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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "main/context.h"
     25 #include "main/teximage.h"
     26 #include "main/blend.h"
     27 #include "main/bufferobj.h"
     28 #include "main/enums.h"
     29 #include "main/fbobject.h"
     30 #include "main/image.h"
     31 #include "main/renderbuffer.h"
     32 #include "main/glformats.h"
     33 
     34 #include "brw_blorp.h"
     35 #include "brw_context.h"
     36 #include "brw_defines.h"
     37 #include "brw_meta_util.h"
     38 #include "brw_state.h"
     39 #include "intel_buffer_objects.h"
     40 #include "intel_fbo.h"
     41 #include "common/gen_debug.h"
     42 
     43 #define FILE_DEBUG_FLAG DEBUG_BLORP
     44 
     45 static bool
     46 brw_blorp_lookup_shader(struct blorp_context *blorp,
     47                         const void *key, uint32_t key_size,
     48                         uint32_t *kernel_out, void *prog_data_out)
     49 {
     50    struct brw_context *brw = blorp->driver_ctx;
     51    return brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
     52                            key, key_size, kernel_out, prog_data_out);
     53 }
     54 
     55 static bool
     56 brw_blorp_upload_shader(struct blorp_context *blorp,
     57                         const void *key, uint32_t key_size,
     58                         const void *kernel, uint32_t kernel_size,
     59                         const struct brw_stage_prog_data *prog_data,
     60                         uint32_t prog_data_size,
     61                         uint32_t *kernel_out, void *prog_data_out)
     62 {
     63    struct brw_context *brw = blorp->driver_ctx;
     64    brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
     65                     kernel, kernel_size, prog_data, prog_data_size,
     66                     kernel_out, prog_data_out);
     67    return true;
     68 }
     69 
     70 void
     71 brw_blorp_init(struct brw_context *brw)
     72 {
     73    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     74 
     75    blorp_init(&brw->blorp, brw, &brw->isl_dev);
     76 
     77    brw->blorp.compiler = brw->screen->compiler;
     78 
     79    switch (devinfo->gen) {
     80    case 4:
     81       if (devinfo->is_g4x) {
     82          brw->blorp.exec = gen45_blorp_exec;
     83       } else {
     84          brw->blorp.exec = gen4_blorp_exec;
     85       }
     86       break;
     87    case 5:
     88       brw->blorp.exec = gen5_blorp_exec;
     89       break;
     90    case 6:
     91       brw->blorp.exec = gen6_blorp_exec;
     92       break;
     93    case 7:
     94       if (devinfo->is_haswell) {
     95          brw->blorp.exec = gen75_blorp_exec;
     96       } else {
     97          brw->blorp.exec = gen7_blorp_exec;
     98       }
     99       break;
    100    case 8:
    101       brw->blorp.exec = gen8_blorp_exec;
    102       break;
    103    case 9:
    104       brw->blorp.exec = gen9_blorp_exec;
    105       break;
    106    case 10:
    107       brw->blorp.exec = gen10_blorp_exec;
    108       break;
    109    default:
    110       unreachable("Invalid gen");
    111    }
    112 
    113    brw->blorp.lookup_shader = brw_blorp_lookup_shader;
    114    brw->blorp.upload_shader = brw_blorp_upload_shader;
    115 }
    116 
    117 static void
    118 blorp_surf_for_miptree(struct brw_context *brw,
    119                        struct blorp_surf *surf,
    120                        struct intel_mipmap_tree *mt,
    121                        enum isl_aux_usage aux_usage,
    122                        bool is_render_target,
    123                        unsigned *level,
    124                        unsigned start_layer, unsigned num_layers,
    125                        struct isl_surf tmp_surfs[1])
    126 {
    127    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    128 
    129    if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
    130       const unsigned num_samples = mt->surf.samples;
    131       for (unsigned i = 0; i < num_layers; i++) {
    132          for (unsigned s = 0; s < num_samples; s++) {
    133             const unsigned phys_layer = (start_layer + i) * num_samples + s;
    134             intel_miptree_check_level_layer(mt, *level, phys_layer);
    135          }
    136       }
    137    } else {
    138       for (unsigned i = 0; i < num_layers; i++)
    139          intel_miptree_check_level_layer(mt, *level, start_layer + i);
    140    }
    141 
    142    *surf = (struct blorp_surf) {
    143       .surf = &mt->surf,
    144       .addr = (struct blorp_address) {
    145          .buffer = mt->bo,
    146          .offset = mt->offset,
    147          .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
    148          .mocs = brw_get_bo_mocs(devinfo, mt->bo),
    149       },
    150       .aux_usage = aux_usage,
    151    };
    152 
    153    struct isl_surf *aux_surf = NULL;
    154    if (mt->mcs_buf)
    155       aux_surf = &mt->mcs_buf->surf;
    156    else if (mt->hiz_buf)
    157       aux_surf = &mt->hiz_buf->surf;
    158 
    159    if (mt->format == MESA_FORMAT_S_UINT8 && is_render_target &&
    160        devinfo->gen <= 7)
    161       mt->r8stencil_needs_update = true;
    162 
    163    if (surf->aux_usage == ISL_AUX_USAGE_HIZ &&
    164        !intel_miptree_level_has_hiz(mt, *level))
    165       surf->aux_usage = ISL_AUX_USAGE_NONE;
    166 
    167    if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
    168       /* We only really need a clear color if we also have an auxiliary
    169        * surface.  Without one, it does nothing.
    170        */
    171       surf->clear_color = mt->fast_clear_color;
    172 
    173       surf->aux_surf = aux_surf;
    174       surf->aux_addr = (struct blorp_address) {
    175          .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
    176          .mocs = surf->addr.mocs,
    177       };
    178 
    179       if (mt->mcs_buf) {
    180          surf->aux_addr.buffer = mt->mcs_buf->bo;
    181          surf->aux_addr.offset = mt->mcs_buf->offset;
    182       } else {
    183          assert(mt->hiz_buf);
    184          assert(surf->aux_usage == ISL_AUX_USAGE_HIZ);
    185 
    186          surf->aux_addr.buffer = mt->hiz_buf->bo;
    187          surf->aux_addr.offset = mt->hiz_buf->offset;
    188       }
    189    } else {
    190       surf->aux_addr = (struct blorp_address) {
    191          .buffer = NULL,
    192       };
    193       memset(&surf->clear_color, 0, sizeof(surf->clear_color));
    194    }
    195    assert((surf->aux_usage == ISL_AUX_USAGE_NONE) ==
    196           (surf->aux_addr.buffer == NULL));
    197 
    198    /* ISL wants real levels, not offset ones. */
    199    *level -= mt->first_level;
    200 }
    201 
    202 static enum isl_format
    203 brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
    204                         bool is_render_target)
    205 {
    206    switch (format) {
    207    case MESA_FORMAT_NONE:
    208       return ISL_FORMAT_UNSUPPORTED;
    209    case MESA_FORMAT_S_UINT8:
    210       return ISL_FORMAT_R8_UINT;
    211    case MESA_FORMAT_Z24_UNORM_X8_UINT:
    212    case MESA_FORMAT_Z24_UNORM_S8_UINT:
    213       return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
    214    case MESA_FORMAT_Z_FLOAT32:
    215    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
    216       return ISL_FORMAT_R32_FLOAT;
    217    case MESA_FORMAT_Z_UNORM16:
    218       return ISL_FORMAT_R16_UNORM;
    219    default: {
    220       if (is_render_target) {
    221          assert(brw->mesa_format_supports_render[format]);
    222          return brw->mesa_to_isl_render_format[format];
    223       } else {
    224          return brw_isl_format_for_mesa_format(format);
    225       }
    226       break;
    227    }
    228    }
    229 }
    230 
    231 /**
    232  * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
    233  * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED).  The mappings are
    234  *
    235  * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
    236  *         0          1          2          3             4            5
    237  *         4          5          6          7             0            1
    238  *   SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE
    239  *
    240  * which is simply adding 4 then modding by 8 (or anding with 7).
    241  *
    242  * We then may need to apply workarounds for textureGather hardware bugs.
    243  */
    244 static enum isl_channel_select
    245 swizzle_to_scs(GLenum swizzle)
    246 {
    247    return (enum isl_channel_select)((swizzle + 4) & 7);
    248 }
    249 
    250 /**
    251  * Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
    252  * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
    253  * the physical layer holding sample 0.  So, for example, if
    254  * src_mt->surf.samples == 4, then logical layer n corresponds to src_layer ==
    255  * 4*n.
    256  */
    257 void
    258 brw_blorp_blit_miptrees(struct brw_context *brw,
    259                         struct intel_mipmap_tree *src_mt,
    260                         unsigned src_level, unsigned src_layer,
    261                         mesa_format src_format, int src_swizzle,
    262                         struct intel_mipmap_tree *dst_mt,
    263                         unsigned dst_level, unsigned dst_layer,
    264                         mesa_format dst_format,
    265                         float src_x0, float src_y0,
    266                         float src_x1, float src_y1,
    267                         float dst_x0, float dst_y0,
    268                         float dst_x1, float dst_y1,
    269                         GLenum filter, bool mirror_x, bool mirror_y,
    270                         bool decode_srgb, bool encode_srgb)
    271 {
    272    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    273 
    274    DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
    275        "to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
    276        __func__,
    277        src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
    278        src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
    279        dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
    280        dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
    281        mirror_x, mirror_y);
    282 
    283    if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
    284       src_format = _mesa_get_srgb_format_linear(src_format);
    285 
    286    if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
    287       dst_format = _mesa_get_srgb_format_linear(dst_format);
    288 
    289    /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
    290     * texture, the above code configures the source format for L32_FLOAT or
    291     * I32_FLOAT, and the destination format for R32_FLOAT.  On Sandy Bridge,
    292     * the SAMPLE message appears to handle multisampled L32_FLOAT and
    293     * I32_FLOAT textures incorrectly, resulting in blocky artifacts.  So work
    294     * around the problem by using a source format of R32_FLOAT.  This
    295     * shouldn't affect rendering correctness, since the destination format is
    296     * R32_FLOAT, so only the contents of the red channel matters.
    297     */
    298    if (devinfo->gen == 6 &&
    299        src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1 &&
    300        src_mt->format == dst_mt->format &&
    301        (dst_format == MESA_FORMAT_L_FLOAT32 ||
    302         dst_format == MESA_FORMAT_I_FLOAT32)) {
    303       src_format = dst_format = MESA_FORMAT_R_FLOAT32;
    304    }
    305 
    306    enum isl_format src_isl_format =
    307       brw_blorp_to_isl_format(brw, src_format, false);
    308    enum isl_aux_usage src_aux_usage =
    309       intel_miptree_texture_aux_usage(brw, src_mt, src_isl_format);
    310    /* We do format workarounds for some depth formats so we can't reliably
    311     * sample with HiZ.  One of these days, we should fix that.
    312     */
    313    if (src_aux_usage == ISL_AUX_USAGE_HIZ)
    314       src_aux_usage = ISL_AUX_USAGE_NONE;
    315    const bool src_clear_supported =
    316       src_aux_usage != ISL_AUX_USAGE_NONE && src_mt->format == src_format;
    317    intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
    318                                 src_aux_usage, src_clear_supported);
    319 
    320    enum isl_format dst_isl_format =
    321       brw_blorp_to_isl_format(brw, dst_format, true);
    322    enum isl_aux_usage dst_aux_usage =
    323       intel_miptree_render_aux_usage(brw, dst_mt, dst_isl_format,
    324                                      false, false);
    325    const bool dst_clear_supported = dst_aux_usage != ISL_AUX_USAGE_NONE;
    326    intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
    327                                 dst_aux_usage, dst_clear_supported);
    328 
    329    struct isl_surf tmp_surfs[2];
    330    struct blorp_surf src_surf, dst_surf;
    331    blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
    332                           &src_level, src_layer, 1, &tmp_surfs[0]);
    333    blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
    334                           &dst_level, dst_layer, 1, &tmp_surfs[1]);
    335 
    336    struct isl_swizzle src_isl_swizzle = {
    337       .r = swizzle_to_scs(GET_SWZ(src_swizzle, 0)),
    338       .g = swizzle_to_scs(GET_SWZ(src_swizzle, 1)),
    339       .b = swizzle_to_scs(GET_SWZ(src_swizzle, 2)),
    340       .a = swizzle_to_scs(GET_SWZ(src_swizzle, 3)),
    341    };
    342 
    343    struct blorp_batch batch;
    344    blorp_batch_init(&brw->blorp, &batch, brw, 0);
    345    blorp_blit(&batch, &src_surf, src_level, src_layer,
    346               src_isl_format, src_isl_swizzle,
    347               &dst_surf, dst_level, dst_layer,
    348               dst_isl_format, ISL_SWIZZLE_IDENTITY,
    349               src_x0, src_y0, src_x1, src_y1,
    350               dst_x0, dst_y0, dst_x1, dst_y1,
    351               filter, mirror_x, mirror_y);
    352    blorp_batch_finish(&batch);
    353 
    354    intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
    355                               dst_aux_usage);
    356 }
    357 
    358 void
    359 brw_blorp_copy_miptrees(struct brw_context *brw,
    360                         struct intel_mipmap_tree *src_mt,
    361                         unsigned src_level, unsigned src_layer,
    362                         struct intel_mipmap_tree *dst_mt,
    363                         unsigned dst_level, unsigned dst_layer,
    364                         unsigned src_x, unsigned src_y,
    365                         unsigned dst_x, unsigned dst_y,
    366                         unsigned src_width, unsigned src_height)
    367 {
    368    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    369 
    370    DBG("%s from %dx %s mt %p %d %d (%d,%d) %dx%d"
    371        "to %dx %s mt %p %d %d (%d,%d)\n",
    372        __func__,
    373        src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
    374        src_level, src_layer, src_x, src_y, src_width, src_height,
    375        dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
    376        dst_level, dst_layer, dst_x, dst_y);
    377 
    378    enum isl_aux_usage src_aux_usage, dst_aux_usage;
    379    bool src_clear_supported, dst_clear_supported;
    380 
    381    switch (src_mt->aux_usage) {
    382    case ISL_AUX_USAGE_MCS:
    383    case ISL_AUX_USAGE_CCS_E:
    384       src_aux_usage = src_mt->aux_usage;
    385       /* Prior to gen9, fast-clear only supported 0/1 clear colors.  Since
    386        * we're going to re-interpret the format as an integer format possibly
    387        * with a different number of components, we can't handle clear colors
    388        * until gen9.
    389        */
    390       src_clear_supported = devinfo->gen >= 9;
    391       break;
    392    default:
    393       src_aux_usage = ISL_AUX_USAGE_NONE;
    394       src_clear_supported = false;
    395       break;
    396    }
    397 
    398    switch (dst_mt->aux_usage) {
    399    case ISL_AUX_USAGE_MCS:
    400    case ISL_AUX_USAGE_CCS_E:
    401       dst_aux_usage = dst_mt->aux_usage;
    402       /* Prior to gen9, fast-clear only supported 0/1 clear colors.  Since
    403        * we're going to re-interpret the format as an integer format possibly
    404        * with a different number of components, we can't handle clear colors
    405        * until gen9.
    406        */
    407       dst_clear_supported = devinfo->gen >= 9;
    408       break;
    409    default:
    410       dst_aux_usage = ISL_AUX_USAGE_NONE;
    411       dst_clear_supported = false;
    412       break;
    413    }
    414 
    415    intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
    416                                 src_aux_usage, src_clear_supported);
    417    intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
    418                                 dst_aux_usage, dst_clear_supported);
    419 
    420    struct isl_surf tmp_surfs[2];
    421    struct blorp_surf src_surf, dst_surf;
    422    blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
    423                           &src_level, src_layer, 1, &tmp_surfs[0]);
    424    blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
    425                           &dst_level, dst_layer, 1, &tmp_surfs[1]);
    426 
    427    /* The hardware seems to have issues with having a two different format
    428     * views of the same texture in the sampler cache at the same time.  It's
    429     * unclear exactly what the issue is but it hurts glCopyImageSubData
    430     * particularly badly because it does a lot of format reinterprets.  We
    431     * badly need better understanding of the issue and a better fix but this
    432     * works for now and fixes CTS tests.
    433     *
    434     * TODO: Remove this hack!
    435     */
    436    brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL |
    437                                     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
    438 
    439    struct blorp_batch batch;
    440    blorp_batch_init(&brw->blorp, &batch, brw, 0);
    441    blorp_copy(&batch, &src_surf, src_level, src_layer,
    442               &dst_surf, dst_level, dst_layer,
    443               src_x, src_y, dst_x, dst_y, src_width, src_height);
    444    blorp_batch_finish(&batch);
    445 
    446    brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL |
    447                                     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
    448 
    449    intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
    450                               dst_aux_usage);
    451 }
    452 
    453 void
    454 brw_blorp_copy_buffers(struct brw_context *brw,
    455                        struct brw_bo *src_bo,
    456                        unsigned src_offset,
    457                        struct brw_bo *dst_bo,
    458                        unsigned dst_offset,
    459                        unsigned size)
    460 {
    461    DBG("%s %d bytes from %p[%d] to %p[%d]",
    462        __func__, size, src_bo, src_offset, dst_bo, dst_offset);
    463 
    464    struct blorp_batch batch;
    465    struct blorp_address src = { .buffer = src_bo, .offset = src_offset };
    466    struct blorp_address dst = { .buffer = dst_bo, .offset = dst_offset };
    467 
    468    blorp_batch_init(&brw->blorp, &batch, brw, 0);
    469    blorp_buffer_copy(&batch, src, dst, size);
    470    blorp_batch_finish(&batch);
    471 }
    472 
    473 
    474 static struct intel_mipmap_tree *
    475 find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
    476 {
    477    struct intel_mipmap_tree *mt = irb->mt;
    478    if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
    479       mt = mt->stencil_mt;
    480    return mt;
    481 }
    482 
    483 static int
    484 blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
    485 {
    486    return irb->Base.Base._BaseFormat == GL_RGB ?
    487       MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
    488       SWIZZLE_XYZW;
    489 }
    490 
    491 static void
    492 do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
    493               struct intel_renderbuffer *src_irb, mesa_format src_format,
    494               struct intel_renderbuffer *dst_irb, mesa_format dst_format,
    495               GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
    496               GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
    497               GLenum filter, bool mirror_x, bool mirror_y)
    498 {
    499    const struct gl_context *ctx = &brw->ctx;
    500 
    501    /* Find source/dst miptrees */
    502    struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
    503    struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
    504 
    505    const bool do_srgb = ctx->Color.sRGBEnabled;
    506 
    507    /* Do the blit */
    508    brw_blorp_blit_miptrees(brw,
    509                            src_mt, src_irb->mt_level, src_irb->mt_layer,
    510                            src_format, blorp_get_texture_swizzle(src_irb),
    511                            dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
    512                            dst_format,
    513                            srcX0, srcY0, srcX1, srcY1,
    514                            dstX0, dstY0, dstX1, dstY1,
    515                            filter, mirror_x, mirror_y,
    516                            do_srgb, do_srgb);
    517 
    518    dst_irb->need_downsample = true;
    519 }
    520 
    521 static bool
    522 try_blorp_blit(struct brw_context *brw,
    523                const struct gl_framebuffer *read_fb,
    524                const struct gl_framebuffer *draw_fb,
    525                GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
    526                GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
    527                GLenum filter, GLbitfield buffer_bit)
    528 {
    529    const struct gen_device_info *devinfo = &brw->screen->devinfo;
    530    struct gl_context *ctx = &brw->ctx;
    531 
    532    /* Sync up the state of window system buffers.  We need to do this before
    533     * we go looking for the buffers.
    534     */
    535    intel_prepare_render(brw);
    536 
    537    bool mirror_x, mirror_y;
    538    if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
    539                                         &srcX0, &srcY0, &srcX1, &srcY1,
    540                                         &dstX0, &dstY0, &dstX1, &dstY1,
    541                                         &mirror_x, &mirror_y))
    542       return true;
    543 
    544    /* Find buffers */
    545    struct intel_renderbuffer *src_irb;
    546    struct intel_renderbuffer *dst_irb;
    547    struct intel_mipmap_tree *src_mt;
    548    struct intel_mipmap_tree *dst_mt;
    549    switch (buffer_bit) {
    550    case GL_COLOR_BUFFER_BIT:
    551       src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
    552       for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
    553          dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
    554 	 if (dst_irb)
    555             do_blorp_blit(brw, buffer_bit,
    556                           src_irb, src_irb->Base.Base.Format,
    557                           dst_irb, dst_irb->Base.Base.Format,
    558                           srcX0, srcY0, srcX1, srcY1,
    559                           dstX0, dstY0, dstX1, dstY1,
    560                           filter, mirror_x, mirror_y);
    561       }
    562       break;
    563    case GL_DEPTH_BUFFER_BIT:
    564       src_irb =
    565          intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
    566       dst_irb =
    567          intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
    568       src_mt = find_miptree(buffer_bit, src_irb);
    569       dst_mt = find_miptree(buffer_bit, dst_irb);
    570 
    571       /* We can't handle format conversions between Z24 and other formats
    572        * since we have to lie about the surface format. See the comments in
    573        * brw_blorp_surface_info::set().
    574        */
    575       if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
    576           (dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT))
    577          return false;
    578 
    579       /* We also can't handle any combined depth-stencil formats because we
    580        * have to reinterpret as a color format.
    581        */
    582       if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
    583           _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
    584          return false;
    585 
    586       do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
    587                     dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
    588                     srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
    589                     filter, mirror_x, mirror_y);
    590       break;
    591    case GL_STENCIL_BUFFER_BIT:
    592       /* Blorp doesn't support combined depth stencil which is all we have
    593        * prior to gen6.
    594        */
    595       if (devinfo->gen < 6)
    596          return false;
    597 
    598       src_irb =
    599          intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
    600       dst_irb =
    601          intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
    602       do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
    603                     dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
    604                     srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
    605                     filter, mirror_x, mirror_y);
    606       break;
    607    default:
    608       unreachable("not reached");
    609    }
    610 
    611    return true;
    612 }
    613 
    614 static void
    615 apply_y_flip(int *y0, int *y1, int height)
    616 {
    617    int tmp = height - *y0;
    618    *y0 = height - *y1;
    619    *y1 = tmp;
    620 }
    621 
    622 bool
    623 brw_blorp_copytexsubimage(struct brw_context *brw,
    624                           struct gl_renderbuffer *src_rb,
    625                           struct gl_texture_image *dst_image,
    626                           int slice,
    627                           int srcX0, int srcY0,
    628                           int dstX0, int dstY0,
    629                           int width, int height)
    630 {
    631    struct gl_context *ctx = &brw->ctx;
    632    struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
    633    struct intel_texture_image *intel_image = intel_texture_image(dst_image);
    634 
    635    /* No pixel transfer operations (zoom, bias, mapping), just a blit */
    636    if (brw->ctx._ImageTransferState)
    637       return false;
    638 
    639    /* Sync up the state of window system buffers.  We need to do this before
    640     * we go looking at the src renderbuffer's miptree.
    641     */
    642    intel_prepare_render(brw);
    643 
    644    struct intel_mipmap_tree *src_mt = src_irb->mt;
    645    struct intel_mipmap_tree *dst_mt = intel_image->mt;
    646 
    647    /* There is support for only up to eight samples. */
    648    if (src_mt->surf.samples > 8 || dst_mt->surf.samples > 8)
    649       return false;
    650 
    651    if (_mesa_get_format_base_format(src_rb->Format) !=
    652        _mesa_get_format_base_format(dst_image->TexFormat)) {
    653       return false;
    654    }
    655 
    656    /* We can't handle format conversions between Z24 and other formats since
    657     * we have to lie about the surface format.  See the comments in
    658     * brw_blorp_surface_info::set().
    659     */
    660    if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
    661        (dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT)) {
    662       return false;
    663    }
    664 
    665    /* We also can't handle any combined depth-stencil formats because we
    666     * have to reinterpret as a color format.
    667     */
    668    if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
    669        _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
    670       return false;
    671 
    672    if (!brw->mesa_format_supports_render[dst_image->TexFormat])
    673       return false;
    674 
    675    /* Source clipping shouldn't be necessary, since copytexsubimage (in
    676     * src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
    677     * takes care of it.
    678     *
    679     * Destination clipping shouldn't be necessary since the restrictions on
    680     * glCopyTexSubImage prevent the user from specifying a destination rectangle
    681     * that falls outside the bounds of the destination texture.
    682     * See error_check_subtexture_dimensions().
    683     */
    684 
    685    int srcY1 = srcY0 + height;
    686    int srcX1 = srcX0 + width;
    687    int dstX1 = dstX0 + width;
    688    int dstY1 = dstY0 + height;
    689 
    690    /* Account for the fact that in the system framebuffer, the origin is at
    691     * the lower left.
    692     */
    693    bool mirror_y = _mesa_is_winsys_fbo(ctx->ReadBuffer);
    694    if (mirror_y)
    695       apply_y_flip(&srcY0, &srcY1, src_rb->Height);
    696 
    697    /* Account for face selection and texture view MinLayer */
    698    int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
    699    int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
    700 
    701    brw_blorp_blit_miptrees(brw,
    702                            src_mt, src_irb->mt_level, src_irb->mt_layer,
    703                            src_rb->Format, blorp_get_texture_swizzle(src_irb),
    704                            dst_mt, dst_level, dst_slice,
    705                            dst_image->TexFormat,
    706                            srcX0, srcY0, srcX1, srcY1,
    707                            dstX0, dstY0, dstX1, dstY1,
    708                            GL_NEAREST, false, mirror_y,
    709                            false, false);
    710 
    711    /* If we're copying to a packed depth stencil texture and the source
    712     * framebuffer has separate stencil, we need to also copy the stencil data
    713     * over.
    714     */
    715    src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
    716    if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
    717        src_rb != NULL) {
    718       src_irb = intel_renderbuffer(src_rb);
    719       src_mt = src_irb->mt;
    720 
    721       if (src_mt->stencil_mt)
    722          src_mt = src_mt->stencil_mt;
    723       if (dst_mt->stencil_mt)
    724          dst_mt = dst_mt->stencil_mt;
    725 
    726       if (src_mt != dst_mt) {
    727          brw_blorp_blit_miptrees(brw,
    728                                  src_mt, src_irb->mt_level, src_irb->mt_layer,
    729                                  src_mt->format,
    730                                  blorp_get_texture_swizzle(src_irb),
    731                                  dst_mt, dst_level, dst_slice,
    732                                  dst_mt->format,
    733                                  srcX0, srcY0, srcX1, srcY1,
    734                                  dstX0, dstY0, dstX1, dstY1,
    735                                  GL_NEAREST, false, mirror_y,
    736                                  false, false);
    737       }
    738    }
    739 
    740    return true;
    741 }
    742 
    743 
    744 GLbitfield
    745 brw_blorp_framebuffer(struct brw_context *brw,
    746                       struct gl_framebuffer *readFb,
    747                       struct gl_framebuffer *drawFb,
    748                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    749                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    750                       GLbitfield mask, GLenum filter)
    751 {
    752    static GLbitfield buffer_bits[] = {
    753       GL_COLOR_BUFFER_BIT,
    754       GL_DEPTH_BUFFER_BIT,
    755       GL_STENCIL_BUFFER_BIT,
    756    };
    757 
    758    for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
    759       if ((mask & buffer_bits[i]) &&
    760        try_blorp_blit(brw, readFb, drawFb,
    761                       srcX0, srcY0, srcX1, srcY1,
    762                       dstX0, dstY0, dstX1, dstY1,
    763                       filter, buffer_bits[i])) {
    764          mask &= ~buffer_bits[i];
    765       }
    766    }
    767 
    768    return mask;
    769 }
    770 
    771 static struct brw_bo *
    772 blorp_get_client_bo(struct brw_context *brw,
    773                     unsigned w, unsigned h, unsigned d,
    774                     GLenum target, GLenum format, GLenum type,
    775                     const void *pixels,
    776                     const struct gl_pixelstore_attrib *packing,
    777                     uint32_t *offset_out, uint32_t *row_stride_out,
    778                     uint32_t *image_stride_out, bool read_only)
    779 {
    780    /* Account for SKIP_PIXELS, SKIP_ROWS, ALIGNMENT, and SKIP_IMAGES */
    781    const GLuint dims = _mesa_get_texture_dimensions(target);
    782    const uint32_t first_pixel = _mesa_image_offset(dims, packing, w, h,
    783                                                    format, type, 0, 0, 0);
    784    const uint32_t last_pixel =  _mesa_image_offset(dims, packing, w, h,
    785                                                    format, type,
    786                                                    d - 1, h - 1, w);
    787    const uint32_t stride = _mesa_image_row_stride(packing, w, format, type);
    788    const uint32_t cpp = _mesa_bytes_per_pixel(format, type);
    789    const uint32_t size = last_pixel - first_pixel;
    790 
    791    *row_stride_out = stride;
    792    *image_stride_out = _mesa_image_image_stride(packing, w, h, format, type);
    793 
    794    if (_mesa_is_bufferobj(packing->BufferObj)) {
    795       const uint32_t offset = first_pixel + (intptr_t)pixels;
    796       if (!read_only && ((offset % cpp) || (stride % cpp))) {
    797          perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
    798          return NULL;
    799       }
    800 
    801       /* This is a user-provided PBO. We just need to get the BO out */
    802       struct intel_buffer_object *intel_pbo =
    803          intel_buffer_object(packing->BufferObj);
    804       struct brw_bo *bo =
    805          intel_bufferobj_buffer(brw, intel_pbo, offset, size, !read_only);
    806 
    807       /* We take a reference to the BO so that the caller can just always
    808        * unref without having to worry about whether it's a user PBO or one
    809        * we created.
    810        */
    811       brw_bo_reference(bo);
    812 
    813       *offset_out = offset;
    814       return bo;
    815    } else {
    816       /* Someone should have already checked that there is data to upload. */
    817       assert(pixels);
    818 
    819       /* Creating a temp buffer currently only works for upload */
    820       assert(read_only);
    821 
    822       /* This is not a user-provided PBO.  Instead, pixels is a pointer to CPU
    823        * data which we need to copy into a BO.
    824        */
    825       struct brw_bo *bo =
    826          brw_bo_alloc(brw->bufmgr, "tmp_tex_subimage_src", size, 64);
    827       if (bo == NULL) {
    828          perf_debug("intel_texsubimage: temp bo creation failed: size = %u\n",
    829                     size);
    830          return NULL;
    831       }
    832 
    833       if (brw_bo_subdata(bo, 0, size, pixels + first_pixel)) {
    834          perf_debug("intel_texsubimage: temp bo upload failed\n");
    835          brw_bo_unreference(bo);
    836          return NULL;
    837       }
    838 
    839       *offset_out = 0;
    840       return bo;
    841    }
    842 }
    843 
    844 /* Consider all the restrictions and determine the format of the source. */
    845 static mesa_format
    846 blorp_get_client_format(struct brw_context *brw,
    847                         GLenum format, GLenum type,
    848                         const struct gl_pixelstore_attrib *packing)
    849 {
    850    if (brw->ctx._ImageTransferState)
    851       return MESA_FORMAT_NONE;
    852 
    853    if (packing->SwapBytes || packing->LsbFirst || packing->Invert) {
    854       perf_debug("intel_texsubimage_blorp: unsupported gl_pixelstore_attrib\n");
    855       return MESA_FORMAT_NONE;
    856    }
    857 
    858    if (format != GL_RED &&
    859        format != GL_RG &&
    860        format != GL_RGB &&
    861        format != GL_BGR &&
    862        format != GL_RGBA &&
    863        format != GL_BGRA &&
    864        format != GL_ALPHA &&
    865        format != GL_RED_INTEGER &&
    866        format != GL_RG_INTEGER &&
    867        format != GL_RGB_INTEGER &&
    868        format != GL_BGR_INTEGER &&
    869        format != GL_RGBA_INTEGER &&
    870        format != GL_BGRA_INTEGER) {
    871       perf_debug("intel_texsubimage_blorp: %s not supported",
    872                  _mesa_enum_to_string(format));
    873       return MESA_FORMAT_NONE;
    874    }
    875 
    876    return _mesa_tex_format_from_format_and_type(&brw->ctx, format, type);
    877 }
    878 
    879 static bool
    880 need_signed_unsigned_int_conversion(mesa_format src_format,
    881                                     mesa_format dst_format)
    882 {
    883    const GLenum src_type = _mesa_get_format_datatype(src_format);
    884    const GLenum dst_type = _mesa_get_format_datatype(dst_format);
    885    return (src_type == GL_INT && dst_type == GL_UNSIGNED_INT) ||
    886           (src_type == GL_UNSIGNED_INT && dst_type == GL_INT);
    887 }
    888 
    889 bool
    890 brw_blorp_upload_miptree(struct brw_context *brw,
    891                          struct intel_mipmap_tree *dst_mt,
    892                          mesa_format dst_format,
    893                          uint32_t level, uint32_t x, uint32_t y, uint32_t z,
    894                          uint32_t width, uint32_t height, uint32_t depth,
    895                          GLenum target, GLenum format, GLenum type,
    896                          const void *pixels,
    897                          const struct gl_pixelstore_attrib *packing)
    898 {
    899    const mesa_format src_format =
    900       blorp_get_client_format(brw, format, type, packing);
    901    if (src_format == MESA_FORMAT_NONE)
    902       return false;
    903 
    904    if (!brw->mesa_format_supports_render[dst_format]) {
    905       perf_debug("intel_texsubimage: can't use %s as render target\n",
    906                  _mesa_get_format_name(dst_format));
    907       return false;
    908    }
    909 
    910    /* This function relies on blorp_blit to upload the pixel data to the
    911     * miptree.  But, blorp_blit doesn't support signed to unsigned or
    912     * unsigned to signed integer conversions.
    913     */
    914    if (need_signed_unsigned_int_conversion(src_format, dst_format))
    915       return false;
    916 
    917    uint32_t src_offset, src_row_stride, src_image_stride;
    918    struct brw_bo *src_bo =
    919       blorp_get_client_bo(brw, width, height, depth,
    920                           target, format, type, pixels, packing,
    921                           &src_offset, &src_row_stride,
    922                           &src_image_stride, true);
    923    if (src_bo == NULL)
    924       return false;
    925 
    926    /* Now that source is offset to correct starting point, adjust the
    927     * given dimensions to treat 1D arrays as 2D.
    928     */
    929    if (target == GL_TEXTURE_1D_ARRAY) {
    930       assert(depth == 1);
    931       assert(z == 0);
    932       depth = height;
    933       height = 1;
    934       z = y;
    935       y = 0;
    936       src_image_stride = src_row_stride;
    937    }
    938 
    939    intel_miptree_check_level_layer(dst_mt, level, z + depth - 1);
    940 
    941    bool result = false;
    942 
    943    /* Blit slice-by-slice creating a single-slice miptree for each layer. Even
    944     * in case of linear buffers hardware wants image arrays to be aligned by
    945     * four rows. This way hardware only gets one image at a time and any
    946     * source alignment will do.
    947     */
    948    for (unsigned i = 0; i < depth; ++i) {
    949       struct intel_mipmap_tree *src_mt = intel_miptree_create_for_bo(
    950                                             brw, src_bo, src_format,
    951                                             src_offset + i * src_image_stride,
    952                                             width, height, 1,
    953                                             src_row_stride,
    954                                             ISL_TILING_LINEAR, 0);
    955 
    956       if (!src_mt) {
    957          perf_debug("intel_texsubimage: miptree creation for src failed\n");
    958          goto err;
    959       }
    960 
    961       /* In case exact match is needed, copy using equivalent UINT formats
    962        * preventing hardware from changing presentation for SNORM -1.
    963        */
    964       if (src_mt->format == dst_format) {
    965          brw_blorp_copy_miptrees(brw, src_mt, 0, 0,
    966                                  dst_mt, level, z + i,
    967                                  0, 0, x, y, width, height);
    968       } else {
    969          brw_blorp_blit_miptrees(brw, src_mt, 0, 0,
    970                                  src_format, SWIZZLE_XYZW,
    971                                  dst_mt, level, z + i,
    972                                  dst_format,
    973                                  0, 0, width, height,
    974                                  x, y, x + width, y + height,
    975                                  GL_NEAREST, false, false, false, false);
    976       }
    977 
    978       intel_miptree_release(&src_mt);
    979    }
    980 
    981    result = true;
    982 
    983 err:
    984    brw_bo_unreference(src_bo);
    985 
    986    return result;
    987 }
    988 
    989 bool
    990 brw_blorp_download_miptree(struct brw_context *brw,
    991                            struct intel_mipmap_tree *src_mt,
    992                            mesa_format src_format, uint32_t src_swizzle,
    993                            uint32_t level, uint32_t x, uint32_t y, uint32_t z,
    994                            uint32_t width, uint32_t height, uint32_t depth,
    995                            GLenum target, GLenum format, GLenum type,
    996                            bool y_flip, const void *pixels,
    997                            const struct gl_pixelstore_attrib *packing)
    998 {
    999    const mesa_format dst_format =
   1000       blorp_get_client_format(brw, format, type, packing);
   1001    if (dst_format == MESA_FORMAT_NONE)
   1002       return false;
   1003 
   1004    if (!brw->mesa_format_supports_render[dst_format]) {
   1005       perf_debug("intel_texsubimage: can't use %s as render target\n",
   1006                  _mesa_get_format_name(dst_format));
   1007       return false;
   1008    }
   1009 
   1010    /* This function relies on blorp_blit to download the pixel data from the
   1011     * miptree. But, blorp_blit doesn't support signed to unsigned or unsigned
   1012     * to signed integer conversions.
   1013     */
   1014    if (need_signed_unsigned_int_conversion(src_format, dst_format))
   1015       return false;
   1016 
   1017    /* We can't fetch from LUMINANCE or intensity as that would require a
   1018     * non-trivial swizzle.
   1019     */
   1020    switch (_mesa_get_format_base_format(src_format)) {
   1021    case GL_LUMINANCE:
   1022    case GL_LUMINANCE_ALPHA:
   1023    case GL_INTENSITY:
   1024       return false;
   1025    default:
   1026       break;
   1027    }
   1028 
   1029    /* This pass only works for PBOs */
   1030    assert(_mesa_is_bufferobj(packing->BufferObj));
   1031 
   1032    uint32_t dst_offset, dst_row_stride, dst_image_stride;
   1033    struct brw_bo *dst_bo =
   1034       blorp_get_client_bo(brw, width, height, depth,
   1035                           target, format, type, pixels, packing,
   1036                           &dst_offset, &dst_row_stride,
   1037                           &dst_image_stride, false);
   1038    if (dst_bo == NULL)
   1039       return false;
   1040 
   1041    /* Now that source is offset to correct starting point, adjust the
   1042     * given dimensions to treat 1D arrays as 2D.
   1043     */
   1044    if (target == GL_TEXTURE_1D_ARRAY) {
   1045       assert(depth == 1);
   1046       assert(z == 0);
   1047       depth = height;
   1048       height = 1;
   1049       z = y;
   1050       y = 0;
   1051       dst_image_stride = dst_row_stride;
   1052    }
   1053 
   1054    intel_miptree_check_level_layer(src_mt, level, z + depth - 1);
   1055 
   1056    int y0 = y;
   1057    int y1 = y + height;
   1058    if (y_flip) {
   1059       apply_y_flip(&y0, &y1, minify(src_mt->surf.phys_level0_sa.height,
   1060                                     level - src_mt->first_level));
   1061    }
   1062 
   1063    bool result = false;
   1064 
   1065    /* Blit slice-by-slice creating a single-slice miptree for each layer. Even
   1066     * in case of linear buffers hardware wants image arrays to be aligned by
   1067     * four rows. This way hardware only gets one image at a time and any
   1068     * source alignment will do.
   1069     */
   1070    for (unsigned i = 0; i < depth; ++i) {
   1071       struct intel_mipmap_tree *dst_mt = intel_miptree_create_for_bo(
   1072                                             brw, dst_bo, dst_format,
   1073                                             dst_offset + i * dst_image_stride,
   1074                                             width, height, 1,
   1075                                             dst_row_stride,
   1076                                             ISL_TILING_LINEAR, 0);
   1077 
   1078       if (!dst_mt) {
   1079          perf_debug("intel_texsubimage: miptree creation for src failed\n");
   1080          goto err;
   1081       }
   1082 
   1083       /* In case exact match is needed, copy using equivalent UINT formats
   1084        * preventing hardware from changing presentation for SNORM -1.
   1085        */
   1086       if (dst_mt->format == src_format && !y_flip &&
   1087           src_swizzle == SWIZZLE_XYZW) {
   1088          brw_blorp_copy_miptrees(brw, src_mt, level, z + i,
   1089                                  dst_mt, 0, 0,
   1090                                  x, y, 0, 0, width, height);
   1091       } else {
   1092          brw_blorp_blit_miptrees(brw, src_mt, level, z + i,
   1093                                  src_format, src_swizzle,
   1094                                  dst_mt, 0, 0, dst_format,
   1095                                  x, y0, x + width, y1,
   1096                                  0, 0, width, height,
   1097                                  GL_NEAREST, false, y_flip, false, false);
   1098       }
   1099 
   1100       intel_miptree_release(&dst_mt);
   1101    }
   1102 
   1103    result = true;
   1104 
   1105    /* As we implement PBO transfers by binding the user-provided BO as a
   1106     * fake framebuffer and rendering to it.  This breaks the invariant of the
   1107     * GL that nothing is able to render to a BO, causing nondeterministic
   1108     * corruption issues because the render cache is not coherent with a
   1109     * number of other caches that the BO could potentially be bound to
   1110     * afterwards.
   1111     *
   1112     * This could be solved in the same way that we guarantee texture
   1113     * coherency after a texture is attached to a framebuffer and
   1114     * rendered to, but that would involve checking *all* BOs bound to
   1115     * the pipeline for the case we need to emit a cache flush due to
   1116     * previous rendering to any of them -- Including vertex, index,
   1117     * uniform, atomic counter, shader image, transform feedback,
   1118     * indirect draw buffers, etc.
   1119     *
   1120     * That would increase the per-draw call overhead even though it's
   1121     * very unlikely that any of the BOs bound to the pipeline has been
   1122     * rendered to via a PBO at any point, so it seems better to just
   1123     * flush here unconditionally.
   1124     */
   1125    brw_emit_mi_flush(brw);
   1126 
   1127 err:
   1128    brw_bo_unreference(dst_bo);
   1129 
   1130    return result;
   1131 }
   1132 
   1133 static bool
   1134 set_write_disables(const struct intel_renderbuffer *irb,
   1135                    const GLubyte *color_mask, bool *color_write_disable)
   1136 {
   1137    /* Format information in the renderbuffer represents the requirements
   1138     * given by the client. There are cases where the backing miptree uses,
   1139     * for example, RGBA to represent RGBX. Since the client is only expecting
   1140     * RGB we can treat alpha as not used and write whatever we like into it.
   1141     */
   1142    const GLenum base_format = irb->Base.Base._BaseFormat;
   1143    const int components = _mesa_base_format_component_count(base_format);
   1144    bool disables = false;
   1145 
   1146    assert(components > 0);
   1147 
   1148    for (int i = 0; i < components; i++) {
   1149       color_write_disable[i] = !color_mask[i];
   1150       disables = disables || !color_mask[i];
   1151    }
   1152 
   1153    return disables;
   1154 }
   1155 
   1156 static void
   1157 do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
   1158                       struct gl_renderbuffer *rb, unsigned buf,
   1159                       bool partial_clear, bool encode_srgb)
   1160 {
   1161    struct gl_context *ctx = &brw->ctx;
   1162    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   1163    uint32_t x0, x1, y0, y1;
   1164 
   1165    mesa_format format = irb->Base.Base.Format;
   1166    if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
   1167       format = _mesa_get_srgb_format_linear(format);
   1168    enum isl_format isl_format = brw->mesa_to_isl_render_format[format];
   1169 
   1170    x0 = fb->_Xmin;
   1171    x1 = fb->_Xmax;
   1172    if (rb->Name != 0) {
   1173       y0 = fb->_Ymin;
   1174       y1 = fb->_Ymax;
   1175    } else {
   1176       y0 = rb->Height - fb->_Ymax;
   1177       y1 = rb->Height - fb->_Ymin;
   1178    }
   1179 
   1180    /* If the clear region is empty, just return. */
   1181    if (x0 == x1 || y0 == y1)
   1182       return;
   1183 
   1184    bool can_fast_clear = !partial_clear;
   1185 
   1186    bool color_write_disable[4] = { false, false, false, false };
   1187    if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
   1188       can_fast_clear = false;
   1189 
   1190    /* We store clear colors as floats or uints as needed.  If there are
   1191     * texture views in play, the formats will not properly be respected
   1192     * during resolves because the resolve operations only know about the
   1193     * miptree and not the renderbuffer.
   1194     */
   1195    if (irb->Base.Base.Format != irb->mt->format)
   1196       can_fast_clear = false;
   1197 
   1198    if (!irb->mt->supports_fast_clear ||
   1199        !brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
   1200       can_fast_clear = false;
   1201 
   1202    /* Surface state can only record one fast clear color value. Therefore
   1203     * unless different levels/layers agree on the color it can be used to
   1204     * represent only single level/layer. Here it will be reserved for the
   1205     * first slice (level 0, layer 0).
   1206     */
   1207    if (irb->layer_count > 1 || irb->mt_level || irb->mt_layer)
   1208       can_fast_clear = false;
   1209 
   1210    unsigned level = irb->mt_level;
   1211    const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
   1212 
   1213    /* If the MCS buffer hasn't been allocated yet, we need to allocate it now.
   1214     */
   1215    if (can_fast_clear && !irb->mt->mcs_buf) {
   1216       assert(irb->mt->aux_usage == ISL_AUX_USAGE_CCS_D);
   1217       if (!intel_miptree_alloc_ccs(brw, irb->mt)) {
   1218          /* There are a few reasons in addition to out-of-memory, that can
   1219           * cause intel_miptree_alloc_non_msrt_mcs to fail.  Try to recover by
   1220           * falling back to non-fast clear.
   1221           */
   1222          can_fast_clear = false;
   1223       }
   1224    }
   1225 
   1226    if (can_fast_clear) {
   1227       const enum isl_aux_state aux_state =
   1228          intel_miptree_get_aux_state(irb->mt, irb->mt_level, irb->mt_layer);
   1229       union isl_color_value clear_color =
   1230          brw_meta_convert_fast_clear_color(brw, irb->mt,
   1231                                            &ctx->Color.ClearColor);
   1232 
   1233       bool same_clear_color =
   1234          !intel_miptree_set_clear_color(ctx, irb->mt, clear_color);
   1235 
   1236       /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
   1237        * is redundant and can be skipped.
   1238        */
   1239       if (aux_state == ISL_AUX_STATE_CLEAR && same_clear_color)
   1240          return;
   1241 
   1242       DBG("%s (fast) to mt %p level %d layers %d+%d\n", __FUNCTION__,
   1243           irb->mt, irb->mt_level, irb->mt_layer, num_layers);
   1244 
   1245       /* We can't setup the blorp_surf until we've allocated the MCS above */
   1246       struct isl_surf isl_tmp[2];
   1247       struct blorp_surf surf;
   1248       blorp_surf_for_miptree(brw, &surf, irb->mt, irb->mt->aux_usage, true,
   1249                              &level, irb->mt_layer, num_layers, isl_tmp);
   1250 
   1251       /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
   1252        *
   1253        *    "Any transition from any value in {Clear, Render, Resolve} to a
   1254        *    different value in {Clear, Render, Resolve} requires end of pipe
   1255        *    synchronization."
   1256        *
   1257        * In other words, fast clear ops are not properly synchronized with
   1258        * other drawing.  We need to use a PIPE_CONTROL to ensure that the
   1259        * contents of the previous draw hit the render target before we resolve
   1260        * and again afterwards to ensure that the resolve is complete before we
   1261        * do any more regular drawing.
   1262        */
   1263       brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
   1264 
   1265       struct blorp_batch batch;
   1266       blorp_batch_init(&brw->blorp, &batch, brw, 0);
   1267       blorp_fast_clear(&batch, &surf, isl_format,
   1268                        level, irb->mt_layer, num_layers,
   1269                        x0, y0, x1, y1);
   1270       blorp_batch_finish(&batch);
   1271 
   1272       brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
   1273 
   1274       /* Now that the fast clear has occurred, put the buffer in
   1275        * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
   1276        * redundant clears.
   1277        */
   1278       intel_miptree_set_aux_state(brw, irb->mt, irb->mt_level,
   1279                                   irb->mt_layer, num_layers,
   1280                                   ISL_AUX_STATE_CLEAR);
   1281    } else {
   1282       DBG("%s (slow) to mt %p level %d layer %d+%d\n", __FUNCTION__,
   1283           irb->mt, irb->mt_level, irb->mt_layer, num_layers);
   1284 
   1285       enum isl_aux_usage aux_usage =
   1286          intel_miptree_render_aux_usage(brw, irb->mt, isl_format,
   1287                                         false, false);
   1288       intel_miptree_prepare_render(brw, irb->mt, level, irb->mt_layer,
   1289                                    num_layers, aux_usage);
   1290 
   1291       struct isl_surf isl_tmp[2];
   1292       struct blorp_surf surf;
   1293       blorp_surf_for_miptree(brw, &surf, irb->mt, aux_usage, true,
   1294                              &level, irb->mt_layer, num_layers, isl_tmp);
   1295 
   1296       union isl_color_value clear_color;
   1297       memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
   1298 
   1299       struct blorp_batch batch;
   1300       blorp_batch_init(&brw->blorp, &batch, brw, 0);
   1301       blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
   1302                   level, irb->mt_layer, num_layers,
   1303                   x0, y0, x1, y1,
   1304                   clear_color, color_write_disable);
   1305       blorp_batch_finish(&batch);
   1306 
   1307       intel_miptree_finish_render(brw, irb->mt, level, irb->mt_layer,
   1308                                   num_layers, aux_usage);
   1309    }
   1310 
   1311    return;
   1312 }
   1313 
   1314 void
   1315 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
   1316                       GLbitfield mask, bool partial_clear, bool encode_srgb)
   1317 {
   1318    for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
   1319       struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
   1320       struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   1321 
   1322       /* Only clear the buffers present in the provided mask */
   1323       if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
   1324          continue;
   1325 
   1326       /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
   1327        * the framebuffer can be complete with some attachments missing.  In
   1328        * this case the _ColorDrawBuffers pointer will be NULL.
   1329        */
   1330       if (rb == NULL)
   1331          continue;
   1332 
   1333       do_single_blorp_clear(brw, fb, rb, buf, partial_clear, encode_srgb);
   1334       irb->need_downsample = true;
   1335    }
   1336 
   1337    return;
   1338 }
   1339 
   1340 void
   1341 brw_blorp_clear_depth_stencil(struct brw_context *brw,
   1342                               struct gl_framebuffer *fb,
   1343                               GLbitfield mask, bool partial_clear)
   1344 {
   1345    const struct gl_context *ctx = &brw->ctx;
   1346    struct gl_renderbuffer *depth_rb =
   1347       fb->Attachment[BUFFER_DEPTH].Renderbuffer;
   1348    struct gl_renderbuffer *stencil_rb =
   1349       fb->Attachment[BUFFER_STENCIL].Renderbuffer;
   1350 
   1351    if (!depth_rb || ctx->Depth.Mask == GL_FALSE)
   1352       mask &= ~BUFFER_BIT_DEPTH;
   1353 
   1354    if (!stencil_rb || (ctx->Stencil.WriteMask[0] & 0xff) == 0)
   1355       mask &= ~BUFFER_BIT_STENCIL;
   1356 
   1357    if (!(mask & (BUFFER_BITS_DEPTH_STENCIL)))
   1358       return;
   1359 
   1360    uint32_t x0, x1, y0, y1, rb_name, rb_height;
   1361    if (depth_rb) {
   1362       rb_name = depth_rb->Name;
   1363       rb_height = depth_rb->Height;
   1364       if (stencil_rb) {
   1365          assert(depth_rb->Width == stencil_rb->Width);
   1366          assert(depth_rb->Height == stencil_rb->Height);
   1367       }
   1368    } else {
   1369       assert(stencil_rb);
   1370       rb_name = stencil_rb->Name;
   1371       rb_height = stencil_rb->Height;
   1372    }
   1373 
   1374    x0 = fb->_Xmin;
   1375    x1 = fb->_Xmax;
   1376    if (rb_name != 0) {
   1377       y0 = fb->_Ymin;
   1378       y1 = fb->_Ymax;
   1379    } else {
   1380       y0 = rb_height - fb->_Ymax;
   1381       y1 = rb_height - fb->_Ymin;
   1382    }
   1383 
   1384    /* If the clear region is empty, just return. */
   1385    if (x0 == x1 || y0 == y1)
   1386       return;
   1387 
   1388    uint32_t level, start_layer, num_layers;
   1389    struct isl_surf isl_tmp[4];
   1390    struct blorp_surf depth_surf, stencil_surf;
   1391 
   1392    struct intel_mipmap_tree *depth_mt = NULL;
   1393    if (mask & BUFFER_BIT_DEPTH) {
   1394       struct intel_renderbuffer *irb = intel_renderbuffer(depth_rb);
   1395       depth_mt = find_miptree(GL_DEPTH_BUFFER_BIT, irb);
   1396 
   1397       level = irb->mt_level;
   1398       start_layer = irb->mt_layer;
   1399       num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
   1400 
   1401       intel_miptree_prepare_depth(brw, depth_mt, level,
   1402                                   start_layer, num_layers);
   1403 
   1404       unsigned depth_level = level;
   1405       blorp_surf_for_miptree(brw, &depth_surf, depth_mt, depth_mt->aux_usage,
   1406                              true, &depth_level, start_layer, num_layers,
   1407                              &isl_tmp[0]);
   1408       assert(depth_level == level);
   1409    }
   1410 
   1411    uint8_t stencil_mask = 0;
   1412    struct intel_mipmap_tree *stencil_mt = NULL;
   1413    if (mask & BUFFER_BIT_STENCIL) {
   1414       struct intel_renderbuffer *irb = intel_renderbuffer(stencil_rb);
   1415       stencil_mt = find_miptree(GL_STENCIL_BUFFER_BIT, irb);
   1416 
   1417       if (mask & BUFFER_BIT_DEPTH) {
   1418          assert(level == irb->mt_level);
   1419          assert(start_layer == irb->mt_layer);
   1420          assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1);
   1421       } else {
   1422          level = irb->mt_level;
   1423          start_layer = irb->mt_layer;
   1424          num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
   1425       }
   1426 
   1427       stencil_mask = ctx->Stencil.WriteMask[0] & 0xff;
   1428 
   1429       intel_miptree_prepare_access(brw, stencil_mt, level, 1,
   1430                                    start_layer, num_layers,
   1431                                    ISL_AUX_USAGE_NONE, false);
   1432 
   1433       unsigned stencil_level = level;
   1434       blorp_surf_for_miptree(brw, &stencil_surf, stencil_mt,
   1435                              ISL_AUX_USAGE_NONE, true,
   1436                              &stencil_level, start_layer, num_layers,
   1437                              &isl_tmp[2]);
   1438    }
   1439 
   1440    assert((mask & BUFFER_BIT_DEPTH) || stencil_mask);
   1441 
   1442    struct blorp_batch batch;
   1443    blorp_batch_init(&brw->blorp, &batch, brw, 0);
   1444    blorp_clear_depth_stencil(&batch, &depth_surf, &stencil_surf,
   1445                              level, start_layer, num_layers,
   1446                              x0, y0, x1, y1,
   1447                              (mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear,
   1448                              stencil_mask, ctx->Stencil.Clear);
   1449    blorp_batch_finish(&batch);
   1450 
   1451    if (mask & BUFFER_BIT_DEPTH) {
   1452       intel_miptree_finish_depth(brw, depth_mt, level,
   1453                                  start_layer, num_layers, true);
   1454    }
   1455 
   1456    if (stencil_mask) {
   1457       intel_miptree_finish_write(brw, stencil_mt, level,
   1458                                  start_layer, num_layers,
   1459                                  ISL_AUX_USAGE_NONE);
   1460    }
   1461 }
   1462 
   1463 void
   1464 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt,
   1465                         unsigned level, unsigned layer,
   1466                         enum blorp_fast_clear_op resolve_op)
   1467 {
   1468    DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
   1469 
   1470    const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
   1471 
   1472    struct isl_surf isl_tmp[1];
   1473    struct blorp_surf surf;
   1474    blorp_surf_for_miptree(brw, &surf, mt, mt->aux_usage, true,
   1475                           &level, layer, 1 /* num_layers */,
   1476                           isl_tmp);
   1477 
   1478    /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
   1479     *
   1480     *    "Any transition from any value in {Clear, Render, Resolve} to a
   1481     *    different value in {Clear, Render, Resolve} requires end of pipe
   1482     *    synchronization."
   1483     *
   1484     * In other words, fast clear ops are not properly synchronized with
   1485     * other drawing.  We need to use a PIPE_CONTROL to ensure that the
   1486     * contents of the previous draw hit the render target before we resolve
   1487     * and again afterwards to ensure that the resolve is complete before we
   1488     * do any more regular drawing.
   1489     */
   1490    brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
   1491 
   1492 
   1493    struct blorp_batch batch;
   1494    blorp_batch_init(&brw->blorp, &batch, brw, 0);
   1495    blorp_ccs_resolve(&batch, &surf, level, layer, 1,
   1496                      brw_blorp_to_isl_format(brw, format, true),
   1497                      resolve_op);
   1498    blorp_batch_finish(&batch);
   1499 
   1500    /* See comment above */
   1501    brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
   1502 }
   1503 
   1504 void
   1505 brw_blorp_mcs_partial_resolve(struct brw_context *brw,
   1506                               struct intel_mipmap_tree *mt,
   1507                               uint32_t start_layer, uint32_t num_layers)
   1508 {
   1509    DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
   1510        start_layer, start_layer + num_layers - 1);
   1511 
   1512    assert(mt->aux_usage == ISL_AUX_USAGE_MCS);
   1513 
   1514    const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
   1515    enum isl_format isl_format = brw_blorp_to_isl_format(brw, format, true);
   1516 
   1517    struct isl_surf isl_tmp[1];
   1518    struct blorp_surf surf;
   1519    uint32_t level = 0;
   1520    blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_MCS, true,
   1521                           &level, start_layer, num_layers, isl_tmp);
   1522 
   1523    struct blorp_batch batch;
   1524    blorp_batch_init(&brw->blorp, &batch, brw, 0);
   1525    blorp_mcs_partial_resolve(&batch, &surf, isl_format,
   1526                              start_layer, num_layers);
   1527    blorp_batch_finish(&batch);
   1528 }
   1529 
   1530 /**
   1531  * Perform a HiZ or depth resolve operation.
   1532  *
   1533  * For an overview of HiZ ops, see the following sections of the Sandy Bridge
   1534  * PRM, Volume 1, Part 2:
   1535  *   - 7.5.3.1 Depth Buffer Clear
   1536  *   - 7.5.3.2 Depth Buffer Resolve
   1537  *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
   1538  */
   1539 void
   1540 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
   1541                unsigned int level, unsigned int start_layer,
   1542                unsigned int num_layers, enum blorp_hiz_op op)
   1543 {
   1544    assert(intel_miptree_level_has_hiz(mt, level));
   1545    assert(op != BLORP_HIZ_OP_NONE);
   1546    const struct gen_device_info *devinfo = &brw->screen->devinfo;
   1547    const char *opname = NULL;
   1548 
   1549    switch (op) {
   1550    case BLORP_HIZ_OP_DEPTH_RESOLVE:
   1551       opname = "depth resolve";
   1552       break;
   1553    case BLORP_HIZ_OP_HIZ_RESOLVE:
   1554       opname = "hiz ambiguate";
   1555       break;
   1556    case BLORP_HIZ_OP_DEPTH_CLEAR:
   1557       opname = "depth clear";
   1558       break;
   1559    case BLORP_HIZ_OP_NONE:
   1560       opname = "noop?";
   1561       break;
   1562    }
   1563 
   1564    DBG("%s %s to mt %p level %d layers %d-%d\n",
   1565        __func__, opname, mt, level, start_layer, start_layer + num_layers - 1);
   1566 
   1567    /* The following stalls and flushes are only documented to be required for
   1568     * HiZ clear operations.  However, they also seem to be required for
   1569     * resolve operations.
   1570     */
   1571    if (devinfo->gen == 6) {
   1572       /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
   1573        *
   1574        *   "If other rendering operations have preceded this clear, a
   1575        *   PIPE_CONTROL with write cache flush enabled and Z-inhibit
   1576        *   disabled must be issued before the rectangle primitive used for
   1577        *   the depth buffer clear operation.
   1578        */
   1579        brw_emit_pipe_control_flush(brw,
   1580                                    PIPE_CONTROL_RENDER_TARGET_FLUSH |
   1581                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
   1582                                    PIPE_CONTROL_CS_STALL);
   1583    } else if (devinfo->gen >= 7) {
   1584       /*
   1585        * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
   1586        *
   1587        *   If other rendering operations have preceded this clear, a
   1588        *   PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
   1589        *   enabled must be issued before the rectangle primitive used for
   1590        *   the depth buffer clear operation.
   1591        *
   1592        * Same applies for Gen8 and Gen9.
   1593        *
   1594        * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
   1595        * PIPE_CONTROL, Depth Cache Flush Enable:
   1596        *
   1597        *   This bit must not be set when Depth Stall Enable bit is set in
   1598        *   this packet.
   1599        *
   1600        * This is confirmed to hold for real, HSW gets immediate gpu hangs.
   1601        *
   1602        * Therefore issue two pipe control flushes, one for cache flush and
   1603        * another for depth stall.
   1604        */
   1605        brw_emit_pipe_control_flush(brw,
   1606                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
   1607                                    PIPE_CONTROL_CS_STALL);
   1608 
   1609        brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
   1610    }
   1611 
   1612    assert(mt->aux_usage == ISL_AUX_USAGE_HIZ && mt->hiz_buf);
   1613 
   1614    struct isl_surf isl_tmp[2];
   1615    struct blorp_surf surf;
   1616    blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_HIZ, true,
   1617                           &level, start_layer, num_layers, isl_tmp);
   1618 
   1619    struct blorp_batch batch;
   1620    blorp_batch_init(&brw->blorp, &batch, brw, 0);
   1621    blorp_hiz_op(&batch, &surf, level, start_layer, num_layers, op);
   1622    blorp_batch_finish(&batch);
   1623 
   1624    /* The following stalls and flushes are only documented to be required for
   1625     * HiZ clear operations.  However, they also seem to be required for
   1626     * resolve operations.
   1627     */
   1628    if (devinfo->gen == 6) {
   1629       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
   1630        *
   1631        *     "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be
   1632        *     followed by a PIPE_CONTROL command with DEPTH_STALL bit set
   1633        *     and Then followed by Depth FLUSH'
   1634       */
   1635       brw_emit_pipe_control_flush(brw,
   1636                                   PIPE_CONTROL_DEPTH_STALL);
   1637 
   1638       brw_emit_pipe_control_flush(brw,
   1639                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
   1640                                   PIPE_CONTROL_CS_STALL);
   1641    } else if (devinfo->gen >= 8) {
   1642       /*
   1643        * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
   1644        *
   1645        *    "Depth buffer clear pass using any of the methods (WM_STATE,
   1646        *    3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
   1647        *    PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
   1648        *    "set" before starting to render.  DepthStall and DepthFlush are
   1649        *    not needed between consecutive depth clear passes nor is it
   1650        *    required if the depth clear pass was done with
   1651        *    'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
   1652        *
   1653        *  TODO: Such as the spec says, this could be conditional.
   1654        */
   1655       brw_emit_pipe_control_flush(brw,
   1656                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
   1657                                   PIPE_CONTROL_DEPTH_STALL);
   1658 
   1659    }
   1660 }
   1661