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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.hpp 53 GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport);
56 void enableLogging (deUint32 logFlags);
62 virtual void activeTexture (deUint32 texture);
64 virtual void bindTexture (deUint32 target, deUint32 texture);
65 virtual void genTextures (int numTextures, deUint32* textures);
66 virtual void deleteTextures (int numTextures, const deUint32* textures);
68 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer);
69 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers)
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sglrContext.hpp 49 virtual void activeTexture (deUint32 texture) = DE_NULL;
52 virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL;
53 virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL;
54 virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL;
56 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer) = DE_NULL;
57 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers) = DE_NULL;
58 virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) = DE_NULL;
60 virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer) = DE_NULL
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sglrContextWrapper.hpp 48 void glActiveTexture (deUint32 texture);
49 void glAttachShader (deUint32 program, deUint32 shader);
50 void glBindAttribLocation (deUint32 program, deUint32 index, const char* name);
51 void glBindBuffer (deUint32 target, deUint32 buffer);
52 void glBindFramebuffer (deUint32 target, deUint32 framebuffer);
53 void glBindRenderbuffer (deUint32 target, deUint32 renderbuffer)
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sglrReferenceUtils.hpp 38 rr::VertexAttribType mapGLPureIntegerVertexAttributeType (deUint32 type);
39 rr::VertexAttribType mapGLFloatVertexAttributeType (deUint32 type, bool normalizedInteger, int size, glu::ContextType ctxType);
41 rr::PrimitiveType mapGLPrimitiveType (deUint32 type);
42 rr::IndexType mapGLIndexType (deUint32 type);
43 rr::GeometryShaderOutputType mapGLGeometryShaderOutputType (deUint32 primitive);
44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive);
45 rr::TestFunc mapGLTestFunc (deUint32 func);
46 rr::StencilOp mapGLStencilOp (deUint32 op);
47 rr::BlendEquation mapGLBlendEquation (deUint32 equation);
48 rr::BlendEquationAdvanced mapGLBlendEquationAdvanced (deUint32 equation)
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sglrContextWrapper.cpp 64 void ContextWrapper::glActiveTexture (deUint32 texture)
69 void ContextWrapper::glBindTexture (deUint32 target, deUint32 texture)
74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures)
79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures)
84 void ContextWrapper::glBindFramebuffer (deUint32 target, deUint32 framebuffer)
89 void ContextWrapper::glGenFramebuffers (int numFramebuffers, deUint32* framebuffers)
94 void ContextWrapper::glDeleteFramebuffers (int numFramebuffers, const deUint32* framebuffers)
99 void ContextWrapper::glBindRenderbuffer (deUint32 target, deUint32 renderbuffer
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sglrReferenceContext.hpp 58 deUint32 getName (void) const { return m_name; }
65 NamedObject (deUint32 name) : m_name(name), m_refCount(1) {}
68 deUint32 m_name;
87 Texture (deUint32 name, Type type);
139 Texture1D (deUint32 name = 0);
165 Texture2D (deUint32 name = 0);
191 TextureCube (deUint32 name = 0);
216 Texture2DArray (deUint32 name = 0);
242 Texture3D (deUint32 name = 0);
268 TextureCubeArray (deUint32 name = 0)
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sglrContextUtil.hpp 34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
sglrGLContext.cpp 42 GLContext::GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport)
70 for (std::set<deUint32>::const_iterator i = m_allocatedFbos.begin();
73 deUint32 fbo = *i;
77 for (std::set<deUint32>::const_iterator i = m_allocatedRbos.begin();
80 deUint32 rbo = *i;
84 for (std::set<deUint32>::const_iterator i = m_allocatedTextures.begin();
87 deUint32 tex = *i;
91 for (std::set<deUint32>::const_iterator i = m_allocatedBuffers.begin();
94 deUint32 buf = *i;
98 for (std::set<deUint32>::const_iterator i = m_allocatedVaos.begin()
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  /external/deqp/modules/gles3/performance/
es3pTextureCases.hpp 45 deUint32 internalFormat,
46 deUint32 wrapS,
47 deUint32 wrapT,
48 deUint32 minFilter,
49 deUint32 magFilter,
59 void setupProgram (deUint32 program);
62 const deUint32 m_internalFormat;
63 const deUint32 m_wrapS;
64 const deUint32 m_wrapT;
65 const deUint32 m_minFilter
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  /external/deqp/framework/opengl/
gluTextureUtil.hpp 43 deUint32 format; //!< Pixel format.
44 deUint32 dataType; //!< Data type.
52 TransferFormat (deUint32 format_, deUint32 dataType_)
59 tcu::TextureFormat mapGLTransferFormat (deUint32 format, deUint32 dataType);
60 tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat);
61 bool isGLInternalColorFormatFilterable (deUint32 internalFormat);
62 tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 minFilter, deUint32 magFilter)
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gluProgramInterfaceQuery.hpp 43 deUint32 index;
44 deUint32 bufferBinding; //!< GL_BUFFER_BINDING
45 deUint32 dataSize; //!< GL_BUFFER_DATA_SIZE
60 deUint32 index;
61 deUint32 blockIndex; //!< GL_BLOCK_INDEX
62 deUint32 atomicCounterBufferIndex; //!< GL_ATOMIC_COUNTER_BUFFER_INDEX
63 deUint32 type; //!< GL_TYPE
64 deUint32 arraySize; //!< GL_ARRAY_SIZE
65 deUint32 offset; //!< GL_OFFSET
68 deUint32 topLevelArraySize; //!< GL_TOP_LEVEL_ARRAY_SIZE - set only for GL_BUFFER_VARIABLE
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gluStrUtil.hpp 42 const deUint32* value;
43 deUint32 size;
46 EnumPointerFmt (const deUint32* value_, deUint32 size_, GetEnumNameFunc getName_) : value(value_), size(size_), getName(getName_) {}
52 deUint32 texUnit;
53 TextureUnitStr (deUint32 texUnit_) : texUnit(texUnit_) {}
59 deUint32 param;
61 TextureParameterValueStr (deUint32 param_, int value_) : param(param_), value(value_) {}
70 inline detail::TextureUnitStr getTextureUnitStr (deUint32 unit) { return detail::TextureUnitStr(unit); }
71 inline detail::TextureParameterValueStr getTextureParameterValueStr (deUint32 param, int value) { return detail::TextureParameterValueStr(param, value);
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gluTexture.hpp 45 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width);
46 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
51 deUint32 getGLTexture (void) const { return m_glTexture; }
60 deUint32 m_format; //!< Internal format.
62 deUint32 m_glTexture;
72 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
73 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
80 deUint32 getGLTexture (void) const { return m_glTexture;
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gluFboRenderContext.hpp 56 virtual deUint32 getDefaultFramebuffer (void) const { return m_framebuffer; }
63 deUint32 m_framebuffer;
64 deUint32 m_colorBuffer;
65 deUint32 m_depthStencilBuffer;
70 deUint32 chooseColorFormat (const RenderConfig& config);
71 deUint32 chooseDepthStencilFormat (const RenderConfig& config);
gluPixelTransfer.hpp 43 void texImage2D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src);
44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src);
45 void texSubImage2D (const RenderContext& context, deUint32 target, int level, int x, int y, const tcu::ConstPixelBufferAccess& src);
46 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, const tcu::ConstPixelBufferAccess& src);
  /external/deqp/modules/gles2/performance/
es2pTextureCases.hpp 43 deUint32 format, deUint32 dataType,
44 deUint32 wrapS, deUint32 wrapT,
45 deUint32 minFilter, deUint32 magFilter,
54 void setupProgram (deUint32 program);
57 deUint32 m_format;
58 deUint32 m_dataType;
59 deUint32 m_wrapS
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  /external/deqp/framework/delibs/debase/
deRandom.h 41 deUint32 x; /*!< Current random state. */
42 deUint32 y;
43 deUint32 z;
44 deUint32 w;
47 void deRandom_init (deRandom* rnd, deUint32 seed);
48 deUint32 deRandom_getUint32 (deRandom* rnd);
deRandom.c 36 void deRandom_init (deRandom* rnd, deUint32 seed)
38 rnd->x = (deUint32)(-(int)seed ^ 123456789);
39 rnd->y = (deUint32)(362436069 * seed);
40 rnd->z = (deUint32)(521288629 ^ (seed >> 7));
41 rnd->w = (deUint32)(88675123 ^ (seed << 3));
49 deUint32 deRandom_getUint32 (deRandom* rnd)
51 deUint32 w = rnd->w;
52 deUint32 t;
102 deUint32 val = deRandom_getUint32(rnd);
  /external/deqp/framework/delibs/dethread/
deSingleton.c 28 DE_STATIC_ASSERT(sizeof(deSingletonState) == sizeof(deUint32));
34 deSingletonState curState = (deSingletonState)deAtomicCompareExchange32((volatile deUint32*)singletonState, (deUint32)DE_SINGLETON_STATE_NOT_INITIALIZED, (deUint32)DE_SINGLETON_STATE_INITIALIZING);
  /external/deqp/framework/qphelper/
qpInfo.h 32 deUint32 qpGetReleaseId (void);
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 45 deUint32 equation;
46 deUint32 srcFunc;
47 deUint32 dstFunc;
59 deUint32 function;
61 deUint32 compareMask;
63 deUint32 stencilFailOp;
64 deUint32 depthFailOp;
65 deUint32 depthPassOp;
67 deUint32 writeMask;
90 deUint32 depthFunc
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glsBufferTestUtil.hpp 54 void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed);
56 const char* getBufferTargetName (deUint32 target);
57 const char* getUsageHintName (deUint32 hint);
70 deUint32 genBuffer (void);
71 void deleteBuffer (deUint32 buffer);
79 std::set<deUint32> m_allocatedBuffers;
123 virtual void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) = DE_NULL;
124 virtual void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint);
142 void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
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  /external/deqp/framework/common/
tcuBilinearImageCompare.cpp 43 static inline deUint8 getChannel (deUint32 color)
48 inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
50 return *(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4);
53 inline RGBA readRGBA8 (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
55 deUint32 raw = readRGBA8Raw(src, x, y);
56 deUint32 res = 0;
66 inline deUint8 interpolateChannel (deUint32 fx1, deUint32 fy1, deUint8 p00, deUint8 p01, deUint8 p10, deUint8 p11
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tcuVectorType.hpp 46 typedef Vector<deUint32, 2> UVec2;
47 typedef Vector<deUint32, 3> UVec3;
48 typedef Vector<deUint32, 4> UVec4;
  /external/deqp/framework/randomshaders/
rsgNameAllocator.hpp 44 deUint32 m_nextName;

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