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  /external/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed float value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/freetype/src/autofit/
afangles.c 93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
    [all...]
  /external/webkit/Source/WebCore/platform/audio/
Cone.cpp 57 // Angle between the source orientation vector and the source-listener vector
59 double angle = 180.0 * acos(dotProduct) / piDouble; local
60 double absAngle = fabs(angle);
62 // Divide by 2.0 here since API is entire angle (not half-angle)
  /external/eigen/demos/opengl/
trackball.cpp 28 float angle = 2. * acos(cos_angle); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
gpuhelper.cpp 67 float angle = 180.f/M_PI * acos(tmp.z()); local
68 if (angle>1e-3)
69 glRotatef(angle, ax.x(), ax.y(), ax.z());
88 float angle = 180.f/M_PI * acos(tmp.z()); local
89 if (angle>1e-3)
90 glRotatef(angle, ax.x(), ax.y(), ax.z());
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
Particle.java 76 * Particle rotation angle (in radians).
78 public float angle; field in class:Particle
81 * Particle rotation angle speed (in radians).
  /external/webkit/Source/WebCore/platform/graphics/transforms/
RotateTransformOperation.cpp 75 // Convert that to Axis/Angle form
80 double angle = 0; local
86 angle = rad2deg(acos(decomp.quaternionW) * 2);
92 return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
RotateTransformOperation.h 34 static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
36 return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
39 static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
41 return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
47 double angle() const { return m_angle; } function in class:WebCore::RotateTransformOperation
71 RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
75 , m_angle(angle)
  /external/webkit/Source/WebCore/platform/gtk/
ScrollbarThemeGtk3.cpp 159 gdouble angle; local
161 angle = (part == ForwardButtonEndPart || part == ForwardButtonStartPart) ? G_PI : 0;
163 angle = (part == ForwardButtonEndPart || part == ForwardButtonStartPart) ? G_PI / 2 : 3 * (G_PI / 2);
166 gtk_render_arrow(m_context, context->platformContext()->cr(), angle, arrowPoint.x(), arrowPoint.y(), arrowSize);
  /external/eigen/unsupported/test/
matrix_exponential.cpp 37 T angle; local
42 angle = static_cast<T>(pow(10, i / 5. - 2));
43 B << std::cos(angle), std::sin(angle), -std::sin(angle), std::cos(angle);
45 C = (angle*A).matrixFunction(expfn);
49 C = (angle*A).exp();
60 T angle, ch, sh; local
64 angle = static_cast<T>((i-10) / 2.0)
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestMovingParticle.java 52 private float angle = 0; field in class:TestMovingParticle
88 angle += tpf;
89 angle %= FastMath.TWO_PI;
90 float x = FastMath.cos(angle) * 2;
91 float y = FastMath.sin(angle) * 2;
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestNormalMapping.java 48 float angle; field in class:TestNormalMapping
86 angle += tpf * 0.25f;
87 angle %= FastMath.TWO_PI;
89 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
TestSimpleBumps.java 47 // phong cutoff for light to normal angle > 90?
50 float angle; field in class:TestSimpleBumps
86 angle += tpf * 0.25f;
87 angle %= FastMath.TWO_PI;
89 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
TestBumpModel.java 50 float angle; field in class:TestBumpModel
96 angle += tpf * 0.25f;
97 angle %= FastMath.TWO_PI;
99 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
  /external/webkit/Source/WebCore/svg/
SVGMarkerElement.cpp 97 SVGAngle angle; local
103 angle.setValueAsString(attr->value(), ec);
107 setOrientAngleBaseValue(angle);
226 void SVGMarkerElement::setOrientToAngle(const SVGAngle& angle)
229 setOrientAngleBaseValue(angle);
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
80 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis
81 Scalar& angle() { return m_angle; } function in class:Eigen::AngleAxis
110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle *
    [all...]
Rotation2D.h 23 * as a single angle in radian. It provides some additional features such as the automatic
56 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
59 /** \returns the rotation angle */
60 inline Scalar angle() const { return m_angle; } function in class:Eigen::Rotation2D
62 /** \returns a read-write reference to the rotation angle */
63 inline Scalar& angle() { return m_angle; } function in class:Eigen::Rotation2D
88 { return m_angle * (1-t) + other.angle() * t; }
103 m_angle = Scalar(other.angle());
122 * In other words, this function extract the rotation angle
  /external/eigen/Eigen/src/Geometry/
Rotation2D.h 24 * as a single angle in radian. It provides some additional features such as the automatic
61 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
64 /** \returns the rotation angle */
65 inline Scalar angle() const { return m_angle; } function in class:Eigen::Rotation2D
67 /** \returns a read-write reference to the rotation angle */
68 inline Scalar& angle() { return m_angle; } function in class:Eigen::Rotation2D
93 { return m_angle * (1-t) + other.angle() * t; }
108 m_angle = Scalar(other.angle());
129 * In other words, this function extract the rotation angle
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestMovingParticle.java 54 private float angle = 0; field in class:TestMovingParticle
96 angle += tpf;
97 angle %= FastMath.TWO_PI;
98 float x = FastMath.cos(angle) * 2;
99 float y = FastMath.sin(angle) * 2;
TestNormalMapping.java 50 float angle; field in class:TestNormalMapping
92 angle += tpf * 0.25f;
93 angle %= FastMath.TWO_PI;
95 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestDoppler.java 54 private float angle = FastMath.TWO_PI; field in class:TestDoppler
77 //float x = (float) (Math.cos(angle) * xDist);
78 float dx = (float) Math.sin(angle) * xDist;
80 //float z = (float) (Math.sin(angle) * zDist);
81 float dz = (float)(-Math.cos(angle) * zDist);
86 angle += tpf * rate;
88 if (angle > FastMath.TWO_PI){
89 angle = FastMath.TWO_PI;
91 }else if (angle < -0){
92 angle = -0
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestLightNode.java 50 float angle; field in class:TestLightNode
105 angle += tpf;
106 angle %= FastMath.TWO_PI;
108 movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
TestSimpleLighting.java 48 float angle; field in class:TestSimpleLighting
105 angle += tpf;
106 angle %= FastMath.TWO_PI;
108 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
TestTangentGenBadUV.java 49 float angle; field in class:TestTangentGenBadUV
102 angle += tpf;
103 angle %= FastMath.TWO_PI;
105 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestMonkeyHead.java 47 float angle; field in class:TestMonkeyHead
93 angle += tpf * 0.25f;
94 angle %= FastMath.TWO_PI;
96 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));

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