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      1 /*
      2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
      3  Intel funded Tungsten Graphics to
      4  develop this 3D driver.
      5 
      6  Permission is hereby granted, free of charge, to any person obtaining
      7  a copy of this software and associated documentation files (the
      8  "Software"), to deal in the Software without restriction, including
      9  without limitation the rights to use, copy, modify, merge, publish,
     10  distribute, sublicense, and/or sell copies of the Software, and to
     11  permit persons to whom the Software is furnished to do so, subject to
     12  the following conditions:
     13 
     14  The above copyright notice and this permission notice (including the
     15  next paragraph) shall be included in all copies or substantial
     16  portions of the Software.
     17 
     18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25 
     26  **********************************************************************/
     27  /*
     28   * Authors:
     29   *   Keith Whitwell <keithw (at) vmware.com>
     30   */
     31 
     32 
     33 #ifndef BRWCONTEXT_INC
     34 #define BRWCONTEXT_INC
     35 
     36 #include <stdbool.h>
     37 #include "main/macros.h"
     38 #include "main/mtypes.h"
     39 #include "brw_structs.h"
     40 #include "brw_pipe_control.h"
     41 #include "compiler/brw_compiler.h"
     42 
     43 #include "isl/isl.h"
     44 #include "blorp/blorp.h"
     45 
     46 #include <brw_bufmgr.h>
     47 
     48 #include "common/gen_debug.h"
     49 #include "intel_screen.h"
     50 #include "intel_tex_obj.h"
     51 
     52 #ifdef __cplusplus
     53 extern "C" {
     54 #endif
     55 /* Glossary:
     56  *
     57  * URB - uniform resource buffer.  A mid-sized buffer which is
     58  * partitioned between the fixed function units and used for passing
     59  * values (vertices, primitives, constants) between them.
     60  *
     61  * CURBE - constant URB entry.  An urb region (entry) used to hold
     62  * constant values which the fixed function units can be instructed to
     63  * preload into the GRF when spawning a thread.
     64  *
     65  * VUE - vertex URB entry.  An urb entry holding a vertex and usually
     66  * a vertex header.  The header contains control information and
     67  * things like primitive type, Begin/end flags and clip codes.
     68  *
     69  * PUE - primitive URB entry.  An urb entry produced by the setup (SF)
     70  * unit holding rasterization and interpolation parameters.
     71  *
     72  * GRF - general register file.  One of several register files
     73  * addressable by programmed threads.  The inputs (r0, payload, curbe,
     74  * urb) of the thread are preloaded to this area before the thread is
     75  * spawned.  The registers are individually 8 dwords wide and suitable
     76  * for general usage.  Registers holding thread input values are not
     77  * special and may be overwritten.
     78  *
     79  * MRF - message register file.  Threads communicate (and terminate)
     80  * by sending messages.  Message parameters are placed in contiguous
     81  * MRF registers.  All program output is via these messages.  URB
     82  * entries are populated by sending a message to the shared URB
     83  * function containing the new data, together with a control word,
     84  * often an unmodified copy of R0.
     85  *
     86  * R0 - GRF register 0.  Typically holds control information used when
     87  * sending messages to other threads.
     88  *
     89  * EU or GEN4 EU: The name of the programmable subsystem of the
     90  * i965 hardware.  Threads are executed by the EU, the registers
     91  * described above are part of the EU architecture.
     92  *
     93  * Fixed function units:
     94  *
     95  * CS - Command streamer.  Notional first unit, little software
     96  * interaction.  Holds the URB entries used for constant data, ie the
     97  * CURBEs.
     98  *
     99  * VF/VS - Vertex Fetch / Vertex Shader.  The fixed function part of
    100  * this unit is responsible for pulling vertices out of vertex buffers
    101  * in vram and injecting them into the processing pipe as VUEs.  If
    102  * enabled, it first passes them to a VS thread which is a good place
    103  * for the driver to implement any active vertex shader.
    104  *
    105  * HS - Hull Shader (Tessellation Control Shader)
    106  *
    107  * TE - Tessellation Engine (Tessellation Primitive Generation)
    108  *
    109  * DS - Domain Shader (Tessellation Evaluation Shader)
    110  *
    111  * GS - Geometry Shader.  This corresponds to a new DX10 concept.  If
    112  * enabled, incoming strips etc are passed to GS threads in individual
    113  * line/triangle/point units.  The GS thread may perform arbitary
    114  * computation and emit whatever primtives with whatever vertices it
    115  * chooses.  This makes GS an excellent place to implement GL's
    116  * unfilled polygon modes, though of course it is capable of much
    117  * more.  Additionally, GS is used to translate away primitives not
    118  * handled by latter units, including Quads and Lineloops.
    119  *
    120  * CS - Clipper.  Mesa's clipping algorithms are imported to run on
    121  * this unit.  The fixed function part performs cliptesting against
    122  * the 6 fixed clipplanes and makes descisions on whether or not the
    123  * incoming primitive needs to be passed to a thread for clipping.
    124  * User clip planes are handled via cooperation with the VS thread.
    125  *
    126  * SF - Strips Fans or Setup: Triangles are prepared for
    127  * rasterization.  Interpolation coefficients are calculated.
    128  * Flatshading and two-side lighting usually performed here.
    129  *
    130  * WM - Windower.  Interpolation of vertex attributes performed here.
    131  * Fragment shader implemented here.  SIMD aspects of EU taken full
    132  * advantage of, as pixels are processed in blocks of 16.
    133  *
    134  * CC - Color Calculator.  No EU threads associated with this unit.
    135  * Handles blending and (presumably) depth and stencil testing.
    136  */
    137 
    138 struct brw_context;
    139 struct brw_inst;
    140 struct brw_vs_prog_key;
    141 struct brw_vue_prog_key;
    142 struct brw_wm_prog_key;
    143 struct brw_wm_prog_data;
    144 struct brw_cs_prog_key;
    145 struct brw_cs_prog_data;
    146 
    147 enum brw_pipeline {
    148    BRW_RENDER_PIPELINE,
    149    BRW_COMPUTE_PIPELINE,
    150 
    151    BRW_NUM_PIPELINES
    152 };
    153 
    154 enum brw_cache_id {
    155    BRW_CACHE_FS_PROG,
    156    BRW_CACHE_BLORP_PROG,
    157    BRW_CACHE_SF_PROG,
    158    BRW_CACHE_VS_PROG,
    159    BRW_CACHE_FF_GS_PROG,
    160    BRW_CACHE_GS_PROG,
    161    BRW_CACHE_TCS_PROG,
    162    BRW_CACHE_TES_PROG,
    163    BRW_CACHE_CLIP_PROG,
    164    BRW_CACHE_CS_PROG,
    165 
    166    BRW_MAX_CACHE
    167 };
    168 
    169 enum brw_state_id {
    170    /* brw_cache_ids must come first - see brw_program_cache.c */
    171    BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
    172    BRW_STATE_FRAGMENT_PROGRAM,
    173    BRW_STATE_GEOMETRY_PROGRAM,
    174    BRW_STATE_TESS_PROGRAMS,
    175    BRW_STATE_VERTEX_PROGRAM,
    176    BRW_STATE_REDUCED_PRIMITIVE,
    177    BRW_STATE_PATCH_PRIMITIVE,
    178    BRW_STATE_PRIMITIVE,
    179    BRW_STATE_CONTEXT,
    180    BRW_STATE_PSP,
    181    BRW_STATE_SURFACES,
    182    BRW_STATE_BINDING_TABLE_POINTERS,
    183    BRW_STATE_INDICES,
    184    BRW_STATE_VERTICES,
    185    BRW_STATE_DEFAULT_TESS_LEVELS,
    186    BRW_STATE_BATCH,
    187    BRW_STATE_INDEX_BUFFER,
    188    BRW_STATE_VS_CONSTBUF,
    189    BRW_STATE_TCS_CONSTBUF,
    190    BRW_STATE_TES_CONSTBUF,
    191    BRW_STATE_GS_CONSTBUF,
    192    BRW_STATE_PROGRAM_CACHE,
    193    BRW_STATE_STATE_BASE_ADDRESS,
    194    BRW_STATE_VUE_MAP_GEOM_OUT,
    195    BRW_STATE_TRANSFORM_FEEDBACK,
    196    BRW_STATE_RASTERIZER_DISCARD,
    197    BRW_STATE_STATS_WM,
    198    BRW_STATE_UNIFORM_BUFFER,
    199    BRW_STATE_IMAGE_UNITS,
    200    BRW_STATE_META_IN_PROGRESS,
    201    BRW_STATE_PUSH_CONSTANT_ALLOCATION,
    202    BRW_STATE_NUM_SAMPLES,
    203    BRW_STATE_TEXTURE_BUFFER,
    204    BRW_STATE_GEN4_UNIT_STATE,
    205    BRW_STATE_CC_VP,
    206    BRW_STATE_SF_VP,
    207    BRW_STATE_CLIP_VP,
    208    BRW_STATE_SAMPLER_STATE_TABLE,
    209    BRW_STATE_VS_ATTRIB_WORKAROUNDS,
    210    BRW_STATE_COMPUTE_PROGRAM,
    211    BRW_STATE_CS_WORK_GROUPS,
    212    BRW_STATE_URB_SIZE,
    213    BRW_STATE_CC_STATE,
    214    BRW_STATE_BLORP,
    215    BRW_STATE_VIEWPORT_COUNT,
    216    BRW_STATE_CONSERVATIVE_RASTERIZATION,
    217    BRW_STATE_DRAW_CALL,
    218    BRW_STATE_AUX,
    219    BRW_NUM_STATE_BITS
    220 };
    221 
    222 /**
    223  * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
    224  *
    225  * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
    226  * When the currently bound shader program differs from the previous draw
    227  * call, these will be flagged.  They cover brw->{stage}_program and
    228  * ctx->{Stage}Program->_Current.
    229  *
    230  * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
    231  * driver perspective.  Even if the same shader is bound at the API level,
    232  * we may need to switch between multiple versions of that shader to handle
    233  * changes in non-orthagonal state.
    234  *
    235  * Additionally, multiple shader programs may have identical vertex shaders
    236  * (for example), or compile down to the same code in the backend.  We combine
    237  * those into a single program cache entry.
    238  *
    239  * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
    240  * covers the brw_*_prog_data structures, and brw->*.prog_offset.
    241  */
    242 #define BRW_NEW_FS_PROG_DATA            (1ull << BRW_CACHE_FS_PROG)
    243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
    244  * use the normal state upload paths), but the cache is still used.  To avoid
    245  * polluting the brw_program_cache code with special cases, we retain the
    246  * dirty bit for now.  It should eventually be removed.
    247  */
    248 #define BRW_NEW_BLORP_BLIT_PROG_DATA    (1ull << BRW_CACHE_BLORP_PROG)
    249 #define BRW_NEW_SF_PROG_DATA            (1ull << BRW_CACHE_SF_PROG)
    250 #define BRW_NEW_VS_PROG_DATA            (1ull << BRW_CACHE_VS_PROG)
    251 #define BRW_NEW_FF_GS_PROG_DATA         (1ull << BRW_CACHE_FF_GS_PROG)
    252 #define BRW_NEW_GS_PROG_DATA            (1ull << BRW_CACHE_GS_PROG)
    253 #define BRW_NEW_TCS_PROG_DATA           (1ull << BRW_CACHE_TCS_PROG)
    254 #define BRW_NEW_TES_PROG_DATA           (1ull << BRW_CACHE_TES_PROG)
    255 #define BRW_NEW_CLIP_PROG_DATA          (1ull << BRW_CACHE_CLIP_PROG)
    256 #define BRW_NEW_CS_PROG_DATA            (1ull << BRW_CACHE_CS_PROG)
    257 #define BRW_NEW_URB_FENCE               (1ull << BRW_STATE_URB_FENCE)
    258 #define BRW_NEW_FRAGMENT_PROGRAM        (1ull << BRW_STATE_FRAGMENT_PROGRAM)
    259 #define BRW_NEW_GEOMETRY_PROGRAM        (1ull << BRW_STATE_GEOMETRY_PROGRAM)
    260 #define BRW_NEW_TESS_PROGRAMS           (1ull << BRW_STATE_TESS_PROGRAMS)
    261 #define BRW_NEW_VERTEX_PROGRAM          (1ull << BRW_STATE_VERTEX_PROGRAM)
    262 #define BRW_NEW_REDUCED_PRIMITIVE       (1ull << BRW_STATE_REDUCED_PRIMITIVE)
    263 #define BRW_NEW_PATCH_PRIMITIVE         (1ull << BRW_STATE_PATCH_PRIMITIVE)
    264 #define BRW_NEW_PRIMITIVE               (1ull << BRW_STATE_PRIMITIVE)
    265 #define BRW_NEW_CONTEXT                 (1ull << BRW_STATE_CONTEXT)
    266 #define BRW_NEW_PSP                     (1ull << BRW_STATE_PSP)
    267 #define BRW_NEW_SURFACES                (1ull << BRW_STATE_SURFACES)
    268 #define BRW_NEW_BINDING_TABLE_POINTERS  (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
    269 #define BRW_NEW_INDICES                 (1ull << BRW_STATE_INDICES)
    270 #define BRW_NEW_VERTICES                (1ull << BRW_STATE_VERTICES)
    271 #define BRW_NEW_DEFAULT_TESS_LEVELS     (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
    272 /**
    273  * Used for any batch entry with a relocated pointer that will be used
    274  * by any 3D rendering.
    275  */
    276 #define BRW_NEW_BATCH                   (1ull << BRW_STATE_BATCH)
    277 /** \see brw.state.depth_region */
    278 #define BRW_NEW_INDEX_BUFFER            (1ull << BRW_STATE_INDEX_BUFFER)
    279 #define BRW_NEW_VS_CONSTBUF             (1ull << BRW_STATE_VS_CONSTBUF)
    280 #define BRW_NEW_TCS_CONSTBUF            (1ull << BRW_STATE_TCS_CONSTBUF)
    281 #define BRW_NEW_TES_CONSTBUF            (1ull << BRW_STATE_TES_CONSTBUF)
    282 #define BRW_NEW_GS_CONSTBUF             (1ull << BRW_STATE_GS_CONSTBUF)
    283 #define BRW_NEW_PROGRAM_CACHE           (1ull << BRW_STATE_PROGRAM_CACHE)
    284 #define BRW_NEW_STATE_BASE_ADDRESS      (1ull << BRW_STATE_STATE_BASE_ADDRESS)
    285 #define BRW_NEW_VUE_MAP_GEOM_OUT        (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
    286 #define BRW_NEW_VIEWPORT_COUNT          (1ull << BRW_STATE_VIEWPORT_COUNT)
    287 #define BRW_NEW_TRANSFORM_FEEDBACK      (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
    288 #define BRW_NEW_RASTERIZER_DISCARD      (1ull << BRW_STATE_RASTERIZER_DISCARD)
    289 #define BRW_NEW_STATS_WM                (1ull << BRW_STATE_STATS_WM)
    290 #define BRW_NEW_UNIFORM_BUFFER          (1ull << BRW_STATE_UNIFORM_BUFFER)
    291 #define BRW_NEW_IMAGE_UNITS             (1ull << BRW_STATE_IMAGE_UNITS)
    292 #define BRW_NEW_META_IN_PROGRESS        (1ull << BRW_STATE_META_IN_PROGRESS)
    293 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
    294 #define BRW_NEW_NUM_SAMPLES             (1ull << BRW_STATE_NUM_SAMPLES)
    295 #define BRW_NEW_TEXTURE_BUFFER          (1ull << BRW_STATE_TEXTURE_BUFFER)
    296 #define BRW_NEW_GEN4_UNIT_STATE         (1ull << BRW_STATE_GEN4_UNIT_STATE)
    297 #define BRW_NEW_CC_VP                   (1ull << BRW_STATE_CC_VP)
    298 #define BRW_NEW_SF_VP                   (1ull << BRW_STATE_SF_VP)
    299 #define BRW_NEW_CLIP_VP                 (1ull << BRW_STATE_CLIP_VP)
    300 #define BRW_NEW_SAMPLER_STATE_TABLE     (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
    301 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS   (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
    302 #define BRW_NEW_COMPUTE_PROGRAM         (1ull << BRW_STATE_COMPUTE_PROGRAM)
    303 #define BRW_NEW_CS_WORK_GROUPS          (1ull << BRW_STATE_CS_WORK_GROUPS)
    304 #define BRW_NEW_URB_SIZE                (1ull << BRW_STATE_URB_SIZE)
    305 #define BRW_NEW_CC_STATE                (1ull << BRW_STATE_CC_STATE)
    306 #define BRW_NEW_BLORP                   (1ull << BRW_STATE_BLORP)
    307 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
    308 #define BRW_NEW_DRAW_CALL               (1ull << BRW_STATE_DRAW_CALL)
    309 #define BRW_NEW_AUX_STATE               (1ull << BRW_STATE_AUX)
    310 
    311 struct brw_state_flags {
    312    /** State update flags signalled by mesa internals */
    313    GLuint mesa;
    314    /**
    315     * State update flags signalled as the result of brw_tracked_state updates
    316     */
    317    uint64_t brw;
    318 };
    319 
    320 
    321 /** Subclass of Mesa program */
    322 struct brw_program {
    323    struct gl_program program;
    324    GLuint id;
    325 
    326    bool compiled_once;
    327 };
    328 
    329 
    330 struct brw_ff_gs_prog_data {
    331    GLuint urb_read_length;
    332    GLuint total_grf;
    333 
    334    /**
    335     * Gen6 transform feedback: Amount by which the streaming vertex buffer
    336     * indices should be incremented each time the GS is invoked.
    337     */
    338    unsigned svbi_postincrement_value;
    339 };
    340 
    341 /** Number of texture sampler units */
    342 #define BRW_MAX_TEX_UNIT 32
    343 
    344 /** Max number of UBOs in a shader */
    345 #define BRW_MAX_UBO 14
    346 
    347 /** Max number of SSBOs in a shader */
    348 #define BRW_MAX_SSBO 12
    349 
    350 /** Max number of atomic counter buffer objects in a shader */
    351 #define BRW_MAX_ABO 16
    352 
    353 /** Max number of image uniforms in a shader */
    354 #define BRW_MAX_IMAGES 32
    355 
    356 /** Maximum number of actual buffers used for stream output */
    357 #define BRW_MAX_SOL_BUFFERS 4
    358 
    359 #define BRW_MAX_SURFACES   (BRW_MAX_DRAW_BUFFERS +                      \
    360                             BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
    361                             BRW_MAX_UBO +                               \
    362                             BRW_MAX_SSBO +                              \
    363                             BRW_MAX_ABO +                               \
    364                             BRW_MAX_IMAGES +                            \
    365                             2 + /* shader time, pull constants */       \
    366                             1 /* cs num work groups */)
    367 
    368 struct brw_cache {
    369    struct brw_context *brw;
    370 
    371    struct brw_cache_item **items;
    372    struct brw_bo *bo;
    373    void *map;
    374    GLuint size, n_items;
    375 
    376    uint32_t next_offset;
    377 };
    378 
    379 #define perf_debug(...) do {                                    \
    380    static GLuint msg_id = 0;                                    \
    381    if (unlikely(INTEL_DEBUG & DEBUG_PERF))                      \
    382       dbg_printf(__VA_ARGS__);                                  \
    383    if (brw->perf_debug)                                         \
    384       _mesa_gl_debug(&brw->ctx, &msg_id,                        \
    385                      MESA_DEBUG_SOURCE_API,                     \
    386                      MESA_DEBUG_TYPE_PERFORMANCE,               \
    387                      MESA_DEBUG_SEVERITY_MEDIUM,                \
    388                      __VA_ARGS__);                              \
    389 } while(0)
    390 
    391 #define WARN_ONCE(cond, fmt...) do {                            \
    392    if (unlikely(cond)) {                                        \
    393       static bool _warned = false;                              \
    394       static GLuint msg_id = 0;                                 \
    395       if (!_warned) {                                           \
    396          fprintf(stderr, "WARNING: ");                          \
    397          fprintf(stderr, fmt);                                  \
    398          _warned = true;                                        \
    399                                                                 \
    400          _mesa_gl_debug(ctx, &msg_id,                           \
    401                         MESA_DEBUG_SOURCE_API,                  \
    402                         MESA_DEBUG_TYPE_OTHER,                  \
    403                         MESA_DEBUG_SEVERITY_HIGH, fmt);         \
    404       }                                                         \
    405    }                                                            \
    406 } while (0)
    407 
    408 /* Considered adding a member to this struct to document which flags
    409  * an update might raise so that ordering of the state atoms can be
    410  * checked or derived at runtime.  Dropped the idea in favor of having
    411  * a debug mode where the state is monitored for flags which are
    412  * raised that have already been tested against.
    413  */
    414 struct brw_tracked_state {
    415    struct brw_state_flags dirty;
    416    void (*emit)( struct brw_context *brw );
    417 };
    418 
    419 enum shader_time_shader_type {
    420    ST_NONE,
    421    ST_VS,
    422    ST_TCS,
    423    ST_TES,
    424    ST_GS,
    425    ST_FS8,
    426    ST_FS16,
    427    ST_CS,
    428 };
    429 
    430 struct brw_vertex_buffer {
    431    /** Buffer object containing the uploaded vertex data */
    432    struct brw_bo *bo;
    433    uint32_t offset;
    434    uint32_t size;
    435    /** Byte stride between elements in the uploaded array */
    436    GLuint stride;
    437    GLuint step_rate;
    438 };
    439 struct brw_vertex_element {
    440    const struct gl_vertex_array *glarray;
    441 
    442    int buffer;
    443    bool is_dual_slot;
    444    /** Offset of the first element within the buffer object */
    445    unsigned int offset;
    446 };
    447 
    448 struct brw_query_object {
    449    struct gl_query_object Base;
    450 
    451    /** Last query BO associated with this query. */
    452    struct brw_bo *bo;
    453 
    454    /** Last index in bo with query data for this object. */
    455    int last_index;
    456 
    457    /** True if we know the batch has been flushed since we ended the query. */
    458    bool flushed;
    459 };
    460 
    461 enum brw_gpu_ring {
    462    UNKNOWN_RING,
    463    RENDER_RING,
    464    BLT_RING,
    465 };
    466 
    467 struct brw_reloc_list {
    468    struct drm_i915_gem_relocation_entry *relocs;
    469    int reloc_count;
    470    int reloc_array_size;
    471 };
    472 
    473 struct brw_growing_bo {
    474    struct brw_bo *bo;
    475    uint32_t *map;
    476    struct brw_bo *partial_bo;
    477    uint32_t *partial_bo_map;
    478    unsigned partial_bytes;
    479 };
    480 
    481 struct intel_batchbuffer {
    482    /** Current batchbuffer being queued up. */
    483    struct brw_growing_bo batch;
    484    /** Current statebuffer being queued up. */
    485    struct brw_growing_bo state;
    486 
    487    /** Last batchbuffer submitted to the hardware.  Used for glFinish(). */
    488    struct brw_bo *last_bo;
    489 
    490 #ifdef DEBUG
    491    uint16_t emit, total;
    492 #endif
    493    uint32_t *map_next;
    494    uint32_t state_used;
    495 
    496    enum brw_gpu_ring ring;
    497    bool use_shadow_copy;
    498    bool use_batch_first;
    499    bool needs_sol_reset;
    500    bool state_base_address_emitted;
    501    bool no_wrap;
    502 
    503    struct brw_reloc_list batch_relocs;
    504    struct brw_reloc_list state_relocs;
    505    unsigned int valid_reloc_flags;
    506 
    507    /** The validation list */
    508    struct drm_i915_gem_exec_object2 *validation_list;
    509    struct brw_bo **exec_bos;
    510    int exec_count;
    511    int exec_array_size;
    512 
    513    /** The amount of aperture space (in bytes) used by all exec_bos */
    514    int aperture_space;
    515 
    516    struct {
    517       uint32_t *map_next;
    518       int batch_reloc_count;
    519       int state_reloc_count;
    520       int exec_count;
    521    } saved;
    522 
    523    /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
    524    struct hash_table *state_batch_sizes;
    525 };
    526 
    527 #define BRW_MAX_XFB_STREAMS 4
    528 
    529 struct brw_transform_feedback_counter {
    530    /**
    531     * Index of the first entry of this counter within the primitive count BO.
    532     * An entry is considered to be an N-tuple of 64bit values, where N is the
    533     * number of vertex streams supported by the platform.
    534     */
    535    unsigned bo_start;
    536 
    537    /**
    538     * Index one past the last entry of this counter within the primitive
    539     * count BO.
    540     */
    541    unsigned bo_end;
    542 
    543    /**
    544     * Primitive count values accumulated while this counter was active,
    545     * excluding any entries buffered between \c bo_start and \c bo_end, which
    546     * haven't been accounted for yet.
    547     */
    548    uint64_t accum[BRW_MAX_XFB_STREAMS];
    549 };
    550 
    551 static inline void
    552 brw_reset_transform_feedback_counter(
    553    struct brw_transform_feedback_counter *counter)
    554 {
    555    counter->bo_start = counter->bo_end;
    556    memset(&counter->accum, 0, sizeof(counter->accum));
    557 }
    558 
    559 struct brw_transform_feedback_object {
    560    struct gl_transform_feedback_object base;
    561 
    562    /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
    563    struct brw_bo *offset_bo;
    564 
    565    /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
    566    bool zero_offsets;
    567 
    568    /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
    569    GLenum primitive_mode;
    570 
    571    /**
    572     * The maximum number of vertices that we can write without overflowing
    573     * any of the buffers currently being used for transform feedback.
    574     */
    575    unsigned max_index;
    576 
    577    struct brw_bo *prim_count_bo;
    578 
    579    /**
    580     * Count of primitives generated during this transform feedback operation.
    581     */
    582    struct brw_transform_feedback_counter counter;
    583 
    584    /**
    585     * Count of primitives generated during the previous transform feedback
    586     * operation.  Used to implement DrawTransformFeedback().
    587     */
    588    struct brw_transform_feedback_counter previous_counter;
    589 
    590    /**
    591     * Number of vertices written between last Begin/EndTransformFeedback().
    592     *
    593     * Used to implement DrawTransformFeedback().
    594     */
    595    uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
    596    bool vertices_written_valid;
    597 };
    598 
    599 /**
    600  * Data shared between each programmable stage in the pipeline (vs, gs, and
    601  * wm).
    602  */
    603 struct brw_stage_state
    604 {
    605    gl_shader_stage stage;
    606    struct brw_stage_prog_data *prog_data;
    607 
    608    /**
    609     * Optional scratch buffer used to store spilled register values and
    610     * variably-indexed GRF arrays.
    611     *
    612     * The contents of this buffer are short-lived so the same memory can be
    613     * re-used at will for multiple shader programs (executed by the same fixed
    614     * function).  However reusing a scratch BO for which shader invocations
    615     * are still in flight with a per-thread scratch slot size other than the
    616     * original can cause threads with different scratch slot size and FFTID
    617     * (which may be executed in parallel depending on the shader stage and
    618     * hardware generation) to map to an overlapping region of the scratch
    619     * space, which can potentially lead to mutual scratch space corruption.
    620     * For that reason if you borrow this scratch buffer you should only be
    621     * using the slot size given by the \c per_thread_scratch member below,
    622     * unless you're taking additional measures to synchronize thread execution
    623     * across slot size changes.
    624     */
    625    struct brw_bo *scratch_bo;
    626 
    627    /**
    628     * Scratch slot size allocated for each thread in the buffer object given
    629     * by \c scratch_bo.
    630     */
    631    uint32_t per_thread_scratch;
    632 
    633    /** Offset in the program cache to the program */
    634    uint32_t prog_offset;
    635 
    636    /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
    637    uint32_t state_offset;
    638 
    639    struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
    640    uint32_t push_const_offset; /* Offset in the push constant BO or batch */
    641    int push_const_size; /* in 256-bit register increments */
    642 
    643    /* Binding table: pointers to SURFACE_STATE entries. */
    644    uint32_t bind_bo_offset;
    645    uint32_t surf_offset[BRW_MAX_SURFACES];
    646 
    647    /** SAMPLER_STATE count and table offset */
    648    uint32_t sampler_count;
    649    uint32_t sampler_offset;
    650 
    651    struct brw_image_param image_param[BRW_MAX_IMAGES];
    652 
    653    /** Need to re-emit 3DSTATE_CONSTANT_XS? */
    654    bool push_constants_dirty;
    655 };
    656 
    657 enum brw_predicate_state {
    658    /* The first two states are used if we can determine whether to draw
    659     * without having to look at the values in the query object buffer. This
    660     * will happen if there is no conditional render in progress, if the query
    661     * object is already completed or if something else has already added
    662     * samples to the preliminary result such as via a BLT command.
    663     */
    664    BRW_PREDICATE_STATE_RENDER,
    665    BRW_PREDICATE_STATE_DONT_RENDER,
    666    /* In this case whether to draw or not depends on the result of an
    667     * MI_PREDICATE command so the predicate enable bit needs to be checked.
    668     */
    669    BRW_PREDICATE_STATE_USE_BIT,
    670    /* In this case, either MI_PREDICATE doesn't exist or we lack the
    671     * necessary kernel features to use it.  Stall for the query result.
    672     */
    673    BRW_PREDICATE_STATE_STALL_FOR_QUERY,
    674 };
    675 
    676 struct shader_times;
    677 
    678 struct gen_l3_config;
    679 
    680 enum brw_query_kind {
    681    OA_COUNTERS,
    682    PIPELINE_STATS
    683 };
    684 
    685 struct brw_perf_query_register_prog {
    686    uint32_t reg;
    687    uint32_t val;
    688 };
    689 
    690 struct brw_perf_query_info
    691 {
    692    enum brw_query_kind kind;
    693    const char *name;
    694    const char *guid;
    695    struct brw_perf_query_counter *counters;
    696    int n_counters;
    697    size_t data_size;
    698 
    699    /* OA specific */
    700    uint64_t oa_metrics_set_id;
    701    int oa_format;
    702 
    703    /* For indexing into the accumulator[] ... */
    704    int gpu_time_offset;
    705    int gpu_clock_offset;
    706    int a_offset;
    707    int b_offset;
    708    int c_offset;
    709 
    710    /* Register programming for a given query */
    711    struct brw_perf_query_register_prog *flex_regs;
    712    uint32_t n_flex_regs;
    713 
    714    struct brw_perf_query_register_prog *mux_regs;
    715    uint32_t n_mux_regs;
    716 
    717    struct brw_perf_query_register_prog *b_counter_regs;
    718    uint32_t n_b_counter_regs;
    719 };
    720 
    721 /**
    722  * brw_context is derived from gl_context.
    723  */
    724 struct brw_context
    725 {
    726    struct gl_context ctx; /**< base class, must be first field */
    727 
    728    struct
    729    {
    730       /**
    731        * Send the appropriate state packets to configure depth, stencil, and
    732        * HiZ buffers (i965+ only)
    733        */
    734       void (*emit_depth_stencil_hiz)(struct brw_context *brw,
    735                                      struct intel_mipmap_tree *depth_mt,
    736                                      uint32_t depth_offset,
    737                                      uint32_t depthbuffer_format,
    738                                      uint32_t depth_surface_type,
    739                                      struct intel_mipmap_tree *stencil_mt,
    740                                      bool hiz, bool separate_stencil,
    741                                      uint32_t width, uint32_t height,
    742                                      uint32_t tile_x, uint32_t tile_y);
    743 
    744       /**
    745        * Emit an MI_REPORT_PERF_COUNT command packet.
    746        *
    747        * This asks the GPU to write a report of the current OA counter values
    748        * into @bo at the given offset and containing the given @report_id
    749        * which we can cross-reference when parsing the report (gen7+ only).
    750        */
    751       void (*emit_mi_report_perf_count)(struct brw_context *brw,
    752                                         struct brw_bo *bo,
    753                                         uint32_t offset_in_bytes,
    754                                         uint32_t report_id);
    755    } vtbl;
    756 
    757    struct brw_bufmgr *bufmgr;
    758 
    759    uint32_t hw_ctx;
    760 
    761    /** BO for post-sync nonzero writes for gen6 workaround. */
    762    struct brw_bo *workaround_bo;
    763    uint8_t pipe_controls_since_last_cs_stall;
    764 
    765    /**
    766     * Set of struct brw_bo * that have been rendered to within this batchbuffer
    767     * and would need flushing before being used from another cache domain that
    768     * isn't coherent with it (i.e. the sampler).
    769     */
    770    struct hash_table *render_cache;
    771 
    772    /**
    773     * Set of struct brw_bo * that have been used as a depth buffer within this
    774     * batchbuffer and would need flushing before being used from another cache
    775     * domain that isn't coherent with it (i.e. the sampler).
    776     */
    777    struct set *depth_cache;
    778 
    779    /**
    780     * Number of resets observed in the system at context creation.
    781     *
    782     * This is tracked in the context so that we can determine that another
    783     * reset has occurred.
    784     */
    785    uint32_t reset_count;
    786 
    787    struct intel_batchbuffer batch;
    788 
    789    struct {
    790       struct brw_bo *bo;
    791       void *map;
    792       uint32_t next_offset;
    793    } upload;
    794 
    795    /**
    796     * Set if rendering has occurred to the drawable's front buffer.
    797     *
    798     * This is used in the DRI2 case to detect that glFlush should also copy
    799     * the contents of the fake front buffer to the real front buffer.
    800     */
    801    bool front_buffer_dirty;
    802 
    803    /** Framerate throttling: @{ */
    804    struct brw_bo *throttle_batch[2];
    805 
    806    /* Limit the number of outstanding SwapBuffers by waiting for an earlier
    807     * frame of rendering to complete. This gives a very precise cap to the
    808     * latency between input and output such that rendering never gets more
    809     * than a frame behind the user. (With the caveat that we technically are
    810     * not using the SwapBuffers itself as a barrier but the first batch
    811     * submitted afterwards, which may be immediately prior to the next
    812     * SwapBuffers.)
    813     */
    814    bool need_swap_throttle;
    815 
    816    /** General throttling, not caught by throttling between SwapBuffers */
    817    bool need_flush_throttle;
    818    /** @} */
    819 
    820    GLuint stats_wm;
    821 
    822    /**
    823     * drirc options:
    824     * @{
    825     */
    826    bool no_rast;
    827    bool always_flush_batch;
    828    bool always_flush_cache;
    829    bool disable_throttling;
    830    bool precompile;
    831    bool dual_color_blend_by_location;
    832 
    833    driOptionCache optionCache;
    834    /** @} */
    835 
    836    GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
    837 
    838    GLenum reduced_primitive;
    839 
    840    /**
    841     * Set if we're either a debug context or the INTEL_DEBUG=perf environment
    842     * variable is set, this is the flag indicating to do expensive work that
    843     * might lead to a perf_debug() call.
    844     */
    845    bool perf_debug;
    846 
    847    uint64_t max_gtt_map_object_size;
    848 
    849    bool has_hiz;
    850    bool has_separate_stencil;
    851    bool has_swizzling;
    852 
    853    /** Derived stencil states. */
    854    bool stencil_enabled;
    855    bool stencil_two_sided;
    856    bool stencil_write_enabled;
    857    /** Derived polygon state. */
    858    bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
    859 
    860    struct isl_device isl_dev;
    861 
    862    struct blorp_context blorp;
    863 
    864    GLuint NewGLState;
    865    struct {
    866       struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
    867    } state;
    868 
    869    enum brw_pipeline last_pipeline;
    870 
    871    struct brw_cache cache;
    872 
    873    /* Whether a meta-operation is in progress. */
    874    bool meta_in_progress;
    875 
    876    /* Whether the last depth/stencil packets were both NULL. */
    877    bool no_depth_or_stencil;
    878 
    879    /* The last PMA stall bits programmed. */
    880    uint32_t pma_stall_bits;
    881 
    882    struct {
    883       struct {
    884          /** The value of gl_BaseVertex for the current _mesa_prim. */
    885          int gl_basevertex;
    886 
    887          /** The value of gl_BaseInstance for the current _mesa_prim. */
    888          int gl_baseinstance;
    889       } params;
    890 
    891       /**
    892        * Buffer and offset used for GL_ARB_shader_draw_parameters
    893        * (for now, only gl_BaseVertex).
    894        */
    895       struct brw_bo *draw_params_bo;
    896       uint32_t draw_params_offset;
    897 
    898       /**
    899        * The value of gl_DrawID for the current _mesa_prim. This always comes
    900        * in from it's own vertex buffer since it's not part of the indirect
    901        * draw parameters.
    902        */
    903       int gl_drawid;
    904       struct brw_bo *draw_id_bo;
    905       uint32_t draw_id_offset;
    906 
    907       /**
    908        * Pointer to the the buffer storing the indirect draw parameters. It
    909        * currently only stores the number of requested draw calls but more
    910        * parameters could potentially be added.
    911        */
    912       struct brw_bo *draw_params_count_bo;
    913       uint32_t draw_params_count_offset;
    914    } draw;
    915 
    916    struct {
    917       /**
    918        * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
    919        * an indirect call, and num_work_groups_offset is valid. Otherwise,
    920        * num_work_groups is set based on glDispatchCompute.
    921        */
    922       struct brw_bo *num_work_groups_bo;
    923       GLintptr num_work_groups_offset;
    924       const GLuint *num_work_groups;
    925    } compute;
    926 
    927    struct {
    928       struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
    929       struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
    930 
    931       struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
    932       GLuint nr_enabled;
    933       GLuint nr_buffers;
    934 
    935       /* Summary of size and varying of active arrays, so we can check
    936        * for changes to this state:
    937        */
    938       bool index_bounds_valid;
    939       unsigned int min_index, max_index;
    940 
    941       /* Offset from start of vertex buffer so we can avoid redefining
    942        * the same VB packed over and over again.
    943        */
    944       unsigned int start_vertex_bias;
    945 
    946       /**
    947        * Certain vertex attribute formats aren't natively handled by the
    948        * hardware and require special VS code to fix up their values.
    949        *
    950        * These bitfields indicate which workarounds are needed.
    951        */
    952       uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
    953    } vb;
    954 
    955    struct {
    956       /**
    957        * Index buffer for this draw_prims call.
    958        *
    959        * Updates are signaled by BRW_NEW_INDICES.
    960        */
    961       const struct _mesa_index_buffer *ib;
    962 
    963       /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
    964       struct brw_bo *bo;
    965       uint32_t size;
    966       unsigned index_size;
    967 
    968       /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
    969        * avoid re-uploading the IB packet over and over if we're actually
    970        * referencing the same index buffer.
    971        */
    972       unsigned int start_vertex_offset;
    973    } ib;
    974 
    975    /* Active vertex program:
    976     */
    977    struct gl_program *programs[MESA_SHADER_STAGES];
    978 
    979    /**
    980     * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
    981     * that we don't have to reemit that state every time we change FBOs.
    982     */
    983    unsigned int num_samples;
    984 
    985    /* BRW_NEW_URB_ALLOCATIONS:
    986     */
    987    struct {
    988       GLuint vsize;		/* vertex size plus header in urb registers */
    989       GLuint gsize;	        /* GS output size in urb registers */
    990       GLuint hsize;             /* Tessellation control output size in urb registers */
    991       GLuint dsize;             /* Tessellation evaluation output size in urb registers */
    992       GLuint csize;		/* constant buffer size in urb registers */
    993       GLuint sfsize;		/* setup data size in urb registers */
    994 
    995       bool constrained;
    996 
    997       GLuint nr_vs_entries;
    998       GLuint nr_hs_entries;
    999       GLuint nr_ds_entries;
   1000       GLuint nr_gs_entries;
   1001       GLuint nr_clip_entries;
   1002       GLuint nr_sf_entries;
   1003       GLuint nr_cs_entries;
   1004 
   1005       GLuint vs_start;
   1006       GLuint hs_start;
   1007       GLuint ds_start;
   1008       GLuint gs_start;
   1009       GLuint clip_start;
   1010       GLuint sf_start;
   1011       GLuint cs_start;
   1012       /**
   1013        * URB size in the current configuration.  The units this is expressed
   1014        * in are somewhat inconsistent, see gen_device_info::urb::size.
   1015        *
   1016        * FINISHME: Represent the URB size consistently in KB on all platforms.
   1017        */
   1018       GLuint size;
   1019 
   1020       /* True if the most recently sent _3DSTATE_URB message allocated
   1021        * URB space for the GS.
   1022        */
   1023       bool gs_present;
   1024 
   1025       /* True if the most recently sent _3DSTATE_URB message allocated
   1026        * URB space for the HS and DS.
   1027        */
   1028       bool tess_present;
   1029    } urb;
   1030 
   1031 
   1032    /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
   1033    struct {
   1034       GLuint wm_start;  /**< pos of first wm const in CURBE buffer */
   1035       GLuint wm_size;   /**< number of float[4] consts, multiple of 16 */
   1036       GLuint clip_start;
   1037       GLuint clip_size;
   1038       GLuint vs_start;
   1039       GLuint vs_size;
   1040       GLuint total_size;
   1041 
   1042       /**
   1043        * Pointer to the (intel_upload.c-generated) BO containing the uniforms
   1044        * for upload to the CURBE.
   1045        */
   1046       struct brw_bo *curbe_bo;
   1047       /** Offset within curbe_bo of space for current curbe entry */
   1048       GLuint curbe_offset;
   1049    } curbe;
   1050 
   1051    /**
   1052     * Layout of vertex data exiting the geometry portion of the pipleine.
   1053     * This comes from the last enabled shader stage (GS, DS, or VS).
   1054     *
   1055     * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
   1056     */
   1057    struct brw_vue_map vue_map_geom_out;
   1058 
   1059    struct {
   1060       struct brw_stage_state base;
   1061    } vs;
   1062 
   1063    struct {
   1064       struct brw_stage_state base;
   1065    } tcs;
   1066 
   1067    struct {
   1068       struct brw_stage_state base;
   1069    } tes;
   1070 
   1071    struct {
   1072       struct brw_stage_state base;
   1073 
   1074       /**
   1075        * True if the 3DSTATE_GS command most recently emitted to the 3D
   1076        * pipeline enabled the GS; false otherwise.
   1077        */
   1078       bool enabled;
   1079    } gs;
   1080 
   1081    struct {
   1082       struct brw_ff_gs_prog_data *prog_data;
   1083 
   1084       bool prog_active;
   1085       /** Offset in the program cache to the CLIP program pre-gen6 */
   1086       uint32_t prog_offset;
   1087       uint32_t state_offset;
   1088 
   1089       uint32_t bind_bo_offset;
   1090       /**
   1091        * Surface offsets for the binding table. We only need surfaces to
   1092        * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
   1093        * need in this case.
   1094        */
   1095       uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
   1096    } ff_gs;
   1097 
   1098    struct {
   1099       struct brw_clip_prog_data *prog_data;
   1100 
   1101       /** Offset in the program cache to the CLIP program pre-gen6 */
   1102       uint32_t prog_offset;
   1103 
   1104       /* Offset in the batch to the CLIP state on pre-gen6. */
   1105       uint32_t state_offset;
   1106 
   1107       /* As of gen6, this is the offset in the batch to the CLIP VP,
   1108        * instead of vp_bo.
   1109        */
   1110       uint32_t vp_offset;
   1111 
   1112       /**
   1113        * The number of viewports to use.  If gl_ViewportIndex is written,
   1114        * we can have up to ctx->Const.MaxViewports viewports.  If not,
   1115        * the viewport index is always 0, so we can only emit one.
   1116        */
   1117       uint8_t viewport_count;
   1118    } clip;
   1119 
   1120 
   1121    struct {
   1122       struct brw_sf_prog_data *prog_data;
   1123 
   1124       /** Offset in the program cache to the CLIP program pre-gen6 */
   1125       uint32_t prog_offset;
   1126       uint32_t state_offset;
   1127       uint32_t vp_offset;
   1128    } sf;
   1129 
   1130    struct {
   1131       struct brw_stage_state base;
   1132 
   1133       /**
   1134        * Buffer object used in place of multisampled null render targets on
   1135        * Gen6.  See brw_emit_null_surface_state().
   1136        */
   1137       struct brw_bo *multisampled_null_render_target_bo;
   1138 
   1139       float offset_clamp;
   1140    } wm;
   1141 
   1142    struct {
   1143       struct brw_stage_state base;
   1144    } cs;
   1145 
   1146    struct {
   1147       uint32_t state_offset;
   1148       uint32_t blend_state_offset;
   1149       uint32_t depth_stencil_state_offset;
   1150       uint32_t vp_offset;
   1151    } cc;
   1152 
   1153    struct {
   1154       struct brw_query_object *obj;
   1155       bool begin_emitted;
   1156    } query;
   1157 
   1158    struct {
   1159       enum brw_predicate_state state;
   1160       bool supported;
   1161    } predicate;
   1162 
   1163    struct {
   1164       /* Variables referenced in the XML meta data for OA performance
   1165        * counters, e.g in the normalization equations.
   1166        *
   1167        * All uint64_t for consistent operand types in generated code
   1168        */
   1169       struct {
   1170          uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
   1171          uint64_t n_eus;               /** $EuCoresTotalCount */
   1172          uint64_t n_eu_slices;         /** $EuSlicesTotalCount */
   1173          uint64_t n_eu_sub_slices;     /** $EuSubslicesTotalCount */
   1174          uint64_t eu_threads_count;    /** $EuThreadsCount */
   1175          uint64_t slice_mask;          /** $SliceMask */
   1176          uint64_t subslice_mask;       /** $SubsliceMask */
   1177          uint64_t gt_min_freq;         /** $GpuMinFrequency */
   1178          uint64_t gt_max_freq;         /** $GpuMaxFrequency */
   1179          uint64_t revision;            /** $SkuRevisionId */
   1180       } sys_vars;
   1181 
   1182       /* OA metric sets, indexed by GUID, as know by Mesa at build time,
   1183        * to cross-reference with the GUIDs of configs advertised by the
   1184        * kernel at runtime
   1185        */
   1186       struct hash_table *oa_metrics_table;
   1187 
   1188       struct brw_perf_query_info *queries;
   1189       int n_queries;
   1190 
   1191       /* The i915 perf stream we open to setup + enable the OA counters */
   1192       int oa_stream_fd;
   1193 
   1194       /* An i915 perf stream fd gives exclusive access to the OA unit that will
   1195        * report counter snapshots for a specific counter set/profile in a
   1196        * specific layout/format so we can only start OA queries that are
   1197        * compatible with the currently open fd...
   1198        */
   1199       int current_oa_metrics_set_id;
   1200       int current_oa_format;
   1201 
   1202       /* List of buffers containing OA reports */
   1203       struct exec_list sample_buffers;
   1204 
   1205       /* Cached list of empty sample buffers */
   1206       struct exec_list free_sample_buffers;
   1207 
   1208       int n_active_oa_queries;
   1209       int n_active_pipeline_stats_queries;
   1210 
   1211       /* The number of queries depending on running OA counters which
   1212        * extends beyond brw_end_perf_query() since we need to wait until
   1213        * the last MI_RPC command has parsed by the GPU.
   1214        *
   1215        * Accurate accounting is important here as emitting an
   1216        * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
   1217        * effectively hang the gpu.
   1218        */
   1219       int n_oa_users;
   1220 
   1221       /* To help catch an spurious problem with the hardware or perf
   1222        * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
   1223        * with a unique ID that we can explicitly check for...
   1224        */
   1225       int next_query_start_report_id;
   1226 
   1227       /**
   1228        * An array of queries whose results haven't yet been assembled
   1229        * based on the data in buffer objects.
   1230        *
   1231        * These may be active, or have already ended.  However, the
   1232        * results have not been requested.
   1233        */
   1234       struct brw_perf_query_object **unaccumulated;
   1235       int unaccumulated_elements;
   1236       int unaccumulated_array_size;
   1237 
   1238       /* The total number of query objects so we can relinquish
   1239        * our exclusive access to perf if the application deletes
   1240        * all of its objects. (NB: We only disable perf while
   1241        * there are no active queries)
   1242        */
   1243       int n_query_instances;
   1244    } perfquery;
   1245 
   1246    int num_atoms[BRW_NUM_PIPELINES];
   1247    const struct brw_tracked_state render_atoms[76];
   1248    const struct brw_tracked_state compute_atoms[11];
   1249 
   1250    const enum isl_format *mesa_to_isl_render_format;
   1251    const bool *mesa_format_supports_render;
   1252 
   1253    /* PrimitiveRestart */
   1254    struct {
   1255       bool in_progress;
   1256       bool enable_cut_index;
   1257    } prim_restart;
   1258 
   1259    /** Computed depth/stencil/hiz state from the current attached
   1260     * renderbuffers, valid only during the drawing state upload loop after
   1261     * brw_workaround_depthstencil_alignment().
   1262     */
   1263    struct {
   1264       /* Inter-tile (page-aligned) byte offsets. */
   1265       uint32_t depth_offset;
   1266       /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
   1267        * used for Gen < 6.
   1268        */
   1269       uint32_t tile_x, tile_y;
   1270    } depthstencil;
   1271 
   1272    uint32_t num_instances;
   1273    int basevertex;
   1274    int baseinstance;
   1275 
   1276    struct {
   1277       const struct gen_l3_config *config;
   1278    } l3;
   1279 
   1280    struct {
   1281       struct brw_bo *bo;
   1282       const char **names;
   1283       int *ids;
   1284       enum shader_time_shader_type *types;
   1285       struct shader_times *cumulative;
   1286       int num_entries;
   1287       int max_entries;
   1288       double report_time;
   1289    } shader_time;
   1290 
   1291    struct brw_fast_clear_state *fast_clear_state;
   1292 
   1293    /* Array of aux usages to use for drawing.  Aux usage for render targets is
   1294     * a bit more complex than simply calling a single function so we need some
   1295     * way of passing it form brw_draw.c to surface state setup.
   1296     */
   1297    enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
   1298 
   1299    __DRIcontext *driContext;
   1300    struct intel_screen *screen;
   1301 };
   1302 
   1303 /* brw_clear.c */
   1304 extern void intelInitClearFuncs(struct dd_function_table *functions);
   1305 
   1306 /*======================================================================
   1307  * brw_context.c
   1308  */
   1309 extern const char *const brw_vendor_string;
   1310 
   1311 extern const char *
   1312 brw_get_renderer_string(const struct intel_screen *screen);
   1313 
   1314 enum {
   1315    DRI_CONF_BO_REUSE_DISABLED,
   1316    DRI_CONF_BO_REUSE_ALL
   1317 };
   1318 
   1319 void intel_update_renderbuffers(__DRIcontext *context,
   1320                                 __DRIdrawable *drawable);
   1321 void intel_prepare_render(struct brw_context *brw);
   1322 
   1323 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
   1324                                 bool *draw_aux_buffer_disabled);
   1325 
   1326 void intel_resolve_for_dri2_flush(struct brw_context *brw,
   1327                                   __DRIdrawable *drawable);
   1328 
   1329 GLboolean brwCreateContext(gl_api api,
   1330                            const struct gl_config *mesaVis,
   1331                            __DRIcontext *driContextPriv,
   1332                            const struct __DriverContextConfig *ctx_config,
   1333                            unsigned *error,
   1334                            void *sharedContextPrivate);
   1335 
   1336 /*======================================================================
   1337  * brw_misc_state.c
   1338  */
   1339 void
   1340 brw_meta_resolve_color(struct brw_context *brw,
   1341                        struct intel_mipmap_tree *mt);
   1342 
   1343 /*======================================================================
   1344  * brw_misc_state.c
   1345  */
   1346 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
   1347                                            GLbitfield clear_mask);
   1348 
   1349 /* brw_object_purgeable.c */
   1350 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
   1351 
   1352 /*======================================================================
   1353  * brw_queryobj.c
   1354  */
   1355 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
   1356 void gen4_init_queryobj_functions(struct dd_function_table *functions);
   1357 void brw_emit_query_begin(struct brw_context *brw);
   1358 void brw_emit_query_end(struct brw_context *brw);
   1359 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
   1360 bool brw_is_query_pipelined(struct brw_query_object *query);
   1361 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
   1362 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
   1363                                  uint64_t time0, uint64_t time1);
   1364 
   1365 /** gen6_queryobj.c */
   1366 void gen6_init_queryobj_functions(struct dd_function_table *functions);
   1367 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
   1368 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
   1369 
   1370 /** hsw_queryobj.c */
   1371 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
   1372                                  struct brw_query_object *query,
   1373                                  int count);
   1374 void hsw_init_queryobj_functions(struct dd_function_table *functions);
   1375 
   1376 /** brw_conditional_render.c */
   1377 void brw_init_conditional_render_functions(struct dd_function_table *functions);
   1378 bool brw_check_conditional_render(struct brw_context *brw);
   1379 
   1380 /** intel_batchbuffer.c */
   1381 void brw_load_register_mem(struct brw_context *brw,
   1382                            uint32_t reg,
   1383                            struct brw_bo *bo,
   1384                            uint32_t offset);
   1385 void brw_load_register_mem64(struct brw_context *brw,
   1386                              uint32_t reg,
   1387                              struct brw_bo *bo,
   1388                              uint32_t offset);
   1389 void brw_store_register_mem32(struct brw_context *brw,
   1390                               struct brw_bo *bo, uint32_t reg, uint32_t offset);
   1391 void brw_store_register_mem64(struct brw_context *brw,
   1392                               struct brw_bo *bo, uint32_t reg, uint32_t offset);
   1393 void brw_load_register_imm32(struct brw_context *brw,
   1394                              uint32_t reg, uint32_t imm);
   1395 void brw_load_register_imm64(struct brw_context *brw,
   1396                              uint32_t reg, uint64_t imm);
   1397 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
   1398                            uint32_t dest);
   1399 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
   1400                              uint32_t dest);
   1401 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
   1402                           uint32_t offset, uint32_t imm);
   1403 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
   1404                           uint32_t offset, uint64_t imm);
   1405 
   1406 /*======================================================================
   1407  * intel_tex_validate.c
   1408  */
   1409 void brw_validate_textures( struct brw_context *brw );
   1410 
   1411 
   1412 /*======================================================================
   1413  * brw_program.c
   1414  */
   1415 static inline bool
   1416 key_debug(struct brw_context *brw, const char *name, int a, int b)
   1417 {
   1418    if (a != b) {
   1419       perf_debug("  %s %d->%d\n", name, a, b);
   1420       return true;
   1421    }
   1422    return false;
   1423 }
   1424 
   1425 void brwInitFragProgFuncs( struct dd_function_table *functions );
   1426 
   1427 void brw_get_scratch_bo(struct brw_context *brw,
   1428 			struct brw_bo **scratch_bo, int size);
   1429 void brw_alloc_stage_scratch(struct brw_context *brw,
   1430                              struct brw_stage_state *stage_state,
   1431                              unsigned per_thread_size);
   1432 void brw_init_shader_time(struct brw_context *brw);
   1433 int brw_get_shader_time_index(struct brw_context *brw,
   1434                               struct gl_program *prog,
   1435                               enum shader_time_shader_type type,
   1436                               bool is_glsl_sh);
   1437 void brw_collect_and_report_shader_time(struct brw_context *brw);
   1438 void brw_destroy_shader_time(struct brw_context *brw);
   1439 
   1440 /* brw_urb.c
   1441  */
   1442 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
   1443                              unsigned vsize, unsigned sfsize);
   1444 void brw_upload_urb_fence(struct brw_context *brw);
   1445 
   1446 /* brw_curbe.c
   1447  */
   1448 void brw_upload_cs_urb_state(struct brw_context *brw);
   1449 
   1450 /* brw_vs.c */
   1451 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
   1452 
   1453 /* brw_draw_upload.c */
   1454 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
   1455                                      const struct gl_vertex_array *glarray);
   1456 
   1457 static inline unsigned
   1458 brw_get_index_type(unsigned index_size)
   1459 {
   1460    /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
   1461     * respectively.
   1462     */
   1463    return index_size >> 1;
   1464 }
   1465 
   1466 void brw_prepare_vertices(struct brw_context *brw);
   1467 
   1468 /* brw_wm_surface_state.c */
   1469 void brw_update_buffer_texture_surface(struct gl_context *ctx,
   1470                                        unsigned unit,
   1471                                        uint32_t *surf_offset);
   1472 void
   1473 brw_update_sol_surface(struct brw_context *brw,
   1474                        struct gl_buffer_object *buffer_obj,
   1475                        uint32_t *out_offset, unsigned num_vector_components,
   1476                        unsigned stride_dwords, unsigned offset_dwords);
   1477 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
   1478                              struct brw_stage_state *stage_state,
   1479                              struct brw_stage_prog_data *prog_data);
   1480 void brw_upload_image_surfaces(struct brw_context *brw,
   1481                                const struct gl_program *prog,
   1482                                struct brw_stage_state *stage_state,
   1483                                struct brw_stage_prog_data *prog_data);
   1484 
   1485 /* brw_surface_formats.c */
   1486 void intel_screen_init_surface_formats(struct intel_screen *screen);
   1487 void brw_init_surface_formats(struct brw_context *brw);
   1488 bool brw_render_target_supported(struct brw_context *brw,
   1489                                  struct gl_renderbuffer *rb);
   1490 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
   1491 
   1492 /* brw_performance_query.c */
   1493 void brw_init_performance_queries(struct brw_context *brw);
   1494 
   1495 /* intel_extensions.c */
   1496 extern void intelInitExtensions(struct gl_context *ctx);
   1497 
   1498 /* intel_state.c */
   1499 extern int intel_translate_shadow_compare_func(GLenum func);
   1500 extern int intel_translate_compare_func(GLenum func);
   1501 extern int intel_translate_stencil_op(GLenum op);
   1502 extern int intel_translate_logic_op(GLenum opcode);
   1503 
   1504 /* brw_sync.c */
   1505 void brw_init_syncobj_functions(struct dd_function_table *functions);
   1506 
   1507 /* gen6_sol.c */
   1508 struct gl_transform_feedback_object *
   1509 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
   1510 void
   1511 brw_delete_transform_feedback(struct gl_context *ctx,
   1512                               struct gl_transform_feedback_object *obj);
   1513 void
   1514 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
   1515 			     struct gl_transform_feedback_object *obj);
   1516 void
   1517 brw_end_transform_feedback(struct gl_context *ctx,
   1518                            struct gl_transform_feedback_object *obj);
   1519 void
   1520 brw_pause_transform_feedback(struct gl_context *ctx,
   1521                              struct gl_transform_feedback_object *obj);
   1522 void
   1523 brw_resume_transform_feedback(struct gl_context *ctx,
   1524                               struct gl_transform_feedback_object *obj);
   1525 void
   1526 brw_save_primitives_written_counters(struct brw_context *brw,
   1527                                      struct brw_transform_feedback_object *obj);
   1528 GLsizei
   1529 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
   1530                                         struct gl_transform_feedback_object *obj,
   1531                                         GLuint stream);
   1532 
   1533 /* gen7_sol_state.c */
   1534 void
   1535 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
   1536                               struct gl_transform_feedback_object *obj);
   1537 void
   1538 gen7_end_transform_feedback(struct gl_context *ctx,
   1539 			    struct gl_transform_feedback_object *obj);
   1540 void
   1541 gen7_pause_transform_feedback(struct gl_context *ctx,
   1542                               struct gl_transform_feedback_object *obj);
   1543 void
   1544 gen7_resume_transform_feedback(struct gl_context *ctx,
   1545                                struct gl_transform_feedback_object *obj);
   1546 
   1547 /* hsw_sol.c */
   1548 void
   1549 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
   1550                              struct gl_transform_feedback_object *obj);
   1551 void
   1552 hsw_end_transform_feedback(struct gl_context *ctx,
   1553                            struct gl_transform_feedback_object *obj);
   1554 void
   1555 hsw_pause_transform_feedback(struct gl_context *ctx,
   1556                              struct gl_transform_feedback_object *obj);
   1557 void
   1558 hsw_resume_transform_feedback(struct gl_context *ctx,
   1559                               struct gl_transform_feedback_object *obj);
   1560 
   1561 /* brw_blorp_blit.cpp */
   1562 GLbitfield
   1563 brw_blorp_framebuffer(struct brw_context *brw,
   1564                       struct gl_framebuffer *readFb,
   1565                       struct gl_framebuffer *drawFb,
   1566                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
   1567                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
   1568                       GLbitfield mask, GLenum filter);
   1569 
   1570 bool
   1571 brw_blorp_copytexsubimage(struct brw_context *brw,
   1572                           struct gl_renderbuffer *src_rb,
   1573                           struct gl_texture_image *dst_image,
   1574                           int slice,
   1575                           int srcX0, int srcY0,
   1576                           int dstX0, int dstY0,
   1577                           int width, int height);
   1578 
   1579 void
   1580 gen6_get_sample_position(struct gl_context *ctx,
   1581                          struct gl_framebuffer *fb,
   1582                          GLuint index,
   1583                          GLfloat *result);
   1584 void
   1585 gen6_set_sample_maps(struct gl_context *ctx);
   1586 
   1587 /* gen8_multisample_state.c */
   1588 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
   1589 
   1590 /* gen7_urb.c */
   1591 void
   1592 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
   1593                               unsigned hs_size, unsigned ds_size,
   1594                               unsigned gs_size, unsigned fs_size);
   1595 
   1596 void
   1597 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
   1598                 bool gs_present, unsigned gs_size);
   1599 void
   1600 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
   1601                 bool gs_present, bool tess_present);
   1602 
   1603 /* brw_reset.c */
   1604 extern GLenum
   1605 brw_get_graphics_reset_status(struct gl_context *ctx);
   1606 void
   1607 brw_check_for_reset(struct brw_context *brw);
   1608 
   1609 /* brw_compute.c */
   1610 extern void
   1611 brw_init_compute_functions(struct dd_function_table *functions);
   1612 
   1613 /* brw_program_binary.c */
   1614 extern void
   1615 brw_program_binary_init(unsigned device_id);
   1616 extern void
   1617 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
   1618 extern void
   1619 brw_deserialize_program_binary(struct gl_context *ctx,
   1620                                struct gl_shader_program *shProg,
   1621                                struct gl_program *prog);
   1622 void
   1623 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
   1624 void
   1625 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
   1626                             gl_shader_stage stage);
   1627 
   1628 /*======================================================================
   1629  * Inline conversion functions.  These are better-typed than the
   1630  * macros used previously:
   1631  */
   1632 static inline struct brw_context *
   1633 brw_context( struct gl_context *ctx )
   1634 {
   1635    return (struct brw_context *)ctx;
   1636 }
   1637 
   1638 static inline struct brw_program *
   1639 brw_program(struct gl_program *p)
   1640 {
   1641    return (struct brw_program *) p;
   1642 }
   1643 
   1644 static inline const struct brw_program *
   1645 brw_program_const(const struct gl_program *p)
   1646 {
   1647    return (const struct brw_program *) p;
   1648 }
   1649 
   1650 static inline bool
   1651 brw_depth_writes_enabled(const struct brw_context *brw)
   1652 {
   1653    const struct gl_context *ctx = &brw->ctx;
   1654 
   1655    /* We consider depth writes disabled if the depth function is GL_EQUAL,
   1656     * because it would just overwrite the existing depth value with itself.
   1657     *
   1658     * These bonus depth writes not only use bandwidth, but they also can
   1659     * prevent early depth processing.  For example, if the pixel shader
   1660     * discards, the hardware must invoke the to determine whether or not
   1661     * to do the depth write.  If writes are disabled, we may still be able
   1662     * to do the depth test before the shader, and skip the shader execution.
   1663     *
   1664     * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
   1665     * a programming note saying to disable depth writes for EQUAL.
   1666     */
   1667    return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
   1668 }
   1669 
   1670 void
   1671 brw_emit_depthbuffer(struct brw_context *brw);
   1672 
   1673 void
   1674 brw_emit_depth_stencil_hiz(struct brw_context *brw,
   1675                            struct intel_mipmap_tree *depth_mt,
   1676                            uint32_t depth_offset, uint32_t depthbuffer_format,
   1677                            uint32_t depth_surface_type,
   1678                            struct intel_mipmap_tree *stencil_mt,
   1679                            bool hiz, bool separate_stencil,
   1680                            uint32_t width, uint32_t height,
   1681                            uint32_t tile_x, uint32_t tile_y);
   1682 
   1683 void
   1684 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
   1685                             struct intel_mipmap_tree *depth_mt,
   1686                             uint32_t depth_offset, uint32_t depthbuffer_format,
   1687                             uint32_t depth_surface_type,
   1688                             struct intel_mipmap_tree *stencil_mt,
   1689                             bool hiz, bool separate_stencil,
   1690                             uint32_t width, uint32_t height,
   1691                             uint32_t tile_x, uint32_t tile_y);
   1692 
   1693 void
   1694 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
   1695                             struct intel_mipmap_tree *depth_mt,
   1696                             uint32_t depth_offset, uint32_t depthbuffer_format,
   1697                             uint32_t depth_surface_type,
   1698                             struct intel_mipmap_tree *stencil_mt,
   1699                             bool hiz, bool separate_stencil,
   1700                             uint32_t width, uint32_t height,
   1701                             uint32_t tile_x, uint32_t tile_y);
   1702 void
   1703 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
   1704                             struct intel_mipmap_tree *depth_mt,
   1705                             uint32_t depth_offset, uint32_t depthbuffer_format,
   1706                             uint32_t depth_surface_type,
   1707                             struct intel_mipmap_tree *stencil_mt,
   1708                             bool hiz, bool separate_stencil,
   1709                             uint32_t width, uint32_t height,
   1710                             uint32_t tile_x, uint32_t tile_y);
   1711 
   1712 uint32_t get_hw_prim_for_gl_prim(int mode);
   1713 
   1714 void
   1715 gen6_upload_push_constants(struct brw_context *brw,
   1716                            const struct gl_program *prog,
   1717                            const struct brw_stage_prog_data *prog_data,
   1718                            struct brw_stage_state *stage_state);
   1719 
   1720 bool
   1721 gen9_use_linear_1d_layout(const struct brw_context *brw,
   1722                           const struct intel_mipmap_tree *mt);
   1723 
   1724 /* brw_queryformat.c */
   1725 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
   1726                                GLenum internalFormat, GLenum pname,
   1727                                GLint *params);
   1728 
   1729 #ifdef __cplusplus
   1730 }
   1731 #endif
   1732 
   1733 #endif
   1734