Home | History | Annotate | Download | only in svga
      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "svga_cmd.h"
     27 
     28 #include "pipe/p_state.h"
     29 #include "pipe/p_defines.h"
     30 #include "util/u_inlines.h"
     31 #include "os/os_thread.h"
     32 #include "util/u_format.h"
     33 #include "util/u_math.h"
     34 #include "util/u_memory.h"
     35 #include "util/u_string.h"
     36 
     37 #include "svga_format.h"
     38 #include "svga_screen.h"
     39 #include "svga_context.h"
     40 #include "svga_resource_texture.h"
     41 #include "svga_sampler_view.h"
     42 #include "svga_debug.h"
     43 #include "svga_surface.h"
     44 
     45 
     46 void
     47 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv)
     48 {
     49    char res[128];
     50    debug_describe_resource(res, sv->texture);
     51    util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>",
     52                 res, sv->min_lod, sv->max_lod);
     53 }
     54 
     55 
     56 struct svga_sampler_view *
     57 svga_get_tex_sampler_view(struct pipe_context *pipe,
     58 			  struct pipe_resource *pt,
     59                           unsigned min_lod, unsigned max_lod)
     60 {
     61    struct svga_context *svga = svga_context(pipe);
     62    struct svga_screen *ss = svga_screen(pipe->screen);
     63    struct svga_texture *tex = svga_texture(pt);
     64    struct svga_sampler_view *sv = NULL;
     65    SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
     66    SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format,
     67                                                       PIPE_BIND_SAMPLER_VIEW);
     68    boolean view = TRUE;
     69 
     70    assert(pt);
     71    assert(min_lod <= max_lod);
     72    assert(max_lod <= pt->last_level);
     73    assert(!svga_have_vgpu10(svga));
     74 
     75    /* Is a view needed */
     76    {
     77       /*
     78        * Can't control max lod. For first level views and when we only
     79        * look at one level we disable mip filtering to achive the same
     80        * results as a view.
     81        */
     82       if (min_lod == 0 && max_lod >= pt->last_level)
     83          view = FALSE;
     84 
     85       if (ss->debug.no_sampler_view)
     86          view = FALSE;
     87 
     88       if (ss->debug.force_sampler_view)
     89          view = TRUE;
     90    }
     91 
     92    /* First try the cache */
     93    if (view) {
     94       pipe_mutex_lock(ss->tex_mutex);
     95       if (tex->cached_view &&
     96           tex->cached_view->min_lod == min_lod &&
     97           tex->cached_view->max_lod == max_lod) {
     98          svga_sampler_view_reference(&sv, tex->cached_view);
     99          pipe_mutex_unlock(ss->tex_mutex);
    100          SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
    101                               pt, min_lod, max_lod, pt->last_level);
    102          svga_validate_sampler_view(svga_context(pipe), sv);
    103          return sv;
    104       }
    105       pipe_mutex_unlock(ss->tex_mutex);
    106    }
    107 
    108    sv = CALLOC_STRUCT(svga_sampler_view);
    109    if (!sv)
    110       return NULL;
    111 
    112    pipe_reference_init(&sv->reference, 1);
    113 
    114    /* Note: we're not refcounting the texture resource here to avoid
    115     * a circular dependency.
    116     */
    117    sv->texture = pt;
    118 
    119    sv->min_lod = min_lod;
    120    sv->max_lod = max_lod;
    121 
    122    /* No view needed just use the whole texture */
    123    if (!view) {
    124       SVGA_DBG(DEBUG_VIEWS,
    125                "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
    126                pt, min_lod, max_lod,
    127                max_lod - min_lod + 1,
    128                pt->width0,
    129                pt->height0,
    130                pt->depth0,
    131                pt->last_level);
    132       sv->key.cachable = 0;
    133       sv->handle = tex->handle;
    134       debug_reference(&sv->reference,
    135                       (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
    136       return sv;
    137    }
    138 
    139    SVGA_DBG(DEBUG_VIEWS,
    140             "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
    141             pt, min_lod, max_lod,
    142             max_lod - min_lod + 1,
    143             pt->width0,
    144             pt->height0,
    145             pt->depth0,
    146             pt->last_level);
    147 
    148    sv->age = tex->age;
    149    sv->handle = svga_texture_view_surface(svga, tex,
    150                                           PIPE_BIND_SAMPLER_VIEW,
    151                                           flags, format,
    152                                           min_lod,
    153                                           max_lod - min_lod + 1,
    154                                           -1, 1, -1,
    155                                           &sv->key);
    156 
    157    if (!sv->handle) {
    158       sv->key.cachable = 0;
    159       sv->handle = tex->handle;
    160       debug_reference(&sv->reference,
    161                       (debug_reference_descriptor)
    162                       svga_debug_describe_sampler_view, 0);
    163       return sv;
    164    }
    165 
    166    pipe_mutex_lock(ss->tex_mutex);
    167    svga_sampler_view_reference(&tex->cached_view, sv);
    168    pipe_mutex_unlock(ss->tex_mutex);
    169 
    170    debug_reference(&sv->reference,
    171                    (debug_reference_descriptor)
    172                    svga_debug_describe_sampler_view, 0);
    173 
    174    return sv;
    175 }
    176 
    177 
    178 void
    179 svga_validate_sampler_view(struct svga_context *svga,
    180                            struct svga_sampler_view *v)
    181 {
    182    struct svga_texture *tex = svga_texture(v->texture);
    183    unsigned numFaces;
    184    unsigned age = 0;
    185    int i;
    186    unsigned k;
    187 
    188    assert(svga);
    189    assert(!svga_have_vgpu10(svga));
    190 
    191    if (v->handle == tex->handle)
    192       return;
    193 
    194    age = tex->age;
    195 
    196    if (tex->b.b.target == PIPE_TEXTURE_CUBE)
    197       numFaces = 6;
    198    else
    199       numFaces = 1;
    200 
    201    for (i = v->min_lod; i <= v->max_lod; i++) {
    202       for (k = 0; k < numFaces; k++) {
    203          assert(i < ARRAY_SIZE(tex->view_age));
    204          if (v->age < tex->view_age[i])
    205             svga_texture_copy_handle(svga,
    206                                      tex->handle, 0, 0, 0, i, k,
    207                                      v->handle, 0, 0, 0, i - v->min_lod, k,
    208                                      u_minify(tex->b.b.width0, i),
    209                                      u_minify(tex->b.b.height0, i),
    210                                      u_minify(tex->b.b.depth0, i));
    211       }
    212    }
    213 
    214    v->age = age;
    215 }
    216 
    217 
    218 void
    219 svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
    220 {
    221    struct svga_texture *tex = svga_texture(v->texture);
    222 
    223    if (v->handle != tex->handle) {
    224       struct svga_screen *ss = svga_screen(v->texture->screen);
    225       SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
    226       svga_screen_surface_destroy(ss, &v->key, &v->handle);
    227    }
    228 
    229    /* Note: we're not refcounting the texture resource here to avoid
    230     * a circular dependency.
    231     */
    232    v->texture = NULL;
    233 
    234    FREE(v);
    235 }
    236