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  /external/skqp/gm/
tonalshadows.cpp 49 SkPoint3 lightPos = { 75, -400, 600 };
54 lightPos.fX = 75;
62 lightPos, kLightWidth,
67 lightPos.fX += 120;
71 lightPos.fY += 200;
shadowutils.cpp 14 void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color, SkPoint3 lightPos,
18 SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha,
48 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
79 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
81 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
84 SkShadowUtils::DrawShadow(canvas, path, kHeight, lightPos, kLightR,
123 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
  /external/skia/samplecode/
SampleShadowReference.cpp 86 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
101 lightPos, lightWidth,
129 SkPoint3 lightPos = { 175, -800, kDP * 600 };
140 lightPos, kLightWidth, kSpotAlpha);
143 lightPos.fX += 320;
151 lightPos, kLightWidth, kSpotAlpha);
154 lightPos.fX += 320;
162 lightPos, kLightWidth, kSpotAlpha);
165 lightPos.fX += 320;
173 lightPos, kLightWidth, kSpotAlpha)
    [all...]
SampleShadowColor.cpp 101 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
116 lightPos, lightWidth,
133 lightPos, lightWidth,
139 lightPos, lightWidth,
152 lightPos, lightWidth,
202 SkPoint3 lightPos = { 75, -400, 600 };
207 lightPos.fX = 75;
215 lightPos, kLightWidth, kSpotAlpha);
218 lightPos.fX += 120;
222 lightPos.fY += 200
    [all...]
SampleAndroidShadows.cpp 142 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
160 SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth,
184 SkPoint3 lightPos = fLightPos;
191 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
197 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
203 lightPos, kLightWidth, fAnimAlpha*0.5f);
209 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
215 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
221 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
233 lightPos, kLightWidth, .5f)
    [all...]
SampleShadowUtils.cpp 133 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha,
152 lightPos, lightWidth,
176 static constexpr SkPoint3 lightPos = { 250, 400, 500 };
211 lightPos, kLightR, kSpotAlpha, flags);
236 this->drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos,
254 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
  /external/skqp/samplecode/
SampleShadowReference.cpp 86 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
98 lightPos, lightWidth,
126 SkPoint3 lightPos = { 175, -800, kDP * 600 };
137 lightPos, kLightWidth, kSpotAlpha);
140 lightPos.fX += 320;
148 lightPos, kLightWidth, kSpotAlpha);
151 lightPos.fX += 320;
159 lightPos, kLightWidth, kSpotAlpha);
162 lightPos.fX += 320;
170 lightPos, kLightWidth, kSpotAlpha)
    [all...]
SampleShadowColor.cpp 101 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
116 lightPos, lightWidth,
131 lightPos, lightWidth,
136 lightPos, lightWidth,
140 lightPos, lightWidth,
190 SkPoint3 lightPos = { 75, -400, 600 };
195 lightPos.fX = 75;
203 lightPos, kLightWidth, kSpotAlpha);
206 lightPos.fX += 120;
210 lightPos.fY += 200
    [all...]
SampleAndroidShadows.cpp 142 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
159 lightPos, lightWidth,
183 SkPoint3 lightPos = fLightPos;
190 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
196 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
202 lightPos, kLightWidth, fAnimAlpha*0.5f);
208 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
214 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
220 lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
232 lightPos, kLightWidth, .5f)
    [all...]
SampleShadowUtils.cpp 112 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha,
129 lightPos, lightWidth,
132 lightPos, lightWidth,
156 static constexpr SkPoint3 lightPos = { 250, 400, 500 };
188 drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos,
206 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
  /external/skia/gm/
tonalshadows.cpp 49 SkPoint3 lightPos = { 75, -400, 600 };
54 lightPos.fX = 75;
72 lightPos, kLightWidth, tonalAmbient, tonalSpot);
76 lightPos.fX += 120;
80 lightPos.fY += 200;
shadowutils.cpp 15 SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
22 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
103 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
105 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
110 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
160 draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
162 draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
167 SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
199 canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint)
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  /external/skqp/include/utils/
SkShadowUtils.h 31 * @param lightPos The 3D position of the light relative to the canvas plane. This is
40 const SkPoint3& lightPos, SkScalar lightRadius,
55 * @param lightPos The 3D position of the light relative to the canvas plane. This is
65 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
81 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientColor, spotColor, flags);
94 * @param lightPos The 3D position of the light relative to the canvas plane. This is
104 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
108 DrawShadow(canvas, path, zPlane, lightPos, lightRadius, ambientAlpha, spotAlpha,
  /external/skia/include/utils/
SkShadowUtils.h 31 * @param lightPos The 3D position of the light relative to the canvas plane. This is
40 const SkPoint3& lightPos, SkScalar lightRadius,
  /external/skia/src/utils/
SkShadowTessellator.h 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
SkShadowTessellator.cpp 754 const SkPoint3& zPlaneParams, const SkPoint3& lightPos,
798 const SkPoint3& lightPos, SkScalar lightRadius,
801 , fLightZ(lightPos.fZ)
833 SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, fLightZ,
843 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
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  /external/skqp/src/utils/
SkShadowTessellator.h 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
SkShadowTessellator.cpp 741 const SkPoint3& zPlaneParams, const SkPoint3& lightPos,
785 const SkPoint3& lightPos, SkScalar lightRadius,
788 , fLightZ(lightPos.fZ)
815 SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, fLightZ,
825 radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
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  /frameworks/base/libs/hwui/pipeline/skia/
ReorderBarrierDrawables.cpp 183 const Vector3 lightPos = SkiaPipeline::getLightCenter();
184 SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
SkinnedVertShader.vsh 33 uniform mediump vec3 LightPos;
91 mediump vec3 TmpLightDir = normalize(LightPos - position.xyz);
OGLES2ChameleonMan.cpp 45 "ViewProjMatrix", "LightPos", "BoneCount", "BoneMatrixArray[0]", "BoneMatrixArrayIT[0]", "bUseDot3" };
609 PVRTVec3 LightPos;
633 LightPos.x = 200.0f;
634 LightPos.y = 350.0f;
635 LightPos.z = 200.0f * PVRTABS(sin((PVRT_PI / 4.0f) + m_fLightPos));
637 glUniform3fv(m_SkinnedShaderProgram.auiLoc[eLightPos], 1, LightPos.ptr());
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/
SkinnedVertShader.cpp 48 "uniform mediump vec3 LightPos;\n"
106 "\t\tmediump vec3 TmpLightDir = normalize(LightPos - position.xyz);\n"
  /frameworks/base/libs/hwui/
Properties.cpp 164 ALOGD("lightPos Y = %.2f", overrideLightPosY);
168 ALOGD("lightPos Z = %.2f", overrideLightPosZ);
  /external/mesa3d/src/mesa/program/
prog_statevars.c 135 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
557 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
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  /frameworks/native/opengl/libagl/
light.cpp 383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex

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