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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "TestScene.h"
     20 
     21 #include <SkBitmap.h>
     22 #include <string>
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 namespace test {
     27 
     28 class BitmapAllocationTestUtils {
     29 public:
     30     static sk_sp<Bitmap> allocateHeapBitmap(int width, int height, SkColorType colorType,
     31                                             std::function<void(SkBitmap& bitmap)> setup) {
     32         sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType);
     33         SkBitmap skBitmap;
     34         bitmap->getSkBitmap(&skBitmap);
     35         setup(skBitmap);
     36         return bitmap;
     37     }
     38 
     39     static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType,
     40                                                 std::function<void(SkBitmap& bitmap)> setup) {
     41         SkBitmap skBitmap;
     42         SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType);
     43         skBitmap.setInfo(info);
     44         sk_sp<Bitmap> heapBitmap(Bitmap::allocateHeapBitmap(&skBitmap));
     45         setup(skBitmap);
     46         return Bitmap::allocateHardwareBitmap(skBitmap);
     47     }
     48 
     49     typedef sk_sp<Bitmap> (*BitmapAllocator)(int, int, SkColorType,
     50                                              std::function<void(SkBitmap& bitmap)> setup);
     51 
     52     template <class T, BitmapAllocator allocator>
     53     static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) {
     54         return new T(allocator);
     55     }
     56 
     57     template <class BaseScene>
     58     static bool registerBitmapAllocationScene(std::string name, std::string description) {
     59         TestScene::registerScene({name + "GlTex", description + " (GlTex version).",
     60                                   createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>});
     61 
     62         TestScene::registerScene({name + "EglImage", description + " (EglImage version).",
     63                                   createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>});
     64         return true;
     65     }
     66 };
     67 
     68 }  // namespace test
     69 }  // namespace uirenderer
     70 }  // namespace android
     71