1 #ifndef __gl2_h_ 2 #define __gl2_h_ 3 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 5 6 #include <GLES2/gl2platform.h> 7 8 /* 9 * This document is licensed under the SGI Free Software B License Version 10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 11 */ 12 13 /*------------------------------------------------------------------------- 14 * Data type definitions 15 *-----------------------------------------------------------------------*/ 16 17 typedef void GLvoid; 18 typedef char GLchar; 19 typedef unsigned int GLenum; 20 typedef unsigned char GLboolean; 21 typedef unsigned int GLbitfield; 22 typedef khronos_int8_t GLbyte; 23 typedef short GLshort; 24 typedef int GLint; 25 typedef int GLsizei; 26 typedef khronos_uint8_t GLubyte; 27 typedef unsigned short GLushort; 28 typedef unsigned int GLuint; 29 typedef khronos_float_t GLfloat; 30 typedef khronos_float_t GLclampf; 31 typedef khronos_int32_t GLfixed; 32 33 /* GL types for handling large vertex buffer objects */ 34 typedef khronos_intptr_t GLintptr; 35 typedef khronos_ssize_t GLsizeiptr; 36 37 /* OpenGL ES core versions */ 38 #define GL_ES_VERSION_2_0 1 39 40 /* ClearBufferMask */ 41 #define GL_DEPTH_BUFFER_BIT 0x00000100 42 #define GL_STENCIL_BUFFER_BIT 0x00000400 43 #define GL_COLOR_BUFFER_BIT 0x00004000 44 45 /* Boolean */ 46 #define GL_FALSE 0 47 #define GL_TRUE 1 48 49 /* BeginMode */ 50 #define GL_POINTS 0x0000 51 #define GL_LINES 0x0001 52 #define GL_LINE_LOOP 0x0002 53 #define GL_LINE_STRIP 0x0003 54 #define GL_TRIANGLES 0x0004 55 #define GL_TRIANGLE_STRIP 0x0005 56 #define GL_TRIANGLE_FAN 0x0006 57 58 /* AlphaFunction (not supported in ES20) */ 59 /* GL_NEVER */ 60 /* GL_LESS */ 61 /* GL_EQUAL */ 62 /* GL_LEQUAL */ 63 /* GL_GREATER */ 64 /* GL_NOTEQUAL */ 65 /* GL_GEQUAL */ 66 /* GL_ALWAYS */ 67 68 /* BlendingFactorDest */ 69 #define GL_ZERO 0 70 #define GL_ONE 1 71 #define GL_SRC_COLOR 0x0300 72 #define GL_ONE_MINUS_SRC_COLOR 0x0301 73 #define GL_SRC_ALPHA 0x0302 74 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 75 #define GL_DST_ALPHA 0x0304 76 #define GL_ONE_MINUS_DST_ALPHA 0x0305 77 78 /* BlendingFactorSrc */ 79 /* GL_ZERO */ 80 /* GL_ONE */ 81 #define GL_DST_COLOR 0x0306 82 #define GL_ONE_MINUS_DST_COLOR 0x0307 83 #define GL_SRC_ALPHA_SATURATE 0x0308 84 /* GL_SRC_ALPHA */ 85 /* GL_ONE_MINUS_SRC_ALPHA */ 86 /* GL_DST_ALPHA */ 87 /* GL_ONE_MINUS_DST_ALPHA */ 88 89 /* BlendEquationSeparate */ 90 #define GL_FUNC_ADD 0x8006 91 #define GL_BLEND_EQUATION 0x8009 92 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 93 #define GL_BLEND_EQUATION_ALPHA 0x883D 94 95 /* BlendSubtract */ 96 #define GL_FUNC_SUBTRACT 0x800A 97 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 98 99 /* Separate Blend Functions */ 100 #define GL_BLEND_DST_RGB 0x80C8 101 #define GL_BLEND_SRC_RGB 0x80C9 102 #define GL_BLEND_DST_ALPHA 0x80CA 103 #define GL_BLEND_SRC_ALPHA 0x80CB 104 #define GL_CONSTANT_COLOR 0x8001 105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 106 #define GL_CONSTANT_ALPHA 0x8003 107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 108 #define GL_BLEND_COLOR 0x8005 109 110 /* Buffer Objects */ 111 #define GL_ARRAY_BUFFER 0x8892 112 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 113 #define GL_ARRAY_BUFFER_BINDING 0x8894 114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 115 116 #define GL_STREAM_DRAW 0x88E0 117 #define GL_STATIC_DRAW 0x88E4 118 #define GL_DYNAMIC_DRAW 0x88E8 119 120 #define GL_BUFFER_SIZE 0x8764 121 #define GL_BUFFER_USAGE 0x8765 122 123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 124 125 /* CullFaceMode */ 126 #define GL_FRONT 0x0404 127 #define GL_BACK 0x0405 128 #define GL_FRONT_AND_BACK 0x0408 129 130 /* DepthFunction */ 131 /* GL_NEVER */ 132 /* GL_LESS */ 133 /* GL_EQUAL */ 134 /* GL_LEQUAL */ 135 /* GL_GREATER */ 136 /* GL_NOTEQUAL */ 137 /* GL_GEQUAL */ 138 /* GL_ALWAYS */ 139 140 /* EnableCap */ 141 #define GL_TEXTURE_2D 0x0DE1 142 #define GL_CULL_FACE 0x0B44 143 #define GL_BLEND 0x0BE2 144 #define GL_DITHER 0x0BD0 145 #define GL_STENCIL_TEST 0x0B90 146 #define GL_DEPTH_TEST 0x0B71 147 #define GL_SCISSOR_TEST 0x0C11 148 #define GL_POLYGON_OFFSET_FILL 0x8037 149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 150 #define GL_SAMPLE_COVERAGE 0x80A0 151 152 /* ErrorCode */ 153 #define GL_NO_ERROR 0 154 #define GL_INVALID_ENUM 0x0500 155 #define GL_INVALID_VALUE 0x0501 156 #define GL_INVALID_OPERATION 0x0502 157 #define GL_OUT_OF_MEMORY 0x0505 158 #define GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 159 160 /* FrontFaceDirection */ 161 #define GL_CW 0x0900 162 #define GL_CCW 0x0901 163 164 /* GetPName */ 165 #define GL_LINE_WIDTH 0x0B21 166 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 168 #define GL_CULL_FACE_MODE 0x0B45 169 #define GL_FRONT_FACE 0x0B46 170 #define GL_DEPTH_RANGE 0x0B70 171 #define GL_DEPTH_WRITEMASK 0x0B72 172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 173 #define GL_DEPTH_FUNC 0x0B74 174 #define GL_STENCIL_CLEAR_VALUE 0x0B91 175 #define GL_STENCIL_FUNC 0x0B92 176 #define GL_STENCIL_FAIL 0x0B94 177 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 178 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 179 #define GL_STENCIL_REF 0x0B97 180 #define GL_STENCIL_VALUE_MASK 0x0B93 181 #define GL_STENCIL_WRITEMASK 0x0B98 182 #define GL_STENCIL_BACK_FUNC 0x8800 183 #define GL_STENCIL_BACK_FAIL 0x8801 184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 186 #define GL_STENCIL_BACK_REF 0x8CA3 187 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 188 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 189 #define GL_VIEWPORT 0x0BA2 190 #define GL_SCISSOR_BOX 0x0C10 191 /* GL_SCISSOR_TEST */ 192 #define GL_COLOR_CLEAR_VALUE 0x0C22 193 #define GL_COLOR_WRITEMASK 0x0C23 194 #define GL_UNPACK_ALIGNMENT 0x0CF5 195 #define GL_PACK_ALIGNMENT 0x0D05 196 #define GL_MAX_TEXTURE_SIZE 0x0D33 197 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 198 #define GL_SUBPIXEL_BITS 0x0D50 199 #define GL_RED_BITS 0x0D52 200 #define GL_GREEN_BITS 0x0D53 201 #define GL_BLUE_BITS 0x0D54 202 #define GL_ALPHA_BITS 0x0D55 203 #define GL_DEPTH_BITS 0x0D56 204 #define GL_STENCIL_BITS 0x0D57 205 #define GL_POLYGON_OFFSET_UNITS 0x2A00 206 /* GL_POLYGON_OFFSET_FILL */ 207 #define GL_POLYGON_OFFSET_FACTOR 0x8038 208 #define GL_TEXTURE_BINDING_2D 0x8069 209 #define GL_SAMPLE_BUFFERS 0x80A8 210 #define GL_SAMPLES 0x80A9 211 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 212 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 213 214 /* GetTextureParameter */ 215 /* GL_TEXTURE_MAG_FILTER */ 216 /* GL_TEXTURE_MIN_FILTER */ 217 /* GL_TEXTURE_WRAP_S */ 218 /* GL_TEXTURE_WRAP_T */ 219 220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 221 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 222 223 /* HintMode */ 224 #define GL_DONT_CARE 0x1100 225 #define GL_FASTEST 0x1101 226 #define GL_NICEST 0x1102 227 228 /* HintTarget */ 229 #define GL_GENERATE_MIPMAP_HINT 0x8192 230 231 /* DataType */ 232 #define GL_BYTE 0x1400 233 #define GL_UNSIGNED_BYTE 0x1401 234 #define GL_SHORT 0x1402 235 #define GL_UNSIGNED_SHORT 0x1403 236 #define GL_INT 0x1404 237 #define GL_UNSIGNED_INT 0x1405 238 #define GL_FLOAT 0x1406 239 #define GL_FIXED 0x140C 240 241 /* PixelFormat */ 242 #define GL_DEPTH_COMPONENT 0x1902 243 #define GL_ALPHA 0x1906 244 #define GL_RGB 0x1907 245 #define GL_RGBA 0x1908 246 #define GL_LUMINANCE 0x1909 247 #define GL_LUMINANCE_ALPHA 0x190A 248 249 /* PixelType */ 250 /* GL_UNSIGNED_BYTE */ 251 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 252 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 253 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 254 255 /* Shaders */ 256 #define GL_FRAGMENT_SHADER 0x8B30 257 #define GL_VERTEX_SHADER 0x8B31 258 #define GL_MAX_VERTEX_ATTRIBS 0x8869 259 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 260 #define GL_MAX_VARYING_VECTORS 0x8DFC 261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 263 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 265 #define GL_SHADER_TYPE 0x8B4F 266 #define GL_DELETE_STATUS 0x8B80 267 #define GL_LINK_STATUS 0x8B82 268 #define GL_VALIDATE_STATUS 0x8B83 269 #define GL_ATTACHED_SHADERS 0x8B85 270 #define GL_ACTIVE_UNIFORMS 0x8B86 271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 272 #define GL_ACTIVE_ATTRIBUTES 0x8B89 273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 274 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 275 #define GL_CURRENT_PROGRAM 0x8B8D 276 277 /* StencilFunction */ 278 #define GL_NEVER 0x0200 279 #define GL_LESS 0x0201 280 #define GL_EQUAL 0x0202 281 #define GL_LEQUAL 0x0203 282 #define GL_GREATER 0x0204 283 #define GL_NOTEQUAL 0x0205 284 #define GL_GEQUAL 0x0206 285 #define GL_ALWAYS 0x0207 286 287 /* StencilOp */ 288 /* GL_ZERO */ 289 #define GL_KEEP 0x1E00 290 #define GL_REPLACE 0x1E01 291 #define GL_INCR 0x1E02 292 #define GL_DECR 0x1E03 293 #define GL_INVERT 0x150A 294 #define GL_INCR_WRAP 0x8507 295 #define GL_DECR_WRAP 0x8508 296 297 /* StringName */ 298 #define GL_VENDOR 0x1F00 299 #define GL_RENDERER 0x1F01 300 #define GL_VERSION 0x1F02 301 #define GL_EXTENSIONS 0x1F03 302 303 /* TextureMagFilter */ 304 #define GL_NEAREST 0x2600 305 #define GL_LINEAR 0x2601 306 307 /* TextureMinFilter */ 308 /* GL_NEAREST */ 309 /* GL_LINEAR */ 310 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 311 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 312 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 313 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 314 315 /* TextureParameterName */ 316 #define GL_TEXTURE_MAG_FILTER 0x2800 317 #define GL_TEXTURE_MIN_FILTER 0x2801 318 #define GL_TEXTURE_WRAP_S 0x2802 319 #define GL_TEXTURE_WRAP_T 0x2803 320 321 /* TextureTarget */ 322 /* GL_TEXTURE_2D */ 323 #define GL_TEXTURE 0x1702 324 325 #define GL_TEXTURE_CUBE_MAP 0x8513 326 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 334 335 /* TextureUnit */ 336 #define GL_TEXTURE0 0x84C0 337 #define GL_TEXTURE1 0x84C1 338 #define GL_TEXTURE2 0x84C2 339 #define GL_TEXTURE3 0x84C3 340 #define GL_TEXTURE4 0x84C4 341 #define GL_TEXTURE5 0x84C5 342 #define GL_TEXTURE6 0x84C6 343 #define GL_TEXTURE7 0x84C7 344 #define GL_TEXTURE8 0x84C8 345 #define GL_TEXTURE9 0x84C9 346 #define GL_TEXTURE10 0x84CA 347 #define GL_TEXTURE11 0x84CB 348 #define GL_TEXTURE12 0x84CC 349 #define GL_TEXTURE13 0x84CD 350 #define GL_TEXTURE14 0x84CE 351 #define GL_TEXTURE15 0x84CF 352 #define GL_TEXTURE16 0x84D0 353 #define GL_TEXTURE17 0x84D1 354 #define GL_TEXTURE18 0x84D2 355 #define GL_TEXTURE19 0x84D3 356 #define GL_TEXTURE20 0x84D4 357 #define GL_TEXTURE21 0x84D5 358 #define GL_TEXTURE22 0x84D6 359 #define GL_TEXTURE23 0x84D7 360 #define GL_TEXTURE24 0x84D8 361 #define GL_TEXTURE25 0x84D9 362 #define GL_TEXTURE26 0x84DA 363 #define GL_TEXTURE27 0x84DB 364 #define GL_TEXTURE28 0x84DC 365 #define GL_TEXTURE29 0x84DD 366 #define GL_TEXTURE30 0x84DE 367 #define GL_TEXTURE31 0x84DF 368 #define GL_ACTIVE_TEXTURE 0x84E0 369 370 /* TextureWrapMode */ 371 #define GL_REPEAT 0x2901 372 #define GL_CLAMP_TO_EDGE 0x812F 373 #define GL_MIRRORED_REPEAT 0x8370 374 375 /* Uniform Types */ 376 #define GL_FLOAT_VEC2 0x8B50 377 #define GL_FLOAT_VEC3 0x8B51 378 #define GL_FLOAT_VEC4 0x8B52 379 #define GL_INT_VEC2 0x8B53 380 #define GL_INT_VEC3 0x8B54 381 #define GL_INT_VEC4 0x8B55 382 #define GL_BOOL 0x8B56 383 #define GL_BOOL_VEC2 0x8B57 384 #define GL_BOOL_VEC3 0x8B58 385 #define GL_BOOL_VEC4 0x8B59 386 #define GL_FLOAT_MAT2 0x8B5A 387 #define GL_FLOAT_MAT3 0x8B5B 388 #define GL_FLOAT_MAT4 0x8B5C 389 #define GL_SAMPLER_2D 0x8B5E 390 #define GL_SAMPLER_CUBE 0x8B60 391 392 /* Vertex Arrays */ 393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 400 401 /* Read Format */ 402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 404 405 /* Shader Source */ 406 #define GL_COMPILE_STATUS 0x8B81 407 #define GL_INFO_LOG_LENGTH 0x8B84 408 #define GL_SHADER_SOURCE_LENGTH 0x8B88 409 #define GL_SHADER_COMPILER 0x8DFA 410 411 /* Shader Binary */ 412 #define GL_SHADER_BINARY_FORMATS 0x8DF8 413 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 414 415 /* Shader Precision-Specified Types */ 416 #define GL_LOW_FLOAT 0x8DF0 417 #define GL_MEDIUM_FLOAT 0x8DF1 418 #define GL_HIGH_FLOAT 0x8DF2 419 #define GL_LOW_INT 0x8DF3 420 #define GL_MEDIUM_INT 0x8DF4 421 #define GL_HIGH_INT 0x8DF5 422 423 /* Framebuffer Object. */ 424 #define GL_FRAMEBUFFER 0x8D40 425 #define GL_RENDERBUFFER 0x8D41 426 427 #define GL_RGBA4 0x8056 428 #define GL_RGB5_A1 0x8057 429 #define GL_RGB565 0x8D62 430 #define GL_DEPTH_COMPONENT16 0x81A5 431 #define GL_STENCIL_INDEX 0x1901 432 #define GL_STENCIL_INDEX8 0x8D48 433 434 #define GL_RENDERBUFFER_WIDTH 0x8D42 435 #define GL_RENDERBUFFER_HEIGHT 0x8D43 436 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 437 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 438 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 439 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 440 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 441 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 442 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 443 444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 448 449 #define GL_COLOR_ATTACHMENT0 0x8CE0 450 #define GL_DEPTH_ATTACHMENT 0x8D00 451 #define GL_STENCIL_ATTACHMENT 0x8D20 452 453 #define GL_NONE 0 454 455 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 456 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 459 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 460 461 #define GL_FRAMEBUFFER_BINDING 0x8CA6 462 #define GL_RENDERBUFFER_BINDING 0x8CA7 463 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 464 465 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 466 467 // Note: If your program is written in C++ you can define 468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0 469 // code for your program. The advantage is a program compiled with high 470 // optimization settings can generate very efficient code for issuing OpenGL ES 471 // commands. The disadvantage is there is a small possibility of conflicts with 472 // your code as we need to include lots of class definitions and a few 473 // macros. 474 475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION) 476 #include "../command_buffer/client/gles2_lib.h" 477 #define GLES2_USE_CPP_BINDINGS 478 #endif 479 480 #if defined(GLES2_USE_CPP_BINDINGS) 481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name 482 #else 483 #define GLES2_GET_FUN(name) GLES2 ## name 484 #endif 485 486 /*------------------------------------------------------------------------- 487 * GL core functions. 488 *-----------------------------------------------------------------------*/ 489 490 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) 491 #define glAttachShader GLES2_GET_FUN(AttachShader) 492 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) 493 #define glBindBuffer GLES2_GET_FUN(BindBuffer) 494 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) 495 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) 496 #define glBindTexture GLES2_GET_FUN(BindTexture) 497 #define glBlendColor GLES2_GET_FUN(BlendColor) 498 #define glBlendEquation GLES2_GET_FUN(BlendEquation) 499 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) 500 #define glBlendFunc GLES2_GET_FUN(BlendFunc) 501 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) 502 #define glBufferData GLES2_GET_FUN(BufferData) 503 #define glBufferSubData GLES2_GET_FUN(BufferSubData) 504 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) 505 #define glClear GLES2_GET_FUN(Clear) 506 #define glClearColor GLES2_GET_FUN(ClearColor) 507 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) 508 #define glClearStencil GLES2_GET_FUN(ClearStencil) 509 #define glColorMask GLES2_GET_FUN(ColorMask) 510 #define glCompileShader GLES2_GET_FUN(CompileShader) 511 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) 512 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) 513 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) 514 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) 515 #define glCreateProgram GLES2_GET_FUN(CreateProgram) 516 #define glCreateShader GLES2_GET_FUN(CreateShader) 517 #define glCullFace GLES2_GET_FUN(CullFace) 518 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) 519 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) 520 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) 521 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) 522 #define glDeleteShader GLES2_GET_FUN(DeleteShader) 523 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) 524 #define glDepthFunc GLES2_GET_FUN(DepthFunc) 525 #define glDepthMask GLES2_GET_FUN(DepthMask) 526 #define glDepthRangef GLES2_GET_FUN(DepthRangef) 527 #define glDetachShader GLES2_GET_FUN(DetachShader) 528 #define glDisable GLES2_GET_FUN(Disable) 529 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) 530 #define glDrawArrays GLES2_GET_FUN(DrawArrays) 531 #define glDrawElements GLES2_GET_FUN(DrawElements) 532 #define glEnable GLES2_GET_FUN(Enable) 533 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) 534 #define glFinish GLES2_GET_FUN(Finish) 535 #define glFlush GLES2_GET_FUN(Flush) 536 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) 537 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) 538 #define glFrontFace GLES2_GET_FUN(FrontFace) 539 #define glGenBuffers GLES2_GET_FUN(GenBuffers) 540 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) 541 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) 542 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) 543 #define glGenTextures GLES2_GET_FUN(GenTextures) 544 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) 545 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) 547 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) 548 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) 549 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) 550 #define glGetError GLES2_GET_FUN(GetError) 551 #define glGetFloatv GLES2_GET_FUN(GetFloatv) 552 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) 553 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) 554 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) 555 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) 556 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) 557 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) 558 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) 559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) 560 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) 561 #define glGetString GLES2_GET_FUN(GetString) 562 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) 563 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) 564 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) 565 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) 566 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) 567 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) 568 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) 569 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) 570 #define glHint GLES2_GET_FUN(Hint) 571 #define glIsBuffer GLES2_GET_FUN(IsBuffer) 572 #define glIsEnabled GLES2_GET_FUN(IsEnabled) 573 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) 574 #define glIsProgram GLES2_GET_FUN(IsProgram) 575 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) 576 #define glIsShader GLES2_GET_FUN(IsShader) 577 #define glIsTexture GLES2_GET_FUN(IsTexture) 578 #define glLineWidth GLES2_GET_FUN(LineWidth) 579 #define glLinkProgram GLES2_GET_FUN(LinkProgram) 580 #define glPixelStorei GLES2_GET_FUN(PixelStorei) 581 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) 582 #define glReadPixels GLES2_GET_FUN(ReadPixels) 583 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) 584 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) 585 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) 586 #define glScissor GLES2_GET_FUN(Scissor) 587 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) 588 #define glShaderSource GLES2_GET_FUN(ShaderSource) 589 #define glStencilFunc GLES2_GET_FUN(StencilFunc) 590 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) 591 #define glStencilMask GLES2_GET_FUN(StencilMask) 592 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) 593 #define glStencilOp GLES2_GET_FUN(StencilOp) 594 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) 595 #define glTexImage2D GLES2_GET_FUN(TexImage2D) 596 #define glTexParameterf GLES2_GET_FUN(TexParameterf) 597 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) 598 #define glTexParameteri GLES2_GET_FUN(TexParameteri) 599 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) 600 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) 601 #define glUniform1f GLES2_GET_FUN(Uniform1f) 602 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) 603 #define glUniform1i GLES2_GET_FUN(Uniform1i) 604 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) 605 #define glUniform2f GLES2_GET_FUN(Uniform2f) 606 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) 607 #define glUniform2i GLES2_GET_FUN(Uniform2i) 608 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) 609 #define glUniform3f GLES2_GET_FUN(Uniform3f) 610 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) 611 #define glUniform3i GLES2_GET_FUN(Uniform3i) 612 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) 613 #define glUniform4f GLES2_GET_FUN(Uniform4f) 614 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) 615 #define glUniform4i GLES2_GET_FUN(Uniform4i) 616 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) 617 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) 618 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) 619 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) 620 #define glUseProgram GLES2_GET_FUN(UseProgram) 621 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) 622 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) 623 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) 624 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) 625 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) 626 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) 627 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) 628 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) 629 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) 630 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) 631 #define glViewport GLES2_GET_FUN(Viewport) 632 633 #if !defined(GLES2_USE_CPP_BINDINGS) 634 635 #if defined(__cplusplus) 636 extern "C" { 637 #endif 638 639 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 640 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 641 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 642 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 643 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 644 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 645 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 646 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 647 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 648 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 649 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 650 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 651 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 652 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 653 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 654 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 655 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 656 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 657 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 658 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 659 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 660 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 661 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 662 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 663 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 664 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 665 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 666 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 667 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 668 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 669 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 670 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 671 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 672 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 673 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 674 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 675 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 676 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 677 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 678 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 679 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 680 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 681 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 682 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 683 GL_APICALL void GL_APIENTRY glFinish (void); 684 GL_APICALL void GL_APIENTRY glFlush (void); 685 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 686 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 687 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 688 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 689 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 690 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 691 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 692 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 693 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 694 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 696 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 697 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 698 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 699 GL_APICALL GLenum GL_APIENTRY glGetError (void); 700 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 701 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 702 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 703 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 704 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 705 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 706 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 707 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 708 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 709 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 710 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 711 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 712 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 713 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 714 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 715 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 716 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 717 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 718 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 719 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 720 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 721 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 722 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 723 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 724 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 725 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 726 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 727 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 728 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 729 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 730 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 731 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 732 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 733 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 734 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 735 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 736 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 737 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 738 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 739 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 740 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 741 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 742 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 743 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 744 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 745 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 746 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 747 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 748 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 749 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 750 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 751 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 752 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 753 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 754 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 755 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 756 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 757 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 758 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 759 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 760 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 761 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 762 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 763 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 764 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 765 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 766 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 767 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 768 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 769 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 770 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 771 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 772 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 773 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 774 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 775 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 776 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 777 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 778 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 779 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 780 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 781 782 #if defined(__cplusplus) 783 } 784 #endif 785 786 #endif // !GLES2_USE_CPP_BINDINGS 787 788 #endif /* __gl2_h_ */ 789 790