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      1 #ifndef __gl2_h_
      2 #define __gl2_h_
      3 
      4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
      5 
      6 #include <GLES2/gl2platform.h>
      7 
      8 /*
      9  * This document is licensed under the SGI Free Software B License Version
     10  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
     11  */
     12 
     13 /*-------------------------------------------------------------------------
     14  * Data type definitions
     15  *-----------------------------------------------------------------------*/
     16 
     17 typedef void             GLvoid;
     18 typedef char             GLchar;
     19 typedef unsigned int     GLenum;
     20 typedef unsigned char    GLboolean;
     21 typedef unsigned int     GLbitfield;
     22 typedef khronos_int8_t   GLbyte;
     23 typedef short            GLshort;
     24 typedef int              GLint;
     25 typedef int              GLsizei;
     26 typedef khronos_uint8_t  GLubyte;
     27 typedef unsigned short   GLushort;
     28 typedef unsigned int     GLuint;
     29 typedef khronos_float_t  GLfloat;
     30 typedef khronos_float_t  GLclampf;
     31 typedef khronos_int32_t  GLfixed;
     32 
     33 /* GL types for handling large vertex buffer objects */
     34 typedef khronos_intptr_t GLintptr;
     35 typedef khronos_ssize_t  GLsizeiptr;
     36 
     37 /* OpenGL ES core versions */
     38 #define GL_ES_VERSION_2_0                 1
     39 
     40 /* ClearBufferMask */
     41 #define GL_DEPTH_BUFFER_BIT               0x00000100
     42 #define GL_STENCIL_BUFFER_BIT             0x00000400
     43 #define GL_COLOR_BUFFER_BIT               0x00004000
     44 
     45 /* Boolean */
     46 #define GL_FALSE                          0
     47 #define GL_TRUE                           1
     48 
     49 /* BeginMode */
     50 #define GL_POINTS                         0x0000
     51 #define GL_LINES                          0x0001
     52 #define GL_LINE_LOOP                      0x0002
     53 #define GL_LINE_STRIP                     0x0003
     54 #define GL_TRIANGLES                      0x0004
     55 #define GL_TRIANGLE_STRIP                 0x0005
     56 #define GL_TRIANGLE_FAN                   0x0006
     57 
     58 /* AlphaFunction (not supported in ES20) */
     59 /*      GL_NEVER */
     60 /*      GL_LESS */
     61 /*      GL_EQUAL */
     62 /*      GL_LEQUAL */
     63 /*      GL_GREATER */
     64 /*      GL_NOTEQUAL */
     65 /*      GL_GEQUAL */
     66 /*      GL_ALWAYS */
     67 
     68 /* BlendingFactorDest */
     69 #define GL_ZERO                           0
     70 #define GL_ONE                            1
     71 #define GL_SRC_COLOR                      0x0300
     72 #define GL_ONE_MINUS_SRC_COLOR            0x0301
     73 #define GL_SRC_ALPHA                      0x0302
     74 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
     75 #define GL_DST_ALPHA                      0x0304
     76 #define GL_ONE_MINUS_DST_ALPHA            0x0305
     77 
     78 /* BlendingFactorSrc */
     79 /*      GL_ZERO */
     80 /*      GL_ONE */
     81 #define GL_DST_COLOR                      0x0306
     82 #define GL_ONE_MINUS_DST_COLOR            0x0307
     83 #define GL_SRC_ALPHA_SATURATE             0x0308
     84 /*      GL_SRC_ALPHA */
     85 /*      GL_ONE_MINUS_SRC_ALPHA */
     86 /*      GL_DST_ALPHA */
     87 /*      GL_ONE_MINUS_DST_ALPHA */
     88 
     89 /* BlendEquationSeparate */
     90 #define GL_FUNC_ADD                       0x8006
     91 #define GL_BLEND_EQUATION                 0x8009
     92 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
     93 #define GL_BLEND_EQUATION_ALPHA           0x883D
     94 
     95 /* BlendSubtract */
     96 #define GL_FUNC_SUBTRACT                  0x800A
     97 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
     98 
     99 /* Separate Blend Functions */
    100 #define GL_BLEND_DST_RGB                  0x80C8
    101 #define GL_BLEND_SRC_RGB                  0x80C9
    102 #define GL_BLEND_DST_ALPHA                0x80CA
    103 #define GL_BLEND_SRC_ALPHA                0x80CB
    104 #define GL_CONSTANT_COLOR                 0x8001
    105 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    106 #define GL_CONSTANT_ALPHA                 0x8003
    107 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    108 #define GL_BLEND_COLOR                    0x8005
    109 
    110 /* Buffer Objects */
    111 #define GL_ARRAY_BUFFER                   0x8892
    112 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    113 #define GL_ARRAY_BUFFER_BINDING           0x8894
    114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    115 
    116 #define GL_STREAM_DRAW                    0x88E0
    117 #define GL_STATIC_DRAW                    0x88E4
    118 #define GL_DYNAMIC_DRAW                   0x88E8
    119 
    120 #define GL_BUFFER_SIZE                    0x8764
    121 #define GL_BUFFER_USAGE                   0x8765
    122 
    123 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    124 
    125 /* CullFaceMode */
    126 #define GL_FRONT                          0x0404
    127 #define GL_BACK                           0x0405
    128 #define GL_FRONT_AND_BACK                 0x0408
    129 
    130 /* DepthFunction */
    131 /*      GL_NEVER */
    132 /*      GL_LESS */
    133 /*      GL_EQUAL */
    134 /*      GL_LEQUAL */
    135 /*      GL_GREATER */
    136 /*      GL_NOTEQUAL */
    137 /*      GL_GEQUAL */
    138 /*      GL_ALWAYS */
    139 
    140 /* EnableCap */
    141 #define GL_TEXTURE_2D                     0x0DE1
    142 #define GL_CULL_FACE                      0x0B44
    143 #define GL_BLEND                          0x0BE2
    144 #define GL_DITHER                         0x0BD0
    145 #define GL_STENCIL_TEST                   0x0B90
    146 #define GL_DEPTH_TEST                     0x0B71
    147 #define GL_SCISSOR_TEST                   0x0C11
    148 #define GL_POLYGON_OFFSET_FILL            0x8037
    149 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    150 #define GL_SAMPLE_COVERAGE                0x80A0
    151 
    152 /* ErrorCode */
    153 #define GL_NO_ERROR                       0
    154 #define GL_INVALID_ENUM                   0x0500
    155 #define GL_INVALID_VALUE                  0x0501
    156 #define GL_INVALID_OPERATION              0x0502
    157 #define GL_OUT_OF_MEMORY                  0x0505
    158 #define GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
    159 
    160 /* FrontFaceDirection */
    161 #define GL_CW                             0x0900
    162 #define GL_CCW                            0x0901
    163 
    164 /* GetPName */
    165 #define GL_LINE_WIDTH                     0x0B21
    166 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    167 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    168 #define GL_CULL_FACE_MODE                 0x0B45
    169 #define GL_FRONT_FACE                     0x0B46
    170 #define GL_DEPTH_RANGE                    0x0B70
    171 #define GL_DEPTH_WRITEMASK                0x0B72
    172 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    173 #define GL_DEPTH_FUNC                     0x0B74
    174 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    175 #define GL_STENCIL_FUNC                   0x0B92
    176 #define GL_STENCIL_FAIL                   0x0B94
    177 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    178 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    179 #define GL_STENCIL_REF                    0x0B97
    180 #define GL_STENCIL_VALUE_MASK             0x0B93
    181 #define GL_STENCIL_WRITEMASK              0x0B98
    182 #define GL_STENCIL_BACK_FUNC              0x8800
    183 #define GL_STENCIL_BACK_FAIL              0x8801
    184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    186 #define GL_STENCIL_BACK_REF               0x8CA3
    187 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    188 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    189 #define GL_VIEWPORT                       0x0BA2
    190 #define GL_SCISSOR_BOX                    0x0C10
    191 /*      GL_SCISSOR_TEST */
    192 #define GL_COLOR_CLEAR_VALUE              0x0C22
    193 #define GL_COLOR_WRITEMASK                0x0C23
    194 #define GL_UNPACK_ALIGNMENT               0x0CF5
    195 #define GL_PACK_ALIGNMENT                 0x0D05
    196 #define GL_MAX_TEXTURE_SIZE               0x0D33
    197 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    198 #define GL_SUBPIXEL_BITS                  0x0D50
    199 #define GL_RED_BITS                       0x0D52
    200 #define GL_GREEN_BITS                     0x0D53
    201 #define GL_BLUE_BITS                      0x0D54
    202 #define GL_ALPHA_BITS                     0x0D55
    203 #define GL_DEPTH_BITS                     0x0D56
    204 #define GL_STENCIL_BITS                   0x0D57
    205 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    206 /*      GL_POLYGON_OFFSET_FILL */
    207 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    208 #define GL_TEXTURE_BINDING_2D             0x8069
    209 #define GL_SAMPLE_BUFFERS                 0x80A8
    210 #define GL_SAMPLES                        0x80A9
    211 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    212 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    213 
    214 /* GetTextureParameter */
    215 /*      GL_TEXTURE_MAG_FILTER */
    216 /*      GL_TEXTURE_MIN_FILTER */
    217 /*      GL_TEXTURE_WRAP_S */
    218 /*      GL_TEXTURE_WRAP_T */
    219 
    220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    221 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    222 
    223 /* HintMode */
    224 #define GL_DONT_CARE                      0x1100
    225 #define GL_FASTEST                        0x1101
    226 #define GL_NICEST                         0x1102
    227 
    228 /* HintTarget */
    229 #define GL_GENERATE_MIPMAP_HINT            0x8192
    230 
    231 /* DataType */
    232 #define GL_BYTE                           0x1400
    233 #define GL_UNSIGNED_BYTE                  0x1401
    234 #define GL_SHORT                          0x1402
    235 #define GL_UNSIGNED_SHORT                 0x1403
    236 #define GL_INT                            0x1404
    237 #define GL_UNSIGNED_INT                   0x1405
    238 #define GL_FLOAT                          0x1406
    239 #define GL_FIXED                          0x140C
    240 
    241 /* PixelFormat */
    242 #define GL_DEPTH_COMPONENT                0x1902
    243 #define GL_ALPHA                          0x1906
    244 #define GL_RGB                            0x1907
    245 #define GL_RGBA                           0x1908
    246 #define GL_LUMINANCE                      0x1909
    247 #define GL_LUMINANCE_ALPHA                0x190A
    248 
    249 /* PixelType */
    250 /*      GL_UNSIGNED_BYTE */
    251 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    252 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    253 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    254 
    255 /* Shaders */
    256 #define GL_FRAGMENT_SHADER                  0x8B30
    257 #define GL_VERTEX_SHADER                    0x8B31
    258 #define GL_MAX_VERTEX_ATTRIBS               0x8869
    259 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    260 #define GL_MAX_VARYING_VECTORS              0x8DFC
    261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
    263 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
    264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    265 #define GL_SHADER_TYPE                      0x8B4F
    266 #define GL_DELETE_STATUS                    0x8B80
    267 #define GL_LINK_STATUS                      0x8B82
    268 #define GL_VALIDATE_STATUS                  0x8B83
    269 #define GL_ATTACHED_SHADERS                 0x8B85
    270 #define GL_ACTIVE_UNIFORMS                  0x8B86
    271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
    272 #define GL_ACTIVE_ATTRIBUTES                0x8B89
    273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
    274 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
    275 #define GL_CURRENT_PROGRAM                  0x8B8D
    276 
    277 /* StencilFunction */
    278 #define GL_NEVER                          0x0200
    279 #define GL_LESS                           0x0201
    280 #define GL_EQUAL                          0x0202
    281 #define GL_LEQUAL                         0x0203
    282 #define GL_GREATER                        0x0204
    283 #define GL_NOTEQUAL                       0x0205
    284 #define GL_GEQUAL                         0x0206
    285 #define GL_ALWAYS                         0x0207
    286 
    287 /* StencilOp */
    288 /*      GL_ZERO */
    289 #define GL_KEEP                           0x1E00
    290 #define GL_REPLACE                        0x1E01
    291 #define GL_INCR                           0x1E02
    292 #define GL_DECR                           0x1E03
    293 #define GL_INVERT                         0x150A
    294 #define GL_INCR_WRAP                      0x8507
    295 #define GL_DECR_WRAP                      0x8508
    296 
    297 /* StringName */
    298 #define GL_VENDOR                         0x1F00
    299 #define GL_RENDERER                       0x1F01
    300 #define GL_VERSION                        0x1F02
    301 #define GL_EXTENSIONS                     0x1F03
    302 
    303 /* TextureMagFilter */
    304 #define GL_NEAREST                        0x2600
    305 #define GL_LINEAR                         0x2601
    306 
    307 /* TextureMinFilter */
    308 /*      GL_NEAREST */
    309 /*      GL_LINEAR */
    310 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    311 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    312 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    313 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    314 
    315 /* TextureParameterName */
    316 #define GL_TEXTURE_MAG_FILTER             0x2800
    317 #define GL_TEXTURE_MIN_FILTER             0x2801
    318 #define GL_TEXTURE_WRAP_S                 0x2802
    319 #define GL_TEXTURE_WRAP_T                 0x2803
    320 
    321 /* TextureTarget */
    322 /*      GL_TEXTURE_2D */
    323 #define GL_TEXTURE                        0x1702
    324 
    325 #define GL_TEXTURE_CUBE_MAP               0x8513
    326 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    334 
    335 /* TextureUnit */
    336 #define GL_TEXTURE0                       0x84C0
    337 #define GL_TEXTURE1                       0x84C1
    338 #define GL_TEXTURE2                       0x84C2
    339 #define GL_TEXTURE3                       0x84C3
    340 #define GL_TEXTURE4                       0x84C4
    341 #define GL_TEXTURE5                       0x84C5
    342 #define GL_TEXTURE6                       0x84C6
    343 #define GL_TEXTURE7                       0x84C7
    344 #define GL_TEXTURE8                       0x84C8
    345 #define GL_TEXTURE9                       0x84C9
    346 #define GL_TEXTURE10                      0x84CA
    347 #define GL_TEXTURE11                      0x84CB
    348 #define GL_TEXTURE12                      0x84CC
    349 #define GL_TEXTURE13                      0x84CD
    350 #define GL_TEXTURE14                      0x84CE
    351 #define GL_TEXTURE15                      0x84CF
    352 #define GL_TEXTURE16                      0x84D0
    353 #define GL_TEXTURE17                      0x84D1
    354 #define GL_TEXTURE18                      0x84D2
    355 #define GL_TEXTURE19                      0x84D3
    356 #define GL_TEXTURE20                      0x84D4
    357 #define GL_TEXTURE21                      0x84D5
    358 #define GL_TEXTURE22                      0x84D6
    359 #define GL_TEXTURE23                      0x84D7
    360 #define GL_TEXTURE24                      0x84D8
    361 #define GL_TEXTURE25                      0x84D9
    362 #define GL_TEXTURE26                      0x84DA
    363 #define GL_TEXTURE27                      0x84DB
    364 #define GL_TEXTURE28                      0x84DC
    365 #define GL_TEXTURE29                      0x84DD
    366 #define GL_TEXTURE30                      0x84DE
    367 #define GL_TEXTURE31                      0x84DF
    368 #define GL_ACTIVE_TEXTURE                 0x84E0
    369 
    370 /* TextureWrapMode */
    371 #define GL_REPEAT                         0x2901
    372 #define GL_CLAMP_TO_EDGE                  0x812F
    373 #define GL_MIRRORED_REPEAT                0x8370
    374 
    375 /* Uniform Types */
    376 #define GL_FLOAT_VEC2                     0x8B50
    377 #define GL_FLOAT_VEC3                     0x8B51
    378 #define GL_FLOAT_VEC4                     0x8B52
    379 #define GL_INT_VEC2                       0x8B53
    380 #define GL_INT_VEC3                       0x8B54
    381 #define GL_INT_VEC4                       0x8B55
    382 #define GL_BOOL                           0x8B56
    383 #define GL_BOOL_VEC2                      0x8B57
    384 #define GL_BOOL_VEC3                      0x8B58
    385 #define GL_BOOL_VEC4                      0x8B59
    386 #define GL_FLOAT_MAT2                     0x8B5A
    387 #define GL_FLOAT_MAT3                     0x8B5B
    388 #define GL_FLOAT_MAT4                     0x8B5C
    389 #define GL_SAMPLER_2D                     0x8B5E
    390 #define GL_SAMPLER_CUBE                   0x8B60
    391 
    392 /* Vertex Arrays */
    393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    400 
    401 /* Read Format */
    402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    404 
    405 /* Shader Source */
    406 #define GL_COMPILE_STATUS                 0x8B81
    407 #define GL_INFO_LOG_LENGTH                0x8B84
    408 #define GL_SHADER_SOURCE_LENGTH           0x8B88
    409 #define GL_SHADER_COMPILER                0x8DFA
    410 
    411 /* Shader Binary */
    412 #define GL_SHADER_BINARY_FORMATS          0x8DF8
    413 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    414 
    415 /* Shader Precision-Specified Types */
    416 #define GL_LOW_FLOAT                      0x8DF0
    417 #define GL_MEDIUM_FLOAT                   0x8DF1
    418 #define GL_HIGH_FLOAT                     0x8DF2
    419 #define GL_LOW_INT                        0x8DF3
    420 #define GL_MEDIUM_INT                     0x8DF4
    421 #define GL_HIGH_INT                       0x8DF5
    422 
    423 /* Framebuffer Object. */
    424 #define GL_FRAMEBUFFER                    0x8D40
    425 #define GL_RENDERBUFFER                   0x8D41
    426 
    427 #define GL_RGBA4                          0x8056
    428 #define GL_RGB5_A1                        0x8057
    429 #define GL_RGB565                         0x8D62
    430 #define GL_DEPTH_COMPONENT16              0x81A5
    431 #define GL_STENCIL_INDEX                  0x1901
    432 #define GL_STENCIL_INDEX8                 0x8D48
    433 
    434 #define GL_RENDERBUFFER_WIDTH             0x8D42
    435 #define GL_RENDERBUFFER_HEIGHT            0x8D43
    436 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    437 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
    438 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    439 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    440 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    441 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    442 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    443 
    444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    448 
    449 #define GL_COLOR_ATTACHMENT0              0x8CE0
    450 #define GL_DEPTH_ATTACHMENT               0x8D00
    451 #define GL_STENCIL_ATTACHMENT             0x8D20
    452 
    453 #define GL_NONE                           0
    454 
    455 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    456 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    459 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    460 
    461 #define GL_FRAMEBUFFER_BINDING            0x8CA6
    462 #define GL_RENDERBUFFER_BINDING           0x8CA7
    463 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    464 
    465 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    466 
    467 // Note: If your program is written in C++ you can define
    468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0
    469 // code for your program. The advantage is a program compiled with high
    470 // optimization settings can generate very efficient code for issuing OpenGL ES
    471 // commands. The disadvantage is there is a small possibility of conflicts with
    472 // your code as we need to include lots of class definitions and a few
    473 // macros.
    474 
    475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION)
    476 #include "../command_buffer/client/gles2_lib.h"
    477 #define GLES2_USE_CPP_BINDINGS
    478 #endif
    479 
    480 #if defined(GLES2_USE_CPP_BINDINGS)
    481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name
    482 #else
    483 #define GLES2_GET_FUN(name) GLES2 ## name
    484 #endif
    485 
    486 /*-------------------------------------------------------------------------
    487  * GL core functions.
    488  *-----------------------------------------------------------------------*/
    489 
    490 #define glActiveTexture GLES2_GET_FUN(ActiveTexture)
    491 #define glAttachShader GLES2_GET_FUN(AttachShader)
    492 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation)
    493 #define glBindBuffer GLES2_GET_FUN(BindBuffer)
    494 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer)
    495 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer)
    496 #define glBindTexture GLES2_GET_FUN(BindTexture)
    497 #define glBlendColor GLES2_GET_FUN(BlendColor)
    498 #define glBlendEquation GLES2_GET_FUN(BlendEquation)
    499 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate)
    500 #define glBlendFunc GLES2_GET_FUN(BlendFunc)
    501 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate)
    502 #define glBufferData GLES2_GET_FUN(BufferData)
    503 #define glBufferSubData GLES2_GET_FUN(BufferSubData)
    504 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
    505 #define glClear GLES2_GET_FUN(Clear)
    506 #define glClearColor GLES2_GET_FUN(ClearColor)
    507 #define glClearDepthf GLES2_GET_FUN(ClearDepthf)
    508 #define glClearStencil GLES2_GET_FUN(ClearStencil)
    509 #define glColorMask GLES2_GET_FUN(ColorMask)
    510 #define glCompileShader GLES2_GET_FUN(CompileShader)
    511 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D)
    512 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D)
    513 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D)
    514 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D)
    515 #define glCreateProgram GLES2_GET_FUN(CreateProgram)
    516 #define glCreateShader GLES2_GET_FUN(CreateShader)
    517 #define glCullFace GLES2_GET_FUN(CullFace)
    518 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers)
    519 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers)
    520 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram)
    521 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers)
    522 #define glDeleteShader GLES2_GET_FUN(DeleteShader)
    523 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures)
    524 #define glDepthFunc GLES2_GET_FUN(DepthFunc)
    525 #define glDepthMask GLES2_GET_FUN(DepthMask)
    526 #define glDepthRangef GLES2_GET_FUN(DepthRangef)
    527 #define glDetachShader GLES2_GET_FUN(DetachShader)
    528 #define glDisable GLES2_GET_FUN(Disable)
    529 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray)
    530 #define glDrawArrays GLES2_GET_FUN(DrawArrays)
    531 #define glDrawElements GLES2_GET_FUN(DrawElements)
    532 #define glEnable GLES2_GET_FUN(Enable)
    533 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray)
    534 #define glFinish GLES2_GET_FUN(Finish)
    535 #define glFlush GLES2_GET_FUN(Flush)
    536 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer)
    537 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D)
    538 #define glFrontFace GLES2_GET_FUN(FrontFace)
    539 #define glGenBuffers GLES2_GET_FUN(GenBuffers)
    540 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap)
    541 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers)
    542 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers)
    543 #define glGenTextures GLES2_GET_FUN(GenTextures)
    544 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib)
    545 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
    546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
    547 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation)
    548 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv)
    549 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv)
    550 #define glGetError GLES2_GET_FUN(GetError)
    551 #define glGetFloatv GLES2_GET_FUN(GetFloatv)
    552 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv)
    553 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv)
    554 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv)
    555 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog)
    556 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv)
    557 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
    558 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog)
    559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
    560 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource)
    561 #define glGetString GLES2_GET_FUN(GetString)
    562 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv)
    563 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv)
    564 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv)
    565 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv)
    566 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation)
    567 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv)
    568 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv)
    569 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv)
    570 #define glHint GLES2_GET_FUN(Hint)
    571 #define glIsBuffer GLES2_GET_FUN(IsBuffer)
    572 #define glIsEnabled GLES2_GET_FUN(IsEnabled)
    573 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer)
    574 #define glIsProgram GLES2_GET_FUN(IsProgram)
    575 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer)
    576 #define glIsShader GLES2_GET_FUN(IsShader)
    577 #define glIsTexture GLES2_GET_FUN(IsTexture)
    578 #define glLineWidth GLES2_GET_FUN(LineWidth)
    579 #define glLinkProgram GLES2_GET_FUN(LinkProgram)
    580 #define glPixelStorei GLES2_GET_FUN(PixelStorei)
    581 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset)
    582 #define glReadPixels GLES2_GET_FUN(ReadPixels)
    583 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler)
    584 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage)
    585 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage)
    586 #define glScissor GLES2_GET_FUN(Scissor)
    587 #define glShaderBinary GLES2_GET_FUN(ShaderBinary)
    588 #define glShaderSource GLES2_GET_FUN(ShaderSource)
    589 #define glStencilFunc GLES2_GET_FUN(StencilFunc)
    590 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate)
    591 #define glStencilMask GLES2_GET_FUN(StencilMask)
    592 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate)
    593 #define glStencilOp GLES2_GET_FUN(StencilOp)
    594 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate)
    595 #define glTexImage2D GLES2_GET_FUN(TexImage2D)
    596 #define glTexParameterf GLES2_GET_FUN(TexParameterf)
    597 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv)
    598 #define glTexParameteri GLES2_GET_FUN(TexParameteri)
    599 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv)
    600 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D)
    601 #define glUniform1f GLES2_GET_FUN(Uniform1f)
    602 #define glUniform1fv GLES2_GET_FUN(Uniform1fv)
    603 #define glUniform1i GLES2_GET_FUN(Uniform1i)
    604 #define glUniform1iv GLES2_GET_FUN(Uniform1iv)
    605 #define glUniform2f GLES2_GET_FUN(Uniform2f)
    606 #define glUniform2fv GLES2_GET_FUN(Uniform2fv)
    607 #define glUniform2i GLES2_GET_FUN(Uniform2i)
    608 #define glUniform2iv GLES2_GET_FUN(Uniform2iv)
    609 #define glUniform3f GLES2_GET_FUN(Uniform3f)
    610 #define glUniform3fv GLES2_GET_FUN(Uniform3fv)
    611 #define glUniform3i GLES2_GET_FUN(Uniform3i)
    612 #define glUniform3iv GLES2_GET_FUN(Uniform3iv)
    613 #define glUniform4f GLES2_GET_FUN(Uniform4f)
    614 #define glUniform4fv GLES2_GET_FUN(Uniform4fv)
    615 #define glUniform4i GLES2_GET_FUN(Uniform4i)
    616 #define glUniform4iv GLES2_GET_FUN(Uniform4iv)
    617 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv)
    618 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv)
    619 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv)
    620 #define glUseProgram GLES2_GET_FUN(UseProgram)
    621 #define glValidateProgram GLES2_GET_FUN(ValidateProgram)
    622 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f)
    623 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv)
    624 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f)
    625 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv)
    626 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f)
    627 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv)
    628 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f)
    629 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv)
    630 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer)
    631 #define glViewport GLES2_GET_FUN(Viewport)
    632 
    633 #if !defined(GLES2_USE_CPP_BINDINGS)
    634 
    635 #if defined(__cplusplus)
    636 extern "C" {
    637 #endif
    638 
    639 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
    640 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    641 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
    642 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    643 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    644 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    645 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    646 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    647 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
    648 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    649 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    650 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    651 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
    652 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
    653 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    654 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
    655 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    656 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
    657 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
    658 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    659 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
    660 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    661 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    662 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    663 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    664 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
    665 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
    666 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
    667 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
    668 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
    669 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
    670 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
    671 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
    672 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
    673 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
    674 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
    675 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    676 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    677 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
    678 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    679 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    680 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
    681 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
    682 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    683 GL_APICALL void         GL_APIENTRY glFinish (void);
    684 GL_APICALL void         GL_APIENTRY glFlush (void);
    685 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    686 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    687 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
    688 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
    689 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
    690 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
    691 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
    692 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
    693 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    694 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    695 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    696 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
    697 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
    698 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
    699 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
    700 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
    701 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
    702 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
    703 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
    704 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    705 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
    706 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
    707 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    708 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    709 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
    710 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
    711 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
    712 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
    713 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
    714 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
    715 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
    716 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
    717 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
    718 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
    719 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
    720 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
    721 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
    722 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    723 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
    724 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    725 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
    726 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
    727 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
    728 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
    729 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    730 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    731 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    732 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
    733 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    734 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    735 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    736 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
    737 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
    738 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    739 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    740 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
    741 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    742 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    743 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    744 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    745 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    746 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
    747 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    748 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
    749 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
    750 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
    751 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
    752 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
    753 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
    754 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
    755 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
    756 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
    757 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
    758 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
    759 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
    760 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
    761 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
    762 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    763 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
    764 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
    765 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
    766 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    767 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    768 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    769 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
    770 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
    771 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    772 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    773 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    774 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    775 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    776 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    777 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    778 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    779 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
    780 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    781 
    782 #if defined(__cplusplus)
    783 }
    784 #endif
    785 
    786 #endif  // !GLES2_USE_CPP_BINDINGS
    787 
    788 #endif /* __gl2_h_ */
    789 
    790