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  /external/mesa3d/docs/relnotes/
11.1.4.html 92 <li>vc4: Add support for rendering to cube map surfaces.</li>
11.2.2.html 102 <li>vc4: Add support for rendering to cube map surfaces.</li>
13.0.1.html 88 <li>Revert "st/vdpau: use linear layout for output surfaces"</li>
13.0.3.html 62 <li>i965/mt: Disable aux surfaces after making miptree shareable</li>
  /external/mesa3d/src/egl/drivers/dri2/
egl_dri2.h 177 * dri2_make_current (tracks if there are active contexts/surfaces). */
platform_surfaceless.c 85 * Single-buffered surfaces with no front buffer confuse Mesa; so we deviate
  /external/mesa3d/src/gallium/auxiliary/util/
u_debug_image.c 95 /* FIXME: dump resources, not surfaces... */
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mpeg12_decoder.c 91 struct pipe_surface *surfaces[VL_MAX_SURFACES]; member in struct:video_buffer_private
111 pipe_surface_reference(&priv->surfaces[i], NULL);
145 priv->surfaces[i] = pipe->create_surface(pipe, surf[i]->texture, surf[i]);
777 target_surfaces = get_video_buffer_private(dec, target)->surfaces;
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_surface.c 234 /* These two are not actually functions dealing with surfaces */
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_compute.c 184 /* TODO: validate textures, samplers, surfaces */
  /external/mesa3d/src/gallium/drivers/radeon/
radeon_uvd.h 433 /* fill decoding target field from the luma and chroma surfaces */
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_draw.c 198 * Mark currently bound target surfaces as dirty
svga_pipe_streamout.c 315 * Rebind stream output target surfaces
  /external/mesa3d/src/intel/blorp/
blorp_priv.h 84 * touched. This is needed in when surfaces are configured as something else
  /external/mesa3d/src/intel/isl/tests/
isl_surf_get_image_offset_test.c 279 /* FINISHME: Add tests for 1D surfaces */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_gs.c 69 * feedback surfaces.
gen6_viewport_state.c 74 * on Sandybridge, which only supports 8K surfaces, and it was actually
  /external/skia/include/core/
SkColorSpace.h 89 * half-float surfaces, and high precision individual colors (gradient stops, etc...)
SkImageInfo.h 144 * Used for both src images and render-targets (surfaces).
  /external/skia/site/user/api/
skcanvas_creation.md 77 GPU Surfaces must have a `GrContext` object which manages the
  /external/skia/site/user/sample/
color.md 151 Moving to **destinations** (the surfaces that you draw to), there are also constructors that allow
  /external/skia/src/image/
SkSurface.cpp 104 // Raster surfaces need to be told it's safe to consider its pixels mutable again.
  /external/skqp/include/core/
SkColorSpace.h 89 * half-float surfaces, and high precision individual colors (gradient stops, etc...)
SkImageInfo.h 180 * Used for both src images and render-targets (surfaces).
  /external/skqp/site/user/api/
creating_skcanvas.md 77 GPU Surfaces must have a `GrContext` object which manages the

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