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  /external/swiftshader/third_party/LLVM/utils/TableGen/
CodeGenTarget.cpp 53 case MVT::i8: return "MVT::i8";
  /external/clang/lib/CodeGen/
TargetInfo.cpp 278 // Cast the element type to i8* if necessary. Some platforms define
279 // va_list as a struct containing an i8* instead of just an i8*.
818 // Return true if the type is an MMX type <2 x i32>, <4 x i16>, or <8 x i8>.
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  /external/apache-xml/src/main/java/org/apache/xml/serializer/dom3/
DOM3TreeWalker.java 2022 int i8 = DISCARDDEFAULT; local
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  /external/llvm/lib/CodeGen/SelectionDAG/
LegalizeVectorOps.cpp 20 // type i8 which must be promoted.
876 EVT ByteVT = EVT::getVectorVT(*DAG.getContext(), MVT::i8, ShuffleMask.size());
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  /external/mesa3d/src/amd/common/
ac_nir_to_llvm.c 93 LLVMTypeRef i8; member in struct:nir_to_llvm_context
400 arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
407 arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
551 ctx->i8 = LLVMIntTypeInContext(ctx->context, 8);
563 ctx->v16i8 = LLVMVectorType(ctx->i8, 16);
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  /external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
LegalizeIntegerTypes.cpp 12 // computation in a larger type. For example, implementing i8 arithmetic in an
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  /external/swiftshader/third_party/LLVM/lib/Target/MBlaze/
MBlazeISelLowering.cpp 74 setOperationAction(ISD::UINT_TO_FP, MVT::i8, Expand);
97 setLoadExtAction(ISD::SEXTLOAD, MVT::i8, Expand);
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  /external/swiftshader/third_party/LLVM/lib/Target/PowerPC/
PPCISelDAGToDAG.cpp     [all...]
PPCISelLowering.cpp 85 // PowerPC has an i16 but no i8 (or i1) SEXTLOAD
87 setLoadExtAction(ISD::SEXTLOAD, MVT::i8, Expand);
93 setIndexedLoadAction(ISD::PRE_INC, MVT::i8, Legal);
98 setIndexedStoreAction(ISD::PRE_INC, MVT::i8, Legal);
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  /external/swiftshader/third_party/subzero/src/
IceInst.h     [all...]
  /external/llvm/lib/Target/PowerPC/
PPCISelLowering.cpp 88 // PowerPC has an i16 but no i8 (or i1) SEXTLOAD
91 setLoadExtAction(ISD::SEXTLOAD, VT, MVT::i8, Expand);
98 setIndexedLoadAction(ISD::PRE_INC, MVT::i8, Legal);
105 setIndexedStoreAction(ISD::PRE_INC, MVT::i8, Legal);
318 setOperationAction(ISD::VAARG, MVT::i8, Promote);
319 AddPromotedToType (ISD::VAARG, MVT::i8, MVT::i64);
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  /external/libjpeg-turbo/simd/
jsimd_arm_neon.S     [all...]
  /external/icu/icu4c/source/test/cintltst/
creststn.c 2879 int32_t length16, length8, i16, i8; local
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  /external/python/cpython2/Modules/
_cursesmodule.c 2538 int i1=0,i2=0,i3=0,i4=0,i5=0,i6=0,i7=0,i8=0,i9=0; local
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  /external/python/cpython3/Modules/
_cursesmodule.c 3039 int i1=0,i2=0,i3=0,i4=0,i5=0,i6=0,i7=0,i8=0,i9=0; local
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  /external/Microsoft-GSL/tests/
multi_span_tests.cpp 1339 index<1> i8; variable
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  /external/boringssl/ios-arm/crypto/fipsmodule/
aesv8-armx32.S 106 vmov.i8 q10,#8 @ borrow q10
108 vsub.i8 q2,q2,q10 @ adjust the mask
  /external/flatbuffers/tests/
monster_test_generated.js 1967 MyGame.Example.TypeAliases.prototype.i8 = function() { method in class:MyGame.Example.TypeAliases
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test.cpp     [all...]
  /external/libmtp/src/
libmtp.c     [all...]
  /external/llvm/lib/Target/Lanai/
LanaiISelLowering.cpp 117 setOperationAction(ISD::SIGN_EXTEND_INREG, MVT::i8, Expand);
363 // Promote i8/i16 args to i32
364 if (LocVT == MVT::i8 || LocVT == MVT::i16) {
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  /external/mesa3d/src/gallium/drivers/radeonsi/
si_shader_tgsi_setup.c     [all...]
  /external/swiftshader/third_party/LLVM/lib/Target/CellSPU/
SPUISelDAGToDAG.cpp 580 case MVT::i8:
680 case MVT::i8:
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  /external/v8/tools/profviz/
gnuplot-4.6.3-emscripten.js 219 if (/<?{ ?[^}]* ?}>?/.test(type)) return true; // { i32, i8 } etc. - anonymous struct types
223 INT_TYPES: {"i1":0,"i8":0,"i16":0,"i32":0,"i64":0},
244 '%i8': 1,
310 // bN, large number field, like a [N x i8]
567 // getValue need LLVM types ('i8', 'i32') - this is a lower-level operation
569 type = type || 'i8';
573 case 'i8': HEAP8[(ptr)]=value; break;
585 type = type || 'i8';
589 case 'i8': return HEAP8[(ptr)];
652 if (singleType === 'i8') {
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  /external/llvm/lib/Target/AArch64/
AArch64ISelLowering.cpp 442 setIndexedLoadAction(im, MVT::i8, Legal);
449 setIndexedStoreAction(im, MVT::i8, Legal);
563 // i8 and i16 vector elements also need promotion to i32 for v8i8 or v8i16
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