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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /**
     29  * \brief  polygon offset state
     30  *
     31  * \author  Keith Whitwell <keithw (at) vmware.com>
     32  * \author  Brian Paul
     33  */
     34 
     35 #include "util/u_format.h"
     36 #include "util/u_math.h"
     37 #include "util/u_memory.h"
     38 #include "draw_pipe.h"
     39 
     40 
     41 
     42 struct offset_stage {
     43    struct draw_stage stage;
     44 
     45    float scale;
     46    float units;
     47    float clamp;
     48 };
     49 
     50 
     51 
     52 static inline struct offset_stage *offset_stage( struct draw_stage *stage )
     53 {
     54    return (struct offset_stage *) stage;
     55 }
     56 
     57 
     58 
     59 
     60 
     61 /**
     62  * Offset tri Z.  Some hardware can handle this, but not usually when
     63  * doing unfilled rendering.
     64  */
     65 static void do_offset_tri( struct draw_stage *stage,
     66 			   struct prim_header *header )
     67 {
     68    const unsigned pos = draw_current_shader_position_output(stage->draw);
     69    struct offset_stage *offset = offset_stage(stage);
     70    float inv_det = 1.0f / header->det;
     71 
     72    /* Window coords:
     73     */
     74    float *v0 = header->v[0]->data[pos];
     75    float *v1 = header->v[1]->data[pos];
     76    float *v2 = header->v[2]->data[pos];
     77 
     78    /* edge vectors e = v0 - v2, f = v1 - v2 */
     79    float ex = v0[0] - v2[0];
     80    float ey = v0[1] - v2[1];
     81    float ez = v0[2] - v2[2];
     82    float fx = v1[0] - v2[0];
     83    float fy = v1[1] - v2[1];
     84    float fz = v1[2] - v2[2];
     85 
     86    /* (a,b) = cross(e,f).xy */
     87    float a = ey*fz - ez*fy;
     88    float b = ez*fx - ex*fz;
     89 
     90    float dzdx = fabsf(a * inv_det);
     91    float dzdy = fabsf(b * inv_det);
     92 
     93    float zoffset, mult;
     94 
     95    mult = MAX2(dzdx, dzdy) * offset->scale;
     96 
     97    if (stage->draw->floating_point_depth) {
     98       float bias;
     99       union fi maxz;
    100       maxz.f = MAX3(v0[2], v1[2], v2[2]);
    101       /* just do the math directly on shifted number */
    102       maxz.ui &= 0xff << 23;
    103       maxz.i -= 23 << 23;
    104       /* Clamping to zero means mrd will be zero for very small numbers,
    105        * but specs do not indicate this should be prevented by clamping
    106        * mrd to smallest normal number instead. */
    107       maxz.i = MAX2(maxz.i, 0);
    108 
    109       bias = offset->units * maxz.f;
    110       zoffset = bias + mult;
    111    } else {
    112       zoffset = offset->units + mult;
    113    }
    114 
    115    if (offset->clamp)
    116       zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
    117                                          MIN2(zoffset, offset->clamp);
    118 
    119    /*
    120     * Note: we're applying the offset and clamping per-vertex.
    121     * Ideally, the offset is applied per-fragment prior to fragment shading.
    122     */
    123    v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
    124    v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
    125    v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
    126 
    127    stage->next->tri( stage->next, header );
    128 }
    129 
    130 
    131 static void offset_tri( struct draw_stage *stage,
    132 			struct prim_header *header )
    133 {
    134    struct prim_header tmp;
    135 
    136    tmp.det = header->det;
    137    tmp.flags = header->flags;
    138    tmp.pad = header->pad;
    139    tmp.v[0] = dup_vert(stage, header->v[0], 0);
    140    tmp.v[1] = dup_vert(stage, header->v[1], 1);
    141    tmp.v[2] = dup_vert(stage, header->v[2], 2);
    142 
    143    do_offset_tri( stage, &tmp );
    144 }
    145 
    146 
    147 static void offset_first_tri( struct draw_stage *stage,
    148 			      struct prim_header *header )
    149 {
    150    struct offset_stage *offset = offset_stage(stage);
    151    const struct pipe_rasterizer_state *rast = stage->draw->rasterizer;
    152    unsigned fill_mode = rast->fill_front;
    153    boolean do_offset;
    154 
    155    if (rast->fill_back != rast->fill_front) {
    156       /* Need to check for back-facing triangle */
    157       boolean ccw = header->det < 0.0f;
    158       if (ccw != rast->front_ccw)
    159          fill_mode = rast->fill_back;
    160    }
    161 
    162    /* Now determine if we need to do offsetting for the point/line/fill mode */
    163    switch (fill_mode) {
    164    case PIPE_POLYGON_MODE_FILL:
    165       do_offset = rast->offset_tri;
    166       break;
    167    case PIPE_POLYGON_MODE_LINE:
    168       do_offset = rast->offset_line;
    169       break;
    170    case PIPE_POLYGON_MODE_POINT:
    171       do_offset = rast->offset_point;
    172       break;
    173    default:
    174       assert(!"invalid fill_mode in offset_first_tri()");
    175       do_offset = rast->offset_tri;
    176    }
    177 
    178    if (do_offset) {
    179       offset->scale = rast->offset_scale;
    180       offset->clamp = rast->offset_clamp;
    181 
    182       /*
    183        * If depth is floating point, depth bias is calculated with respect
    184        * to the primitive's maximum Z value. Retain the original depth bias
    185        * value until that stage.
    186        */
    187       if (stage->draw->floating_point_depth) {
    188          offset->units = (float) rast->offset_units;
    189       } else {
    190          offset->units = (float) (rast->offset_units * stage->draw->mrd);
    191       }
    192    }
    193    else {
    194       offset->scale = 0.0f;
    195       offset->clamp = 0.0f;
    196       offset->units = 0.0f;
    197    }
    198 
    199 
    200    stage->tri = offset_tri;
    201    stage->tri( stage, header );
    202 }
    203 
    204 
    205 
    206 
    207 static void offset_flush( struct draw_stage *stage,
    208 			  unsigned flags )
    209 {
    210    stage->tri = offset_first_tri;
    211    stage->next->flush( stage->next, flags );
    212 }
    213 
    214 
    215 static void offset_reset_stipple_counter( struct draw_stage *stage )
    216 {
    217    stage->next->reset_stipple_counter( stage->next );
    218 }
    219 
    220 
    221 static void offset_destroy( struct draw_stage *stage )
    222 {
    223    draw_free_temp_verts( stage );
    224    FREE( stage );
    225 }
    226 
    227 
    228 /**
    229  * Create polygon offset drawing stage.
    230  */
    231 struct draw_stage *draw_offset_stage( struct draw_context *draw )
    232 {
    233    struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
    234    if (!offset)
    235       goto fail;
    236 
    237    offset->stage.draw = draw;
    238    offset->stage.name = "offset";
    239    offset->stage.next = NULL;
    240    offset->stage.point = draw_pipe_passthrough_point;
    241    offset->stage.line = draw_pipe_passthrough_line;
    242    offset->stage.tri = offset_first_tri;
    243    offset->stage.flush = offset_flush;
    244    offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
    245    offset->stage.destroy = offset_destroy;
    246 
    247    if (!draw_alloc_temp_verts( &offset->stage, 3 ))
    248       goto fail;
    249 
    250    return &offset->stage;
    251 
    252 fail:
    253    if (offset)
    254       offset->stage.destroy( &offset->stage );
    255 
    256    return NULL;
    257 }
    258