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      1 /*
      2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
      3  Intel funded Tungsten Graphics to
      4  develop this 3D driver.
      5 
      6  Permission is hereby granted, free of charge, to any person obtaining
      7  a copy of this software and associated documentation files (the
      8  "Software"), to deal in the Software without restriction, including
      9  without limitation the rights to use, copy, modify, merge, publish,
     10  distribute, sublicense, and/or sell copies of the Software, and to
     11  permit persons to whom the Software is furnished to do so, subject to
     12  the following conditions:
     13 
     14  The above copyright notice and this permission notice (including the
     15  next paragraph) shall be included in all copies or substantial
     16  portions of the Software.
     17 
     18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25 
     26  **********************************************************************/
     27  /*
     28   * Authors:
     29   *   Keith Whitwell <keithw (at) vmware.com>
     30   */
     31 
     32 #include "main/mtypes.h"
     33 #include "program/prog_parameter.h"
     34 #include "main/shaderapi.h"
     35 
     36 #include "brw_context.h"
     37 #include "brw_state.h"
     38 #include "intel_buffer_objects.h"
     39 
     40 /**
     41  * Creates a temporary BO containing the pull constant data for the shader
     42  * stage, and the SURFACE_STATE struct that points at it.
     43  *
     44  * Pull constants are GLSL uniforms (and other constant data) beyond what we
     45  * could fit as push constants, or that have variable-index array access
     46  * (which is easiest to support using pull constants, and avoids filling
     47  * register space with mostly-unused data).
     48  *
     49  * Compare this path to brw_curbe.c for gen4/5 push constants, and
     50  * gen6_vs_state.c for gen6+ push constants.
     51  */
     52 void
     53 brw_upload_pull_constants(struct brw_context *brw,
     54                           GLbitfield64 brw_new_constbuf,
     55                           const struct gl_program *prog,
     56                           struct brw_stage_state *stage_state,
     57                           const struct brw_stage_prog_data *prog_data)
     58 {
     59    unsigned i;
     60    uint32_t surf_index = prog_data->binding_table.pull_constants_start;
     61 
     62    if (!prog_data->nr_pull_params) {
     63       if (stage_state->surf_offset[surf_index]) {
     64 	 stage_state->surf_offset[surf_index] = 0;
     65 	 brw->ctx.NewDriverState |= brw_new_constbuf;
     66       }
     67       return;
     68    }
     69 
     70    /* Updates the ParamaterValues[i] pointers for all parameters of the
     71     * basic type of PROGRAM_STATE_VAR.
     72     */
     73    _mesa_load_state_parameters(&brw->ctx, prog->Parameters);
     74 
     75    /* BRW_NEW_*_PROG_DATA | _NEW_PROGRAM_CONSTANTS */
     76    uint32_t size = prog_data->nr_pull_params * 4;
     77    drm_intel_bo *const_bo = NULL;
     78    uint32_t const_offset;
     79    gl_constant_value *constants = intel_upload_space(brw, size, 64,
     80                                                      &const_bo, &const_offset);
     81 
     82    STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
     83 
     84    for (i = 0; i < prog_data->nr_pull_params; i++) {
     85       constants[i] = *prog_data->pull_param[i];
     86    }
     87 
     88    if (0) {
     89       for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) {
     90 	 const gl_constant_value *row = &constants[i * 4];
     91 	 fprintf(stderr, "const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
     92                  i, row[0].f, row[1].f, row[2].f, row[3].f);
     93       }
     94    }
     95 
     96    brw_create_constant_surface(brw, const_bo, const_offset, size,
     97                                &stage_state->surf_offset[surf_index]);
     98    drm_intel_bo_unreference(const_bo);
     99 
    100    brw->ctx.NewDriverState |= brw_new_constbuf;
    101 }
    102 
    103 
    104 /* Creates a new VS constant buffer reflecting the current VS program's
    105  * constants, if needed by the VS program.
    106  *
    107  * Otherwise, constants go through the CURBEs using the brw_constant_buffer
    108  * state atom.
    109  */
    110 static void
    111 brw_upload_vs_pull_constants(struct brw_context *brw)
    112 {
    113    struct brw_stage_state *stage_state = &brw->vs.base;
    114 
    115    /* BRW_NEW_VERTEX_PROGRAM */
    116    struct brw_program *vp = (struct brw_program *) brw->vertex_program;
    117 
    118    /* BRW_NEW_VS_PROG_DATA */
    119    const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
    120 
    121    _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
    122    /* _NEW_PROGRAM_CONSTANTS */
    123    brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program,
    124                              stage_state, prog_data);
    125 }
    126 
    127 const struct brw_tracked_state brw_vs_pull_constants = {
    128    .dirty = {
    129       .mesa = _NEW_PROGRAM_CONSTANTS,
    130       .brw = BRW_NEW_BATCH |
    131              BRW_NEW_BLORP |
    132              BRW_NEW_VERTEX_PROGRAM |
    133              BRW_NEW_VS_PROG_DATA,
    134    },
    135    .emit = brw_upload_vs_pull_constants,
    136 };
    137 
    138 static void
    139 brw_upload_vs_ubo_surfaces(struct brw_context *brw)
    140 {
    141    struct gl_context *ctx = &brw->ctx;
    142    /* _NEW_PROGRAM */
    143    struct gl_shader_program *prog =
    144       ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    145 
    146    if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
    147       return;
    148 
    149    /* BRW_NEW_VS_PROG_DATA */
    150    brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
    151                            &brw->vs.base, brw->vs.base.prog_data);
    152 }
    153 
    154 const struct brw_tracked_state brw_vs_ubo_surfaces = {
    155    .dirty = {
    156       .mesa = _NEW_PROGRAM,
    157       .brw = BRW_NEW_BATCH |
    158              BRW_NEW_BLORP |
    159              BRW_NEW_UNIFORM_BUFFER |
    160              BRW_NEW_VS_PROG_DATA,
    161    },
    162    .emit = brw_upload_vs_ubo_surfaces,
    163 };
    164 
    165 static void
    166 brw_upload_vs_abo_surfaces(struct brw_context *brw)
    167 {
    168    /* _NEW_PROGRAM */
    169    const struct gl_program *vp = brw->vertex_program;
    170 
    171    if (vp) {
    172       /* BRW_NEW_VS_PROG_DATA */
    173       brw_upload_abo_surfaces(brw, vp, &brw->vs.base, brw->vs.base.prog_data);
    174    }
    175 }
    176 
    177 const struct brw_tracked_state brw_vs_abo_surfaces = {
    178    .dirty = {
    179       .mesa = _NEW_PROGRAM,
    180       .brw = BRW_NEW_ATOMIC_BUFFER |
    181              BRW_NEW_BATCH |
    182              BRW_NEW_BLORP |
    183              BRW_NEW_VS_PROG_DATA,
    184    },
    185    .emit = brw_upload_vs_abo_surfaces,
    186 };
    187 
    188 static void
    189 brw_upload_vs_image_surfaces(struct brw_context *brw)
    190 {
    191    /* BRW_NEW_VERTEX_PROGRAM */
    192    const struct gl_program *vp = brw->vertex_program;
    193 
    194    if (vp) {
    195       /* BRW_NEW_VS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
    196       brw_upload_image_surfaces(brw, vp, &brw->vs.base,
    197                                 brw->vs.base.prog_data);
    198    }
    199 }
    200 
    201 const struct brw_tracked_state brw_vs_image_surfaces = {
    202    .dirty = {
    203       .mesa = _NEW_TEXTURE,
    204       .brw = BRW_NEW_BATCH |
    205              BRW_NEW_BLORP |
    206              BRW_NEW_IMAGE_UNITS |
    207              BRW_NEW_VERTEX_PROGRAM |
    208              BRW_NEW_VS_PROG_DATA,
    209    },
    210    .emit = brw_upload_vs_image_surfaces,
    211 };
    212