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  /external/mesa3d/docs/relnotes/
10.4.2.html 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_internal.h 166 struct pipe_surface *cbuf, *zsbuf; /* keep reference to surfaces */
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_static.c 246 /* we also send a new program to make sure the fixup for RGBA surfaces happens */
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_draw_arrays.c 50 * Basically, map the vertex buffers (and drawing surfaces), then hand off
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_vp3_video.h 35 struct pipe_surface *surfaces[VL_NUM_COMPONENTS * 2]; member in struct:nouveau_vp3_video_buffer
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_screen.c 267 make_empty_list(&rb_screen->surfaces);
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_draw_arrays.c 171 /* Note: leave drawing surfaces mapped */
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.c 602 * Progagate any changes from surfaces to texture.
670 /* Note that we examine the svga->state.hw_draw.framebuffer surfaces,
671 * not the svga->curr.framebuffer surfaces, because it's the former
672 * surfaces which may be backing surface views (the actual render targets).
  /external/mesa3d/src/gallium/state_trackers/nine/
resource9.c 67 * Some games allocate surfaces
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_rendertexture.c 121 * Window system drawing surfaces (windows & pbuffers) are "top to bottom"
  /external/mesa3d/src/glx/apple/
apple_glx_drawable.h 184 /* Surfaces */
  /external/mesa3d/src/intel/vulkan/
anv_image.c 366 /* Auxiliary surfaces need to have their memory cleared to 0 before they
367 * can be used. For CCS surfaces, this puts them in the "resolved"
568 /* Input attachment surfaces for color are allocated and filled
768 * stencil surfaces from the underlying surface.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tex_layout.c 50 * surface formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
429 * in the texture surfaces run, so they may be "vertical" through
431 * Sampling Engine Surfaces that two extra rows of padding are required.
636 * surfaces.
intel_mipmap_tree.c 69 /* Prior to Gen7, all MSAA surfaces used IMS layout. */
174 /* Multisample surfaces with the CMS layout are not layered surfaces,
193 * surfaces are supported with MCS buffer layout with these alignments in
198 * surfaces are supported with MCS buffer layout with these alignments in
220 * sampled surfaces. This is a helper considering both auxiliary buffer
237 * layout type: "Compressed Multisampled Surfaces".
264 /* Fast clear can be also used to clear srgb surfaces by using equivalent
429 * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces on
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tex.c 175 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
nv20_state_tex.c 181 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
  /external/mesa3d/src/mesa/state_tracker/
st_atom_framebuffer.c 137 * to determine which surfaces to draw to
st_atom_scissor.c 83 * Gallium drivers use the convention Y=0=top for surfaces.
st_texture.h 107 * views and surfaces instead of pt->format.
  /external/skia/gm/
gamut.cpp 154 // Make our two working surfaces (one sRGB, one Wide)
texturedomaineffect.cpp 48 // TODO: do this with surfaces & images and gpu backend
  /external/skia/src/gpu/
GrSurface.cpp 41 // This would be a nice assert to have (i.e., we aren't creating 0 width/height surfaces).
  /external/skia/tests/
ApplyGammaTest.cpp 129 ERRORF(reporter, "Could not create surfaces for copy surface test.");
CopySurfaceTest.cpp 84 "Could not create surfaces for copy surface test.");
  /external/skqp/gm/
gamut.cpp 153 // Make our two working surfaces (one sRGB, one Wide)

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