1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "svga_cmd.h" 27 28 #include "pipe/p_state.h" 29 #include "pipe/p_defines.h" 30 #include "util/u_inlines.h" 31 #include "os/os_thread.h" 32 #include "util/u_format.h" 33 #include "util/u_math.h" 34 #include "util/u_memory.h" 35 #include "util/u_string.h" 36 37 #include "svga_format.h" 38 #include "svga_screen.h" 39 #include "svga_context.h" 40 #include "svga_resource_texture.h" 41 #include "svga_sampler_view.h" 42 #include "svga_debug.h" 43 #include "svga_surface.h" 44 45 46 void 47 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv) 48 { 49 char res[128]; 50 debug_describe_resource(res, sv->texture); 51 util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>", 52 res, sv->min_lod, sv->max_lod); 53 } 54 55 56 struct svga_sampler_view * 57 svga_get_tex_sampler_view(struct pipe_context *pipe, 58 struct pipe_resource *pt, 59 unsigned min_lod, unsigned max_lod) 60 { 61 struct svga_context *svga = svga_context(pipe); 62 struct svga_screen *ss = svga_screen(pipe->screen); 63 struct svga_texture *tex = svga_texture(pt); 64 struct svga_sampler_view *sv = NULL; 65 SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE; 66 SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format, 67 PIPE_BIND_SAMPLER_VIEW); 68 boolean view = TRUE; 69 70 assert(pt); 71 assert(min_lod <= max_lod); 72 assert(max_lod <= pt->last_level); 73 assert(!svga_have_vgpu10(svga)); 74 75 /* Is a view needed */ 76 { 77 /* 78 * Can't control max lod. For first level views and when we only 79 * look at one level we disable mip filtering to achive the same 80 * results as a view. 81 */ 82 if (min_lod == 0 && max_lod >= pt->last_level) 83 view = FALSE; 84 85 if (ss->debug.no_sampler_view) 86 view = FALSE; 87 88 if (ss->debug.force_sampler_view) 89 view = TRUE; 90 } 91 92 /* First try the cache */ 93 if (view) { 94 pipe_mutex_lock(ss->tex_mutex); 95 if (tex->cached_view && 96 tex->cached_view->min_lod == min_lod && 97 tex->cached_view->max_lod == max_lod) { 98 svga_sampler_view_reference(&sv, tex->cached_view); 99 pipe_mutex_unlock(ss->tex_mutex); 100 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n", 101 pt, min_lod, max_lod, pt->last_level); 102 svga_validate_sampler_view(svga_context(pipe), sv); 103 return sv; 104 } 105 pipe_mutex_unlock(ss->tex_mutex); 106 } 107 108 sv = CALLOC_STRUCT(svga_sampler_view); 109 if (!sv) 110 return NULL; 111 112 pipe_reference_init(&sv->reference, 1); 113 114 /* Note: we're not refcounting the texture resource here to avoid 115 * a circular dependency. 116 */ 117 sv->texture = pt; 118 119 sv->min_lod = min_lod; 120 sv->max_lod = max_lod; 121 122 /* No view needed just use the whole texture */ 123 if (!view) { 124 SVGA_DBG(DEBUG_VIEWS, 125 "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n", 126 pt, min_lod, max_lod, 127 max_lod - min_lod + 1, 128 pt->width0, 129 pt->height0, 130 pt->depth0, 131 pt->last_level); 132 sv->key.cachable = 0; 133 sv->handle = tex->handle; 134 debug_reference(&sv->reference, 135 (debug_reference_descriptor)svga_debug_describe_sampler_view, 0); 136 return sv; 137 } 138 139 SVGA_DBG(DEBUG_VIEWS, 140 "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n", 141 pt, min_lod, max_lod, 142 max_lod - min_lod + 1, 143 pt->width0, 144 pt->height0, 145 pt->depth0, 146 pt->last_level); 147 148 sv->age = tex->age; 149 sv->handle = svga_texture_view_surface(svga, tex, 150 PIPE_BIND_SAMPLER_VIEW, 151 flags, format, 152 min_lod, 153 max_lod - min_lod + 1, 154 -1, 1, -1, 155 &sv->key); 156 157 if (!sv->handle) { 158 sv->key.cachable = 0; 159 sv->handle = tex->handle; 160 debug_reference(&sv->reference, 161 (debug_reference_descriptor) 162 svga_debug_describe_sampler_view, 0); 163 return sv; 164 } 165 166 pipe_mutex_lock(ss->tex_mutex); 167 svga_sampler_view_reference(&tex->cached_view, sv); 168 pipe_mutex_unlock(ss->tex_mutex); 169 170 debug_reference(&sv->reference, 171 (debug_reference_descriptor) 172 svga_debug_describe_sampler_view, 0); 173 174 return sv; 175 } 176 177 178 void 179 svga_validate_sampler_view(struct svga_context *svga, 180 struct svga_sampler_view *v) 181 { 182 struct svga_texture *tex = svga_texture(v->texture); 183 unsigned numFaces; 184 unsigned age = 0; 185 int i; 186 unsigned k; 187 188 assert(svga); 189 assert(!svga_have_vgpu10(svga)); 190 191 if (v->handle == tex->handle) 192 return; 193 194 age = tex->age; 195 196 if (tex->b.b.target == PIPE_TEXTURE_CUBE) 197 numFaces = 6; 198 else 199 numFaces = 1; 200 201 for (i = v->min_lod; i <= v->max_lod; i++) { 202 for (k = 0; k < numFaces; k++) { 203 assert(i < ARRAY_SIZE(tex->view_age)); 204 if (v->age < tex->view_age[i]) 205 svga_texture_copy_handle(svga, 206 tex->handle, 0, 0, 0, i, k, 207 v->handle, 0, 0, 0, i - v->min_lod, k, 208 u_minify(tex->b.b.width0, i), 209 u_minify(tex->b.b.height0, i), 210 u_minify(tex->b.b.depth0, i)); 211 } 212 } 213 214 v->age = age; 215 } 216 217 218 void 219 svga_destroy_sampler_view_priv(struct svga_sampler_view *v) 220 { 221 struct svga_texture *tex = svga_texture(v->texture); 222 223 if (v->handle != tex->handle) { 224 struct svga_screen *ss = svga_screen(v->texture->screen); 225 SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle); 226 svga_screen_surface_destroy(ss, &v->key, &v->handle); 227 } 228 229 /* Note: we're not refcounting the texture resource here to avoid 230 * a circular dependency. 231 */ 232 v->texture = NULL; 233 234 FREE(v); 235 } 236