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  /external/mesa3d/src/gallium/tests/graw/
fs-frontface.c 23 static struct vertex vertices[] = variable in typeref:struct:vertex
68 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
96 sizeof(vertices),
97 vertices);
fs-write-z.c 27 static struct vertex vertices[] = variable in typeref:struct:vertex
72 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
100 sizeof(vertices),
101 vertices);
  /frameworks/av/cmds/screenrecord/
TextRenderer.cpp 194 float vertices[len * quadCoords];
218 vertices[off + 0] = vertLeft;
219 vertices[off + 1] = vertBottom;
220 vertices[off + 2] = vertRight;
221 vertices[off + 3] = vertBottom;
222 vertices[off + 4] = vertLeft;
223 vertices[off + 5] = vertTop;
224 vertices[off + 6] = vertLeft;
225 vertices[off + 7] = vertTop;
226 vertices[off + 8] = vertRight
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Program.h 62 const float* vertices, const float* texes, size_t count) const;
72 const float* vertices, const float* texes, bool invert) const;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineInputAssemblyTests.cpp 300 std::vector<Vertex4RGBA> vertices; local
351 vertices.push_back(vertex);
367 vertices.push_back(vertex);
384 vertices.push_back(vertex);
388 vertices.push_back(vertex);
399 vertices.push_back(vertex);
416 vertices.push_back(vertex);
435 vertices.push_back(vertex);
447 vertices.push_back(vertex);
467 vertices.push_back(vertex)
655 std::vector<Vertex4RGBA> vertices; local
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /packages/services/Car/tests/EmbeddedKitchenSinkApp/src/com/google/android/car/kitchensink/cube/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /external/autotest/client/deps/glbench/src/
varyingsandddxytest.cc 169 GLfloat *vertices = NULL; local
171 CreateLattice(&vertices, &vertex_buffer_size, 1.f / c, 1.f / c, c, c);
173 vertex_buffer_size, vertices);
217 delete[] vertices;
utils.h 36 void CreateLattice(GLfloat **vertices, GLsizeiptr *size,
  /external/deqp/framework/referencerenderer/
rrPrimitivePacket.hpp 45 const VertexPacket* vertices[6]; member in struct:rr::PrimitivePacket
51 * Geometry emitter handles outputting of new vertices from geometry shader
rrRenderer.cpp 271 TriangleVertex vertices[3]; member in struct:rr::__anon18228::cliputil::SubTriangle
436 void clipTriangleToPlane (std::vector<TriangleVertex>& clippedEdges, const TriangleVertex* vertices, const ClipVolumePlane& plane)
438 const bool v0Clipped = !plane.pointInClipVolume(vertices[0].position);
439 const bool v1Clipped = !plane.pointInClipVolume(vertices[1].position);
440 const bool v2Clipped = !plane.pointInClipVolume(vertices[2].position);
446 clippedEdges.insert(clippedEdges.begin(), vertices, vertices + 3);
451 if (v0Clipped) clipTriangleOneVertex(clippedEdges, plane, vertices[0], vertices[1], vertices[2])
905 std::set<VertexPacket*, std::less<void*> > vertices; local
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  /external/skia/src/gpu/ops/
GrTextureOp.cpp 35 * the same value across all vertices of a quad and uses flat interpolation when available). This is
293 static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
295 vertices[0].fPosition = quad.point(0);
296 vertices[0].fTextureCoords = {texRect.fLeft, texRect.fTop};
297 vertices[1].fPosition = quad.point(1);
298 vertices[1].fTextureCoords = {texRect.fLeft, texRect.fBottom};
299 vertices[2].fPosition = quad.point(2);
300 vertices[2].fTextureCoords = {texRect.fRight, texRect.fTop};
301 vertices[3].fPosition = quad.point(3);
302 vertices[3].fTextureCoords = {texRect.fRight, texRect.fBottom}
584 auto vertices = static_cast<TextureGeometryProcessor::AAVertex*>(vdata); variable
592 auto vertices = static_cast<TextureGeometryProcessor::Vertex*>(vdata); variable
611 auto vertices = static_cast<TextureGeometryProcessor::AAMultiTextureVertex*>(vdata); variable
623 auto vertices = static_cast<TextureGeometryProcessor::MultiTextureVertex*>(vdata); variable
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GrDrawVerticesOp.cpp 14 sk_sp<SkVertices> vertices,
20 SkASSERT(vertices);
22 : SkVertexModeToGrPrimitiveType(vertices->mode());
23 return Helper::FactoryHelper<GrDrawVerticesOp>(std::move(paint), std::move(vertices), primType,
29 sk_sp<SkVertices> vertices, GrPrimitiveType primitiveType,
37 SkASSERT(vertices);
39 fVertexCount = vertices->vertexCount();
40 fIndexCount = vertices->indexCount();
41 fColorArrayType = vertices->hasColors() ? ColorArrayType::kSkColor
45 fLinearizeColors = gammaCorrect && vertices->hasColors()
413 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, vertexCount, positions.begin(), local
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  /external/skqp/src/gpu/ops/
GrTextureOp.cpp 35 * the same value across all vertices of a quad and uses flat interpolation when available). This is
298 static void AssignPositionsAndTexCoords(Vertex* vertices, const GrQuad& quad,
300 vertices[0].fPosition = quad.point(0);
301 vertices[0].fTextureCoords = {texRect.fLeft, texRect.fTop};
302 vertices[1].fPosition = quad.point(1);
303 vertices[1].fTextureCoords = {texRect.fLeft, texRect.fBottom};
304 vertices[2].fPosition = quad.point(2);
305 vertices[2].fTextureCoords = {texRect.fRight, texRect.fTop};
306 vertices[3].fPosition = quad.point(3);
307 vertices[3].fTextureCoords = {texRect.fRight, texRect.fBottom}
589 auto vertices = static_cast<TextureGeometryProcessor::AAVertex*>(vdata); variable
597 auto vertices = static_cast<TextureGeometryProcessor::Vertex*>(vdata); variable
616 auto vertices = static_cast<TextureGeometryProcessor::AAMultiTextureVertex*>(vdata); variable
628 auto vertices = static_cast<TextureGeometryProcessor::MultiTextureVertex*>(vdata); variable
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GrDrawVerticesOp.cpp 14 sk_sp<SkVertices> vertices,
20 SkASSERT(vertices);
22 : SkVertexModeToGrPrimitiveType(vertices->mode());
23 return Helper::FactoryHelper<GrDrawVerticesOp>(std::move(paint), std::move(vertices), primType,
29 sk_sp<SkVertices> vertices, GrPrimitiveType primitiveType,
37 SkASSERT(vertices);
39 fVertexCount = vertices->vertexCount();
40 fIndexCount = vertices->indexCount();
41 fColorArrayType = vertices->hasColors() ? ColorArrayType::kSkColor
45 fLinearizeColors = gammaCorrect && vertices->hasColors()
413 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, vertexCount, positions.begin(), local
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  /frameworks/base/libs/hwui/
PathTessellator.cpp 83 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
204 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
207 * Uses an additional 2 vertices at the end to wrap around, closing the tri-strip
208 * (for a total of perimeter.size() * 2 + 2 vertices)
262 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
264 * 1 - Doesn't need to wrap around, since the input vertices are unclosed
266 * 2 - can zig-zag across 'extra' vertices at either end, to create round caps
269 const std::vector<Vertex>& vertices,
272 const int allocSize = (vertices.size() + extra) * 2;
275 const int lastIndex = vertices.size() - 1
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GlopBuilder.cpp 78 mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord,
90 mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(),
102 // can't use unit quad VBO, so build UV vertices manually
110 mOutGlop->mesh.vertices = {mRenderState.meshState().getUnitQuadVBO(),
131 mOutGlop->mesh.vertices = {0,
146 mOutGlop->mesh.vertices = {
157 mOutGlop->mesh.vertices = {0,
173 mOutGlop->mesh.vertices = {0,
193 mOutGlop->mesh.vertices = {0,
210 mOutGlop->mesh.vertices = {mCaches.patchCache.getMeshBuffer()
657 const Glop::Mesh::Vertices& vertices = glop.mesh.vertices; local
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ObjImporter.java 84 ArrayList<Float> vertices = new ArrayList<Float>(); local
101 vertices.add(Float.parseFloat(parts.nextToken()));
102 vertices.add(Float.parseFloat(parts.nextToken()));
103 vertices.add(Float.parseFloat(parts.nextToken()));
128 if (idx < 0) idx = (vertices.size() / 3) + idx;
185 aVertices[vertexIndex] = vertices.get(faceIndex);
186 aVertices[vertexIndex + 1] = vertices.get(faceIndex + 1);
187 aVertices[vertexIndex + 2] = vertices.get(faceIndex + 2);
  /frameworks/base/libs/hwui/renderstate/
MeshState.h 76 // Vertices
82 void bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride);
88 void bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride);
  /external/skqp/src/utils/
SkShadowUtils.cpp 240 sk_sp<SkVertices> vertices = factory.makeVertices(path, matrix, translate); local
241 if (!vertices) {
252 fEntries[i].fVertices = vertices;
254 fSize += vertices->approximateSize();
255 return vertices;
275 * A record of shadow vertices stored in SkResourceCache of CachedTessellations for a particular
310 * vertices and a translation vector. If the CachedTessellations does not contain a suitable
319 // If this is valid after Find is called then we found the vertices and they should be drawn
324 // If this is valid after Find then the caller should add the vertices to the tessellation set
333 * the FindContext are used to determine if the vertices are reusable. If so the vertices an
408 sk_sp<SkVertices> vertices; local
561 sk_sp<SkVertices> vertices = SkShadowTessellator::MakeAmbient(path, viewMatrix, local
590 sk_sp<SkVertices> vertices = SkShadowTessellator::MakeSpot(path, viewMatrix, local
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_vbuf.c 66 /** Vertices in hardware format */
67 unsigned *vertices; member in struct:vbuf_stage
126 * Recall that the vertices are constructed by the 'draw' module and
135 /* Hmm - vertices are emitted one at a time - better make sure
199 * Set the prim type for subsequent vertices.
223 /* Translate from pipeline vertices to hw vertices.
279 assert(vbuf->vertices == NULL);
330 if(vbuf->vertices) {
343 /* Reset temporary vertices ids *
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  /external/skia/src/gpu/
GrPathUtils.h 65 * path renderer will have a small fixed number of vertices that it
68 * N is the number of vertices.
71 * vertices is a pointer to the first vertex.
74 void apply(const void* vertices) const {
75 intptr_t xyPtr = reinterpret_cast<intptr_t>(vertices);
76 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + UV_OFFSET;
  /external/skqp/src/gpu/
GrPathUtils.h 65 * path renderer will have a small fixed number of vertices that it
68 * N is the number of vertices.
71 * vertices is a pointer to the first vertex.
74 void apply(const void* vertices) const {
75 intptr_t xyPtr = reinterpret_cast<intptr_t>(vertices);
76 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + UV_OFFSET;

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