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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "pipe/p_defines.h"
     27 #include "util/u_bitmask.h"
     28 #include "util/u_format.h"
     29 #include "util/u_inlines.h"
     30 #include "util/u_memory.h"
     31 #include "util/u_math.h"
     32 #include "util/u_memory.h"
     33 
     34 #include "svga_context.h"
     35 #include "svga_screen.h"
     36 #include "svga_state.h"
     37 #include "svga_cmd.h"
     38 #include "svga_format.h"
     39 #include "svga_shader.h"
     40 
     41 
     42 struct rs_queue {
     43    unsigned rs_count;
     44    SVGA3dRenderState rs[SVGA3D_RS_MAX];
     45 };
     46 
     47 
     48 #define EMIT_RS(svga, value, token, fail)                       \
     49 do {                                                            \
     50    STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
     51    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
     52       svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
     53       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
     54    }                                                            \
     55 } while (0)
     56 
     57 #define EMIT_RS_FLOAT(svga, fvalue, token, fail)                \
     58 do {                                                            \
     59    unsigned value = fui(fvalue);                                \
     60    STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
     61    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
     62       svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
     63       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
     64    }                                                            \
     65 } while (0)
     66 
     67 
     68 static inline void
     69 svga_queue_rs( struct rs_queue *q,
     70                unsigned rss,
     71                unsigned value )
     72 {
     73    q->rs[q->rs_count].state = rss;
     74    q->rs[q->rs_count].uintValue = value;
     75    q->rs_count++;
     76 }
     77 
     78 
     79 /* Compare old and new render states and emit differences between them
     80  * to hardware.  Simplest implementation would be to emit the whole of
     81  * the "to" state.
     82  */
     83 static enum pipe_error
     84 emit_rss_vgpu9(struct svga_context *svga, unsigned dirty)
     85 {
     86    struct svga_screen *screen = svga_screen(svga->pipe.screen);
     87    struct rs_queue queue;
     88    float point_size_min;
     89 
     90    queue.rs_count = 0;
     91 
     92    if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
     93       const struct svga_blend_state *curr = svga->curr.blend;
     94 
     95       EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail );
     96       EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail );
     97 
     98       if (curr->rt[0].blend_enable) {
     99          EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail );
    100          EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail );
    101          EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail );
    102 
    103          EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable,
    104                   SEPARATEALPHABLENDENABLE, fail );
    105 
    106          if (curr->rt[0].separate_alpha_blend_enable) {
    107             EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail );
    108             EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail );
    109             EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail );
    110          }
    111       }
    112    }
    113 
    114    if (dirty & SVGA_NEW_BLEND_COLOR) {
    115       uint32 color;
    116       uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
    117       uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
    118       uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
    119       uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
    120 
    121       color = (a << 24) | (r << 16) | (g << 8) | b;
    122 
    123       EMIT_RS( svga, color, BLENDCOLOR, fail );
    124    }
    125 
    126    if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) {
    127       const struct svga_depth_stencil_state *curr = svga->curr.depth;
    128       const struct svga_rasterizer_state *rast = svga->curr.rast;
    129 
    130       if (!curr->stencil[0].enabled)
    131       {
    132          /* Stencil disabled
    133           */
    134          EMIT_RS( svga, FALSE, STENCILENABLE, fail );
    135          EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
    136       }
    137       else if (curr->stencil[0].enabled && !curr->stencil[1].enabled)
    138       {
    139          /* Regular stencil
    140           */
    141          EMIT_RS( svga, TRUE, STENCILENABLE, fail );
    142          EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
    143 
    144          EMIT_RS( svga, curr->stencil[0].func,  STENCILFUNC, fail );
    145          EMIT_RS( svga, curr->stencil[0].fail,  STENCILFAIL, fail );
    146          EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
    147          EMIT_RS( svga, curr->stencil[0].pass,  STENCILPASS, fail );
    148 
    149          EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
    150          EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
    151       }
    152       else
    153       {
    154          int cw, ccw;
    155 
    156          /* Hardware frontwinding is always CW, so if ours is also CW,
    157           * then our definition of front face agrees with hardware.
    158           * Otherwise need to flip.
    159           */
    160          if (rast->templ.front_ccw) {
    161             ccw = 0;
    162             cw = 1;
    163          }
    164          else {
    165             ccw = 1;
    166             cw = 0;
    167          }
    168 
    169          /* Twoside stencil
    170           */
    171          EMIT_RS( svga, TRUE, STENCILENABLE, fail );
    172          EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail );
    173 
    174          EMIT_RS( svga, curr->stencil[cw].func,  STENCILFUNC, fail );
    175          EMIT_RS( svga, curr->stencil[cw].fail,  STENCILFAIL, fail );
    176          EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail );
    177          EMIT_RS( svga, curr->stencil[cw].pass,  STENCILPASS, fail );
    178 
    179          EMIT_RS( svga, curr->stencil[ccw].func,  CCWSTENCILFUNC, fail );
    180          EMIT_RS( svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL, fail );
    181          EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
    182          EMIT_RS( svga, curr->stencil[ccw].pass,  CCWSTENCILPASS, fail );
    183 
    184          EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
    185          EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
    186       }
    187 
    188       EMIT_RS( svga, curr->zenable, ZENABLE, fail );
    189       if (curr->zenable) {
    190          EMIT_RS( svga, curr->zfunc, ZFUNC, fail );
    191          EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail );
    192       }
    193 
    194       EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail );
    195       if (curr->alphatestenable) {
    196          EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail );
    197          EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail );
    198       }
    199    }
    200 
    201    if (dirty & SVGA_NEW_STENCIL_REF) {
    202       EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
    203    }
    204 
    205    if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
    206    {
    207       const struct svga_rasterizer_state *curr = svga->curr.rast;
    208       unsigned cullmode = curr->cullmode;
    209 
    210       /* Shademode: still need to rearrange index list to move
    211        * flat-shading PV first vertex.
    212        */
    213       EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
    214 
    215       /* Don't do culling while the software pipeline is active.  It
    216        * does it for us, and additionally introduces potentially
    217        * back-facing triangles.
    218        */
    219       if (svga->state.sw.need_pipeline)
    220          cullmode = SVGA3D_FACE_NONE;
    221 
    222       point_size_min = util_get_min_point_size(&curr->templ);
    223 
    224       EMIT_RS( svga, cullmode, CULLMODE, fail );
    225       EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
    226       EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
    227       EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
    228       EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail );
    229       EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail );
    230       EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail );
    231       EMIT_RS( svga, curr->pointsprite, POINTSPRITEENABLE, fail);
    232 
    233       /* Emit line state, when the device understands it */
    234       if (screen->haveLineStipple)
    235          EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
    236       if (screen->haveLineSmooth)
    237          EMIT_RS( svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE, fail );
    238       if (screen->maxLineWidth > 1.0F)
    239          EMIT_RS_FLOAT( svga, curr->linewidth, LINEWIDTH, fail );
    240    }
    241 
    242    if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE))
    243    {
    244       const struct svga_rasterizer_state *curr = svga->curr.rast;
    245       float slope = 0.0;
    246       float bias  = 0.0;
    247 
    248       /* Need to modify depth bias according to bound depthbuffer
    249        * format.  Don't do hardware depthbias while the software
    250        * pipeline is active.
    251        */
    252       if (!svga->state.sw.need_pipeline &&
    253           svga->curr.framebuffer.zsbuf)
    254       {
    255          slope = curr->slopescaledepthbias;
    256          bias  = svga->curr.depthscale * curr->depthbias;
    257       }
    258 
    259       EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail );
    260       EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail );
    261    }
    262 
    263    if (dirty & SVGA_NEW_FRAME_BUFFER) {
    264       /* XXX: we only look at the first color buffer's sRGB state */
    265       float gamma = 1.0f;
    266       if (svga->curr.framebuffer.cbufs[0] &&
    267           util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
    268          gamma = 2.2f;
    269       }
    270       EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA, fail);
    271    }
    272 
    273    if (dirty & SVGA_NEW_RAST) {
    274       /* bitmask of the enabled clip planes */
    275       unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
    276       EMIT_RS( svga, enabled, CLIPPLANEENABLE, fail );
    277    }
    278 
    279    if (queue.rs_count) {
    280       SVGA3dRenderState *rs;
    281 
    282       if (SVGA3D_BeginSetRenderState( svga->swc,
    283                                       &rs,
    284                                       queue.rs_count ) != PIPE_OK)
    285          goto fail;
    286 
    287       memcpy( rs,
    288               queue.rs,
    289               queue.rs_count * sizeof queue.rs[0]);
    290 
    291       SVGA_FIFOCommitAll( svga->swc );
    292    }
    293 
    294    return PIPE_OK;
    295 
    296 fail:
    297    /* XXX: need to poison cached hardware state on failure to ensure
    298     * dirty state gets re-emitted.  Fix this by re-instating partial
    299     * FIFOCommit command and only updating cached hw state once the
    300     * initial allocation has succeeded.
    301     */
    302    memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
    303 
    304    return PIPE_ERROR_OUT_OF_MEMORY;
    305 }
    306 
    307 /** Returns a non-culling rasterizer state object to be used with
    308  *  point sprite.
    309  */
    310 static struct svga_rasterizer_state *
    311 get_no_cull_rasterizer_state(struct svga_context *svga)
    312 {
    313    const struct svga_rasterizer_state *r = svga->curr.rast;
    314    unsigned int aa_point = r->templ.point_smooth;
    315 
    316    if (!svga->rasterizer_no_cull[aa_point]) {
    317       struct pipe_rasterizer_state rast;
    318 
    319       memset(&rast, 0, sizeof(rast));
    320       rast.flatshade = 1;
    321       rast.front_ccw = 1;
    322       rast.point_smooth = r->templ.point_smooth;
    323 
    324       /* All rasterizer states have the same half_pixel_center,
    325        * bottom_edge_rule and clip_halfz values since they are
    326        * constant for a context. If we ever implement
    327        * GL_ARB_clip_control, the clip_halfz field would have to be observed.
    328        */
    329       rast.half_pixel_center = r->templ.half_pixel_center;
    330       rast.bottom_edge_rule = r->templ.bottom_edge_rule;
    331       rast.clip_halfz = r->templ.clip_halfz;
    332 
    333       svga->rasterizer_no_cull[aa_point] =
    334                svga->pipe.create_rasterizer_state(&svga->pipe, &rast);
    335    }
    336    return svga->rasterizer_no_cull[aa_point];
    337 }
    338 
    339 static enum pipe_error
    340 emit_rss_vgpu10(struct svga_context *svga, unsigned dirty)
    341 {
    342    enum pipe_error ret = PIPE_OK;
    343 
    344    svga_hwtnl_flush_retry(svga);
    345 
    346    if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
    347       const struct svga_blend_state *curr;
    348       float blend_factor[4];
    349 
    350       if (svga_has_any_integer_cbufs(svga)) {
    351          /* Blending is not supported in integer-valued render targets. */
    352          curr = svga->noop_blend;
    353          blend_factor[0] =
    354          blend_factor[1] =
    355          blend_factor[2] =
    356          blend_factor[3] = 0;
    357       }
    358       else {
    359          curr = svga->curr.blend;
    360 
    361          if (curr->blend_color_alpha) {
    362             blend_factor[0] =
    363             blend_factor[1] =
    364             blend_factor[2] =
    365             blend_factor[3] = svga->curr.blend_color.color[3];
    366          }
    367          else {
    368             blend_factor[0] = svga->curr.blend_color.color[0];
    369             blend_factor[1] = svga->curr.blend_color.color[1];
    370             blend_factor[2] = svga->curr.blend_color.color[2];
    371             blend_factor[3] = svga->curr.blend_color.color[3];
    372          }
    373       }
    374 
    375       /* Set/bind the blend state object */
    376       if (svga->state.hw_draw.blend_id != curr->id ||
    377           svga->state.hw_draw.blend_factor[0] != blend_factor[0] ||
    378           svga->state.hw_draw.blend_factor[1] != blend_factor[1] ||
    379           svga->state.hw_draw.blend_factor[2] != blend_factor[2] ||
    380           svga->state.hw_draw.blend_factor[3] != blend_factor[3] ||
    381           svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) {
    382          ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id,
    383                                            blend_factor,
    384                                            svga->curr.sample_mask);
    385          if (ret != PIPE_OK)
    386             return ret;
    387 
    388          svga->state.hw_draw.blend_id = curr->id;
    389          svga->state.hw_draw.blend_factor[0] = blend_factor[0];
    390          svga->state.hw_draw.blend_factor[1] = blend_factor[1];
    391          svga->state.hw_draw.blend_factor[2] = blend_factor[2];
    392          svga->state.hw_draw.blend_factor[3] = blend_factor[3];
    393          svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask;
    394       }
    395    }
    396 
    397    if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) {
    398       const struct svga_depth_stencil_state *curr = svga->curr.depth;
    399       unsigned curr_ref = svga->curr.stencil_ref.ref_value[0];
    400 
    401       if (curr->id != svga->state.hw_draw.depth_stencil_id ||
    402           curr_ref != svga->state.hw_draw.stencil_ref) {
    403          /* Set/bind the depth/stencil state object */
    404          ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id,
    405                                                   curr_ref);
    406          if (ret != PIPE_OK)
    407             return ret;
    408 
    409          svga->state.hw_draw.depth_stencil_id = curr->id;
    410          svga->state.hw_draw.stencil_ref = curr_ref;
    411       }
    412    }
    413 
    414    if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) {
    415       const struct svga_rasterizer_state *rast;
    416 
    417       if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
    418           svga->curr.gs && svga->curr.gs->wide_point) {
    419 
    420          /* If we are drawing a point sprite, we will need to
    421           * bind a non-culling rasterizer state object
    422           */
    423          rast = get_no_cull_rasterizer_state(svga);
    424       }
    425       else {
    426          rast = svga->curr.rast;
    427       }
    428 
    429       if (svga->state.hw_draw.rasterizer_id != rast->id) {
    430          /* Set/bind the rasterizer state object */
    431          ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rast->id);
    432          if (ret != PIPE_OK)
    433             return ret;
    434          svga->state.hw_draw.rasterizer_id = rast->id;
    435       }
    436    }
    437    return PIPE_OK;
    438 }
    439 
    440 
    441 static enum pipe_error
    442 emit_rss(struct svga_context *svga, unsigned dirty)
    443 {
    444    if (svga_have_vgpu10(svga)) {
    445       return emit_rss_vgpu10(svga, dirty);
    446    }
    447    else {
    448       return emit_rss_vgpu9(svga, dirty);
    449    }
    450 }
    451 
    452 
    453 struct svga_tracked_state svga_hw_rss =
    454 {
    455    "hw rss state",
    456 
    457    (SVGA_NEW_BLEND |
    458     SVGA_NEW_BLEND_COLOR |
    459     SVGA_NEW_DEPTH_STENCIL_ALPHA |
    460     SVGA_NEW_STENCIL_REF |
    461     SVGA_NEW_RAST |
    462     SVGA_NEW_FRAME_BUFFER |
    463     SVGA_NEW_NEED_PIPELINE |
    464     SVGA_NEW_REDUCED_PRIMITIVE),
    465 
    466    emit_rss
    467 };
    468