1 /* libs/graphics/effects/SkCullPoints.cpp 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #include "SkCullPoints.h" 19 #include "Sk64.h" 20 21 static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) { 22 #if 0 23 return v.fX * dy - v.fY * dx < 0; 24 #else 25 Sk64 tmp0, tmp1; 26 27 tmp0.setMul(v.fX, dy); 28 tmp1.setMul(dx, v.fY); 29 tmp0.sub(tmp1); 30 return tmp0.isNeg() != 0; 31 #endif 32 } 33 34 bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const { 35 const SkIRect& r = fR; 36 37 if ((x0 < r.fLeft && x1 < r.fLeft) || 38 (x0 > r.fRight && x1 > r.fRight) || 39 (y0 < r.fTop && y1 < r.fTop) || 40 (y0 > r.fBottom && y1 > r.fBottom)) { 41 return false; 42 } 43 44 // since the crossprod test is a little expensive, check for easy-in cases first 45 if (r.contains(x0, y0) || r.contains(x1, y1)) { 46 return true; 47 } 48 49 // At this point we're not sure, so we do a crossprod test 50 SkIPoint vec; 51 const SkIPoint* rAsQuad = fAsQuad; 52 53 vec.set(x1 - x0, y1 - y0); 54 bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); 55 for (int i = 1; i < 4; i++) { 56 if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) { 57 return true; 58 } 59 } 60 return false; // we didn't intersect 61 } 62 63 static void toQuad(const SkIRect& r, SkIPoint quad[4]) { 64 SkASSERT(quad); 65 66 quad[0].set(r.fLeft, r.fTop); 67 quad[1].set(r.fRight, r.fTop); 68 quad[2].set(r.fRight, r.fBottom); 69 quad[3].set(r.fLeft, r.fBottom); 70 } 71 72 SkCullPoints::SkCullPoints() { 73 SkIRect r; 74 r.setEmpty(); 75 this->reset(r); 76 } 77 78 SkCullPoints::SkCullPoints(const SkIRect& r) { 79 this->reset(r); 80 } 81 82 void SkCullPoints::reset(const SkIRect& r) { 83 fR = r; 84 toQuad(fR, fAsQuad); 85 fPrevPt.set(0, 0); 86 fPrevResult = kNo_Result; 87 } 88 89 void SkCullPoints::moveTo(int x, int y) { 90 fPrevPt.set(x, y); 91 fPrevResult = kNo_Result; // so we trigger a movetolineto later 92 } 93 94 SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) { 95 SkASSERT(line != NULL); 96 97 LineToResult result = kNo_Result; 98 int x0 = fPrevPt.fX; 99 int y0 = fPrevPt.fY; 100 101 // need to upgrade sect_test to chop the result 102 // and to correctly return kLineTo_Result when the result is connected 103 // to the previous call-out 104 if (this->sect_test(x0, y0, x, y)) { 105 line[0].set(x0, y0); 106 line[1].set(x, y); 107 108 if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) { 109 result = kLineTo_Result; 110 } else { 111 result = kMoveToLineTo_Result; 112 } 113 } 114 115 fPrevPt.set(x, y); 116 fPrevResult = result; 117 118 return result; 119 } 120 121 ///////////////////////////////////////////////////////////////////////////////////////////////// 122 123 #include "SkPath.h" 124 125 SkCullPointsPath::SkCullPointsPath() 126 : fCP(), fPath(NULL) { 127 } 128 129 SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) 130 : fCP(r), fPath(dst) { 131 } 132 133 void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) { 134 fCP.reset(r); 135 fPath = dst; 136 } 137 138 void SkCullPointsPath::moveTo(int x, int y) { 139 fCP.moveTo(x, y); 140 } 141 142 void SkCullPointsPath::lineTo(int x, int y) { 143 SkIPoint pts[2]; 144 145 switch (fCP.lineTo(x, y, pts)) { 146 case SkCullPoints::kMoveToLineTo_Result: 147 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); 148 // fall through to the lineto case 149 case SkCullPoints::kLineTo_Result: 150 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); 151 break; 152 default: 153 break; 154 } 155 } 156 157