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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACE_H
     18 #define ANDROID_GUI_SURFACE_H
     19 
     20 #include <gui/IGraphicBufferProducer.h>
     21 #include <gui/BufferQueue.h>
     22 
     23 #include <ui/ANativeObjectBase.h>
     24 #include <ui/Region.h>
     25 
     26 #include <utils/RefBase.h>
     27 #include <utils/threads.h>
     28 #include <utils/KeyedVector.h>
     29 
     30 struct ANativeWindow_Buffer;
     31 
     32 namespace android {
     33 
     34 /*
     35  * An implementation of ANativeWindow that feeds graphics buffers into a
     36  * BufferQueue.
     37  *
     38  * This is typically used by programs that want to render frames through
     39  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
     40  * and have the frames they create forwarded to SurfaceFlinger for
     41  * compositing.  For example, a video decoder could render a frame and call
     42  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
     43  * Surface.  Surface then forwards the buffers through Binder IPC
     44  * to the BufferQueue's producer interface, providing the new frame to a
     45  * consumer such as GLConsumer.
     46  */
     47 class Surface
     48     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
     49 {
     50 public:
     51 
     52     /*
     53      * creates a Surface from the given IGraphicBufferProducer (which concrete
     54      * implementation is a BufferQueue).
     55      *
     56      * Surface is mainly state-less while it's disconnected, it can be
     57      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
     58      * safe to create other Surfaces from the same IGraphicBufferProducer.
     59      *
     60      * However, once a Surface is connected, it'll prevent other Surfaces
     61      * referring to the same IGraphicBufferProducer to become connected and
     62      * therefore prevent them to be used as actual producers of buffers.
     63      *
     64      * the controlledByApp flag indicates that this Surface (producer) is
     65      * controlled by the application. This flag is used at connect time.
     66      */
     67     Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
     68 
     69     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
     70      * Surface was created with. Usually it's an error to use the
     71      * IGraphicBufferProducer while the Surface is connected.
     72      */
     73     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
     74 
     75     /* convenience function to check that the given surface is non NULL as
     76      * well as its IGraphicBufferProducer */
     77     static bool isValid(const sp<Surface>& surface) {
     78         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
     79     }
     80 
     81 protected:
     82     virtual ~Surface();
     83 
     84 private:
     85     // can't be copied
     86     Surface& operator = (const Surface& rhs);
     87     Surface(const Surface& rhs);
     88 
     89     // ANativeWindow hooks
     90     static int hook_cancelBuffer(ANativeWindow* window,
     91             ANativeWindowBuffer* buffer, int fenceFd);
     92     static int hook_dequeueBuffer(ANativeWindow* window,
     93             ANativeWindowBuffer** buffer, int* fenceFd);
     94     static int hook_perform(ANativeWindow* window, int operation, ...);
     95     static int hook_query(const ANativeWindow* window, int what, int* value);
     96     static int hook_queueBuffer(ANativeWindow* window,
     97             ANativeWindowBuffer* buffer, int fenceFd);
     98     static int hook_setSwapInterval(ANativeWindow* window, int interval);
     99 
    100     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
    101             ANativeWindowBuffer* buffer);
    102     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
    103             ANativeWindowBuffer** buffer);
    104     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
    105             ANativeWindowBuffer* buffer);
    106     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
    107             ANativeWindowBuffer* buffer);
    108 
    109     int dispatchConnect(va_list args);
    110     int dispatchDisconnect(va_list args);
    111     int dispatchSetBufferCount(va_list args);
    112     int dispatchSetBuffersGeometry(va_list args);
    113     int dispatchSetBuffersDimensions(va_list args);
    114     int dispatchSetBuffersUserDimensions(va_list args);
    115     int dispatchSetBuffersFormat(va_list args);
    116     int dispatchSetScalingMode(va_list args);
    117     int dispatchSetBuffersTransform(va_list args);
    118     int dispatchSetBuffersTimestamp(va_list args);
    119     int dispatchSetCrop(va_list args);
    120     int dispatchSetPostTransformCrop(va_list args);
    121     int dispatchSetUsage(va_list args);
    122     int dispatchLock(va_list args);
    123     int dispatchUnlockAndPost(va_list args);
    124 
    125 protected:
    126     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
    127     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    128     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    129     virtual int perform(int operation, va_list args);
    130     virtual int query(int what, int* value) const;
    131     virtual int setSwapInterval(int interval);
    132 
    133     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
    134 
    135     virtual int connect(int api);
    136     virtual int disconnect(int api);
    137     virtual int setBufferCount(int bufferCount);
    138     virtual int setBuffersDimensions(int w, int h);
    139     virtual int setBuffersUserDimensions(int w, int h);
    140     virtual int setBuffersFormat(int format);
    141     virtual int setScalingMode(int mode);
    142     virtual int setBuffersTransform(int transform);
    143     virtual int setBuffersTimestamp(int64_t timestamp);
    144     virtual int setCrop(Rect const* rect);
    145     virtual int setUsage(uint32_t reqUsage);
    146 
    147 public:
    148     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
    149     virtual int unlockAndPost();
    150 
    151 protected:
    152     enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
    153     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
    154 
    155 private:
    156     void freeAllBuffers();
    157     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
    158 
    159     struct BufferSlot {
    160         sp<GraphicBuffer> buffer;
    161         Region dirtyRegion;
    162     };
    163 
    164     // mSurfaceTexture is the interface to the surface texture server. All
    165     // operations on the surface texture client ultimately translate into
    166     // interactions with the server using this interface.
    167     // TODO: rename to mBufferProducer
    168     sp<IGraphicBufferProducer> mGraphicBufferProducer;
    169 
    170     // mSlots stores the buffers that have been allocated for each buffer slot.
    171     // It is initialized to null pointers, and gets filled in with the result of
    172     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
    173     // slot that has not yet been used. The buffer allocated to a slot will also
    174     // be replaced if the requested buffer usage or geometry differs from that
    175     // of the buffer allocated to a slot.
    176     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    177 
    178     // mReqWidth is the buffer width that will be requested at the next dequeue
    179     // operation. It is initialized to 1.
    180     uint32_t mReqWidth;
    181 
    182     // mReqHeight is the buffer height that will be requested at the next
    183     // dequeue operation. It is initialized to 1.
    184     uint32_t mReqHeight;
    185 
    186     // mReqFormat is the buffer pixel format that will be requested at the next
    187     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
    188     uint32_t mReqFormat;
    189 
    190     // mReqUsage is the set of buffer usage flags that will be requested
    191     // at the next deuque operation. It is initialized to 0.
    192     uint32_t mReqUsage;
    193 
    194     // mTimestamp is the timestamp that will be used for the next buffer queue
    195     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
    196     // a timestamp is auto-generated when queueBuffer is called.
    197     int64_t mTimestamp;
    198 
    199     // mCrop is the crop rectangle that will be used for the next buffer
    200     // that gets queued. It is set by calling setCrop.
    201     Rect mCrop;
    202 
    203     // mScalingMode is the scaling mode that will be used for the next
    204     // buffers that get queued. It is set by calling setScalingMode.
    205     int mScalingMode;
    206 
    207     // mTransform is the transform identifier that will be used for the next
    208     // buffer that gets queued. It is set by calling setTransform.
    209     uint32_t mTransform;
    210 
    211      // mDefaultWidth is default width of the buffers, regardless of the
    212      // native_window_set_buffers_dimensions call.
    213      uint32_t mDefaultWidth;
    214 
    215      // mDefaultHeight is default height of the buffers, regardless of the
    216      // native_window_set_buffers_dimensions call.
    217      uint32_t mDefaultHeight;
    218 
    219      // mUserWidth, if non-zero, is an application-specified override
    220      // of mDefaultWidth.  This is lower priority than the width set by
    221      // native_window_set_buffers_dimensions.
    222      uint32_t mUserWidth;
    223 
    224      // mUserHeight, if non-zero, is an application-specified override
    225      // of mDefaultHeight.  This is lower priority than the height set
    226      // by native_window_set_buffers_dimensions.
    227      uint32_t mUserHeight;
    228 
    229     // mTransformHint is the transform probably applied to buffers of this
    230     // window. this is only a hint, actual transform may differ.
    231     uint32_t mTransformHint;
    232 
    233     // mProducerControlledByApp whether this buffer producer is controlled
    234     // by the application
    235     bool mProducerControlledByApp;
    236 
    237     // mSwapIntervalZero set if we should drop buffers at queue() time to
    238     // achieve an asynchronous swap interval
    239     bool mSwapIntervalZero;
    240 
    241     // mConsumerRunningBehind whether the consumer is running more than
    242     // one buffer behind the producer.
    243     mutable bool mConsumerRunningBehind;
    244 
    245     // mMutex is the mutex used to prevent concurrent access to the member
    246     // variables of Surface objects. It must be locked whenever the
    247     // member variables are accessed.
    248     mutable Mutex mMutex;
    249 
    250     // must be used from the lock/unlock thread
    251     sp<GraphicBuffer>           mLockedBuffer;
    252     sp<GraphicBuffer>           mPostedBuffer;
    253     bool                        mConnectedToCpu;
    254 
    255     // must be accessed from lock/unlock thread only
    256     Region mDirtyRegion;
    257 };
    258 
    259 }; // namespace android
    260 
    261 #endif  // ANDROID_GUI_SURFACE_H
    262