); 140 lightPos.fX += 320; 148 lightPos, kLightWidth, kSpotAlpha); 151 lightPos.fX += 320; 159 lightPos, kLightWidth, kSpotAlpha); 162 lightPos.fX += 320; 170 lightPos, kLightWidth, kSpotAlpha) [all...] |
SampleShadowColor.cpp | 101 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { 116 lightPos, lightWidth, 131 lightPos, lightWidth, 136 lightPos, lightWidth, 140 lightPos, lightWidth, 190 SkPoint3 lightPos = { 75, -400, 600 }; 195 lightPos.fX = 75; 203 lightPos, kLightWidth, kSpotAlpha); 206 lightPos.fX += 120; 210 lightPos.fY += 200 [all...] |
SampleAndroidShadows.cpp | 142 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { 159 lightPos, lightWidth, 183 SkPoint3 lightPos = fLightPos; 190 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 196 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 202 lightPos, kLightWidth, fAnimAlpha*0.5f); 208 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 214 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 220 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha); 232 lightPos, kLightWidth, .5f) [all...] |
SampleShadowUtils.cpp | 112 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, 129 lightPos, lightWidth, 132 lightPos, lightWidth, 156 static constexpr SkPoint3 lightPos = { 250, 400, 500 }; 188 drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos, 206 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
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/external/skia/gm/ |
tonalshadows.cpp | 49 SkPoint3 lightPos = { 75, -400, 600 }; 54 lightPos.fX = 75; 72 lightPos, kLightWidth, tonalAmbient, tonalSpot); 76 lightPos.fX += 120; 80 lightPos.fY += 200;
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shadowutils.cpp | 15 SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) { 22 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR, 73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; 103 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, 105 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, 110 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos, 160 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, 162 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, 167 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos, 199 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint) [all...] |
/external/skqp/include/utils/ |
SkShadowUtils.h | 31 * @param lightPos The 3D position of the light relative to the canvas plane. This is 40 const SkPoint3& lightPos, SkScalar lightRadius, 55 * @param lightPos The 3D position of the light relative to the canvas plane. This is 65 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, 81 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags); 94 * @param lightPos The 3D position of the light relative to the canvas plane. This is 104 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, 108 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
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/external/skia/include/utils/ |
SkShadowUtils.h | 31 * @param lightPos The 3D position of the light relative to the canvas plane. This is 40 const SkPoint3& lightPos, SkScalar lightRadius,
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/external/skia/src/utils/ |
SkShadowTessellator.h | 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
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SkShadowTessellator.cpp | 754 const SkPoint3& zPlaneParams, const SkPoint3& lightPos, 798 const SkPoint3& lightPos, SkScalar lightRadius, 801 , fLightZ(lightPos.fZ) 833 SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, fLightZ, 843 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); [all...] |
/external/skqp/src/utils/ |
SkShadowTessellator.h | 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
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SkShadowTessellator.cpp | 741 const SkPoint3& zPlaneParams, const SkPoint3& lightPos, 785 const SkPoint3& lightPos, SkScalar lightRadius, 788 , fLightZ(lightPos.fZ) 815 SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, fLightZ, 825 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); [all...] |
/frameworks/base/libs/hwui/pipeline/skia/ |
ReorderBarrierDrawables.cpp | 183 const Vector3 lightPos = SkiaPipeline::getLightCenter(); 184 SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
SkinnedVertShader.vsh | 33 uniform mediump vec3 LightPos; 91 mediump vec3 TmpLightDir = normalize(LightPos - position.xyz);
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OGLES2ChameleonMan.cpp | 45 "ViewProjMatrix", "LightPos", "BoneCount", "BoneMatrixArray[0]", "BoneMatrixArrayIT[0]", "bUseDot3" }; 609 PVRTVec3 LightPos; 633 LightPos.x = 200.0f; 634 LightPos.y = 350.0f; 635 LightPos.z = 200.0f * PVRTABS(sin((PVRT_PI / 4.0f) + m_fLightPos)); 637 glUniform3fv(m_SkinnedShaderProgram.auiLoc[eLightPos], 1, LightPos.ptr());
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/ |
SkinnedVertShader.cpp | 48 "uniform mediump vec3 LightPos;\n"
106 "\t\tmediump vec3 TmpLightDir = normalize(LightPos - position.xyz);\n"
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/frameworks/base/libs/hwui/ |
Properties.cpp | 164 ALOGD("lightPos Y = %.2f", overrideLightPosY); 168 ALOGD("lightPos Z = %.2f", overrideLightPosZ);
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 135 * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) 557 * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) [all...] |
/frameworks/native/opengl/libagl/ |
light.cpp | 383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex
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