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      1 /*
      2  * Copyright  2014 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * \file brw_tes.c
     26  *
     27  * Tessellation evaluation shader state upload code.
     28  */
     29 
     30 #include "brw_context.h"
     31 #include "brw_nir.h"
     32 #include "brw_program.h"
     33 #include "brw_shader.h"
     34 #include "brw_state.h"
     35 #include "program/prog_parameter.h"
     36 
     37 static void
     38 brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
     39                        const struct brw_tes_prog_key *key)
     40 {
     41    perf_debug("Recompiling tessellation evaluation shader for program %d\n",
     42               prog->Id);
     43 
     44    bool found = false;
     45    const struct brw_tes_prog_key *old_key =
     46       brw_find_previous_compile(&brw->cache, BRW_CACHE_TES_PROG,
     47                                 key->program_string_id);
     48 
     49    if (!old_key) {
     50       perf_debug("  Didn't find previous compile in the shader cache for "
     51                  "debug\n");
     52       return;
     53    }
     54 
     55    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
     56    found |= key_debug(brw, "inputs read", old_key->inputs_read,
     57                       key->inputs_read);
     58    found |= key_debug(brw, "patch inputs read", old_key->patch_inputs_read,
     59                       key->patch_inputs_read);
     60 
     61    if (!found) {
     62       perf_debug("  Something else\n");
     63    }
     64 }
     65 
     66 static bool
     67 brw_codegen_tes_prog(struct brw_context *brw,
     68                      struct brw_program *tep,
     69                      struct brw_tes_prog_key *key)
     70 {
     71    const struct brw_compiler *compiler = brw->screen->compiler;
     72    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     73    struct brw_stage_state *stage_state = &brw->tes.base;
     74    nir_shader *nir = tep->program.nir;
     75    struct brw_tes_prog_data prog_data;
     76    bool start_busy = false;
     77    double start_time = 0;
     78 
     79    memset(&prog_data, 0, sizeof(prog_data));
     80 
     81    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
     82                                            &prog_data.base.base, 0);
     83 
     84    /* Allocate the references to the uniforms that will end up in the
     85     * prog_data associated with the compiled program, and which will be freed
     86     * by the state cache.
     87     *
     88     * Note: param_count needs to be num_uniform_components * 4, since we add
     89     * padding around uniform values below vec4 size, so the worst case is that
     90     * every uniform is a float which gets padded to the size of a vec4.
     91     */
     92    int param_count = nir->num_uniforms / 4;
     93 
     94    prog_data.base.base.param =
     95       rzalloc_array(NULL, const gl_constant_value *, param_count);
     96    prog_data.base.base.pull_param =
     97       rzalloc_array(NULL, const gl_constant_value *, param_count);
     98    prog_data.base.base.image_param =
     99       rzalloc_array(NULL, struct brw_image_param,
    100                     tep->program.info.num_images);
    101    prog_data.base.base.nr_params = param_count;
    102    prog_data.base.base.nr_image_params = tep->program.info.num_images;
    103 
    104    brw_nir_setup_glsl_uniforms(nir, &tep->program, &prog_data.base.base,
    105                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
    106 
    107    int st_index = -1;
    108    if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
    109       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
    110 
    111    if (unlikely(brw->perf_debug)) {
    112       start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
    113       start_time = get_time();
    114    }
    115 
    116    struct brw_vue_map input_vue_map;
    117    brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
    118                             key->patch_inputs_read);
    119 
    120    void *mem_ctx = ralloc_context(NULL);
    121    unsigned program_size;
    122    char *error_str;
    123    const unsigned *program =
    124       brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
    125                       nir, &tep->program, st_index, &program_size, &error_str);
    126    if (program == NULL) {
    127       tep->program.sh.data->LinkStatus = false;
    128       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
    129 
    130       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
    131                     "%s\n", error_str);
    132 
    133       ralloc_free(mem_ctx);
    134       return false;
    135    }
    136 
    137    if (unlikely(brw->perf_debug)) {
    138       if (tep->compiled_once) {
    139          brw_tes_debug_recompile(brw, &tep->program, key);
    140       }
    141       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
    142          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
    143                     (get_time() - start_time) * 1000);
    144       }
    145       tep->compiled_once = true;
    146    }
    147 
    148    /* Scratch space is used for register spilling */
    149    brw_alloc_stage_scratch(brw, stage_state,
    150                            prog_data.base.base.total_scratch,
    151                            devinfo->max_tes_threads);
    152 
    153    brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
    154                     key, sizeof(*key),
    155                     program, program_size,
    156                     &prog_data, sizeof(prog_data),
    157                     &stage_state->prog_offset, &brw->tes.base.prog_data);
    158    ralloc_free(mem_ctx);
    159 
    160    return true;
    161 }
    162 
    163 void
    164 brw_tes_populate_key(struct brw_context *brw,
    165                      struct brw_tes_prog_key *key)
    166 {
    167    struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
    168    struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
    169    struct gl_program *prog = &tep->program;
    170 
    171    uint64_t per_vertex_slots = prog->info.inputs_read;
    172    uint32_t per_patch_slots = prog->info.patch_inputs_read;
    173 
    174    memset(key, 0, sizeof(*key));
    175 
    176    key->program_string_id = tep->id;
    177 
    178    /* The TCS may have additional outputs which aren't read by the
    179     * TES (possibly for cross-thread communication).  These need to
    180     * be stored in the Patch URB Entry as well.
    181     */
    182    if (tcp) {
    183       struct gl_program *tcp_prog = &tcp->program;
    184       per_vertex_slots |= tcp_prog->info.outputs_written &
    185          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
    186       per_patch_slots |= tcp_prog->info.patch_outputs_written;
    187    }
    188 
    189    key->inputs_read = per_vertex_slots;
    190    key->patch_inputs_read = per_patch_slots;
    191 
    192    /* _NEW_TEXTURE */
    193    brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
    194 }
    195 
    196 void
    197 brw_upload_tes_prog(struct brw_context *brw)
    198 {
    199    struct brw_stage_state *stage_state = &brw->tes.base;
    200    struct brw_tes_prog_key key;
    201    /* BRW_NEW_TESS_PROGRAMS */
    202    struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
    203 
    204    if (!brw_state_dirty(brw,
    205                         _NEW_TEXTURE,
    206                         BRW_NEW_TESS_PROGRAMS))
    207       return;
    208 
    209    brw_tes_populate_key(brw, &key);
    210 
    211    if (!brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG,
    212                          &key, sizeof(key),
    213                          &stage_state->prog_offset,
    214                          &brw->tes.base.prog_data)) {
    215       bool success = brw_codegen_tes_prog(brw, tep, &key);
    216       assert(success);
    217       (void)success;
    218    }
    219 }
    220 
    221 
    222 bool
    223 brw_tes_precompile(struct gl_context *ctx,
    224                    struct gl_shader_program *shader_prog,
    225                    struct gl_program *prog)
    226 {
    227    struct brw_context *brw = brw_context(ctx);
    228    struct brw_tes_prog_key key;
    229    uint32_t old_prog_offset = brw->tes.base.prog_offset;
    230    struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
    231    bool success;
    232 
    233    struct brw_program *btep = brw_program(prog);
    234 
    235    memset(&key, 0, sizeof(key));
    236 
    237    key.program_string_id = btep->id;
    238    key.inputs_read = prog->nir->info->inputs_read;
    239    key.patch_inputs_read = prog->nir->info->patch_inputs_read;
    240 
    241    if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
    242       struct gl_program *tcp =
    243          shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
    244       key.inputs_read |= tcp->nir->info->outputs_written &
    245          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
    246       key.patch_inputs_read |= tcp->nir->info->patch_outputs_written;
    247    }
    248 
    249    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    250 
    251    success = brw_codegen_tes_prog(brw, btep, &key);
    252 
    253    brw->tes.base.prog_offset = old_prog_offset;
    254    brw->tes.base.prog_data = old_prog_data;
    255 
    256    return success;
    257 }
    258