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/external/mesa3d/docs/relnotes/ |
10.4.2.html | 47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
etnaviv_internal.h | 166 struct pipe_surface *cbuf, *zsbuf; /* keep reference to surfaces */
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_static.c | 246 /* we also send a new program to make sure the fixup for RGBA surfaces happens */
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_draw_arrays.c | 50 * Basically, map the vertex buffers (and drawing surfaces), then hand off
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/external/mesa3d/src/gallium/drivers/nouveau/ |
nouveau_vp3_video.h | 35 struct pipe_surface *surfaces[VL_NUM_COMPONENTS * 2]; member in struct:nouveau_vp3_video_buffer
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/external/mesa3d/src/gallium/drivers/rbug/ |
rbug_screen.c | 267 make_empty_list(&rb_screen->surfaces);
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_draw_arrays.c | 171 /* Note: leave drawing surfaces mapped */
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_surface.c | 602 * Progagate any changes from surfaces to texture. 670 /* Note that we examine the svga->state.hw_draw.framebuffer surfaces, 671 * not the svga->curr.framebuffer surfaces, because it's the former 672 * surfaces which may be backing surface views (the actual render targets).
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/external/mesa3d/src/gallium/state_trackers/nine/ |
resource9.c | 67 * Some games allocate surfaces
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_ext_rendertexture.c | 121 * Window system drawing surfaces (windows & pbuffers) are "top to bottom"
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/external/mesa3d/src/glx/apple/ |
apple_glx_drawable.h | 184 /* Surfaces */
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/external/mesa3d/src/intel/vulkan/ |
anv_image.c | 366 /* Auxiliary surfaces need to have their memory cleared to 0 before they 367 * can be used. For CCS surfaces, this puts them in the "resolved" 568 /* Input attachment surfaces for color are allocated and filled 768 * stencil surfaces from the underlying surface.
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tex_layout.c | 50 * surface formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an 429 * in the texture surfaces run, so they may be "vertical" through 431 * Sampling Engine Surfaces that two extra rows of padding are required. 636 * surfaces.
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intel_mipmap_tree.c | 69 /* Prior to Gen7, all MSAA surfaces used IMS layout. */ 174 /* Multisample surfaces with the CMS layout are not layered surfaces, 193 * surfaces are supported with MCS buffer layout with these alignments in 198 * surfaces are supported with MCS buffer layout with these alignments in 220 * sampled surfaces. This is a helper considering both auxiliary buffer 237 * layout type: "Compressed Multisampled Surfaces". 264 /* Fast clear can be also used to clear srgb surfaces by using equivalent 429 * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces on [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tex.c | 175 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
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nv20_state_tex.c | 181 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_framebuffer.c | 137 * to determine which surfaces to draw to
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st_atom_scissor.c | 83 * Gallium drivers use the convention Y=0=top for surfaces.
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st_texture.h | 107 * views and surfaces instead of pt->format.
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/external/skia/gm/ |
gamut.cpp | 154 // Make our two working surfaces (one sRGB, one Wide)
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texturedomaineffect.cpp | 48 // TODO: do this with surfaces & images and gpu backend
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/external/skia/src/gpu/ |
GrSurface.cpp | 41 // This would be a nice assert to have (i.e., we aren't creating 0 width/height surfaces).
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/external/skia/tests/ |
ApplyGammaTest.cpp | 129 ERRORF(reporter, "Could not create surfaces for copy surface test.");
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CopySurfaceTest.cpp | 84 "Could not create surfaces for copy surface test.");
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/external/skqp/gm/ |
gamut.cpp | 153 // Make our two working surfaces (one sRGB, one Wide)
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