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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkScaleToSides_DEFINED
      9 #define SkScaleToSides_DEFINED
     10 
     11 #include <cmath>
     12 #include "SkScalar.h"
     13 #include "SkTypes.h"
     14 
     15 class SkScaleToSides {
     16 public:
     17     // This code assumes that a and b fit in a float, and therefore the resulting smaller value
     18     // of a and b will fit in a float. The side of the rectangle may be larger than a float.
     19     // Scale must be less than or equal to the ratio limit / (*a + *b).
     20     // This code assumes that NaN and Inf are never passed in.
     21     static void AdjustRadii(double limit, double scale, SkScalar* a, SkScalar* b) {
     22         SkASSERTF(scale < 1.0 && scale > 0.0, "scale: %g", scale);
     23 
     24         *a = (float)((double)*a * scale);
     25         *b = (float)((double)*b * scale);
     26 
     27         if (*a + *b > limit) {
     28             float* minRadius = a;
     29             float* maxRadius = b;
     30 
     31             // Force minRadius to be the smaller of the two.
     32             if (*minRadius > *maxRadius) {
     33                 SkTSwap(minRadius, maxRadius);
     34             }
     35 
     36             // newMinRadius must be float in order to give the actual value of the radius.
     37             // The newMinRadius will always be smaller than limit. The largest that minRadius can be
     38             // is 1/2 the ratio of minRadius : (minRadius + maxRadius), therefore in the resulting
     39             // division, minRadius can be no larger than 1/2 limit + ULP. The newMinRadius can be
     40             // 1/2 a ULP off at this point.
     41             float newMinRadius = *minRadius;
     42 
     43             // Because newMaxRadius is the result of a double to float conversion, it can be larger
     44             // than limit, but only by one ULP.
     45             float newMaxRadius = (float)(limit - newMinRadius);
     46 
     47             // The total sum of newMinRadius and newMaxRadius can be upto 1.5 ULPs off. If the
     48             // sum is greater than the limit then newMaxRadius may have to be reduced twice.
     49             // Note: nextafterf is a c99 call and should be std::nextafter, but this is not
     50             // implemented in the GCC ARM compiler.
     51             if (newMaxRadius + newMinRadius > limit) {
     52                 newMaxRadius = nextafterf(newMaxRadius, 0.0f);
     53                 if (newMaxRadius + newMinRadius > limit) {
     54                     newMaxRadius = nextafterf(newMaxRadius, 0.0f);
     55                 }
     56             }
     57             *maxRadius = newMaxRadius;
     58         }
     59 
     60         SkASSERTF(*a >= 0.0f && *b >= 0.0f, "a: %g, b: %g, limit: %g, scale: %g", *a, *b, limit,
     61                   scale);
     62 
     63         SkASSERTF(*a + *b <= limit,
     64                   "\nlimit: %.17f, sum: %.17f, a: %.10f, b: %.10f, scale: %.20f",
     65                   limit, *a + *b, *a, *b, scale);
     66     }
     67 };
     68 #endif // ScaleToSides_DEFINED
     69