/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 132 gl->uniform4iv = &glUniform4iv;
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glwInitES20.inl | 132 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwFunctions.inl | [all...] |
glwInitES30Direct.inl | 219 gl->uniform4iv = &glUniform4iv;
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glwInitES30.inl | 219 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitES31Direct.inl | 281 gl->uniform4iv = &glUniform4iv;
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glwInitES32Direct.inl | 325 gl->uniform4iv = &glUniform4iv;
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glwInitGL30.inl | 217 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitES31.inl | 281 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitES32.inl | 325 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); [all...] |
glwInitGL31.inl | 228 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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glwInitGL32.inl | 246 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 281 dst->uniform4iv = src.uniform4iv;
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/external/deqp/modules/gles31/functional/ |
es31fShaderSharedVarTests.cpp | 228 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); 264 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]);
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es31fUniformLocationTests.cpp | 594 case glu::TYPE_INT_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; 604 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; [all...] |
/external/skia/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 239 GET_PROC(Uniform4iv); 608 GET_PROC(Uniform4iv);
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GrGLTestInterface.cpp | 164 fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.hpp | 182 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
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sglrContext.hpp | 170 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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/external/skqp/src/gpu/gl/ |
GrGLAssembleInterface.cpp | 239 GET_PROC(Uniform4iv); 740 GET_PROC(Uniform4iv); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
entry_points.cpp | 180 void Uniform4iv(GLint location, GLsizei count, const GLint* v); [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderRenderCase.cpp | 943 gl.uniform4iv(uniLoc, 1, &arr[0]); 1013 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr());
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glcShaderLibraryCase.cpp | 169 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); 181 gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 850 gl.uniform4iv(uniLoc, 1, &arr[0]); 931 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr());
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glsShaderLibraryCase.cpp | 804 case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; 808 case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; [all...] |