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      1 /**************************************************************************
      2  *
      3  * Copyright 2006 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portionsalloc
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "main/glheader.h"
     29 #include "main/enums.h"
     30 #include "main/image.h"
     31 #include "main/colormac.h"
     32 #include "main/condrender.h"
     33 #include "main/mtypes.h"
     34 #include "main/macros.h"
     35 #include "main/pbo.h"
     36 #include "main/bufferobj.h"
     37 #include "main/state.h"
     38 #include "main/texobj.h"
     39 #include "main/context.h"
     40 #include "main/fbobject.h"
     41 #include "swrast/swrast.h"
     42 #include "drivers/common/meta.h"
     43 
     44 #include "intel_screen.h"
     45 #include "intel_context.h"
     46 #include "intel_batchbuffer.h"
     47 #include "intel_blit.h"
     48 #include "intel_fbo.h"
     49 #include "intel_regions.h"
     50 #include "intel_buffers.h"
     51 #include "intel_pixel.h"
     52 #include "intel_reg.h"
     53 
     54 
     55 #define FILE_DEBUG_FLAG DEBUG_PIXEL
     56 
     57 
     58 /* Unlike the other intel_pixel_* functions, the expectation here is
     59  * that the incoming data is not in a PBO.  With the XY_TEXT blit
     60  * method, there's no benefit haveing it in a PBO, but we could
     61  * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
     62  * PBO bitmaps.  I think they are probably pretty rare though - I
     63  * wonder if Xgl uses them?
     64  */
     65 static const GLubyte *map_pbo( struct gl_context *ctx,
     66 			       GLsizei width, GLsizei height,
     67 			       const struct gl_pixelstore_attrib *unpack,
     68 			       const GLubyte *bitmap )
     69 {
     70    GLubyte *buf;
     71 
     72    if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
     73 				  GL_COLOR_INDEX, GL_BITMAP,
     74 				  INT_MAX, (const GLvoid *) bitmap)) {
     75       _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
     76       return NULL;
     77    }
     78 
     79    buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
     80 						GL_MAP_READ_BIT,
     81 						unpack->BufferObj,
     82                                                 MAP_INTERNAL);
     83    if (!buf) {
     84       _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
     85       return NULL;
     86    }
     87 
     88    return ADD_POINTERS(buf, bitmap);
     89 }
     90 
     91 static bool test_bit( const GLubyte *src, GLuint bit )
     92 {
     93    return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
     94 }
     95 
     96 static void set_bit( GLubyte *dest, GLuint bit )
     97 {
     98    dest[bit/8] |= 1 << (bit % 8);
     99 }
    100 
    101 /* Extract a rectangle's worth of data from the bitmap.  Called
    102  * per chunk of HW-sized bitmap.
    103  */
    104 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
    105 			      const struct gl_pixelstore_attrib *unpack,
    106 			      const GLubyte *bitmap,
    107 			      GLuint x, GLuint y,
    108 			      GLuint w, GLuint h,
    109 			      GLubyte *dest,
    110 			      GLuint row_align,
    111 			      bool invert)
    112 {
    113    GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
    114    GLuint mask = unpack->LsbFirst ? 0 : 7;
    115    GLuint bit = 0;
    116    GLint row, col;
    117    GLint first, last;
    118    GLint incr;
    119    GLuint count = 0;
    120 
    121    DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
    122        __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
    123 
    124    if (invert) {
    125       first = h-1;
    126       last = 0;
    127       incr = -1;
    128    }
    129    else {
    130       first = 0;
    131       last = h-1;
    132       incr = 1;
    133    }
    134 
    135    /* Require that dest be pre-zero'd.
    136     */
    137    for (row = first; row != (last+incr); row += incr) {
    138       const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
    139 						    width, height,
    140 						    GL_COLOR_INDEX, GL_BITMAP,
    141 						    y + row, x);
    142 
    143       for (col = 0; col < w; col++, bit++) {
    144 	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
    145 	    set_bit(dest, bit ^ 7);
    146 	    count++;
    147 	 }
    148       }
    149 
    150       if (row_align)
    151 	 bit = ALIGN(bit, row_align);
    152    }
    153 
    154    return count;
    155 }
    156 
    157 /**
    158  * Returns the low Y value of the vertical range given, flipped according to
    159  * whether the framebuffer is or not.
    160  */
    161 static inline int
    162 y_flip(struct gl_framebuffer *fb, int y, int height)
    163 {
    164    if (_mesa_is_user_fbo(fb))
    165       return y;
    166    else
    167       return fb->Height - y - height;
    168 }
    169 
    170 /*
    171  * Render a bitmap.
    172  */
    173 static bool
    174 do_blit_bitmap( struct gl_context *ctx,
    175 		GLint dstx, GLint dsty,
    176 		GLsizei width, GLsizei height,
    177 		const struct gl_pixelstore_attrib *unpack,
    178 		const GLubyte *bitmap )
    179 {
    180    struct intel_context *intel = intel_context(ctx);
    181    struct gl_framebuffer *fb = ctx->DrawBuffer;
    182    struct intel_renderbuffer *irb;
    183    GLfloat tmpColor[4];
    184    GLubyte ubcolor[4];
    185    GLuint color;
    186    GLsizei bitmap_width = width;
    187    GLsizei bitmap_height = height;
    188    GLint px, py;
    189    GLuint stipple[32];
    190    GLint orig_dstx = dstx;
    191    GLint orig_dsty = dsty;
    192 
    193    /* Update draw buffer bounds */
    194    _mesa_update_state(ctx);
    195 
    196    if (ctx->Depth.Test) {
    197       /* The blit path produces incorrect results when depth testing is on.
    198        * It seems the blit Z coord is always 1.0 (the far plane) so fragments
    199        * will likely be obscured by other, closer geometry.
    200        */
    201       return false;
    202    }
    203 
    204    intel_prepare_render(intel);
    205 
    206    if (fb->_NumColorDrawBuffers != 1) {
    207       perf_debug("accelerated glBitmap() only supports rendering to a "
    208                  "single color buffer\n");
    209       return false;
    210    }
    211 
    212    irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
    213 
    214    if (_mesa_is_bufferobj(unpack->BufferObj)) {
    215       bitmap = map_pbo(ctx, width, height, unpack, bitmap);
    216       if (bitmap == NULL)
    217 	 return true;	/* even though this is an error, we're done */
    218    }
    219 
    220    COPY_4V(tmpColor, ctx->Current.RasterColor);
    221 
    222    if (_mesa_need_secondary_color(ctx)) {
    223        ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
    224    }
    225 
    226    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
    227    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
    228    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
    229    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
    230 
    231    switch (irb->mt->format) {
    232    case MESA_FORMAT_B8G8R8A8_UNORM:
    233    case MESA_FORMAT_B8G8R8X8_UNORM:
    234       color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
    235       break;
    236    case MESA_FORMAT_B5G6R5_UNORM:
    237       color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
    238       break;
    239    default:
    240       perf_debug("Unsupported format %s in accelerated glBitmap()\n",
    241                  _mesa_get_format_name(irb->mt->format));
    242       return false;
    243    }
    244 
    245    if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
    246       return false;
    247 
    248    /* Clip to buffer bounds and scissor. */
    249    if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
    250 			     fb->_Xmax, fb->_Ymax,
    251 			     &dstx, &dsty, &width, &height))
    252       goto out;
    253 
    254    dsty = y_flip(fb, dsty, height);
    255 
    256 #define DY 32
    257 #define DX 32
    258 
    259    /* Chop it all into chunks that can be digested by hardware: */
    260    for (py = 0; py < height; py += DY) {
    261       for (px = 0; px < width; px += DX) {
    262 	 int h = MIN2(DY, height - py);
    263 	 int w = MIN2(DX, width - px);
    264 	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
    265 	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
    266 	    ctx->Color.LogicOp : GL_COPY;
    267 
    268 	 assert(sz <= sizeof(stipple));
    269 	 memset(stipple, 0, sz);
    270 
    271 	 /* May need to adjust this when padding has been introduced in
    272 	  * sz above:
    273 	  *
    274 	  * Have to translate destination coordinates back into source
    275 	  * coordinates.
    276 	  */
    277          int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
    278                                      bitmap,
    279                                      -orig_dstx + (dstx + px),
    280                                      -orig_dsty + y_flip(fb, dsty + py, h),
    281                                      w, h,
    282                                      (GLubyte *)stipple,
    283                                      8,
    284                                      _mesa_is_winsys_fbo(fb));
    285          if (count == 0)
    286 	    continue;
    287 
    288 	 if (!intelEmitImmediateColorExpandBlit(intel,
    289 						irb->mt->cpp,
    290 						(GLubyte *)stipple,
    291 						sz,
    292 						color,
    293 						irb->mt->region->pitch,
    294 						irb->mt->region->bo,
    295 						0,
    296 						irb->mt->region->tiling,
    297 						dstx + px,
    298 						dsty + py,
    299 						w, h,
    300 						logic_op)) {
    301 	    return false;
    302 	 }
    303 
    304          if (ctx->Query.CurrentOcclusionObject)
    305             ctx->Query.CurrentOcclusionObject->Result += count;
    306       }
    307    }
    308 out:
    309 
    310    if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
    311       intel_batchbuffer_flush(intel);
    312 
    313    if (_mesa_is_bufferobj(unpack->BufferObj)) {
    314       /* done with PBO so unmap it now */
    315       ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
    316    }
    317 
    318    intel_check_front_buffer_rendering(intel);
    319 
    320    return true;
    321 }
    322 
    323 
    324 /* There are a large number of possible ways to implement bitmap on
    325  * this hardware, most of them have some sort of drawback.  Here are a
    326  * few that spring to mind:
    327  *
    328  * Blit:
    329  *    - XY_MONO_SRC_BLT_CMD
    330  *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
    331  *    - XY_TEXT_BLT
    332  *    - XY_TEXT_IMMEDIATE_BLT
    333  *         - blit per cliprect, subject to maximum immediate data size.
    334  *    - XY_COLOR_BLT
    335  *         - per pixel or run of pixels
    336  *    - XY_PIXEL_BLT
    337  *         - good for sparse bitmaps
    338  *
    339  * 3D engine:
    340  *    - Point per pixel
    341  *    - Translate bitmap to an alpha texture and render as a quad
    342  *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
    343  */
    344 void
    345 intelBitmap(struct gl_context * ctx,
    346 	    GLint x, GLint y,
    347 	    GLsizei width, GLsizei height,
    348 	    const struct gl_pixelstore_attrib *unpack,
    349 	    const GLubyte * pixels)
    350 {
    351    if (!_mesa_check_conditional_render(ctx))
    352       return;
    353 
    354    if (do_blit_bitmap(ctx, x, y, width, height,
    355                           unpack, pixels))
    356       return;
    357 
    358    _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
    359 }
    360