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      1 /*
      2  * Copyright 2010 Jerome Glisse <glisse (at) freedesktop.org>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 #include "r600_pipe.h"
     24 #include "compute_memory_pool.h"
     25 #include "evergreen_compute.h"
     26 #include "util/u_surface.h"
     27 #include "util/u_format.h"
     28 #include "evergreend.h"
     29 
     30 enum r600_blitter_op /* bitmask */
     31 {
     32 	R600_SAVE_FRAGMENT_STATE = 1,
     33 	R600_SAVE_TEXTURES       = 2,
     34 	R600_SAVE_FRAMEBUFFER    = 4,
     35 	R600_DISABLE_RENDER_COND = 8,
     36 
     37 	R600_CLEAR         = R600_SAVE_FRAGMENT_STATE,
     38 
     39 	R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
     40 
     41 	R600_COPY_BUFFER   = R600_DISABLE_RENDER_COND,
     42 
     43 	R600_COPY_TEXTURE  = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
     44 			     R600_DISABLE_RENDER_COND,
     45 
     46 	R600_BLIT          = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES,
     47 
     48 	R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
     49 
     50 	R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER
     51 };
     52 
     53 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
     54 {
     55 	struct r600_context *rctx = (struct r600_context *)ctx;
     56 
     57 	util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb);
     58 	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso);
     59 	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
     60 	util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader);
     61 	util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader);
     62 	util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
     63 	util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets,
     64 				     (struct pipe_stream_output_target**)rctx->b.streamout.targets);
     65 	util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso);
     66 
     67 	if (op & R600_SAVE_FRAGMENT_STATE) {
     68 		util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]);
     69 		util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]);
     70 		util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
     71 		util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso);
     72 		util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso);
     73 		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state);
     74                 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
     75 	}
     76 
     77 	if (op & R600_SAVE_FRAMEBUFFER)
     78 		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state);
     79 
     80 	if (op & R600_SAVE_TEXTURES) {
     81 		util_blitter_save_fragment_sampler_states(
     82 			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask),
     83 			(void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states);
     84 
     85 		util_blitter_save_fragment_sampler_views(
     86 			rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask),
     87 			(struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
     88 	}
     89 
     90 	if (op & R600_DISABLE_RENDER_COND)
     91 		rctx->b.render_cond_force_off = true;
     92 }
     93 
     94 static void r600_blitter_end(struct pipe_context *ctx)
     95 {
     96 	struct r600_context *rctx = (struct r600_context *)ctx;
     97 
     98 	rctx->b.render_cond_force_off = false;
     99 }
    100 
    101 static unsigned u_max_sample(struct pipe_resource *r)
    102 {
    103 	return r->nr_samples ? r->nr_samples - 1 : 0;
    104 }
    105 
    106 static void r600_blit_decompress_depth(struct pipe_context *ctx,
    107 				       struct r600_texture *texture,
    108 				       struct r600_texture *staging,
    109 				       unsigned first_level, unsigned last_level,
    110 				       unsigned first_layer, unsigned last_layer,
    111 				       unsigned first_sample, unsigned last_sample)
    112 {
    113 	struct r600_context *rctx = (struct r600_context *)ctx;
    114 	unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
    115 	struct r600_texture *flushed_depth_texture = staging ?
    116 			staging : texture->flushed_depth_texture;
    117 	const struct util_format_description *desc =
    118 		util_format_description(texture->resource.b.b.format);
    119 	float depth;
    120 
    121 	if (!staging && !texture->dirty_level_mask)
    122 		return;
    123 
    124 	max_sample = u_max_sample(&texture->resource.b.b);
    125 
    126 	/* XXX Decompressing MSAA depth textures is broken on R6xx.
    127 	 * There is also a hardlock if CMASK and FMASK are not present.
    128 	 * Just skip this until we find out how to fix it. */
    129 	if (rctx->b.chip_class == R600 && max_sample > 0) {
    130 		texture->dirty_level_mask = 0;
    131 		return;
    132 	}
    133 
    134 	if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 ||
    135 	    rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635)
    136 		depth = 0.0f;
    137 	else
    138 		depth = 1.0f;
    139 
    140 	/* Enable decompression in DB_RENDER_CONTROL */
    141 	rctx->db_misc_state.flush_depthstencil_through_cb = true;
    142 	rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
    143 	rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
    144 	rctx->db_misc_state.copy_sample = first_sample;
    145 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    146 
    147 	for (level = first_level; level <= last_level; level++) {
    148 		if (!staging && !(texture->dirty_level_mask & (1 << level)))
    149 			continue;
    150 
    151 		/* The smaller the mipmap level, the less layers there are
    152 		 * as far as 3D textures are concerned. */
    153 		max_layer = util_max_layer(&texture->resource.b.b, level);
    154 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
    155 
    156 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
    157 			for (sample = first_sample; sample <= last_sample; sample++) {
    158 				struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
    159 
    160 				if (sample != rctx->db_misc_state.copy_sample) {
    161 					rctx->db_misc_state.copy_sample = sample;
    162 					r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    163 				}
    164 
    165 				surf_tmpl.format = texture->resource.b.b.format;
    166 				surf_tmpl.u.tex.level = level;
    167 				surf_tmpl.u.tex.first_layer = layer;
    168 				surf_tmpl.u.tex.last_layer = layer;
    169 
    170 				zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
    171 
    172 				surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
    173 				cbsurf = ctx->create_surface(ctx,
    174 						&flushed_depth_texture->resource.b.b, &surf_tmpl);
    175 
    176 				r600_blitter_begin(ctx, R600_DECOMPRESS);
    177 				util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
    178 								  rctx->custom_dsa_flush, depth);
    179 				r600_blitter_end(ctx);
    180 
    181 				pipe_surface_reference(&zsurf, NULL);
    182 				pipe_surface_reference(&cbsurf, NULL);
    183 			}
    184 		}
    185 
    186 		/* The texture will always be dirty if some layers or samples aren't flushed.
    187 		 * I don't think this case occurs often though. */
    188 		if (!staging &&
    189 		    first_layer == 0 && last_layer == max_layer &&
    190 		    first_sample == 0 && last_sample == max_sample) {
    191 			texture->dirty_level_mask &= ~(1 << level);
    192 		}
    193 	}
    194 
    195 	/* reenable compression in DB_RENDER_CONTROL */
    196 	rctx->db_misc_state.flush_depthstencil_through_cb = false;
    197 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    198 }
    199 
    200 static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
    201                                                 struct r600_texture *texture,
    202 						bool is_stencil_sampler,
    203                                                 unsigned first_level, unsigned last_level,
    204                                                 unsigned first_layer, unsigned last_layer)
    205 {
    206 	struct pipe_surface *zsurf, surf_tmpl = {{0}};
    207 	unsigned layer, max_layer, checked_last_layer, level;
    208 	unsigned *dirty_level_mask;
    209 
    210 	/* Enable decompression in DB_RENDER_CONTROL */
    211 	if (is_stencil_sampler) {
    212 		rctx->db_misc_state.flush_stencil_inplace = true;
    213 		dirty_level_mask = &texture->stencil_dirty_level_mask;
    214 	} else {
    215 		rctx->db_misc_state.flush_depth_inplace = true;
    216 		dirty_level_mask = &texture->dirty_level_mask;
    217 	}
    218 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    219 
    220 	surf_tmpl.format = texture->resource.b.b.format;
    221 
    222 	for (level = first_level; level <= last_level; level++) {
    223 		if (!(*dirty_level_mask & (1 << level)))
    224 			continue;
    225 
    226 		surf_tmpl.u.tex.level = level;
    227 
    228 		/* The smaller the mipmap level, the less layers there are
    229 		 * as far as 3D textures are concerned. */
    230 		max_layer = util_max_layer(&texture->resource.b.b, level);
    231 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
    232 
    233 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
    234 			surf_tmpl.u.tex.first_layer = layer;
    235 			surf_tmpl.u.tex.last_layer = layer;
    236 
    237 			zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl);
    238 
    239 			r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS);
    240 			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
    241 							  rctx->custom_dsa_flush, 1.0f);
    242 			r600_blitter_end(&rctx->b.b);
    243 
    244 			pipe_surface_reference(&zsurf, NULL);
    245 		}
    246 
    247 		/* The texture will always be dirty if some layers or samples aren't flushed.
    248 		 * I don't think this case occurs often though. */
    249 		if (first_layer == 0 && last_layer == max_layer) {
    250 			*dirty_level_mask &= ~(1 << level);
    251 		}
    252 	}
    253 
    254 	/* Disable decompression in DB_RENDER_CONTROL */
    255 	rctx->db_misc_state.flush_depth_inplace = false;
    256 	rctx->db_misc_state.flush_stencil_inplace = false;
    257 	r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    258 }
    259 
    260 void r600_decompress_depth_textures(struct r600_context *rctx,
    261 			       struct r600_samplerview_state *textures)
    262 {
    263 	unsigned i;
    264 	unsigned depth_texture_mask = textures->compressed_depthtex_mask;
    265 
    266 	while (depth_texture_mask) {
    267 		struct pipe_sampler_view *view;
    268 		struct r600_pipe_sampler_view *rview;
    269 		struct r600_texture *tex;
    270 
    271 		i = u_bit_scan(&depth_texture_mask);
    272 
    273 		view = &textures->views[i]->base;
    274 		assert(view);
    275 		rview = (struct r600_pipe_sampler_view*)view;
    276 
    277 		tex = (struct r600_texture *)view->texture;
    278 		assert(tex->db_compatible);
    279 
    280 		if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) {
    281 			r600_blit_decompress_depth_in_place(rctx, tex,
    282 						   rview->is_stencil_sampler,
    283 						   view->u.tex.first_level, view->u.tex.last_level,
    284 						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
    285 		} else {
    286 			r600_blit_decompress_depth(&rctx->b.b, tex, NULL,
    287 						   view->u.tex.first_level, view->u.tex.last_level,
    288 						   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
    289 						   0, u_max_sample(&tex->resource.b.b));
    290 		}
    291 	}
    292 }
    293 
    294 static void r600_blit_decompress_color(struct pipe_context *ctx,
    295 		struct r600_texture *rtex,
    296 		unsigned first_level, unsigned last_level,
    297 		unsigned first_layer, unsigned last_layer)
    298 {
    299 	struct r600_context *rctx = (struct r600_context *)ctx;
    300 	unsigned layer, level, checked_last_layer, max_layer;
    301 
    302 	if (!rtex->dirty_level_mask)
    303 		return;
    304 
    305 	for (level = first_level; level <= last_level; level++) {
    306 		if (!(rtex->dirty_level_mask & (1 << level)))
    307 			continue;
    308 
    309 		/* The smaller the mipmap level, the less layers there are
    310 		 * as far as 3D textures are concerned. */
    311 		max_layer = util_max_layer(&rtex->resource.b.b, level);
    312 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
    313 
    314 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
    315 			struct pipe_surface *cbsurf, surf_tmpl;
    316 
    317 			surf_tmpl.format = rtex->resource.b.b.format;
    318 			surf_tmpl.u.tex.level = level;
    319 			surf_tmpl.u.tex.first_layer = layer;
    320 			surf_tmpl.u.tex.last_layer = layer;
    321 			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
    322 
    323 			r600_blitter_begin(ctx, R600_DECOMPRESS);
    324 			util_blitter_custom_color(rctx->blitter, cbsurf,
    325 				rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear);
    326 			r600_blitter_end(ctx);
    327 
    328 			pipe_surface_reference(&cbsurf, NULL);
    329 		}
    330 
    331 		/* The texture will always be dirty if some layers aren't flushed.
    332 		 * I don't think this case occurs often though. */
    333 		if (first_layer == 0 && last_layer == max_layer) {
    334 			rtex->dirty_level_mask &= ~(1 << level);
    335 		}
    336 	}
    337 }
    338 
    339 void r600_decompress_color_textures(struct r600_context *rctx,
    340 				    struct r600_samplerview_state *textures)
    341 {
    342 	unsigned i;
    343 	unsigned mask = textures->compressed_colortex_mask;
    344 
    345 	while (mask) {
    346 		struct pipe_sampler_view *view;
    347 		struct r600_texture *tex;
    348 
    349 		i = u_bit_scan(&mask);
    350 
    351 		view = &textures->views[i]->base;
    352 		assert(view);
    353 
    354 		tex = (struct r600_texture *)view->texture;
    355 		assert(tex->cmask.size);
    356 
    357 		r600_blit_decompress_color(&rctx->b.b, tex,
    358 					   view->u.tex.first_level, view->u.tex.last_level,
    359 					   0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
    360 	}
    361 }
    362 
    363 /* Helper for decompressing a portion of a color or depth resource before
    364  * blitting if any decompression is needed.
    365  * The driver doesn't decompress resources automatically while u_blitter is
    366  * rendering. */
    367 static bool r600_decompress_subresource(struct pipe_context *ctx,
    368 					struct pipe_resource *tex,
    369 					unsigned level,
    370 					unsigned first_layer, unsigned last_layer)
    371 {
    372 	struct r600_context *rctx = (struct r600_context *)ctx;
    373 	struct r600_texture *rtex = (struct r600_texture*)tex;
    374 
    375 	if (rtex->db_compatible) {
    376 		if (r600_can_sample_zs(rtex, false)) {
    377 			r600_blit_decompress_depth_in_place(rctx, rtex, false,
    378 						   level, level,
    379 						   first_layer, last_layer);
    380 			if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
    381 				r600_blit_decompress_depth_in_place(rctx, rtex, true,
    382 							   level, level,
    383 							   first_layer, last_layer);
    384 			}
    385 		} else {
    386 			if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
    387 				return false; /* error */
    388 
    389 			r600_blit_decompress_depth(ctx, rtex, NULL,
    390 						   level, level,
    391 						   first_layer, last_layer,
    392 						   0, u_max_sample(tex));
    393 		}
    394 	} else if (rtex->cmask.size) {
    395 		r600_blit_decompress_color(ctx, rtex, level, level,
    396 					   first_layer, last_layer);
    397 	}
    398 	return true;
    399 }
    400 
    401 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
    402 		       const union pipe_color_union *color,
    403 		       double depth, unsigned stencil)
    404 {
    405 	struct r600_context *rctx = (struct r600_context *)ctx;
    406 	struct pipe_framebuffer_state *fb = &rctx->framebuffer.state;
    407 
    408 	if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) {
    409 		evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom,
    410 					      &buffers, NULL, color);
    411 		if (!buffers)
    412 			return; /* all buffers have been fast cleared */
    413 	}
    414 
    415 	if (buffers & PIPE_CLEAR_COLOR) {
    416 		int i;
    417 
    418 		/* These buffers cannot use fast clear, make sure to disable expansion. */
    419 		for (i = 0; i < fb->nr_cbufs; i++) {
    420 			struct r600_texture *tex;
    421 
    422 			/* If not clearing this buffer, skip. */
    423 			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
    424 				continue;
    425 
    426 			if (!fb->cbufs[i])
    427 				continue;
    428 
    429 			tex = (struct r600_texture *)fb->cbufs[i]->texture;
    430 			if (tex->fmask.size == 0)
    431 				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
    432 		}
    433 	}
    434 
    435 	/* if hyperz enabled just clear hyperz */
    436 	if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) {
    437 		struct r600_texture *rtex;
    438 		unsigned level = fb->zsbuf->u.tex.level;
    439 
    440 		rtex = (struct r600_texture*)fb->zsbuf->texture;
    441 
    442 		/* We can't use hyperz fast clear if each slice of a texture
    443 		 * array are clear to different value. To simplify code just
    444 		 * disable fast clear for texture array.
    445 		 */
    446 		/* Only use htile for first level */
    447 		if (rtex->htile_buffer && !level &&
    448                    fb->zsbuf->u.tex.first_layer == 0 &&
    449                    fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) {
    450 			if (rtex->depth_clear_value != depth) {
    451 				rtex->depth_clear_value = depth;
    452 				r600_mark_atom_dirty(rctx, &rctx->db_state.atom);
    453 			}
    454 			rctx->db_misc_state.htile_clear = true;
    455 			r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    456 		}
    457 	}
    458 
    459 	r600_blitter_begin(ctx, R600_CLEAR);
    460 	util_blitter_clear(rctx->blitter, fb->width, fb->height,
    461 			   util_framebuffer_get_num_layers(fb),
    462 			   buffers, color, depth, stencil);
    463 	r600_blitter_end(ctx);
    464 
    465 	/* disable fast clear */
    466 	if (rctx->db_misc_state.htile_clear) {
    467 		rctx->db_misc_state.htile_clear = false;
    468 		r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
    469 	}
    470 }
    471 
    472 static void r600_clear_render_target(struct pipe_context *ctx,
    473 				     struct pipe_surface *dst,
    474 				     const union pipe_color_union *color,
    475 				     unsigned dstx, unsigned dsty,
    476 				     unsigned width, unsigned height,
    477 				     bool render_condition_enabled)
    478 {
    479 	struct r600_context *rctx = (struct r600_context *)ctx;
    480 
    481 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
    482 			   (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
    483 	util_blitter_clear_render_target(rctx->blitter, dst, color,
    484 					 dstx, dsty, width, height);
    485 	r600_blitter_end(ctx);
    486 }
    487 
    488 static void r600_clear_depth_stencil(struct pipe_context *ctx,
    489 				     struct pipe_surface *dst,
    490 				     unsigned clear_flags,
    491 				     double depth,
    492 				     unsigned stencil,
    493 				     unsigned dstx, unsigned dsty,
    494 				     unsigned width, unsigned height,
    495 				     bool render_condition_enabled)
    496 {
    497 	struct r600_context *rctx = (struct r600_context *)ctx;
    498 
    499 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE |
    500 			   (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND));
    501 	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
    502 					 dstx, dsty, width, height);
    503 	r600_blitter_end(ctx);
    504 }
    505 
    506 static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx,
    507 			     struct pipe_resource *src, const struct pipe_box *src_box)
    508 {
    509 	struct r600_context *rctx = (struct r600_context*)ctx;
    510 
    511 	if (rctx->screen->b.has_cp_dma) {
    512 		r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width);
    513 	}
    514 	else if (rctx->screen->b.has_streamout &&
    515 		 /* Require 4-byte alignment. */
    516 		 dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
    517 
    518 		r600_blitter_begin(ctx, R600_COPY_BUFFER);
    519 		util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
    520 		r600_blitter_end(ctx);
    521 	} else {
    522 		util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
    523 	}
    524 }
    525 
    526 /**
    527  * Global buffers are not really resources, they are are actually offsets
    528  * into a single global resource (r600_screen::global_pool).  The means
    529  * they don't have their own buf handle, so they cannot be passed
    530  * to r600_copy_buffer() and must be handled separately.
    531  */
    532 static void r600_copy_global_buffer(struct pipe_context *ctx,
    533 				    struct pipe_resource *dst, unsigned
    534 				    dstx, struct pipe_resource *src,
    535 				    const struct pipe_box *src_box)
    536 {
    537 	struct r600_context *rctx = (struct r600_context*)ctx;
    538 	struct compute_memory_pool *pool = rctx->screen->global_pool;
    539 	struct pipe_box new_src_box = *src_box;
    540 
    541 	if (src->bind & PIPE_BIND_GLOBAL) {
    542 		struct r600_resource_global *rsrc =
    543 			(struct r600_resource_global *)src;
    544 		struct compute_memory_item *item = rsrc->chunk;
    545 
    546 		if (is_item_in_pool(item)) {
    547 			new_src_box.x += 4 * item->start_in_dw;
    548 			src = (struct pipe_resource *)pool->bo;
    549 		} else {
    550 			if (item->real_buffer == NULL) {
    551 				item->real_buffer =
    552 					r600_compute_buffer_alloc_vram(pool->screen,
    553 								       item->size_in_dw * 4);
    554 			}
    555 			src = (struct pipe_resource*)item->real_buffer;
    556 		}
    557 	}
    558 	if (dst->bind & PIPE_BIND_GLOBAL) {
    559 		struct r600_resource_global *rdst =
    560 			(struct r600_resource_global *)dst;
    561 		struct compute_memory_item *item = rdst->chunk;
    562 
    563 		if (is_item_in_pool(item)) {
    564 			dstx += 4 * item->start_in_dw;
    565 			dst = (struct pipe_resource *)pool->bo;
    566 		} else {
    567 			if (item->real_buffer == NULL) {
    568 				item->real_buffer =
    569 					r600_compute_buffer_alloc_vram(pool->screen,
    570 								       item->size_in_dw * 4);
    571 			}
    572 			dst = (struct pipe_resource*)item->real_buffer;
    573 		}
    574 	}
    575 
    576 	r600_copy_buffer(ctx, dst, dstx, src, &new_src_box);
    577 }
    578 
    579 static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
    580 			      uint64_t offset, uint64_t size, unsigned value,
    581 			      enum r600_coherency coher)
    582 {
    583 	struct r600_context *rctx = (struct r600_context*)ctx;
    584 
    585 	if (rctx->screen->b.has_cp_dma &&
    586 	    rctx->b.chip_class >= EVERGREEN &&
    587 	    offset % 4 == 0 && size % 4 == 0) {
    588 		evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher);
    589 	} else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) {
    590 		union pipe_color_union clear_value;
    591 		clear_value.ui[0] = value;
    592 
    593 		r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND);
    594 		util_blitter_clear_buffer(rctx->blitter, dst, offset, size,
    595 					  1, &clear_value);
    596 		r600_blitter_end(ctx);
    597 	} else {
    598 		uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst),
    599 								 PIPE_TRANSFER_WRITE);
    600 		map += offset / 4;
    601 		size /= 4;
    602 		for (unsigned i = 0; i < size; i++)
    603 			*map++ = value;
    604 	}
    605 }
    606 
    607 void r600_resource_copy_region(struct pipe_context *ctx,
    608 			       struct pipe_resource *dst,
    609 			       unsigned dst_level,
    610 			       unsigned dstx, unsigned dsty, unsigned dstz,
    611 			       struct pipe_resource *src,
    612 			       unsigned src_level,
    613 			       const struct pipe_box *src_box)
    614 {
    615 	struct r600_context *rctx = (struct r600_context *)ctx;
    616 	struct pipe_surface *dst_view, dst_templ;
    617 	struct pipe_sampler_view src_templ, *src_view;
    618 	unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
    619 	unsigned src_force_level = 0;
    620 	struct pipe_box sbox, dstbox;
    621 
    622 	/* Handle buffers first. */
    623 	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
    624 		if ((src->bind & PIPE_BIND_GLOBAL) ||
    625 					(dst->bind & PIPE_BIND_GLOBAL)) {
    626 			r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
    627 		} else {
    628 			r600_copy_buffer(ctx, dst, dstx, src, src_box);
    629 		}
    630 		return;
    631 	}
    632 
    633 	assert(u_max_sample(dst) == u_max_sample(src));
    634 
    635 	/* The driver doesn't decompress resources automatically while
    636 	 * u_blitter is rendering. */
    637 	if (!r600_decompress_subresource(ctx, src, src_level,
    638 					 src_box->z, src_box->z + src_box->depth - 1)) {
    639 		return; /* error */
    640 	}
    641 
    642 	dst_width = u_minify(dst->width0, dst_level);
    643         dst_height = u_minify(dst->height0, dst_level);
    644 	src_width0 = src->width0;
    645 	src_height0 = src->height0;
    646         src_widthFL = u_minify(src->width0, src_level);
    647         src_heightFL = u_minify(src->height0, src_level);
    648 
    649 	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
    650 	util_blitter_default_src_texture(&src_templ, src, src_level);
    651 
    652 	if (util_format_is_compressed(src->format) ||
    653 	    util_format_is_compressed(dst->format)) {
    654 		unsigned blocksize = util_format_get_blocksize(src->format);
    655 
    656 		if (blocksize == 8)
    657 			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
    658 		else
    659 			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
    660 		dst_templ.format = src_templ.format;
    661 
    662 		dst_width = util_format_get_nblocksx(dst->format, dst_width);
    663 		dst_height = util_format_get_nblocksy(dst->format, dst_height);
    664 		src_width0 = util_format_get_nblocksx(src->format, src_width0);
    665 		src_height0 = util_format_get_nblocksy(src->format, src_height0);
    666 		src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
    667 		src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);
    668 
    669 		dstx = util_format_get_nblocksx(dst->format, dstx);
    670 		dsty = util_format_get_nblocksy(dst->format, dsty);
    671 
    672 		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
    673 		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
    674 		sbox.z = src_box->z;
    675 		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
    676 		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
    677 		sbox.depth = src_box->depth;
    678 		src_box = &sbox;
    679 
    680 		src_force_level = src_level;
    681 	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
    682 		if (util_format_is_subsampled_422(src->format)) {
    683 
    684 			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
    685 			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
    686 
    687 			dst_width = util_format_get_nblocksx(dst->format, dst_width);
    688 			src_width0 = util_format_get_nblocksx(src->format, src_width0);
    689 			src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
    690 
    691 			dstx = util_format_get_nblocksx(dst->format, dstx);
    692 
    693 			sbox = *src_box;
    694 			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
    695 			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
    696 			src_box = &sbox;
    697 		} else {
    698 			unsigned blocksize = util_format_get_blocksize(src->format);
    699 
    700 			switch (blocksize) {
    701 			case 1:
    702 				dst_templ.format = PIPE_FORMAT_R8_UNORM;
    703 				src_templ.format = PIPE_FORMAT_R8_UNORM;
    704 				break;
    705 			case 2:
    706 				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
    707 				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
    708 				break;
    709 			case 4:
    710 				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
    711 				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
    712 				break;
    713 			case 8:
    714 				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
    715 				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
    716 				break;
    717 			case 16:
    718 				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
    719 				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
    720 				break;
    721 			default:
    722 				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
    723 					util_format_short_name(src->format), blocksize);
    724 				assert(0);
    725 			}
    726 		}
    727 	}
    728 
    729 	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);
    730 
    731 	if (rctx->b.chip_class >= EVERGREEN) {
    732 		src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
    733 								src_width0, src_height0,
    734 								src_force_level);
    735 	} else {
    736 		src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
    737 							   src_widthFL, src_heightFL);
    738 	}
    739 
    740         u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
    741                  abs(src_box->depth), &dstbox);
    742 
    743 	/* Copy. */
    744 	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
    745 	util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
    746 				  src_view, src_box, src_width0, src_height0,
    747 				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
    748 				  FALSE);
    749 	r600_blitter_end(ctx);
    750 
    751 	pipe_surface_reference(&dst_view, NULL);
    752 	pipe_sampler_view_reference(&src_view, NULL);
    753 }
    754 
    755 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
    756 				     const struct pipe_blit_info *info)
    757 {
    758 	struct r600_context *rctx = (struct r600_context*)ctx;
    759 	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
    760 	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
    761 	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
    762 	enum pipe_format format = info->src.format;
    763 	unsigned sample_mask =
    764 		rctx->b.chip_class == CAYMAN ? ~0 :
    765 		((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);
    766 	struct pipe_resource *tmp, templ;
    767 	struct pipe_blit_info blit;
    768 
    769 	/* Check basic requirements for hw resolve. */
    770 	if (!(info->src.resource->nr_samples > 1 &&
    771 	      info->dst.resource->nr_samples <= 1 &&
    772 	      !util_format_is_pure_integer(format) &&
    773 	      !util_format_is_depth_or_stencil(format) &&
    774 	      util_max_layer(info->src.resource, 0) == 0))
    775 		return false;
    776 
    777 	/* Check the remaining requirements for hw resolve. */
    778 	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
    779 	    util_is_format_compatible(util_format_description(info->src.format),
    780 				      util_format_description(info->dst.format)) &&
    781 	    !info->scissor_enable &&
    782 	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
    783 	    dst_width == info->src.resource->width0 &&
    784 	    dst_height == info->src.resource->height0 &&
    785 	    info->dst.box.x == 0 &&
    786 	    info->dst.box.y == 0 &&
    787 	    info->dst.box.width == dst_width &&
    788 	    info->dst.box.height == dst_height &&
    789 	    info->dst.box.depth == 1 &&
    790 	    info->src.box.x == 0 &&
    791 	    info->src.box.y == 0 &&
    792 	    info->src.box.width == dst_width &&
    793 	    info->src.box.height == dst_height &&
    794 	    info->src.box.depth == 1 &&
    795 	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
    796 	    (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
    797 		r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
    798 				   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
    799 		util_blitter_custom_resolve_color(rctx->blitter,
    800 						  info->dst.resource, info->dst.level,
    801 						  info->dst.box.z,
    802 						  info->src.resource, info->src.box.z,
    803 						  sample_mask, rctx->custom_blend_resolve,
    804 						  format);
    805 		r600_blitter_end(ctx);
    806 		return true;
    807 	}
    808 
    809 	/* Shader-based resolve is VERY SLOW. Instead, resolve into
    810 	 * a temporary texture and blit.
    811 	 */
    812 	memset(&templ, 0, sizeof(templ));
    813 	templ.target = PIPE_TEXTURE_2D;
    814 	templ.format = info->src.resource->format;
    815 	templ.width0 = info->src.resource->width0;
    816 	templ.height0 = info->src.resource->height0;
    817 	templ.depth0 = 1;
    818 	templ.array_size = 1;
    819 	templ.usage = PIPE_USAGE_DEFAULT;
    820 	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
    821 
    822 	tmp = ctx->screen->resource_create(ctx->screen, &templ);
    823 	if (!tmp)
    824 		return false;
    825 
    826 	/* resolve */
    827 	r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
    828 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
    829 	util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0,
    830 					  info->src.resource, info->src.box.z,
    831 					  sample_mask, rctx->custom_blend_resolve,
    832 					  format);
    833 	r600_blitter_end(ctx);
    834 
    835 	/* blit */
    836 	blit = *info;
    837 	blit.src.resource = tmp;
    838 	blit.src.box.z = 0;
    839 
    840 	r600_blitter_begin(ctx, R600_BLIT |
    841 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
    842 	util_blitter_blit(rctx->blitter, &blit);
    843 	r600_blitter_end(ctx);
    844 
    845 	pipe_resource_reference(&tmp, NULL);
    846 	return true;
    847 }
    848 
    849 static void r600_blit(struct pipe_context *ctx,
    850                       const struct pipe_blit_info *info)
    851 {
    852 	struct r600_context *rctx = (struct r600_context*)ctx;
    853 	struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
    854 
    855 	if (do_hardware_msaa_resolve(ctx, info)) {
    856 		return;
    857 	}
    858 
    859 	/* Using SDMA for copying to a linear texture in GTT is much faster.
    860 	 * This improves DRI PRIME performance.
    861 	 *
    862 	 * resource_copy_region can't do this yet, because dma_copy calls it
    863 	 * on failure (recursion).
    864 	 */
    865 	if (rdst->surface.level[info->dst.level].mode ==
    866 	    RADEON_SURF_MODE_LINEAR_ALIGNED &&
    867 	    rctx->b.dma_copy &&
    868 	    util_can_blit_via_copy_region(info, false)) {
    869 		rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
    870 				 info->dst.box.x, info->dst.box.y,
    871 				 info->dst.box.z,
    872 				 info->src.resource, info->src.level,
    873 				 &info->src.box);
    874 		return;
    875 	}
    876 
    877 	assert(util_blitter_is_blit_supported(rctx->blitter, info));
    878 
    879 	/* The driver doesn't decompress resources automatically while
    880 	 * u_blitter is rendering. */
    881 	if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
    882 					 info->src.box.z,
    883 					 info->src.box.z + info->src.box.depth - 1)) {
    884 		return; /* error */
    885 	}
    886 
    887 	if (rctx->screen->b.debug_flags & DBG_FORCE_DMA &&
    888 	    util_try_blit_via_copy_region(ctx, info))
    889 		return;
    890 
    891 	r600_blitter_begin(ctx, R600_BLIT |
    892 			   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
    893 	util_blitter_blit(rctx->blitter, info);
    894 	r600_blitter_end(ctx);
    895 }
    896 
    897 static void r600_flush_resource(struct pipe_context *ctx,
    898 				struct pipe_resource *res)
    899 {
    900 	struct r600_texture *rtex = (struct r600_texture*)res;
    901 
    902 	assert(res->target != PIPE_BUFFER);
    903 
    904 	if (!rtex->is_depth && rtex->cmask.size) {
    905 		r600_blit_decompress_color(ctx, rtex, 0, res->last_level,
    906 					   0, util_max_layer(res, 0));
    907 	}
    908 }
    909 
    910 void r600_init_blit_functions(struct r600_context *rctx)
    911 {
    912 	rctx->b.b.clear = r600_clear;
    913 	rctx->b.b.clear_render_target = r600_clear_render_target;
    914 	rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil;
    915 	rctx->b.b.resource_copy_region = r600_resource_copy_region;
    916 	rctx->b.b.blit = r600_blit;
    917 	rctx->b.b.flush_resource = r600_flush_resource;
    918 	rctx->b.clear_buffer = r600_clear_buffer;
    919 	rctx->b.blit_decompress_depth = r600_blit_decompress_depth;
    920 }
    921