1 #include <_mingw_unicode.h> 2 #undef INTERFACE 3 /* 4 * Copyright 2010 Christian Costa 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include <d3dx9.h> 22 23 #ifndef __D3DX9EFFECT_H__ 24 #define __D3DX9EFFECT_H__ 25 26 #define D3DXFX_DONOTSAVESTATE (1 << 0) 27 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) 28 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) 29 #define D3DXFX_NOT_CLONEABLE (1 << 11) 30 #define D3DXFX_LARGEADDRESSAWARE (1 << 17) 31 32 #define D3DX_PARAMETER_SHARED 1 33 #define D3DX_PARAMETER_LITERAL 2 34 #define D3DX_PARAMETER_ANNOTATION 4 35 36 typedef struct _D3DXEFFECT_DESC 37 { 38 const char *Creator; 39 UINT Parameters; 40 UINT Techniques; 41 UINT Functions; 42 } D3DXEFFECT_DESC; 43 44 typedef struct _D3DXPARAMETER_DESC 45 { 46 const char *Name; 47 const char *Semantic; 48 D3DXPARAMETER_CLASS Class; 49 D3DXPARAMETER_TYPE Type; 50 UINT Rows; 51 UINT Columns; 52 UINT Elements; 53 UINT Annotations; 54 UINT StructMembers; 55 DWORD Flags; 56 UINT Bytes; 57 } D3DXPARAMETER_DESC; 58 59 typedef struct _D3DXTECHNIQUE_DESC 60 { 61 const char *Name; 62 UINT Passes; 63 UINT Annotations; 64 } D3DXTECHNIQUE_DESC; 65 66 typedef struct _D3DXPASS_DESC 67 { 68 const char *Name; 69 UINT Annotations; 70 const DWORD *pVertexShaderFunction; 71 const DWORD *pPixelShaderFunction; 72 } D3DXPASS_DESC; 73 74 typedef struct _D3DXFUNCTION_DESC 75 { 76 const char *Name; 77 UINT Annotations; 78 } D3DXFUNCTION_DESC; 79 80 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; 81 82 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); 83 84 #undef INTERFACE 85 #define INTERFACE ID3DXEffectPool 86 87 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) 88 { 89 /*** IUnknown methods ***/ 90 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 91 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 92 STDMETHOD_(ULONG, Release)(THIS) PURE; 93 }; 94 #undef INTERFACE 95 96 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; 97 98 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); 99 100 #define INTERFACE ID3DXBaseEffect 101 102 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) 103 { 104 /*** IUnknown methods ***/ 105 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 106 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 107 STDMETHOD_(ULONG, Release)(THIS) PURE; 108 /*** ID3DXBaseEffect methods ***/ 109 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; 110 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; 111 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; 112 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; 113 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; 114 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 115 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; 116 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; 117 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 118 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; 119 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; 120 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; 121 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; 122 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); 123 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); 124 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; 125 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; 126 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; 127 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; 128 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; 129 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; 130 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; 131 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; 132 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; 133 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; 134 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; 135 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; 136 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; 137 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; 138 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; 139 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; 140 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; 141 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 142 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; 143 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 144 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 145 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 146 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 147 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 148 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 149 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 150 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 151 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 152 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 153 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 154 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 155 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 156 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; 157 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; 158 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; 159 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; 160 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; 161 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; 162 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; 163 }; 164 #undef INTERFACE 165 166 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; 167 168 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); 169 170 #define INTERFACE ID3DXEffectStateManager 171 172 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) 173 { 174 /*** IUnknown methods ***/ 175 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 176 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 177 STDMETHOD_(ULONG, Release)(THIS) PURE; 178 /*** ID3DXEffectStateManager methods ***/ 179 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; 180 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; 181 STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE; 182 STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE; 183 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; 184 STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE; 185 STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; 186 STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; 187 STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; 188 STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; 189 STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE; 190 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; 191 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; 192 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE; 193 STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE; 194 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; 195 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; 196 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE; 197 }; 198 #undef INTERFACE 199 200 typedef struct ID3DXEffect *LPD3DXEFFECT; 201 202 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); 203 204 #define INTERFACE ID3DXEffect 205 206 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) 207 { 208 /*** IUnknown methods ***/ 209 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 210 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 211 STDMETHOD_(ULONG, Release)(THIS) PURE; 212 /*** ID3DXBaseEffect methods ***/ 213 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; 214 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; 215 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; 216 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; 217 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; 218 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 219 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; 220 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; 221 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 222 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; 223 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; 224 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; 225 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; 226 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); 227 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); 228 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; 229 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; 230 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; 231 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; 232 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; 233 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; 234 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; 235 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; 236 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; 237 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; 238 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; 239 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; 240 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; 241 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; 242 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; 243 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; 244 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; 245 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 246 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; 247 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 248 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 249 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 250 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 251 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 252 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 253 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 254 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 255 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 256 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 257 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 258 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 259 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 260 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; 261 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; 262 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; 263 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; 264 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; 265 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; 266 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; 267 /*** ID3DXEffect methods ***/ 268 STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE; 269 STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; 270 STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; 271 STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; 272 STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; 273 STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; 274 STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; 275 STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; 276 STDMETHOD(CommitChanges)(THIS) PURE; 277 STDMETHOD(EndPass)(THIS) PURE; 278 STDMETHOD(End)(THIS) PURE; 279 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 280 STDMETHOD(OnLostDevice)(THIS) PURE; 281 STDMETHOD(OnResetDevice)(THIS) PURE; 282 STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE; 283 STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE; 284 STDMETHOD(BeginParameterBlock)(THIS) PURE; 285 STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; 286 STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; 287 STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; 288 STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; 289 STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE; 290 }; 291 #undef INTERFACE 292 293 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; 294 295 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); 296 297 #define INTERFACE ID3DXEffectCompiler 298 299 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) 300 { 301 /*** IUnknown methods ***/ 302 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 303 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 304 STDMETHOD_(ULONG, Release)(THIS) PURE; 305 /*** ID3DXBaseEffect methods ***/ 306 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; 307 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; 308 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; 309 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; 310 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; 311 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 312 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; 313 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; 314 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 315 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; 316 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; 317 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; 318 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; 319 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); 320 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); 321 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; 322 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; 323 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; 324 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; 325 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; 326 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; 327 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; 328 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; 329 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; 330 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; 331 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; 332 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; 333 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; 334 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; 335 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; 336 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; 337 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; 338 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 339 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; 340 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 341 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 342 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 343 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 344 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 345 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 346 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 347 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; 348 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 349 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; 350 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 351 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; 352 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 353 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; 354 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; 355 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; 356 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; 357 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; 358 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; 359 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; 360 /*** ID3DXEffectCompiler methods ***/ 361 STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE; 362 STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE; 363 STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE; 364 STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags, 365 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE; 366 }; 367 #undef INTERFACE 368 369 #ifdef __cplusplus 370 extern "C" { 371 #endif 372 373 HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool); 374 HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, 375 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 376 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 377 HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, 378 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, 379 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 380 HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, 381 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors); 382 HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, 383 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, 384 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 385 HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, 386 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, 387 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 388 #define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx) 389 390 HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, 391 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 392 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 393 HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, 394 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 395 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 396 #define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile) 397 398 HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, 399 const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, 400 const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, 401 struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 402 HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, 403 const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, 404 const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, 405 struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 406 #define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx) 407 408 HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, 409 const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 410 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 411 HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, 412 const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 413 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 414 #define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource) 415 416 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, 417 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 418 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, 419 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 420 #define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile) 421 422 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, 423 const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, 424 ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 425 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, 426 const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, 427 ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 428 #define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource) 429 430 HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly); 431 432 #ifdef __cplusplus 433 } 434 #endif 435 436 #endif /* __D3DX9EFFECT_H__ */ 437