1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // DO NOT EDIT! 8 9 #ifndef GL_GLEXT_PROTOTYPES 10 #define GL_GLEXT_PROTOTYPES 11 #endif 12 #include <GLES2/gl2.h> 13 #include <GLES2/gl2ext.h> 14 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" 15 16 void GL_APIENTRY glActiveTexture(GLenum texture) { 17 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); 18 } 19 20 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { 21 glGetInterfacePPAPI()->AttachShader( 22 glGetCurrentContextPPAPI(), program, shader); 23 } 24 25 void GL_APIENTRY glBindAttribLocation( 26 GLuint program, GLuint index, const char* name) { 27 glGetInterfacePPAPI()->BindAttribLocation( 28 glGetCurrentContextPPAPI(), program, index, name); 29 } 30 31 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { 32 glGetInterfacePPAPI()->BindBuffer( 33 glGetCurrentContextPPAPI(), target, buffer); 34 } 35 36 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { 37 glGetInterfacePPAPI()->BindFramebuffer( 38 glGetCurrentContextPPAPI(), target, framebuffer); 39 } 40 41 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { 42 glGetInterfacePPAPI()->BindRenderbuffer( 43 glGetCurrentContextPPAPI(), target, renderbuffer); 44 } 45 46 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { 47 glGetInterfacePPAPI()->BindTexture( 48 glGetCurrentContextPPAPI(), target, texture); 49 } 50 51 void GL_APIENTRY glBlendColor( 52 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 53 glGetInterfacePPAPI()->BlendColor( 54 glGetCurrentContextPPAPI(), red, green, blue, alpha); 55 } 56 57 void GL_APIENTRY glBlendEquation(GLenum mode) { 58 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); 59 } 60 61 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 62 glGetInterfacePPAPI()->BlendEquationSeparate( 63 glGetCurrentContextPPAPI(), modeRGB, modeAlpha); 64 } 65 66 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { 67 glGetInterfacePPAPI()->BlendFunc( 68 glGetCurrentContextPPAPI(), sfactor, dfactor); 69 } 70 71 void GL_APIENTRY glBlendFuncSeparate( 72 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 73 glGetInterfacePPAPI()->BlendFuncSeparate( 74 glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha); 75 } 76 77 void GL_APIENTRY glBufferData( 78 GLenum target, GLsizeiptr size, const void* data, GLenum usage) { 79 glGetInterfacePPAPI()->BufferData( 80 glGetCurrentContextPPAPI(), target, size, data, usage); 81 } 82 83 void GL_APIENTRY glBufferSubData( 84 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { 85 glGetInterfacePPAPI()->BufferSubData( 86 glGetCurrentContextPPAPI(), target, offset, size, data); 87 } 88 89 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { 90 return glGetInterfacePPAPI()->CheckFramebufferStatus( 91 glGetCurrentContextPPAPI(), target); 92 } 93 94 void GL_APIENTRY glClear(GLbitfield mask) { 95 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); 96 } 97 98 void GL_APIENTRY glClearColor( 99 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 100 glGetInterfacePPAPI()->ClearColor( 101 glGetCurrentContextPPAPI(), red, green, blue, alpha); 102 } 103 104 void GL_APIENTRY glClearDepthf(GLclampf depth) { 105 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); 106 } 107 108 void GL_APIENTRY glClearStencil(GLint s) { 109 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); 110 } 111 112 void GL_APIENTRY glColorMask( 113 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 114 glGetInterfacePPAPI()->ColorMask( 115 glGetCurrentContextPPAPI(), red, green, blue, alpha); 116 } 117 118 void GL_APIENTRY glCompileShader(GLuint shader) { 119 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); 120 } 121 122 void GL_APIENTRY glCompressedTexImage2D( 123 GLenum target, GLint level, GLenum internalformat, GLsizei width, 124 GLsizei height, GLint border, GLsizei imageSize, const void* data) { 125 glGetInterfacePPAPI()->CompressedTexImage2D( 126 glGetCurrentContextPPAPI(), target, level, internalformat, width, height, 127 border, imageSize, data); 128 } 129 130 void GL_APIENTRY glCompressedTexSubImage2D( 131 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 132 GLsizei height, GLenum format, GLsizei imageSize, const void* data) { 133 glGetInterfacePPAPI()->CompressedTexSubImage2D( 134 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, 135 height, format, imageSize, data); 136 } 137 138 void GL_APIENTRY glCopyTexImage2D( 139 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, 140 GLsizei width, GLsizei height, GLint border) { 141 glGetInterfacePPAPI()->CopyTexImage2D( 142 glGetCurrentContextPPAPI(), target, level, internalformat, x, y, width, 143 height, border); 144 } 145 146 void GL_APIENTRY glCopyTexSubImage2D( 147 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, 148 GLsizei width, GLsizei height) { 149 glGetInterfacePPAPI()->CopyTexSubImage2D( 150 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, x, y, width, 151 height); 152 } 153 154 GLuint GL_APIENTRY glCreateProgram() { 155 return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI()); 156 } 157 158 GLuint GL_APIENTRY glCreateShader(GLenum type) { 159 return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type); 160 } 161 162 void GL_APIENTRY glCullFace(GLenum mode) { 163 glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode); 164 } 165 166 void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { 167 glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers); 168 } 169 170 void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 171 glGetInterfacePPAPI()->DeleteFramebuffers( 172 glGetCurrentContextPPAPI(), n, framebuffers); 173 } 174 175 void GL_APIENTRY glDeleteProgram(GLuint program) { 176 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program); 177 } 178 179 void GL_APIENTRY glDeleteRenderbuffers( 180 GLsizei n, const GLuint* renderbuffers) { 181 glGetInterfacePPAPI()->DeleteRenderbuffers( 182 glGetCurrentContextPPAPI(), n, renderbuffers); 183 } 184 185 void GL_APIENTRY glDeleteShader(GLuint shader) { 186 glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader); 187 } 188 189 void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { 190 glGetInterfacePPAPI()->DeleteTextures( 191 glGetCurrentContextPPAPI(), n, textures); 192 } 193 194 void GL_APIENTRY glDepthFunc(GLenum func) { 195 glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func); 196 } 197 198 void GL_APIENTRY glDepthMask(GLboolean flag) { 199 glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag); 200 } 201 202 void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { 203 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar); 204 } 205 206 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { 207 glGetInterfacePPAPI()->DetachShader( 208 glGetCurrentContextPPAPI(), program, shader); 209 } 210 211 void GL_APIENTRY glDisable(GLenum cap) { 212 glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap); 213 } 214 215 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { 216 glGetInterfacePPAPI()->DisableVertexAttribArray( 217 glGetCurrentContextPPAPI(), index); 218 } 219 220 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { 221 glGetInterfacePPAPI()->DrawArrays( 222 glGetCurrentContextPPAPI(), mode, first, count); 223 } 224 225 void GL_APIENTRY glDrawElements( 226 GLenum mode, GLsizei count, GLenum type, const void* indices) { 227 glGetInterfacePPAPI()->DrawElements( 228 glGetCurrentContextPPAPI(), mode, count, type, indices); 229 } 230 231 void GL_APIENTRY glEnable(GLenum cap) { 232 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); 233 } 234 235 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { 236 glGetInterfacePPAPI()->EnableVertexAttribArray( 237 glGetCurrentContextPPAPI(), index); 238 } 239 240 void GL_APIENTRY glFinish() { 241 glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI()); 242 } 243 244 void GL_APIENTRY glFlush() { 245 glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI()); 246 } 247 248 void GL_APIENTRY glFramebufferRenderbuffer( 249 GLenum target, GLenum attachment, GLenum renderbuffertarget, 250 GLuint renderbuffer) { 251 glGetInterfacePPAPI()->FramebufferRenderbuffer( 252 glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget, 253 renderbuffer); 254 } 255 256 void GL_APIENTRY glFramebufferTexture2D( 257 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 258 GLint level) { 259 glGetInterfacePPAPI()->FramebufferTexture2D( 260 glGetCurrentContextPPAPI(), target, attachment, textarget, texture, 261 level); 262 } 263 264 void GL_APIENTRY glFrontFace(GLenum mode) { 265 glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode); 266 } 267 268 void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) { 269 glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers); 270 } 271 272 void GL_APIENTRY glGenerateMipmap(GLenum target) { 273 glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target); 274 } 275 276 void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { 277 glGetInterfacePPAPI()->GenFramebuffers( 278 glGetCurrentContextPPAPI(), n, framebuffers); 279 } 280 281 void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 282 glGetInterfacePPAPI()->GenRenderbuffers( 283 glGetCurrentContextPPAPI(), n, renderbuffers); 284 } 285 286 void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { 287 glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures); 288 } 289 290 void GL_APIENTRY glGetActiveAttrib( 291 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 292 GLenum* type, char* name) { 293 glGetInterfacePPAPI()->GetActiveAttrib( 294 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type, 295 name); 296 } 297 298 void GL_APIENTRY glGetActiveUniform( 299 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 300 GLenum* type, char* name) { 301 glGetInterfacePPAPI()->GetActiveUniform( 302 glGetCurrentContextPPAPI(), program, index, bufsize, length, size, type, 303 name); 304 } 305 306 void GL_APIENTRY glGetAttachedShaders( 307 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { 308 glGetInterfacePPAPI()->GetAttachedShaders( 309 glGetCurrentContextPPAPI(), program, maxcount, count, shaders); 310 } 311 312 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { 313 return glGetInterfacePPAPI()->GetAttribLocation( 314 glGetCurrentContextPPAPI(), program, name); 315 } 316 317 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { 318 glGetInterfacePPAPI()->GetBooleanv( 319 glGetCurrentContextPPAPI(), pname, params); 320 } 321 322 void GL_APIENTRY glGetBufferParameteriv( 323 GLenum target, GLenum pname, GLint* params) { 324 glGetInterfacePPAPI()->GetBufferParameteriv( 325 glGetCurrentContextPPAPI(), target, pname, params); 326 } 327 328 GLenum GL_APIENTRY glGetError() { 329 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); 330 } 331 332 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { 333 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); 334 } 335 336 void GL_APIENTRY glGetFramebufferAttachmentParameteriv( 337 GLenum target, GLenum attachment, GLenum pname, GLint* params) { 338 glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv( 339 glGetCurrentContextPPAPI(), target, attachment, pname, params); 340 } 341 342 void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { 343 glGetInterfacePPAPI()->GetIntegerv( 344 glGetCurrentContextPPAPI(), pname, params); 345 } 346 347 void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { 348 glGetInterfacePPAPI()->GetProgramiv( 349 glGetCurrentContextPPAPI(), program, pname, params); 350 } 351 352 void GL_APIENTRY glGetProgramInfoLog( 353 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { 354 glGetInterfacePPAPI()->GetProgramInfoLog( 355 glGetCurrentContextPPAPI(), program, bufsize, length, infolog); 356 } 357 358 void GL_APIENTRY glGetRenderbufferParameteriv( 359 GLenum target, GLenum pname, GLint* params) { 360 glGetInterfacePPAPI()->GetRenderbufferParameteriv( 361 glGetCurrentContextPPAPI(), target, pname, params); 362 } 363 364 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { 365 glGetInterfacePPAPI()->GetShaderiv( 366 glGetCurrentContextPPAPI(), shader, pname, params); 367 } 368 369 void GL_APIENTRY glGetShaderInfoLog( 370 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { 371 glGetInterfacePPAPI()->GetShaderInfoLog( 372 glGetCurrentContextPPAPI(), shader, bufsize, length, infolog); 373 } 374 375 void GL_APIENTRY glGetShaderPrecisionFormat( 376 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 377 glGetInterfacePPAPI()->GetShaderPrecisionFormat( 378 glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision); 379 } 380 381 void GL_APIENTRY glGetShaderSource( 382 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { 383 glGetInterfacePPAPI()->GetShaderSource( 384 glGetCurrentContextPPAPI(), shader, bufsize, length, source); 385 } 386 387 const GLubyte* GL_APIENTRY glGetString(GLenum name) { 388 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); 389 } 390 391 void GL_APIENTRY glGetTexParameterfv( 392 GLenum target, GLenum pname, GLfloat* params) { 393 glGetInterfacePPAPI()->GetTexParameterfv( 394 glGetCurrentContextPPAPI(), target, pname, params); 395 } 396 397 void GL_APIENTRY glGetTexParameteriv( 398 GLenum target, GLenum pname, GLint* params) { 399 glGetInterfacePPAPI()->GetTexParameteriv( 400 glGetCurrentContextPPAPI(), target, pname, params); 401 } 402 403 void GL_APIENTRY glGetUniformfv( 404 GLuint program, GLint location, GLfloat* params) { 405 glGetInterfacePPAPI()->GetUniformfv( 406 glGetCurrentContextPPAPI(), program, location, params); 407 } 408 409 void GL_APIENTRY glGetUniformiv( 410 GLuint program, GLint location, GLint* params) { 411 glGetInterfacePPAPI()->GetUniformiv( 412 glGetCurrentContextPPAPI(), program, location, params); 413 } 414 415 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { 416 return glGetInterfacePPAPI()->GetUniformLocation( 417 glGetCurrentContextPPAPI(), program, name); 418 } 419 420 void GL_APIENTRY glGetVertexAttribfv( 421 GLuint index, GLenum pname, GLfloat* params) { 422 glGetInterfacePPAPI()->GetVertexAttribfv( 423 glGetCurrentContextPPAPI(), index, pname, params); 424 } 425 426 void GL_APIENTRY glGetVertexAttribiv( 427 GLuint index, GLenum pname, GLint* params) { 428 glGetInterfacePPAPI()->GetVertexAttribiv( 429 glGetCurrentContextPPAPI(), index, pname, params); 430 } 431 432 void GL_APIENTRY glGetVertexAttribPointerv( 433 GLuint index, GLenum pname, void** pointer) { 434 glGetInterfacePPAPI()->GetVertexAttribPointerv( 435 glGetCurrentContextPPAPI(), index, pname, pointer); 436 } 437 438 void GL_APIENTRY glHint(GLenum target, GLenum mode) { 439 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); 440 } 441 442 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { 443 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); 444 } 445 446 GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { 447 return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap); 448 } 449 450 GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) { 451 return glGetInterfacePPAPI()->IsFramebuffer( 452 glGetCurrentContextPPAPI(), framebuffer); 453 } 454 455 GLboolean GL_APIENTRY glIsProgram(GLuint program) { 456 return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program); 457 } 458 459 GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) { 460 return glGetInterfacePPAPI()->IsRenderbuffer( 461 glGetCurrentContextPPAPI(), renderbuffer); 462 } 463 464 GLboolean GL_APIENTRY glIsShader(GLuint shader) { 465 return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader); 466 } 467 468 GLboolean GL_APIENTRY glIsTexture(GLuint texture) { 469 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture); 470 } 471 472 void GL_APIENTRY glLineWidth(GLfloat width) { 473 glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width); 474 } 475 476 void GL_APIENTRY glLinkProgram(GLuint program) { 477 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program); 478 } 479 480 void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { 481 glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param); 482 } 483 484 void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { 485 glGetInterfacePPAPI()->PolygonOffset( 486 glGetCurrentContextPPAPI(), factor, units); 487 } 488 489 void GL_APIENTRY glReadPixels( 490 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 491 void* pixels) { 492 glGetInterfacePPAPI()->ReadPixels( 493 glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels); 494 } 495 496 void GL_APIENTRY glReleaseShaderCompiler() { 497 glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI()); 498 } 499 500 void GL_APIENTRY glRenderbufferStorage( 501 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 502 glGetInterfacePPAPI()->RenderbufferStorage( 503 glGetCurrentContextPPAPI(), target, internalformat, width, height); 504 } 505 506 void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { 507 glGetInterfacePPAPI()->SampleCoverage( 508 glGetCurrentContextPPAPI(), value, invert); 509 } 510 511 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { 512 glGetInterfacePPAPI()->Scissor( 513 glGetCurrentContextPPAPI(), x, y, width, height); 514 } 515 516 void GL_APIENTRY glShaderBinary( 517 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 518 GLsizei length) { 519 glGetInterfacePPAPI()->ShaderBinary( 520 glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length); 521 } 522 523 void GL_APIENTRY glShaderSource( 524 GLuint shader, GLsizei count, const char** str, const GLint* length) { 525 glGetInterfacePPAPI()->ShaderSource( 526 glGetCurrentContextPPAPI(), shader, count, str, length); 527 } 528 529 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { 530 glGetInterfacePPAPI()->StencilFunc( 531 glGetCurrentContextPPAPI(), func, ref, mask); 532 } 533 534 void GL_APIENTRY glStencilFuncSeparate( 535 GLenum face, GLenum func, GLint ref, GLuint mask) { 536 glGetInterfacePPAPI()->StencilFuncSeparate( 537 glGetCurrentContextPPAPI(), face, func, ref, mask); 538 } 539 540 void GL_APIENTRY glStencilMask(GLuint mask) { 541 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); 542 } 543 544 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { 545 glGetInterfacePPAPI()->StencilMaskSeparate( 546 glGetCurrentContextPPAPI(), face, mask); 547 } 548 549 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 550 glGetInterfacePPAPI()->StencilOp( 551 glGetCurrentContextPPAPI(), fail, zfail, zpass); 552 } 553 554 void GL_APIENTRY glStencilOpSeparate( 555 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 556 glGetInterfacePPAPI()->StencilOpSeparate( 557 glGetCurrentContextPPAPI(), face, fail, zfail, zpass); 558 } 559 560 void GL_APIENTRY glTexImage2D( 561 GLenum target, GLint level, GLint internalformat, GLsizei width, 562 GLsizei height, GLint border, GLenum format, GLenum type, 563 const void* pixels) { 564 glGetInterfacePPAPI()->TexImage2D( 565 glGetCurrentContextPPAPI(), target, level, internalformat, width, height, 566 border, format, type, pixels); 567 } 568 569 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { 570 glGetInterfacePPAPI()->TexParameterf( 571 glGetCurrentContextPPAPI(), target, pname, param); 572 } 573 574 void GL_APIENTRY glTexParameterfv( 575 GLenum target, GLenum pname, const GLfloat* params) { 576 glGetInterfacePPAPI()->TexParameterfv( 577 glGetCurrentContextPPAPI(), target, pname, params); 578 } 579 580 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { 581 glGetInterfacePPAPI()->TexParameteri( 582 glGetCurrentContextPPAPI(), target, pname, param); 583 } 584 585 void GL_APIENTRY glTexParameteriv( 586 GLenum target, GLenum pname, const GLint* params) { 587 glGetInterfacePPAPI()->TexParameteriv( 588 glGetCurrentContextPPAPI(), target, pname, params); 589 } 590 591 void GL_APIENTRY glTexSubImage2D( 592 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 593 GLsizei height, GLenum format, GLenum type, const void* pixels) { 594 glGetInterfacePPAPI()->TexSubImage2D( 595 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, 596 height, format, type, pixels); 597 } 598 599 void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { 600 glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x); 601 } 602 603 void GL_APIENTRY glUniform1fv( 604 GLint location, GLsizei count, const GLfloat* v) { 605 glGetInterfacePPAPI()->Uniform1fv( 606 glGetCurrentContextPPAPI(), location, count, v); 607 } 608 609 void GL_APIENTRY glUniform1i(GLint location, GLint x) { 610 glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x); 611 } 612 613 void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { 614 glGetInterfacePPAPI()->Uniform1iv( 615 glGetCurrentContextPPAPI(), location, count, v); 616 } 617 618 void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { 619 glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y); 620 } 621 622 void GL_APIENTRY glUniform2fv( 623 GLint location, GLsizei count, const GLfloat* v) { 624 glGetInterfacePPAPI()->Uniform2fv( 625 glGetCurrentContextPPAPI(), location, count, v); 626 } 627 628 void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { 629 glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y); 630 } 631 632 void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { 633 glGetInterfacePPAPI()->Uniform2iv( 634 glGetCurrentContextPPAPI(), location, count, v); 635 } 636 637 void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { 638 glGetInterfacePPAPI()->Uniform3f( 639 glGetCurrentContextPPAPI(), location, x, y, z); 640 } 641 642 void GL_APIENTRY glUniform3fv( 643 GLint location, GLsizei count, const GLfloat* v) { 644 glGetInterfacePPAPI()->Uniform3fv( 645 glGetCurrentContextPPAPI(), location, count, v); 646 } 647 648 void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { 649 glGetInterfacePPAPI()->Uniform3i( 650 glGetCurrentContextPPAPI(), location, x, y, z); 651 } 652 653 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { 654 glGetInterfacePPAPI()->Uniform3iv( 655 glGetCurrentContextPPAPI(), location, count, v); 656 } 657 658 void GL_APIENTRY glUniform4f( 659 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 660 glGetInterfacePPAPI()->Uniform4f( 661 glGetCurrentContextPPAPI(), location, x, y, z, w); 662 } 663 664 void GL_APIENTRY glUniform4fv( 665 GLint location, GLsizei count, const GLfloat* v) { 666 glGetInterfacePPAPI()->Uniform4fv( 667 glGetCurrentContextPPAPI(), location, count, v); 668 } 669 670 void GL_APIENTRY glUniform4i( 671 GLint location, GLint x, GLint y, GLint z, GLint w) { 672 glGetInterfacePPAPI()->Uniform4i( 673 glGetCurrentContextPPAPI(), location, x, y, z, w); 674 } 675 676 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { 677 glGetInterfacePPAPI()->Uniform4iv( 678 glGetCurrentContextPPAPI(), location, count, v); 679 } 680 681 void GL_APIENTRY glUniformMatrix2fv( 682 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 683 glGetInterfacePPAPI()->UniformMatrix2fv( 684 glGetCurrentContextPPAPI(), location, count, transpose, value); 685 } 686 687 void GL_APIENTRY glUniformMatrix3fv( 688 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 689 glGetInterfacePPAPI()->UniformMatrix3fv( 690 glGetCurrentContextPPAPI(), location, count, transpose, value); 691 } 692 693 void GL_APIENTRY glUniformMatrix4fv( 694 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { 695 glGetInterfacePPAPI()->UniformMatrix4fv( 696 glGetCurrentContextPPAPI(), location, count, transpose, value); 697 } 698 699 void GL_APIENTRY glUseProgram(GLuint program) { 700 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program); 701 } 702 703 void GL_APIENTRY glValidateProgram(GLuint program) { 704 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program); 705 } 706 707 void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) { 708 glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x); 709 } 710 711 void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) { 712 glGetInterfacePPAPI()->VertexAttrib1fv( 713 glGetCurrentContextPPAPI(), indx, values); 714 } 715 716 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 717 glGetInterfacePPAPI()->VertexAttrib2f( 718 glGetCurrentContextPPAPI(), indx, x, y); 719 } 720 721 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { 722 glGetInterfacePPAPI()->VertexAttrib2fv( 723 glGetCurrentContextPPAPI(), indx, values); 724 } 725 726 void GL_APIENTRY glVertexAttrib3f( 727 GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 728 glGetInterfacePPAPI()->VertexAttrib3f( 729 glGetCurrentContextPPAPI(), indx, x, y, z); 730 } 731 732 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { 733 glGetInterfacePPAPI()->VertexAttrib3fv( 734 glGetCurrentContextPPAPI(), indx, values); 735 } 736 737 void GL_APIENTRY glVertexAttrib4f( 738 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 739 glGetInterfacePPAPI()->VertexAttrib4f( 740 glGetCurrentContextPPAPI(), indx, x, y, z, w); 741 } 742 743 void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) { 744 glGetInterfacePPAPI()->VertexAttrib4fv( 745 glGetCurrentContextPPAPI(), indx, values); 746 } 747 748 void GL_APIENTRY glVertexAttribPointer( 749 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 750 const void* ptr) { 751 glGetInterfacePPAPI()->VertexAttribPointer( 752 glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr); 753 } 754 755 void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { 756 glGetInterfacePPAPI()->Viewport( 757 glGetCurrentContextPPAPI(), x, y, width, height); 758 } 759 760 void GL_APIENTRY glBlitFramebufferEXT( 761 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, 762 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 763 const struct PPB_OpenGLES2FramebufferBlit* ext = 764 glGetFramebufferBlitInterfacePPAPI(); 765 if (ext) 766 ext->BlitFramebufferEXT( 767 glGetCurrentContextPPAPI(), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, 768 dstX1, dstY1, mask, filter); 769 } 770 771 void GL_APIENTRY glRenderbufferStorageMultisampleEXT( 772 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, 773 GLsizei height) { 774 const struct PPB_OpenGLES2FramebufferMultisample* ext = 775 glGetFramebufferMultisampleInterfacePPAPI(); 776 if (ext) 777 ext->RenderbufferStorageMultisampleEXT( 778 glGetCurrentContextPPAPI(), target, samples, internalformat, width, 779 height); 780 } 781 782 void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* queries) { 783 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 784 if (ext) 785 ext->GenQueriesEXT(glGetCurrentContextPPAPI(), n, queries); 786 } 787 788 void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint* queries) { 789 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 790 if (ext) 791 ext->DeleteQueriesEXT(glGetCurrentContextPPAPI(), n, queries); 792 } 793 794 GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) { 795 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 796 if (ext) 797 return ext->IsQueryEXT(glGetCurrentContextPPAPI(), id); 798 return 0; 799 } 800 801 void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) { 802 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 803 if (ext) 804 ext->BeginQueryEXT(glGetCurrentContextPPAPI(), target, id); 805 } 806 807 void GL_APIENTRY glEndQueryEXT(GLenum target) { 808 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 809 if (ext) 810 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); 811 } 812 813 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 814 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 815 if (ext) 816 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); 817 } 818 819 void GL_APIENTRY glGetQueryObjectuivEXT( 820 GLuint id, GLenum pname, GLuint* params) { 821 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 822 if (ext) 823 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); 824 } 825 826 GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature) { 827 const struct PPB_OpenGLES2ChromiumEnableFeature* ext = 828 glGetChromiumEnableFeatureInterfacePPAPI(); 829 if (ext) 830 return ext->EnableFeatureCHROMIUM(glGetCurrentContextPPAPI(), feature); 831 return 0; 832 } 833 834 void* GL_APIENTRY glMapBufferSubDataCHROMIUM( 835 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { 836 const struct PPB_OpenGLES2ChromiumMapSub* ext = 837 glGetChromiumMapSubInterfacePPAPI(); 838 if (ext) 839 return ext->MapBufferSubDataCHROMIUM( 840 glGetCurrentContextPPAPI(), target, offset, size, access); 841 return 0; 842 } 843 844 void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem) { 845 const struct PPB_OpenGLES2ChromiumMapSub* ext = 846 glGetChromiumMapSubInterfacePPAPI(); 847 if (ext) 848 ext->UnmapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), mem); 849 } 850 851 void* GL_APIENTRY glMapTexSubImage2DCHROMIUM( 852 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 853 GLsizei height, GLenum format, GLenum type, GLenum access) { 854 const struct PPB_OpenGLES2ChromiumMapSub* ext = 855 glGetChromiumMapSubInterfacePPAPI(); 856 if (ext) 857 return ext->MapTexSubImage2DCHROMIUM( 858 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width, 859 height, format, type, access); 860 return 0; 861 } 862 863 void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem) { 864 const struct PPB_OpenGLES2ChromiumMapSub* ext = 865 glGetChromiumMapSubInterfacePPAPI(); 866 if (ext) 867 ext->UnmapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), mem); 868 } 869 870 void GL_APIENTRY glDrawArraysInstancedANGLE( 871 GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 872 const struct PPB_OpenGLES2InstancedArrays* ext = 873 glGetInstancedArraysInterfacePPAPI(); 874 if (ext) 875 ext->DrawArraysInstancedANGLE( 876 glGetCurrentContextPPAPI(), mode, first, count, primcount); 877 } 878 879 void GL_APIENTRY glDrawElementsInstancedANGLE( 880 GLenum mode, GLsizei count, GLenum type, const void* indices, 881 GLsizei primcount) { 882 const struct PPB_OpenGLES2InstancedArrays* ext = 883 glGetInstancedArraysInterfacePPAPI(); 884 if (ext) 885 ext->DrawElementsInstancedANGLE( 886 glGetCurrentContextPPAPI(), mode, count, type, indices, primcount); 887 } 888 889 void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { 890 const struct PPB_OpenGLES2InstancedArrays* ext = 891 glGetInstancedArraysInterfacePPAPI(); 892 if (ext) 893 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); 894 } 895 896