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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "ShaderCache.h"
     18 #include <algorithm>
     19 #include <log/log.h>
     20 #include <thread>
     21 #include "FileBlobCache.h"
     22 #include "Properties.h"
     23 #include "utils/TraceUtils.h"
     24 
     25 namespace android {
     26 namespace uirenderer {
     27 namespace skiapipeline {
     28 
     29 // Cache size limits.
     30 static const size_t maxKeySize = 1024;
     31 static const size_t maxValueSize = 64 * 1024;
     32 static const size_t maxTotalSize = 512 * 1024;
     33 
     34 ShaderCache::ShaderCache() {
     35     // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
     36 }
     37 
     38 ShaderCache ShaderCache::sCache;
     39 
     40 ShaderCache& ShaderCache::get() {
     41     return sCache;
     42 }
     43 
     44 void ShaderCache::initShaderDiskCache() {
     45     ATRACE_NAME("initShaderDiskCache");
     46     std::lock_guard<std::mutex> lock(mMutex);
     47 
     48     // Emulators can switch between different renders either as part of config
     49     // or snapshot migration. Also, program binaries may not work well on some
     50     // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
     51     if (!Properties::runningInEmulator && mFilename.length() > 0) {
     52         mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
     53         mInitialized = true;
     54     }
     55 }
     56 
     57 void ShaderCache::setFilename(const char* filename) {
     58     std::lock_guard<std::mutex> lock(mMutex);
     59     mFilename = filename;
     60 }
     61 
     62 BlobCache* ShaderCache::getBlobCacheLocked() {
     63     LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized");
     64     return mBlobCache.get();
     65 }
     66 
     67 sk_sp<SkData> ShaderCache::load(const SkData& key) {
     68     ATRACE_NAME("ShaderCache::load");
     69     size_t keySize = key.size();
     70     std::lock_guard<std::mutex> lock(mMutex);
     71     if (!mInitialized) {
     72         return nullptr;
     73     }
     74 
     75     // mObservedBlobValueSize is reasonably big to avoid memory reallocation
     76     // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free.
     77     void* valueBuffer = malloc(mObservedBlobValueSize);
     78     if (!valueBuffer) {
     79         return nullptr;
     80     }
     81     BlobCache* bc = getBlobCacheLocked();
     82     size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
     83     int maxTries = 3;
     84     while (valueSize > mObservedBlobValueSize && maxTries > 0) {
     85         mObservedBlobValueSize = std::min(valueSize, maxValueSize);
     86         void *newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize);
     87         if (!newValueBuffer) {
     88             free(valueBuffer);
     89             return nullptr;
     90         }
     91         valueBuffer = newValueBuffer;
     92         valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
     93         maxTries--;
     94     }
     95     if (!valueSize) {
     96         free(valueBuffer);
     97         return nullptr;
     98     }
     99     if (valueSize > mObservedBlobValueSize) {
    100         ALOGE("ShaderCache::load value size is too big %d", (int) valueSize);
    101         free(valueBuffer);
    102         return nullptr;
    103     }
    104     return SkData::MakeFromMalloc(valueBuffer, valueSize);
    105 }
    106 
    107 void ShaderCache::store(const SkData& key, const SkData& data) {
    108     ATRACE_NAME("ShaderCache::store");
    109     std::lock_guard<std::mutex> lock(mMutex);
    110 
    111     if (!mInitialized) {
    112         return;
    113     }
    114 
    115     size_t valueSize = data.size();
    116     size_t keySize = key.size();
    117     if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) {
    118         ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize);
    119         return;
    120     }
    121 
    122     const void* value = data.data();
    123 
    124     BlobCache* bc = getBlobCacheLocked();
    125     bc->set(key.data(), keySize, value, valueSize);
    126 
    127     if (!mSavePending && mDeferredSaveDelay > 0) {
    128         mSavePending = true;
    129         std::thread deferredSaveThread([this]() {
    130             sleep(mDeferredSaveDelay);
    131             std::lock_guard<std::mutex> lock(mMutex);
    132             ATRACE_NAME("ShaderCache::saveToDisk");
    133             if (mInitialized && mBlobCache) {
    134                 mBlobCache->writeToFile();
    135             }
    136             mSavePending = false;
    137         });
    138         deferredSaveThread.detach();
    139     }
    140 }
    141 
    142 } /* namespace skiapipeline */
    143 } /* namespace uirenderer */
    144 } /* namespace android */
    145