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  /external/mesa3d/src/compiler/glsl/
ast_type.cpp 70 || this->flags.q.std140
208 ubo_layout_mask.flags.q.std140 = 1;
751 bad.flags.q.std140 ? " std140" : "",
link_uniform_blocks.cpp 168 * For uniform blocks laid out according to [std140] rules, the
  /external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp     [all...]
es31fUniformBlockTests.cpp 171 { "std140", LAYOUT_STD140 }
es31fNegativeSSBOBlockTests.cpp 369 const args::SsboArgData argDataArrayFrag[] = { args::SsboArgData(args::ARGMEMBER_FORMAT, "std140"),
es31fNegativeComputeTests.cpp 189 shaderDecl << "layout(std140, binding = 0) uniform Block\n"
207 shaderDecl << "layout(std140, binding = 0) buffer Block\n"
    [all...]
es31fSSBOLayoutCase.cpp 80 { LAYOUT_STD140, "std140" },
413 // Otherwise identical to std140 except that alignment of structures and arrays
471 // Reference layout uses std430 rules by default. std140 rules are
472 // choosen only for blocks that have std140 layout.
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.hpp 330 UniformLayout m_uniformLayout; //!< std140 layout.
  /external/mesa3d/docs/relnotes/
11.0.8.html 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
  /external/swiftshader/src/OpenGL/compiler/
BaseTypes.h 143 case EbsStd140: return "std140";
OutputASM.h 127 // Block layout according to the std140 block layout
  /external/mesa3d/src/compiler/
glsl_types.h 362 * Alignment in bytes of the start of this type in a std140 uniform
367 /** Size in bytes of this type in a std140 uniform block.
  /external/deqp/external/openglcts/modules/common/
glcUniformBlockCase.cpp 88 { LAYOUT_STD140, "std140" },
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp 93 { LAYOUT_STD140, "std140" },
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cEnhancedLayoutsTests.hpp     [all...]
gl4cMultiBindTests.cpp     [all...]
gl4cShadingLanguage420PackTests.hpp     [all...]
gl4cGPUShaderFP64Tests.hpp 579 * std140, packed and shared layout qualifiers should be tested
588 * For std140 layout qualifier, the test should additionally verify
673 STD140,
    [all...]
gl4cSparseBufferTests.cpp     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/
gles31-khr-master.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/src/
gles31-khr-master.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/
gles31-khr-master.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/
gles31-khr-master.txt     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderSwitchTests.cpp 130 op << "layout (std140, set=0, binding=0) uniform buffer0 { highp int ui_two; };\n";
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/
gles31-khr-master.txt     [all...]

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