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/external/python/cpython3/Doc/tutorial/
introduction.rst
286
One way to
remember
how slices work is to think of the indices as pointing
/external/python/cpython3/Doc/whatsnew/
3.1.rst
57
that
remember
the order that the keys were originally inserted. Based on
/external/python/cpython3/Lib/html/
parser.py
32
# 1) if you change tagfind/attrfind
remember
to update locatestarttagend too;
/external/python/cpython3/Lib/
socketserver.py
264
# request is fairly arbitrary.
Remember
:
statistics.py
461
# Find the value at the midpoint.
Remember
this corresponds to the
/external/python/cpython3/Objects/
codeobject.c
789
co_lnotab. A point to
remember
: increments to p
/external/python/cpython3/Tools/scripts/
pindent.py
35
# otherwise the 'else' in the example would be ambiguous (
remember
/external/scapy/doc/scapy/
installation.rst
377
If you update from Scapy-win v1.2.0.2 to Scapy v2
remember
to use ``from scapy.all import *`` instead of ``from scapy import *``.
/external/skia/src/core/
SkBlurImageFilter.cpp
423
// dstBounds.
Remember
that the src was intersected with the dst.
SkPathRef.cpp
77
// Degenerate rrect indices to oval indices and
remember
the remainder.
/external/skia/src/gpu/ops/
GrDefaultPathRenderer.cpp
287
// To maintain continuity, we need to
remember
one or two points from the current mesh.
/external/skia/tests/
PictureTest.cpp
312
SkRandom rand2(rand); //
remember
the seed
/external/skqp/src/core/
SkBlurImageFilter.cpp
423
// dstBounds.
Remember
that the src was intersected with the dst.
SkPathRef.cpp
77
// Degenerate rrect indices to oval indices and
remember
the remainder.
/external/skqp/src/gpu/ops/
GrDefaultPathRenderer.cpp
287
// To maintain continuity, we need to
remember
one or two points from the current mesh.
/external/skqp/tests/
PictureTest.cpp
312
SkRandom rand2(rand); //
remember
the seed
/external/squashfs-tools/squashfs-tools/
xattr.c
442
*
remember
where the duplicate is
/external/swiftshader/third_party/LLVM/lib/Bitcode/Writer/
ValueEnumerator.cpp
47
//
Remember
what is the cutoff between globalvalue's and other constants.
/external/swiftshader/third_party/LLVM/lib/CodeGen/
PostRASchedulerList.cpp
652
//
Remember
if this is a noop hazard.
StackSlotColoring.cpp
644
//
Remember
reg has been defined in MBB.
VirtRegMap.h
488
/// setRegisterUsed -
Remember
the physical register is now used.
/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
LegalizeTypesGeneric.cpp
230
// Build a factor node to
remember
that this load is independent of the
/external/swiftshader/third_party/LLVM/lib/Support/
FoldingSet.cpp
345
//
Remember
what N originally pointed to, either a bucket or another node.
/external/swiftshader/third_party/LLVM/lib/Target/
TargetData.cpp
271
// Check to see if we have an exact match and
remember
the best match we see.
/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
LowerInvoke.cpp
413
//
Remember
all return instructions in case we insert an invoke into this
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